As well as contributing to Free RPG Day every year Goodman Games also has its own ‘Dungeon Crawl Classics Day’. The day is notable not only for the events and the range of adventures being played for Goodman Games’ roleplaying games, but also for the scenarios it releases specifically to be played on the day. For ‘Dungeon Crawl Classics Day 2025’, which took place today on Saturday, July 19th, 2025,* the publisher is releasing not one, not two, but three scenarios, plus a limited edition printing of Dungeon Crawl Classics #108: The Seventh Thrall of Sekrekan. Two of the scenarios, ‘The Fall of Al-Razi’ and ‘Balticrawl Blitz’, appear in the duology, the DCC Day 2025 Adventure Pack. The third is DCC Day #6: The Key to Castle Whiterock. Both DCC Day #6: The Key to Castle Whiterock and ‘The Fall of Al-Razi’ are written for use with Dungeon Crawl Classics Role Playing Game, whilst the other, ‘Balticrawl Blitz’ is for use with the Xcrawl Classics Role-Playing Game, the ‘Dungeon Crawl Classics’ adaptation and upgrade of the earlier Xcrawl Core Rulebook for use with Dungeons & Dragons 3.5, which turns the concept of dungeoneering into an arena sport and monetises it!
* The late international delivery of titles for DCC Day #6 means that these reviews are also late. Apologies.
Friday, 29 August 2025
Friday Fantasy: DCC Day #6 DCC Day 2025 Adventure Pack
Friday, 1 August 2025
Friday Fantasy: DCC Day #6 The Key to Castle Whiterock
As well as contributing to Free RPG Day every year Goodman Games also has its own ‘Dungeon Crawl Classics Day’. The day is notable not only for the events and the range of adventures being played for Goodman Games’ roleplaying games, but also for the scenarios it releases specifically to be played on the day. For ‘Dungeon Crawl Classics Day 2025’, which took place today on Saturday, July 19th, 2025,* the publisher is releasing not one, not two, but three scenarios, plus a limited edition printing of Dungeon Crawl Classics #108: The Seventh Thrall of Sekrekan. Two of the scenarios, ‘The Fall of Al-Razi’ and ‘Balticrawl Blitz’, appear in the duology, the DCC Day 2025 Adventure Pack. The third is DCC Day #6: The Key to Castle Whiterock. Both DCC Day #6: The Key to Castle Whiterock and ‘The Fall of Al-Razi’ are written for use with Dungeon Crawl Classics Role Playing Game, whilst the other, ‘Balticrawl Blitz’ is for use with the Xcrawl Classics Role-Playing Game, the ‘Dungeon Crawl Classics’ adaptation and upgrade of the earlier Xcrawl Core Rulebook for use with Dungeons & Dragons 3.5, which turns the concept of dungeoneering into an arena sport and monetises it!
* The late international delivery of titles for DCC Day #6 means that these reviews are also late. Apologies.
DCC Day #6: The Key to Castle Whiterock does come with a bit of backstory. It is a preview and adventure for Castle Whiterock: The Greatest Dungeon Story Ever Told published by Goodman Games, which is the subject of a forthcoming crowdfunding campaign. This crowdfunding campaign brings back and updates Dungeon Crawl Classics #51: Castle Whiterock, originally published in 2007. It received its own preview for Free RPG Day, in 2007, in the form of Dungeon Crawl Classics #51.5: The Sinister Secret of Whiterock, and Castle Whiterock: The Greatest Dungeon Story Ever Told has already been given a preview in the form of The Dying Light of Castle Whiterock, published for Free RPG Day 2025. Both Dungeon Crawl Classics #51: Castle Whiterock and Dungeon Crawl Classics #51.5: The Sinister Secret of Whiterock were written for use with Dungeons & Dragons 3.5, but both Castle Whiterock: The Dying Light of Castle Whiterock and Castle Whiterock: The Greatest Dungeon Story Ever Told are written for use with two separate roleplaying games. These are the Dungeon Crawl Classics Role Playing Game and Dungeons & Dragons, Fifth Edition. DCC Day #6: The Key to Castle Whiterock differs in that it is solely written for use with the Dungeon Crawl Classics Role Playing Game.
