By the time that Heroes of
the Sea opens, the hostilities have begun, the Phoney War is over, and World
War Two is in full swing. It is the summer of 1940, and in an unprecedented and
daring series of manoeuvres, the Wehrmacht has driven through the Low Countries
and deep into France, isolating the British Expeditionary Force, the French 1st
Army, and the Belgian Army in a pocket around the port of Dunkirk. The British
high command already knows that the game is up in France and the Admiralty has
already announced OPERATION DYNAMO, the complete evacuation of the British
Expeditionary Force and whatever Allied forces can be accommodated by sea to
south-east England. As news of this comes, so does word from Agent WOTAN, a
British agent deep behind enemy lines – the Nazis have another plan in addition
to the mere conquest of France – and if the British Secret Intelligence Service
is determine what this plan is, identified as FALL NADEL, its needs to make
contact with this agent before OPERATION DYNAMO is concluded.
This is the set up for Heroes
of the Sea, the second part of Zero Point, the first campaign published by
Modiphius Press for its Achtung! Cthulhu line. Where Three Kings took place
before the outbreak of war with Germany and British intelligence knew nothing
of the outré ambitions of some parts of the Nazi organisation, the experiences
of its agents in occupied Czechoslovakia gave it more than an inkling of, if
not Heinrich Himmler’s intentions, then at least those of his subordinates. So
as the adventure begins, the heroes have been ferried to Dunkirk and from there
are making their across the bridgehead, dodging German attacks and the holdout
defences of the British Expeditionary Force, all the while hampered by Allied
soldiery desperate to make their way to the beaches and columns of civilian
refugees desperate to find a place of safety.
When the investigators do
finally locate Agent WOTAN, they will find not the answers that they seek, but
a mystery. Unravelling this mystery and then stopping it forms the focus of
Heroes of the Sea. In doing so, the investigators uncover the plans of a
distinctly ugly Nazi and her cohorts that if brought to fruition will not only
stop the Allied forces from being evacuated from the beaches, but will also see
the geological clock turned back many millennia and an alliance formed between
the Nazis and a race ancient before the first men walked the earth.
To say anything more would be
to divulge the details of both Agent WOTAN’s fate and the Nazi’s Operation FALL
NADEL. What can be said about the latter is that it draws heavily on an
interesting historical fact which the author then gives a batrachian twist to
infuse the scenario with its Mythos menace. This is in addition to the perilous
situation in which the investigators find themselves – a warzone that is slowly
shrinking around them…
Throughout the scenario the
investigators will be threatened by menaces both man and Mythos, both of which
are given in pleasing detail. This includes the arms and armour of the Wehrmacht,
so that the investigators will often find themselves facing tanks and
half-tracks, as well as the terror inducing scream of being dive bombed by
Stukas. The inclusion of both German and Allied armour allows for the
possibility of the investigators commandeering a vehicle of their own and
careering across northern France in pursuit of their goals. This may well be
necessary as the scenario does involve a certain amount of toing and froing
across the Dunkirk bridgehead, all of which will require the Keeper to make use
of the scenario’s extensive random encounter tables.
The staged encounters do
require careful handling upon the part of the Keeper, more so because what they
require upon the part of the investigators is not represented by their skill
set. At least not in the pre-generated investigators provided in the adventure,
which are carried over from Three Kings. This is less of an issue in other
versions of the scenario that use Savage Worlds or the PDQ system for their
mechanics, as these rules allow for much more give when player characters lack
the necessary skills for a certain situation.
In comparison with the
earlier Three Kings, this scenario is not as structurally straightforward and
makes more demands upon the Keeper. In particular, he will need to make
extensive use of the random encounter tables and find a way to effectively
handle the scenario’s almost heist-like scenes towards its end. If the final
scenes of the Complete Masks of Nyarlathotep echo those of the James Bond film,
You Only Live Twice, then those in Heroes of the Sea echo Thunderball.
Unfortunately, the scenario disappoints when it comes to advice for the Keeper
on the handling of these scenes and what results from them. This is not to say
that they cannot be exciting, just that they are not as well supported as they
could have been in terms of advice.
Mechanically, Heroes of the
Sea is well supported, with new rules including skills, spells, and
occupations. Given the opportunities for battle in the scenario, it is no
surprise that various armoured vehicles are described and rules are provided
for running skirmish level combat. These are useful additions and will doubtless
find their way into other scenarios and situations.
Physically, Heroes of the Sea
is equally as well supported and well done. The layout has been done as a
secret operation file complete with sections taped and photographs and maps
held in place with paper clips. The handouts have the feel of in-period
documents, as do the maps, which have a pleasingly vibrant feel, again suitable
to the period and many a war map. The scenario is illustrated in a photographic
style, feeling all aptly grim – and that is just the ordinary rather the outrĂ©
war!
Where Achtung! Cthulhu - Zero
Point Part 1 – Three Kings was a pulpy affair much in the mode of Where Eagles
Dare, although with a Grand Guignol finale, Heroes of the Sea feels much more
like a traditional Call of Cthulhu scenario though still one with a Pulp rather
than Purist tone. It has a more interesting mystery behind it and it is more
sophisticated affair all round. Despite the underwhelming advice for the Keeper
in places and containing scenes that the investigators will probably be
underskilled to deal with, Achtung! Cthulhu - Zero Point Part 2 - Heroes of the
Sea is a well written, exciting, and engaging affair.
This sounds fun! Are you planning to review the new BRP pulp supplement?
ReplyDeleteDerek Dubery
If I can afford a copy, then possibly. In the meantime, thank you for reading the review and taking the time to make a comment.
ReplyDelete