Occam’s Razor: Seven Modern Era Adventures of Mystery and Death begins with a problem. The anthology is a collection of scenarios for use with Call of Cthulhu, Seventh Edition from Stygian Fox Publishing, previously known for two other collections, Fear’s Sharp Little Needles:Twenty-Six Hunting Forays into Horror and the highly regarded Things We leave Behind. What its back cover blurb states is that the book is, “Seven modern era adventures of mystery and death taking investigators through a nightmare of unexpected outcomes, horrific dilemmas, and extreme cosmic horror.” However, the problem is that this statement is both inaccurate and misleading, and it completely fails to tell the prospective purchaser and Keeper what Occam’s Razor is. This problem is compounded by the complete absence of an introduction, which might have explained what Occam’s Razor is and what Occam’s Razor is not, and the key idea behind the anthology. It is not until the reader is fifteen pages into Occam’s Razor and at the end of the first scenario that it becomes clear what the anthology is and what the key idea behind it is. Which really is too late to discover, especially when the blurb promises the prospective purchaser and Keeper “extreme cosmic horror” and does not ‘exactly’ fulfil that promise.
Occam’s Razor: Seven Modern Era Adventures of Mystery and Death,
published following a successful Kickstarter campaign,
is an anthology of scenarios which involve the mundane rather than Mythos
horror. In this they adhere to the principle of ‘Occam’s Razor’ that when faced
with competing theories or explanations to a problem, the one with the fewest
complications and thus the simplest is to be preferred. In fact, there is no
fantastical horror involved in the scenarios in the anthology. So, no vampires or werewolves, let alone the Cthulhu Mythos. Instead, a pack of rabid dogs rather
than werewolves (or Ghouls), murder rather than lake monsters (or Deep Ones),
and mental illness rather than stalking (or cultists). However, in each case,
the author provides options and suggestions in a ‘Must Have Mythos’ sidebar as
to what Mythos threat might be added to make each scenario more of a
traditional scenario for Call of Cthulhu. That though, would be undercut the
point of the anthology, which would be to misdirect the players and their
Investigators. To have them chasing hither and thither in search of a Mythos
threat or solution to a situation, only for them to miss the obvious, but
ultimately realise that the mundane solution can be just as horrifying.
Besides sharing mundane solutions with Mythos options, what the majority of the
scenarios in Occam’s Razor share is a hook. Five out of the seven involve
missing persons cases, which quickly becomes repetitive and means that whether
running them using the mundane solution or the Mythos solution, the Keeper
cannot use them one after another. Similarly, four out of the seven involve
college students, and that too has a similar effect. All seven though are quite
short, offering no more than a session or two’s worth of play, and all are
really nicely detailed, the author having done a decent job of explaining each
scenario’s plot and clues and ramifications and how each investigation should
play out. Even the simplest is well thought through and this shows on the page.
The author also adds advice and suggestions on how to run or stage each
scenario in sidebars that are in an addition to the usually fulsome ‘Must Have
Mythos’ sidebar. The scenarios in the anthology are all set in the modern day,
so mobile phones and the Internet all feature fairly heavily, and it will
probably be a good idea if at least one Investigator possesses a decent
Computer skill—there are a lot of passwords to crack in the seven scenarios.
The anthology opens with ‘A Whole Pack of Trouble’. The
parents of Kyle Alexander, a college freshman, believe that he has gone
missing, but cannot persuade the campus or local police department that this is
the case. Both believe that he is simply away on a break, but following the
clues from his dorm room leads the Investigators out into the back wilds where
they find Alexander’s car outside a long-abandoned asylum. So, the questions
are, what was Kyle doing out there and where is he now? The solution here is a
feral dog pack, which presents a genuinely nasty threat once the animals gain
the Investigators’ scent.
The second scenario is ‘Eye of the Beholder’ and involves
the second missing persons case in the anthology, again from a college. Amy
Langan is an art student and once her movement is traced, she was last seen at
a local art museum. The question is, where did she go after that? This is a
constrained scenario, confined to the four walls of the museum, which has the
scope to inject an unhealthy dose of the Mythos via a seemingly random art
exhibition. This seems rather overdone in comparison to the mundane solution
behind the disappearance. Whether the Keeper adds the Mythos or keeps the
scenario mundane, it is possible to circumvent either and very quickly bring
the scenario to a conclusion.
‘Frozen Footsteps’ takes the Investigators to Michigan’s Upper Peninsula on the
trail of a friend who failed to turn up for a regular lunch meeting. The friend
is known to be an amateur scholar of the occult, so something must have caught
his interest… Unfortunately, this is not an interesting scenario in itself,
with or without the addition of the Mythos content. What sets this scenario
apart is the wintery nature of the setting and time of year, and that the
antagonists are actually more proactive than others in the scenarios in the
anthology. Of course, the friend needs to be added to the campaign prior to the
scenario to really work.
