Unless the Keeper wants a scenario set in the United Kingdom early in World War II for Call of Cthulhu, Seventh Edition, there is simply no other reason for her to purchase or even want to run The Foulness Island Vanishings: A Corrupting Infiltration in a Time of War. The scenario has the potential to be adequate and provide an evening or two’s worth of reasonable horror roleplaying, nothing more, nothing less. However, such pretensions to adequacy are completely betrayed by the complete lack of editing, wayward development, and fixation upon high production values. High production values which are not always achieved. Yet if the Keeper is running a campaign set during World War II and is willing to overlook the scenario’s annoyingly silly failings and do the development necessary to get its to fit her campaign, then there is potential in The Foulness Island Vanishings: A Corrupting Infiltration in a Time of War. Until then, she should go and find a better scenario. There are plenty of those to find.
The Foulness Island Vanishings: A Corrupting Infiltration ina Time of War does not start well. Published by Stygian Fox, it cannot decide where
Foulness Island actually is—is it on the northeast, east, or southeast coast of
England? Its set-up is a relative gone missing, so beloved of Call of Cthulhu
scenarios—and that is fine, but it adds another missing person’s case, as well
as other set-up options, but never really develops these other options. It adds
map after map to the point where you really can say that there are too many
maps. Whilst the floorplans are all fine, there is not a single good map of the
island itself. There are maps of one village, but not the other, and the map of
the one village does not quite match the description given in the text, and arguably
neither the numbered map for the Keeper or the unnumbered one for the players
need to be as large. Then again, does the scenario really warrant a global map
of the territories held by the Axis and Allied powers in 1941, let alone two
copies of it? There are period photographs included of one the missing persons,
but arguably they do nothing to add to the scenario. Then almost immediately as
the scenario starts, it refers to an NPC that the Keeper is not told about and
does not appear until a fifth of the way into the scenario. The writing all too
often descends into travelogue as if describing where the Investigators are
going, rather than providing simple descriptions of places that they can explore,
and the Keeper can easily relate to her players. Further, for a scenario set in
England in World War II, there are elements missing which would have added to its
verisimilitude, in particular rationing and the presence of the army or the
Home Guard. The scenario is set on an island and there is an image of a pill
box included in the scenario, even if only one a mile away on the mainland. So
why no army or Home Guard? Surely, they would have been stationed on the island
in case of invasion. Lastly, there is a swastika used on the inside front
cover, but the Nazis play absolutely no role in the scenario, so why is it there?
The Foulness Island Vanishings: A Corrupting Infiltration in
a Time of War is set on Foulness Island, off the coast of Essex during 1941.
Conscription has been imposed for the first time and it is suggested that the
Investigators be above the age limit. One of the Investigators receives a
letter from his aunt Lidia, who is staying on Foulness Island, but then hears
no more. So he makes the journey out to the island to find out if she is okay.
Other options include a private detective hired to locate one Harold
Frazier-Snipe, who is also missing, or a holidaymaker or an ornithologist or an
archaeologist. These options are relatively undeveloped, but potentially could
be developed into pre-generated Investigators complete with motivations to be
visiting the island. Foulness Island itself is flat, exposed to the sea, with
marsh along the coast. It is notable for the Broomway, a low-lying path that
connects the island to the mainland, but parallels the island for much of its
length and is submerged at high tide. The inhabitants are in the main friendly
and helpful where possible, and there is plenty of scope for the Investigators
to explore the island. Perhaps following up on other disappearances, a dark
legend, or visiting the standing stones at Foulness Point on the north end of the
island. An appearance by a strange pig—along with other clues—points to the
other end of the island and here the Investigators will encounter even stranger
things going on. Ultimately, the Investigators will have a showdown with the
antagonists behind it all, which can lead to their being captured, dealing with
another very helpful if alien fellow prisoner, or an out and out free-for-all.
Physically, The Foulness Island Vanishings is very much hit and miss. The hits
are some good handouts and reasonable artwork, as well as some decent floor
plans. The misses include some poorly handled artwork and the plethora of unnecessary
maps. Then of course, there is the writing and the layout… The former shows no
indication of having seen sign of an editor, whilst the latter suffers from a
lack of attention.
The Foulness Island Vanishings is a relatively short
scenario, one which can be played in one or two sessions. There is pleasing sense
of bucolic isolation and fear of invasion during time of war, and the scenario
does add a local legend into the mix fairly easily. With the base plot in hand,
once she has taken the time to understand what is going on—it is simple, but
the book does not make that easy—the Keeper can easily do the development to
turn into something more interesting. As a one-shot, develop the possible
set-ups for the Investigators from those suggested, add some details about life
under wartime, draw a better map of the island, and so on. Then again, why
should she? Surely, this should have been done for her.
A recent review of a scenario from the Miskatonic Repository was criticised
because it used the word ‘bamboozled’ to describe how the reviewer felt in
discovering what was under its very fine cover. It is hard not to feel exactly
the same way with The Foulness Island Vanishings: A Corrupting Infiltration in a Time of War. The outwardly high production values of the scenario will bamboozle
the potential purchaser and Keeper, only for her to find it befouled by its
lack of editing and development. It would not have taken much effort to develop
into a reasonable scenario, but as presented, The Foulness Island Vanishings: A Corrupting Infiltration in a Time of War is inexcusably inadequate.
I hate to admit this, but call me one of those people who wish this review was available before I bought the print & pdf version for a WWII campaign. Not pleased...but thank you for the review to save others from the mess this adventure is.
ReplyDeleteVery interesting and unusually critical review. An eye opener.
ReplyDelete