DCC Day #6: The Key to Castle Whiterock is designed for a party of First Level Player Characters and designed to introduce Castle Whiterock: The Greatest Dungeon Story Ever Told. If completed, the adventure will provide the Player Characters with a map of part of Castle Whiterock, details of one of its secrets, and some treasure, as well as some surprising allies. In doing so, they will go all the way back to Castle Whiterock’s origins as Clynnoise, a monastery that was home to the Order of the Dawning Sun, over a thousand years ago. Since that time, it has been sacked multiple times and been occupied by Orcs, cultists, a Red Dragon, and more recently, a band of slavers. In doing so, they will go all the way back to Castle Whiterock’s origins as Clynnoise, a monastery that was home to the Order of the Dawning Sun, over a thousand years ago. Since that time, it has been sacked multiple times and been occupied by Orcs, cultists, a Red Dragon, and more recently, a band of slavers. The Player Characters have set out to explore the dungeon of Castle Whiterock, but due to good fortune have come into possession of another map. This shows the location of a lone tomb in the Ul Dominor Mountains near Castle Whiterock. Deciphering the text on the map reveals that the tomb is the burial place of Reglee Callim, famed architect of the Clynnoise, and that she was buried with “[H]er wisdom, plans, and keys”. It suggests that she might have gone to her grave with notes about the building and layout of Clynnoise as well as the means to access the ancient ruins.
The adventure itself begins at the entrance as marked on the map, high up a circuitous path overlooking a valley. Beyond the entrance lies the Callim family tomb complex, a simple, two-level complex of tombs, chapels, and more, marked by sarcophagi, burial niches, and the like. There are undead and there are ghosts, just as you would expect in a tomb complex. There is also some treasure to loot, but not a great amount and barely a handful magical items. All in keeping with the low treasure rates to be expected of a Dungeon Crawl Classics scenario. However, the scenario is not just a tomb to be looted and there are a couple of good story strands to what is quite a simple dungeon. The first is that the dungeon is not infested with evil monsters, rather that the resting dead tends towards Law rather than Chaos. The second is that despite being dead for over a thousand years, the Player Characters can talk to Reglee Callim and gain some clues as to what to expect on the second level. However, whilst the third and final strand of the scenario is to be found on the second level, it is wholly unexpected. This is that the Player Characters are not the only invaders to the tomb. As the Player Characters have entered from above, a band of Goblins, lead by a would be Hobgoblin warlord, has entered from below and as the Player Characters discover, are looting from below.
The scenario offers two options in terms of how the Player Characters might react to the goblinoid presence. In classic style, they could slaughter the lot, though the band is quite large for a group of First Level Player Characters to defeat. Alternatively, the Player Characters could negotiate and even enter an alliance with the Hobgoblin warlord. For a share of the treasure, the warlord even provides several Goblins to fight alongside the Player Characters as well as to make sure their Hobgoblin boss gets her share. It brings a degree of co-operation to play that is not normally present in this style of roleplaying and often not at First Level as well as an unexpected element of roleplaying. The Hobgoblin warlord and her Goblin cohorts are nicely detailed, helping the Judge to portray them as they interact with the Player Characters.
Friday, 13 September 2024
Friday Fantasy: DCC Day #5 Gods of the Earth
As well as contributing to Free RPG Day every year Goodman Games also has its own ‘Dungeon Crawl Classics Day’, which sadly, is a very North American event. The day is notable not only for the events and the range of adventures being played for Goodman Games’ roleplaying games, but also for the scenarios it releases specifically to be played on the day. For ‘Dungeon Crawl Classics Day 2024’, which takes place today on Saturday, July 20th, 2024, the publisher is releasing not one, not two, but three scenarios, plus a limited edition printing of Dungeon Crawl Classics #104: Return to the Starless Sea. Two of the scenarios, ‘The Grinding Keep’ and ‘Tuscon Death Storm’, appear in the duology, the DCC Day 2024 Adventure Pack. The third is DCC Day #5: Gods of the Earth. Both DCC Day #5: Gods of the Earth and ‘The Grinding Keep’ are written for use with Dungeon Crawl Classics Role Playing Game, whilst ‘Tuscon Death Storm!’ is the first scenario for use with the Xcrawl Classics Role-Playing Game, the ‘Dungeon Crawl Classics’ adaptation and upgrade of the earlier Xcrawl Core Rulebook for use with Dungeons & Dragons 3.5, which turns the concept of dungeoneering into an arena sport and monetises it!
