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Friday, 1 April 2022

Friday Fantasy: Beneath the Well of Brass

As well as contributing to Free RPG Day every year Goodman Games also has its own ‘Dungeon Crawl Classics Day’, which sadly, is a very North American event. The day is notable not only for the events and the range of adventures being played for Goodman Games’ roleplaying games, but also for the scenarios it releases specifically to be played on the day. For ‘Dungeon Crawl Classics Day 2021’, the publisher released two booklets. One was an anthology, the DCC Day 2021 Adventure Pack, which contains three adventures. One for Dungeon Crawl Classics Role Playing Game, one for Mutant Crawl Classics Roleplaying Game – Triumph & Technology Won by Mutants & Magic, and one a preview for Dungeon Crawl Classics: Dying Earth. The other was Dungeon Crawl Classics Day #2: Beneath the Well of Brass. This is a classic Character Funnel, one of the features of both the Mutant Crawl Classics Roleplaying Game and the Dungeon Crawl Classics Role Playing Game—in which initially, a player is expected to roll up three or four Level Zero characters and have them play through a generally nasty, deadly adventure, which surviving will prove a challenge. Those that do survive receive enough Experience Points to advance to First Level and gain all of the advantages of their Class.

Dungeon Crawl Classics Day #2: Beneath the Well of Brass begins with the Player Characters being brought before the Black King. A few days before, he and his band of brigands took over the village and demanded that he and his men be fed and treated with respect. Unfortunately, he has not come to the village merely for a series of good meals, but for the secret of eternal life. Just outside is The Devil’s Maw, a series of caverns from which flames regularly gout and no-one in living memory has ever entered and return. Thus it is forbidden to enter the caverns and descend the well found inside. However, the Black King proclaims that The Devil’s Maw holds the secret of eternal life and he wants to claim for his own. Not that he plans to enter a place as forbidden and as foreboding as The Devil’s Maw himself, of course. No, instead he chooses a random group of villagers and send them in his stead, promising that if they do not return with the prize, the lives of the other villagers will be forfeit!

Designed to be played in one session, Dungeon Crawl Classics Day #2: Beneath the Well of Brass is a short adventure, running to just twelve locations. All of which are nicely detailed and with good reason. This is not scenario which emphasises combat—though there are a few scenes where fights can occur—primarily because none of the Zero Level Player Characters are really capable of withstanding much in way of a clobbering. Instead, there are puzzles to solve and not so much traps, as environmental effects to avoid or overcome. The short network of caves which make up The Devil’s Maw are soot-stained and flame-touched, and the danger of being burned is a constant threat throughout the caves. There is also the danger of a ‘Total Party Kill’, for one group of player’s characters, if not all of the players’ characters. This is no necessary scenario-ending, as the Black King will simply feed replacement villagers and thus replacement Zero Level Player Characters into The Devil’s Maw.

As the Player Characters delve deeper and deeper in The Devil’s Maw they will hopefully pick up a clue or two that helps them solve the big puzzle towards the end of the scenario. It will definitely help if they clear away a level of soot or two, but there are still plenty of clues otherwise. The big, literally big, puzzle is a killer if not got right, but fortunately, the author does not stint on the clues… Along the way, there are even opportunities for advancement and empowerment, some of which will have a telling effect on the individual Player Characters in the long term. One of these, a nasty version of the ‘lady in the lake with a sword’ (or at least an arm), will really present a player with a roleplaying challenge too—if the character survives.

Ultimately, whether the players have completed the scenario with their original batch of Zero Level characters or are on their first, second, or third sets of replacements, they will return to the mouth of The Devil’s Maw, hopefully with a treasure or two, perhaps with what the Black King sent them in for, and definitely with a desire for revenge. The scenario provides means to circumvent the brigands or even team up and beat a few up, if the players decide to look for those opportunities, but otherwise is linear and straightforward, from beginning to end.

Physically, Dungeon Crawl Classics Day #2: Beneath the Well of Brass is decently done. The artwork is fun and the map clear, but needs a moment or two determine its layout as it is not quite clear what goes with what at a first glance.

So the question is, why play yet another Character Funnel for the Dungeon Crawl Classics Role Playing Game? The most obvious reason is that they are fun to play and it can be really entertaining to roleplay four Zero Level Player Characters and build the relationships between the player’s four and the Player Characters of the players. The scenario could be played by a standard group of First Level Player Characters, but the effect would not be the same. Another reason is that Dungeon Crawl Classics Day #2: Beneath the Well of Brass is actually a prequel to Dungeon Crawl Classics #100: The Music of the Spheres is Chaos. Finally, Dungeon Crawl Classics Day #2: Beneath the Well of Brass is a thoroughly fun and engaging scenario, one which should be easy to run with a minimum of fuss and preparation.

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