Fortunately, ‘Dark and Deep’ is much more interesting in
almost every way. In a nod to the author’s own filmic interests, the
Investigators receive—or are alerted to the existence of—what appears to be an
exert from a snuff film, in which a young woman appears to be attacked by a
monster in the waters near a lighthouse. Perhaps the monster could be a Deep
One? There is an engaging plot to this scenario and plenty of potential for
good roleplaying, and that is even before the Keeper thinks of adding the
suggested Mythos content. Should she do so, this adds another level of engaging
plot and the motivations of the Mythos threat actually fit the situation ever
so neatly. Of all the scenarios in Occam’s Razor, ‘Dark and Deep’ is the one
easiest to use in a standard Call of Cthulhu campaign without the Mythos
feeling shoehorned in.
The scenarios return to college for ‘Visions from Beyond’
after one of the investigators receives a late-night telephone call from a
young man who looks up to the Investigator and takes an interest in the
Investigator’s occult-busting activities. The young man is distraught and
upset, babbling about recent activities he has been involved in, but then the
telephone goes. What has the young man been up to and where is he now? The
Investigators must deal with the young man’s fraternity and the campus police
before grasping some idea of what is going on… When the antagonists find out,
they have a nasty way of turning on the Investigators and then everything gets
really freaky! This scenario is nasty enough to not warrant the inclusion of
the Mythos, and if it is, there would really be very little difference between
the Mythos threat and the mundane one. The scenario needs some set-up beforehand,
adding the young man as an NPC to the Keeper’s campaign. This is likely to work
better here than in the earlier ‘Frozen Footsteps’, as the interaction with the
young man brings an emotional immediacy to the scenario.
The most radical of the scenarios in Occam’s Razor is ‘The
Watchers’. A young woman, Linda Lopez, hires the Investigators because she
believes is being followed and her apartment is being watched, including by a
tall shadowy figure. Of all the scenarios in the anthology, the solution to the
situation in ‘The Watchers’ is the both the most mundane and certainly the
saddest. This is because her fears are unfounded because she is mentally ill
and suffering from schizophrenia. The scenario is designed to teach reckless
Investigators and their players a lesson or two in not rushing into the
situation and jumping to conclusions. Adding the Mythos to ‘The Watchers’ would
ultimately undermine this intent, let alone the fact that the Mythos would not
add anything of interest either. The treatment of the mental illness and the
symptoms of schizophrenia are reasonably well handled, but there is no denying
that ‘The Watchers’ has a brand of horror all of its very own, which makes for
an uncomfortable scenario with potentially a difficult subject matter for some
players and controversial for others.
The last scenario in ‘A Cleansing Flame’ goes back to
college where an astronomer friend of the investigators is found burned to
death. Does it have something to do with his research or is there something
else going on here? As the Investigators tries to find out the truth, one of
their number comes to the attention of someone who always seems to remain
elusive and just out of the corner of their eye. Is this person related to the
victim’s work or not, and just what is their interest in the Investigator? This
is not an easy investigation and many of the NPCs will be unhelpful or simply
difficult to deal with. In comparison to the other six scenarios in the
anthology, ‘A Cleansing Flame’ is a looser affair and not as tightly structured
or plotted, so it likely to require more time to play and more input from the
Keeper. The scenario’s climax—as the author makes clear—also has the potential
to kill all of the Investigators. Also, like some of the other scenarios in the
anthology, adding the Mythos to ‘A Cleansing Flame’ does not add anything to
its horror.
Rounding out Occam’s Razor is a series of newspaper articles
which the Keeper can develop scenarios from herself or link to other
adventures, especially those also published by Stygian Fox Publishing. The
anthology also comes with a set of pre-generated Investigators, the owner and
staff of the Sandings Investigative Agency. These are for the most part, decent
enough.
Physically, Occam’s Razor is a handsome looking, but slim tome. The book is nicely illustrated
throughout and the cartography is artfully done, arguably the best to appear in
a Stygian Fox Publishing in some while. Not all of the illustrations
match the maps—or vice versa—though, and the editing is uneven in places.
There have been anthologies for Call of Cthulhu before which
present scenarios without the Mythos. Bumps in the Night from Pagan Publishing is one, as are Blood Brothers and Blood Brothers II,
both from Chaosium, Inc. Occam’s Razor joins them, but wants to have its cake
and eat it by including options to involve the Mythos, and in all too many cases,
the presence of the Mythos does not add much, if anything at all, to a
scenario. This is primarily because the presence of the Mythos is simply
changing the motivations behind the antagonists’ actions, the exception being
the best scenario in the book proving the point. ‘Dark and Deep’ stands very
well up on its own, but the addition of the Mythos adds plot rather than
motivation.
The collection though is not as easy to use because of its repeated hook of missing persons cases and the mundane nature of the antagonists. Rather than use them one after another, the scenarios need to spread across a campaign if their central conceit—that not all horrifying situations have a Mythos solution and the Investigators need to be reminded of that on occasion—is to work. Nevertheless, Occam’s Razor: Seven Modern Era Adventures of Mystery and Death presents a set of serviceable scenarios, with at least the one standout, but all seven are solidly plotted and well written.
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