Friday, 9 August 2024
Friday Fantasy: DCC Day #5 DCC Day 2024 Adventure Pack
As well as contributing to Free RPG Day every year Goodman Games also has its own ‘Dungeon Crawl Classics Day’, which sadly, is a very North American event. The day is notable not only for the events and the range of adventures being played for Goodman Games’ roleplaying games, but also for the scenarios it releases specifically to be played on the day. For ‘Dungeon Crawl Classics Day 2024’, which takes place today on Saturday, July 20th, 2024, the publisher is releasing not one, not two, but three scenarios, plus a limited edition printing of Dungeon Crawl Classics #104: Return to the Starless Sea. Two of the scenarios, ‘The Grinding Keep’ and ‘Tuscon Death Storm’, appear in the duology, the DCC Day 2024 Adventure Pack. The third is DCC Day #5: Gods of the Earth. Both DCC Day #5: Gods of the Earth and ‘The Grinding Keep’ are written for use with Dungeon Crawl Classics Role Playing Game, whilst ‘Tuscon Death Storm!’ is the first scenario for use with the Xcrawl Classics Role-Playing Game, the ‘Dungeon Crawl Classics’ adaptation and upgrade of the earlier Xcrawl Core Rulebook for use with Dungeons & Dragons 3.5, which turns the concept of dungeoneering into an arena sport and monetises it!
The DCC Day 2024 Adventure Pack contains two scenarios. The first scenario is ‘The Grinding Keep’, a scenario by Marc Bruner written for four to six First Level Player Characters for use with the Dungeon Crawl Classics Role Playing Game. Drawing from the Appendix N of the Dungeon Master’s Guide for Advanced Dungeons & Dragons, First Edition, it is inspired by the works of Michael Moorcock and John Bellairs. The scenario is a locked room—or manor house—puzzle box, where the Player Characters have been sent to locate the Enduring Light, a lantern whose light is said to bless those it falls upon. The butler seems welcoming as silent staff serve them drinks and later diner as they await an audience with the lord of the manor. It is of course, designed to lull them into a false sense of security as the following morning, the Player Characters find themselves trapped in a house that seems to change around them in random fashion as they move from location to location. The home definitely feels bigger on the inside and if the Player Characters are not careful, they will get lost and separated from each other. There is something strangely organic about the house and this becomes increasingly apparent as the Player Characters explore further and it literally comes alive. Surprisingly, the Enduring Light is easy to find, but getting out of the house is another matter. To do this, they will need to work through several puzzles, some of which are quite challenging and some of which do rely on player knowledge.
Although the scenario is short, it is not straightforward and it does require more preparation than its length suggests. This is primarily due to the random nature of the movement throughout the scenario’s second half and the puzzle elements that need to be solved before the Player Characters can progress. Consequently, the scenario may be slightly too complex for anyone playing the Dungeon Crawl Classics Roleplaying Game for the first time. It is possible for the Player Characters to hack their way out, but the puzzle solving method is much more satisfying. Overall, ‘The Grinding Keep’ serves up a solid dollop of Dungeon Crawl Classics weirdness.
‘Tuscon Death Storm!’ is the first scenario to be released for the Xcrawl Classics Role-Playing Game, prior to its actual release. Written by the game’s designer, Brendan Lasalle, it is a bit of an odd choice—at least as a first release. First, it is designed for Second Level Player Characters, and second, it takes place outside of an Xcrawl arena where most of the action in the roleplaying game takes place. So, it is of no use to a Judge beginning her Xcrawl Classics Role-Playing Game campaign and it requires the Player Characters to have acquired at least a Level before attempting it. As a demonstration game it also does not showcase what the game is about either. In fact, it is closer to a straightforward dungeon for the Dungeon Crawl Classics Roleplaying Game than it is a Xcrawl Classics Role-Playing Game scenario. However, this does not mean that it is actually a bad scenario, but rather that its set-up and release are untimely. Plus, if the Judge can hold on and run this scenario once the Player Characters in her campaign have reached Second Level, then ‘Tuscon Death Storm!’ comes into its own.
