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Monday 24 July 2023

Jonstown Jottings #79: Korolan Islands: Hero Wars in the East Isles – Volume 1

Much like the Miskatonic Repository for Call of Cthulhu, Seventh Edition, the Jonstown Compendium is a curated platform for user-made content, but for material set in Greg Stafford’s mythic universe of Glorantha. It enables creators to sell their own original content for RuneQuest: Roleplaying in Glorantha, 13th Age Glorantha, and HeroQuest Glorantha (Questworlds). This can include original scenarios, background material, cults, mythology, details of NPCs and monsters, and so on, but none of this content should be considered to be ‘canon’, but rather fall under ‘Your Glorantha Will Vary’. This means that there is still scope for the authors to create interesting and useful content that others can bring to their Glorantha-set campaigns.

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It is a ninety-one page, full colour, 41.20 MB PDF.

The layout is clean and tidy, but the text feels disorganised in places and requires a good edit. The artwork varies in quality, but some of it is decent.

Where is it set?
Korolan Islands: Hero Wars in the East Isles – Volume 1 is set on the archipelago of five islands that make up the Korolan Isles which lie in the Jeweled Islands, the Islands of Wonder that lie to the east.

Who do you play?
Korolan Islands: Hero Wars in the East Isles – Volume 1 is designed to be used with Player Characters who are native to the Korolan Islands.

What do you need?
Korolan Islands: Hero Wars in the East Isles – Volume 1 requires RuneQuest: Roleplaying in Glorantha, the Glorantha Bestiary, and The Red Book of Magic. In addition, the Guide to Glorantha and The Stafford Library – Vol VI Revealed Mythologies may be useful.

What do you get?
Korolan Islands: Hero Wars in the East Isles – Volume 1 introduces the five islands of the Korolan archipelago—Luvata, Mingai, Sitoro, Sereneto, and Tamoro—and their peoples, their gods, and religious practices. Part of the shattered remains of the eastern continent of Vithela, they once constantly warred with each other, but following a great heroquest, established a unity between the islands which channelled their rivalries into an annual athletics contest that established the five island’s rulers for the next year. Although all five islands share a similar culture, each has its own god. The inhabitants of Luvata worship the freshwater nymph, Irvata; those from Mingai worship Mingemelor, a fiery son of Karkal, the Burning God; Aoea, a spirit of the mountain peaks of her island, is worshipped on Sereneto; the island of Sitoro has no known god and the island is shunned; and the island of Tamoro is home to Tamorongo, both mountain god and mountain. These island gods are known as the ‘Parondpara’.

The supplement introduces the history, geography, flora and fauna, culture and the differences in culture between the islands, and also a playable species. These are the Keet, an avian species similar to the Ducks, but who can be found in separate albatross, cormorant, gull, mallard, pelican, puffin, seagull, tern, and other tribes throughout the East Isles. The pterodactyl Sorn are also given stats, but are presented as a possible threat.

All four cults of the known ‘Parondpara’ are described in detail, including an associated myth for each and these add enjoyable flavour that helps to bring each cult to life. The ‘Parloth’, the gods worshipped across the East Isles are given similar, but not quite as extensive treatment. It is common for islanders to be lay members of one or more cults dedicated to the Parloth in addition be initiates of their individual Parondpara. As you would expect, the requirements necessary to becoming an Initiate and a Rune Priest are given for both Parondpara and Parloth, but in addition to that, there are also requirements stated for becoming an Ombardaru Low Priest. This can be seen as the equivalent of the God Talker in RuneQuest: Roleplaying in Glorantha, but where the God Talker speaks for one cult and god, an Ombardaru Low Priest resides over worship rites for any and all of the Parloth. This enables a temple for one god to serve as a shrine for another and counters the issue of needing to travel far sea distances to worship on holy days and holding rites where there are relatively few worshippers for one individual Parondpara versus another.

