Since 2003, the Miskatonic University Library Association
series of monographs has been Chaosium, Inc.’s way of making other works
available to players of both Call of Cthulhu and Basic RolePlay. Bar the
printing, each monograph’s author is responsible for the writing, the editing,
and the layout, so far the quality of entries in the series have varied widely
and has led to some dreadful releases. Fortunately, Ripples from Carcosa: Confronting
Hastur Across Time and Space is far from dreadful in terms of both editing and
layout, or indeed storytelling and writing.
Ripples from Carcosa dates from 2005 and is Oscar Rios’
first campaign. As its title and subtitle suggests it presents a campaign against
a single threat not in single era, but several. More specifically three eras,
each of which at the time of publication were supported by Chaosium’s Call of
Cthulhu, though not so currently. They include the Ancient Rome of CthulhuInvictus, then a fellow Monograph; the Dark Ages of Cthulhu Dark Ages, only
recently translated from the German version; and End Time: Call of Cthulhu
Roleplaying At The World's End, a Monograph that detailed a near future in
which mankind has fled the Earth as the stars have come right. As of 2013,
Cthulhu Invictus is in print as a full book available at your local friendly,
gaming store and indeed would be the setting for Rios’ well-received campaign
from Miskatonic River Press, The Legacy of Arrius Lurco. Of the other two supplements,
Cthulhu Dark Ages remains out of print and End Time is still only available as
a Monograph. Fortunately, none of these three supplements are absolutely
necessary to running any of the scenarios in Ripples from Carcosa.
The trilogy
opens with ‘Adventus Regis’ or “Arrival of the King” in which various Roman
citizens have come to Vestalanium to undertake a vacation, some with their
children. Treated to every luxury, the highlight of their week’s stay is sure
to be the performance of a new play, the first in five years by the famed
playwright, Livius Carbo. The town is rife with rumours about the play, which
will be staged at the town’s arena the following night and the characters will
see the following night. Worse everyone seems on edge, but perhaps once the
play has been performed, tensions will lessen? The scenario consists of
relatively little investigation, initially there is little for the characters
to discover and little for them to put together. Instead, everything is
revealed in a bloody climax of madness, mayhem, and murder that interestingly
sees the characters coming to the aftermath of a Mythos summoning.
It continues
with ‘Herald to the Yellow King’, which is set in the kingdom of Shereborne in
Wessex during the Dark Ages. Ten years ago, Lord Boniface made a promise to
Wessex’s oldest man not to cut down an ancient oak, but now that has happened
and as part of his household, Lord Boniface tasks the characters to ride out to
Derek’s Holding and offer an apology upon his behalf. Setting out in the last
few days before the Yule festival, what the characters find is a village in
disarray, a scene of madness. As the weather draws in, they are sent out again
and again in search of answers to what happened in Derek’s Holding, but what
they find is more madness, more mayhem, and more murder. As the season draws
in, they must return to Lord Boniface’s castle where they find that the answers
they seek have arrived before them.
The last
scenario in Ripples in Carcosa is ‘Heir to Carcosa’ which takes place in The
United Colonial Coalition Asteroid Colonies in 2147. There, four asteroids are
home to a secret alliance between humans, Elder Things, and the Great Race of
Yith, trying to remain hidden from both an Earth abandoned following the rise
of R’lyeh in 2045 and the remnants of mankind on Mars. The characters are the
crew of the UCC Gladius, an armed vessel tasked undertaking various missions
and with keeping the existence of the colonies a secret. Via a trade with the
Mi-go, they learn of another vessel operating near the colonies. The crew is
ordered to intercept the ship, disable and board it in order to learn what the
crew knows and then repair the ship for UCC use. Repairing the ship and
determining the crew’s objective involves an interesting trip into the past.
In addition to
the three scenarios, Ripples from Carcosa includes an examination of Hastur,
the King in Yellow, and the play of the same name. Initially it only compiles
what has been seen before, bearing in mind that this Monograph was published in
2005 and the Great Old, his avatar, and The King in Yellow have been revisited
several times since. It expands upon this in supplementary chapters by
examining the worship of Hastur in both the Roman Empire and the Dark Ages,
including several adventure seeds also. Instead of presenting the worship of
Hastur in the period of the End Time, the supplement instead presents enough
background to run ‘Heir to Carcosa’ without recourse to owning the End Time
Monograph. That said, all three scenarios could be run without reference being
made to their setting sourcebooks.
Each scenario in
Ripples from Carcosa comes with a set of six pre-generated investigators, and
whilst they can be used to play each of the scenarios as a one-shot, they are
fundamental to playing the trilogy as a campaign. Variations upon each of the
six characters appear in three scenarios and exposure to the Mythos of Hastur
allows an investigator to recall dimly the events of a previous scenario to
gain insight as to his current predicament. Whilst it would be possible for the
Keeper to add further scenarios, these three – and it has to be three with
Hastur! Hastur! Hastur! – do intentionally take place a millennium apart and
the Keeper would have to develop the characters in each case.
Physically,
Ripples from Carcosa is well produced. If the artwork is perhaps a little
scrappy, there is at least some effort made to give the book a little style,
and there is evidence of some editing. It feels cramped in places, especially
the investigator sheets for each scenario.
Campaigns
through time and using the reincarnation concept to provide continuity between
eras have been done since the release of Ripples from Carcosa, most notably the
Dungeons & Dragons influenced Red Eye of Azathoth from Open Design, but
arguably Ripples from Carcosa was the first. The three scenarios here show a
progressive spiral into madness that are the hallmarks of Hastur’s influences
as well as what has become the author’s trademark avoidance of Call of Cthulhu’s
traditional investigative methods. As a campaign, Ripples from Carcosa is far
from a traditional Call of Cthulhu campaign – it dispenses with the onionskin
format and there is no climax to the campaign, instead has the characters face
the same threat, or rather variations upon it, again and again. In a sense this
is unsatisfying for both the players and the Keeper because of this, but each
scenario in Ripples from Carcosa is satisfying enough to stand on its own. Together
though, they impart a sense of continuing despair across the ages as Ripples
from Carcosa: Confronting Hastur Across Time and Space.