The scenario is short, running to just nine locations and seven pages. It is also linear, but it is nicely detailed, the descriptions neatly contrasting the ancient feel of the temple with the equipment and plans of a modern work crew along with health and safety concerns. The monsters that the Player Characters will face are modern twists on old creatures—though at the end of it, they are likely to be sick of a certain breed of dog. They will have to face on the sponsored beverage monsters that the Xcrawl Classics Role-Playing Game is fond of. A great touch is that the Player Characters’ efforts to investigate the old temple are being filmed so that the footage can be turned into a documentary to promote the new area. The recording process also means that the Player Characters are still performing and still do grandstanding moves to gain bonuses.
Ultimately, ‘Tuscon Death Storm!’ gives the Player Characters opportunities to be heroes outside of the arena, make some contacts, and hopefully give their careers a lift. It is a decent ‘in-between’ scenario that slips into an ongoing campaign with ease and pushes it along a bit.
Physically, the DCC Day 2024 Adventure Pack is as well done as you would expect for a release from Goodman Games. The artwork is decent and the cartography well done. The cover is very nicely done, showing the Xcrawlers at a bar watching the activities of the Player Characters in ‘The Grinding Keep’ scenario, whilst the inside artwork depicts the reverse. That is, the Player Characters of ‘The Grinding Keep’ scenario looking at a group portrait of the Xcrawlers in a victory pose. It is a nice touch.
The DCC Day 2024 Adventure Pack is a solid release for Goodman Games’ own celebratory day. Both scenarios are good, but not immediately useful, either due to the extra preparation required or the relative awkwardness of fitting it into a campaign.
Friday, 22 September 2023
Friday Fantasy: DCC Day #1 DCC Day 2020 Adventure Pack
DCC Day 2020 Adventure Pack is actually longer than most scenario releases for either Dungeon Crawl Classics Role Playing Game, Mutant Crawl Classics Roleplaying Game – Triumph & Technology Won by Mutants & Magic, or the Dungeon Crawl Classics Lankhmar Boxed Set! The trilogy opens with ‘Expedition to Algol’, a scenario for First Level Player Characters for Dungeon Crawl Classics. The Player Characters are engaged by the wizard Bartakus-Thrum to participate in an experiment which will see them transported to another planet. Fortunately, the experiment is a complete success and the Player Characters find themselves under the intense heat and light and humidity of an alien world and its three suns—two yellow and one green—in a city of several thousand lizard-men being besieged by another several thousand cat-men. Unfortunately, the Player Characters have no way of getting back home, so as it turns out, the experiment is not actually a complete success. Their situation though, is not quite as dire as it sounds. Their arrival has been foretold and the Hall of Tests awaits them…
Friday, 1 September 2023
Friday Fantasy: DCC Day #1 Shadow of the Beakmen
DCC Day #1: Shadow of the Beakmen is short and it is designed to be played within a four-hour slot, whether that is at a convention or on DCC Day itself. The scenario is designed for a party of four to eight First Level Player Characters. They are travelling between locations when they come across a small village standing on a lake. From the settlement echo screams and cries of terror, smoke hangs over its rooftops from the buildings already set ablaze, and strange figures move in the shimmering light, some riding crocodiles and wielding a lance of stone tipped with a weird green light in a perversion of the knights of old. Yet this is not what catches the eyes of the adventurers, for a blazing emerald light emanates from beside the lake. There is something dangerous happening there, more dangerous than the marauders roving the streets of the village. As befits a one-shot or convention-style scenario, such as DCC Day #1: Shadow of the Beakmen is that it leaps straight into the situation, presenting the players and their characters with a choice—do they rush to the villagers’ aid or do they ride away? Now to be fair, the Player Characters will be pulled into the adventure whatever choice they make, but DCC Day #1: Shadow of the Beakmen will be all the more interesting if the players decide that the best course of action is to intervene.
Physically, DCC Day #1: Shadow of the Beakmen is decently done. It is lightly illustrated, but the artwork is decent. If there is an issue with the artwork, it is that the Weaver is not illustrated and considering that she has the possibility of her playing a role in the future lives of the Player Characters, not illustrating her was a missed opportunity. Both maps are well done though, and the monsters stats being placed on their stat cards at the back of the adventure makes them easy to use.
DCC Day #1: Shadow of the Beakmen starts with the cliché of a village in peril and gives it an immediacy rarely embraced by that cliché, throwing the Player Characters straight into the action and facing some very strange creatures! The scenario has a couple of really good scenes and plenty of action and really makes for a good low-Level one-shot or convention scenario.
