Between October 2003 and October 2013, Chaosium, Inc. published a series of books for Call of Cthulhu under the Miskatonic University Library Association brand. Whether a sourcebook, scenario, anthology, or campaign, each was a showcase for their authors—amateur rather than professional, but fans of Call of Cthulhu nonetheless—to put forward their ideas and share with others. The programme was notable for having launched the writing careers of several authors, but for every Cthulhu Invictus, The Pastores, Primal State, Ripples from Carcosa, and Halloween Horror, there was a Five Go Mad in Egypt, Return of the Ripper, Rise of the Dead, Rise of the Dead II: The Raid, and more...
The Miskatonic University Library Association brand is no more, alas, but what we have in its stead is the Miskatonic Repository, based on the same format as the DM’s Guild for Dungeons & Dragons. It is thus, “...a new way for creators to publish and distribute their own original Call of Cthulhu content including scenarios, settings, spells and more…” To support the endeavours of their creators, Chaosium has provided templates and art packs, both free to use, so that the resulting releases can look and feel as professional as possible. To support the efforts of these contributors, Miskatonic Monday is an occasional series of reviews which will in turn examine an item drawn from the depths of the Miskatonic Repository.
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Publisher: Chaosium, Inc.
Author: Allan Carey
Setting: Jazz Age lighthouse island
Product: Scenario Set-up
What You Get: Twenty-three page, 30.60 MB Full Colour PDF
Elevator Pitch: In an unnatural confrontation between two greater foes, sometimes the only natural option is survival...
Plot Hook: A engineer leading a work crew to clear a construction site on a lighthouse island discovers the island already a’tremor, as strange creatures roil below and the waves bring others ashore.
Plot Support: Plot set-up, two Mythos entities, two maps, one handout, and five pre-generated Investigators.
Production Values: Clean and tidy, gorgeous maps, and clearly done pre-generated Investigators.
Pros
# Type40 one-night, one-shot set-up
# Potential convention scenario
# Solid moral climax
# Superb maps and handouts
# Pre-generated Investigators nicely fit the setting
# Easily adjustable to other periods
# Pre-generated Investigators nicely fit the setting
# Easily adjustable to other periods
# Possible first encounter with the Mythos?
Cons
# Potential Sanity gains potentially outweigh the losses?
# Needs a careful read for preparation
Cons
# Potential Sanity gains potentially outweigh the losses?
# Needs a careful read for preparation
# Needs some stats creating before play
# Another ‘trapped on a lighthouse’ set-up?
# Investigator interaction hooks and relationships could have enhanced the tension.
Conclusion
# Great production values
# Relatively low set-up time
# Taut twist upon the ‘trapped on a lighthouse’ set-up
A good and interesting blog post thank you. Personally I would never consider 'needs a careful read and preparation' as a con. To me, anything that encourages a potential Keeper not to read and prepare carefully is a guarantee of a naff gaming experience.
ReplyDeleteIt is a matter of degrees of preparation. In comparisons to the first Adventure Seed, this needs a bit more input into it.
ReplyDelete