In addition, Korolan Islands: Hero Wars in the East Isles – Volume 1 also examines other approaches to magic in Glorantha found in the East Isles. Spirit societies are only given cursory treatment, but Mysticism and its paths to enlightenment and Illumination are discussed in detail. Mysticism in the East Isles differs from either Nysaloran Illumination or Draconian Illumination. It is integrated into everyday society and aspects of it are practised widely, but its adherents study at asharams under sages. Here they can learn ‘Austerities’, magical powers and other abilities via ascetism and voluntary denial. Suggested Austerities include Permanent Countermagic—even asleep, and countering characteristic losses from aging, at high levels, effectively, immortality. All require the student to follow certain restrictions. Numerous Sages and their Mystic Paths are discussed as well linking Austerities to martial arts as these require similar restrictions and practices. One sample martial arts school is described, ‘Roaring Orangutan’, which has its own lore, alongside ‘Climb of Will’, which enhances the climbing skill, but requires the practitioner to not touch the ground or floor for a week; ‘Strength of Ape’, which grants the user the Strength spell for unarmed or school weapon attacks, but mandates that fruit must be eaten daily; and ‘Running on all Fours’, which increases his movement rate and reduces his Strike Rank, but prevents him from using missile weapons. Sadly, this is the only school detailed in the supplement, but there is scope for more.

Despite the focus in Korolan Islands: Hero Wars in the East Isles – Volume 1 on the five Korolan Isles, the Homelands section, multiple Homelands are offered as Player Character and NPC choices, including the Haragalan Islands, Shorenti Islands, Jabbi Isles, and Dessheetan Isles. A nice touch is that even the individual islands have their own cultural bonuses. Numerous new Occupations are detailed, including Marine, Martial Artist, Mystic Student, Pirate, and Temple Guardian. The Marine Occupation is the nearest to the traditional warrior Occupations of RuneQuest: Roleplaying in Glorantha and is included because warfare in the East Isles primarily takes place at sea. There is no Family History table, so this is skipped as per RuneQuest: Roleplaying in Glorantha in favour of various bonuses. There are tables for character backgrounds which add interesting details as do the Family Heirloom table. Lastly, there are details of arms and armour wielded in the East Isles plus short descriptions of other nearby islands and a list of all of the gods.

As an introduction to the East Isles, Korolan Islands: Hero Wars in the East Isles – Volume 1 sometimes suffers from too broad a focus. For example, the inclusion of four other island groups as possible Homelands shifts the sourcebook away from the Korolan Isles, as do the descriptions of the other islands, and the other gods. The other issue with the other gods is that all too often they are mentioned, but not given any further attention. For example, the antigods are mentioned several times throughout the supplement, but never fully explained or detailed. Also missing is anything in the way of advice for the Game Master. The culture and setting of Korolan Islands are very obviously different to that of Dragon Pass, but there is no advice as to what a scenario or campaign in the Korolan Islands would be like. However, Fires of Mingai: Hero Wars in the East Isles – Volume 2, the next supplement in the series does provide that campaign.

Suggesting influences such as the cultures of Southeast Asia and the Pacific Islands, from a setting perspective, Korolan Islands: Hero Wars in the East Isles – Volume 1 presents a culture and its outlook that is radically different from that given in RuneQuest: Roleplaying in Glorantha. Mostly notably in its geographical outlook, but also in its acceptance of Mysticism and Illumination. This presents interesting storytelling and roleplaying options, but some aspects of the setting do demand further development.

Is it worth your time?
YesKorolan Islands: Hero Wars in the East Isles – Volume 1, with its background and character options, is a solid introduction to playing RuneQuest: Roleplaying in Glorantha from a different cultural perspective in a dispersed island setting.
NoKorolan Islands: Hero Wars in the East Isles – Volume 1 is too location specific and too radical a change in cultural outlook to be of use in a general RuneQuest: Roleplaying in Glorantha campaign.
MaybeKorolan Islands: Hero Wars in the East Isles – Volume 1 is too location specific and too radical a change in cultural outlook to be of use in a general RuneQuest: Roleplaying in Glorantha campaign, but the two could be brought together in a culture clash situation.

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