Saturday, 22 July 2023
Kaiju Crawl
As well as contributing to Free RPG Day every year Goodman Games also has its own ‘Dungeon Crawl Classics Day’, which sadly, is a very North American event. The day is notable not only for the events and the range of adventures being played for Goodman Games’ roleplaying games, but also for the scenarios it releases specifically to be played on the day. For ‘Dungeon Crawl Classics Day 2023’, which takes place today on Saturday, July 22nd, 2023, the publisher is releasing not one, not two, but three scenarios, plus a limited edition printing of Mutant Crawl Classics Roleplaying Game – Triumph & Technology Won by Mutants & Magic. Two of the scenarios, ‘The Rift of the Seeping Night’ and ‘Grave of the Gearwright’, are written for use with the Dungeon Crawl Classics Role Playing Game and appear in the duology, the DCC Day 2023 Adventure Pack. The third, Crash of the Titans, is a scenario for Mutant Crawl Classics notable for sharing the same cover as that for the limited edition printing of the rulebook. It is Crash of the Titans which is being reviewed here as a preview of ‘Dungeon Crawl Classics Day 2023’.
Crash of the Titans is designed for a party of between four and six Third Level Player Characters which takes them into a unique environment to face—well, actually, to not face—but dodge and work around a pair of kaiju-sized monsters! The Holy Medicinal Order asks the Player Characters to help find a replacement power source for its most precious device of the Ancients—a rejuv-chamber—which is capable of healing almost any injury or illness. It requires a Q-Pack, one of the rarest of power cells and the Order knows of only one source where another can be found—the City of Storms. This is located in a nearby city of the Ancients and is renowned for the electrical storms which play out above its skies. However, when the Player Characters arrive, they discover that the skies are clear and the area, buildings and all, sits in a swamp of acidic water. This though is the very least of their problems.
As the Player Characters explore the area, they disturb not one, but giant mutants, one an insectoid monstrosity, the other all tentacles, and both towering over the Player Characters and the area. Both monsters wander the area randomly, stomping on the Player Characters if they notice them, and battling each other when end up in the same location. The region consists of six hexes surrounding a central hex which is a lake. There are encounters to be had and locations to be explored and scavenged in each of the six surrounding hexes amongst the old industrial and residential buildings. In other adventures for Mutant Crawl Classics, the number of artefacts that the Player Characters can find and make use of does sometimes feel scanty, but here the number feels about right given the limited number of locations and size of the scenario. The progress of the Player Characters is both hampered and driven by the looming presence and threat of the giant mutants, but it is also helped by a much larger, but more of an environmental nature mutant, which literally whispers hints to them as they move around the area.
Eventually, the Player Characters will find a Q-Pack, but will be faced with another problem—how to charge it! Thus sets up the second half of the scenario as the Player Characters ascend the vine-entwined walls of the area’s only standing building. This is a power tower and once inside, they will need to find a way to restore it to full operation and charge the Q-Pack, setting up the climax of the scenario in true King Kong kaiju style!
Crash of the Titans is a short adventure, which can be played in a single session, but probably best plays out in two. There is a sense of openness to the scenario with its relatively flat, swamp location combined with the ominous presence of the two giant mutants wandering around the region, sometimes clashing and fighting each other, forcing the Player Characters to flee. All of this can be played out on the scenario’s map which is presented in full colour inside its wraparound card cover. The scenario even comes with a pair of standees, one for each giant mutant, which the Judge can cut out of the cover and then use to indicate where each giant mutant is on the map. Whilst this would give the scenario a sense of space, would a Judge really want to cut holes in Crash of the Titans’ fantastic cover?
Physically, Crash of the Titans is very nicely presented. The cover hints at the adventure to come and the map inside the wraparound cover is very nice. In fact, it is actually good to see a map for Mutant Crawl Classics done in full colour like this. The scenario is otherwise well written, easy to understand, and straightforward to run.
If perhaps Crash of the Titans is missing anything it is that the whispering ally that the Player Characters encounter during the scenario could have been developed further, perhaps as a Patron—an alternative to the Patron A.I.s usually encountered in the Mutant Crawl Classics? Otherwise, Crash of the Titans is a great little scenario for Mutant Crawl Classics Roleplaying Game – Triumph & Technology Won by Mutants & Magic, one which packs a lot of inventive adventure into its few pages. Overall, of the releases for ‘Dungeon Crawl Classics Day 2023’, Crash of the Titans is the best of the three scenarios released.
Friday, 21 July 2023
Friday Fantasy: DCC Day #3 Chanters in the Dark
DCC Day #3 Chanters in the Dark is a bit special. Designed for a party of between four and eight Player Characters of First Level, it begins en media res, with their being aboard a boat that hurtling along an underground river before plunging deeper into the earth. This is exactly how Dungeon Crawl Classics #67: Sailors on the Starless Sea, the classic Character Funnel ended and although it can be run as a standalone adventure, DCC Day #3 Chanters in the Dark is actually designed as a sequel to Dungeon Crawl Classics #67: Sailors on the Starless Sea. To that end, it even includes advice on how the Player Characters can Level up, from Zero Level to First Level within the confines of the scenario given that they are far away the surface and home. The most amusing of this advice is what to do with the animals that Zero Level Player Characters sometimes begin play with at the start of Character Funnels. Essentially, chickens and ducks will not be a problem per se, but if a Player Character former farmer and would-be adventurer really wants to bring his pig or his cow along, there might be more of an issue. Otherwise, the leveling up advice covers the acquisition of spells for Clerics, Elves, and Wizards, as well both tools and skills for thieves.
The river dumps the Player Characters in the cave entrance to the Lost City of Quetat, an underground, alien city much in the mold of I1 Dwellers of the Forbidden City. The city is small, dominated by an arena and an entrance to a temple. It is primarily inhabited by beastmen of various types, many of which seem to be suffering from Anophthalmia. However, this does not seem to bother the transient beastmen who regularly move from one of the city’s simple, but ancient dwellings to another. Their lives are dominated by the worship of Yuzz and part of this involves the sacrifice of their eyes. This does not disturb them unduly and they see it as part of both worship and normal life. Plus, the eyes do grow back. However, the continued worship of Yuzz and the dominance of its priesthood has divided the Beastmen. Reformers seek change and want to overthrow the priests of the Temple of Yuzz and the beastmen’s dependence on the Great Fungal Mound which lies at the heart of their faith and their subsistence. Rebuilders want the Player Characters to stay and become part of the community, providing the Beastmen with new blood and possibly, new leadership. The Religious want continued worship of Yuzz and consumption of the Great Fungal Mound and acceptance of the sacrifice of their eyes and the narcotic effect of the Great Fungal Mound. The Religious will regard the Player Characters as interlopers and an evil threat to the city if they do not leave or conform.
Physically, DCC Day #3 Chanters in the Dark is decently done. It is lightly illustrated, but the artwork is okay. It it is a pity that the eye-sucking monster was not illustrated. The maps are clear and easy to read, although there is a disconnect between the main map and the internal map of a building in that the number for the main building is not in keeping with the numbering of its internal locations so that there is no location number ‘2’ on the main map, but its internal locations all start with ‘2’.
Friday, 14 July 2023
Friday Fantasy: DCC Day 2023 Adventure Pack
As well as contributing to Free RPG Day every year Goodman Games also has its own ‘Dungeon Crawl Classics Day’, which sadly, is a very North American event. The day is notable not only for the events and the range of adventures being played for Goodman Games’ roleplaying games, but also for the scenarios it releases specifically to be played on the day. For ‘Dungeon Crawl Classics Day 2023’, which takes place on Saturday, July 22nd, 2023, the publisher is releasing not one, not two, but three scenarios, plus a limited edition printing of Mutant Crawl Classics Roleplaying Game – Triumph & Technology Won by Mutants & Magic. Two of the scenarios, ‘The Rift of the Seeping Night’ and ‘Grave of the Gearwright’, are written for use with the Dungeon Crawl Classics Role Playing Game and appear in the duology, the DCC Day 2023 Adventure Pack. The third, Crash of the Titans, is a scenario for Mutant Crawl Classics notable for sharing the same cover as that for the limited edition printing of the rulebook. It is the DCC Day 2023 Adventure Pack which is being reviewed here as a preview of ‘Dungeon Crawl Classics Day 2023’.
The first adventure in the DCC Day 2023 Adventure Pack is ‘The Rift of the Seeping Night’. Designed for a party of between five and seven First Level Player Characters, it is notable for being the winner of the of the ‘2022 Mystery Map Contest. The scenario begins with the Player Characters summoned to the normally sunlit city of Sphyre high in the Torrith Mountains. Here the people have worshipped the sun for centuries, but now the pattern of day and night has changed, the latter longer, the former shorter. Normally, the city is protected by the immortal wizard, Baltothume, but something must have happened to him for the light of the sun to have begun failing, so the Player Characters are expected to enter the and explore the outpost when he has lived for thousands of years. The outpost is quite small, consisting of just nineteen locations divided between two halves. The first half is where Baltothume lived and worked and feels quite tight and worked to be liveable, whereas the second half is darker and has rougher-hewn, natural feel to it, of a far wider space than the Player Characters can see.
To progress beyond the first half, the Player Characters will need to explore the facility and solve several puzzles, all possessing a solar nature, requiring either light or shadow. There are a few encounters here, but in the main they are just about enough of a threat to First Level Player Characters. The scenario is puzzle-orientated—so much so that they require their own notes—their being solved opens the way into the dungeon’s second half and then back again for its dénouement after that. Surprisingly, for a scenario of this size, it does includes more than the route between the two, preventing the scenario from stalling when the Player Characters cannot make any further progress. That said, the players and their characters may find themselves stalling when attempting to solve the scenario’s puzzles. Careful attention to detail is required and the Judge should definitely make notes as part of her preparation to run ‘The Rift of the Seeping Night’, both to help her understanding and to help her players and their characters come to understand how it works.
‘The Rift of the Seeping Night’ is a neat, nicely self-contained—of course, decently detailed, dungeon which can played through in a session or two. The detail extends to a pair of entertainingly memorable magical items that will help the Player Characters in the exploration of the dungeon. The combination of its puzzles and theme of night and day that split the dungeon should engage players who like to think their way through a situation and the Judge should definitely prepare for that.
Master Gearwright Alia Coppermantle has not been from in weeks. Perhaps they are tasked with checking on her well-being by a friend or stealing some of her secrets by a rival, but in whatever way they get involved, the Player Characters begin the scenario outside her tower, about to break in. That is quickly achieved and once inside, they will find the tower and its workshops below to be occupied by creatures that resemble weird balls of spiked tentacles and Dwarves very mechanically going about their work. If the Player Characters can defeat one of the constantly working Dwarves, they should learn some of what has been going on at the workshop (the Judge will need to prepare exactly what each Dwarf can remember as it will be different for each one), but not quite the true nature of the threat. That is invasion! From the Moon, no less! Ultimately, whether they sneak their way through the complex via its ventilation shafts—because ‘Grave of the Gearwright’ is as much Science Fiction as it is Fantasy and technological as much as it is magical, and therefore really, really needs ventilation shafts—the Player Characters can locate the missing Gearwright and learn what has happened in the workshop. Here the Judge will need to be a little inventive as Master Gearwright Alia Coppermantle has lost her voice. Nevertheless, that is not going to stop her and the scenario will climax with a battle for possession of the mecha that she was constructing.
‘Grave of the Gearwright’ is definitely more Science Fiction than fantasy in its feel and trappings. It does offer the opportunity for a Player Character to begin to learn engineering as a skill and even take the Great Machine as a Patron. What it does not do is let the Player Characters take control of the mecha, which would have been fun for the final scenes in the scenario. The fight up and down the giant robot, as well as atop it, is a great stage upon which to have a battle though. Otherwise, ‘Grave of the Gearwright’ is the more straightforward of the two scenarios in DCC Day 2023 Adventure Pack with an emphasis on combat and stealth. It also pushes the Dungeon Crawl Classics Role Playing Game slightly in a direction that the roleplaying game as a whole is not quite compatible with as written, but this will vary from one Judge to the next.
Of the two scenarios in the DCC Day 2023 Adventure Pack, ‘The Rift of the Seeping Night’ is both more interesting and more challenging, as well as easier to add to campaign. Otherwise, with two different scenarios in terms of tone and mystery for the Dungeon Crawl Classics Role Playing Game, the DCC Day 2023 Adventure Pack contains two entertaining scenarios as you would expect from Goodman Games.
Friday, 4 November 2022
Friday Fantasy: DCC Day 2021 Adventure Pack
Physically, DCC Day 2021 Adventure Pack is decently done. The artwork is fun and the maps clear. The maps for both ‘Temple Siege!’ and ‘Fathoms Below Witch Isle’ are both well done. All three scenarios are well written and easy to read.