Much like the Miskatonic Repository for Call of Cthulhu, Seventh Edition, the Jonstown Compendium is a curated platform for user-made content, but for material set in Greg Stafford’s mythic universe of Glorantha. It enables creators to sell their own original content for RuneQuest: Roleplaying in Glorantha, 13th Age Glorantha, and HeroQuest Glorantha (Questworlds). This can include original scenarios, background material, cults, mythology, details of NPCs and monsters, and so on, but none of this content should be considered to be ‘canon’, but rather fall under ‘Your Glorantha Will Vary’. This means that there is still scope for the authors to create interesting and useful content that others can bring to their Glorantha-set campaigns.
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The Bandit Den is a scenario for use with RuneQuest: Roleplaying in Glorantha which presents a simple, straightforward plot outline that the Game Master can run and prepare for a single session’s worth of play.
It is a two page, full colour 367.16 KB PDF.
The layout is tidy, the artwork rough, but serviceable.
The scenario is can be easily be adapted to the rules system of the Game Master’s choice.
The scenario requires some scaling to match its threat to the number of Player Characters.
The scenario is can be easily be adapted to the rules system of the Game Master’s choice.
The scenario requires some scaling to match its threat to the number of Player Characters.
Where is it set?
As written, The Bandit Den takes place in Hiording lands, but starts in Apple Lane. It takes place after the Dragonrise.
Who do you play?
The Bandit Den does not require any specific character type, but warriors of any kind are highly recommended.
The Bandit Den does not require any specific character type, but warriors of any kind are highly recommended.
What do you need?
The Bandit Den requires RuneQuest: Roleplaying in Glorantha whilst the RuneQuest Gamemaster Screen Pack will be useful if the scenario is set near Apple Lane.
The Bandit Den requires RuneQuest: Roleplaying in Glorantha whilst the RuneQuest Gamemaster Screen Pack will be useful if the scenario is set near Apple Lane.
What do you get?
The Bandit Den is a simple strike mission. The merchant Irella Goldfoot has been ‘taxed’ once too often and vows revenge. Consequently, she hires the Player Characters (or if this is played in Apple Lane, appeals to the Thane) to deal with the problem. A Divination reveals the location the bandit hideout, an abandoned hunting lodge. The scenario begins there, with the Player Characters attempting to get into the tumbledown building and attack the bandits. Their access is complicated by a couple of traps outside, but once inside, this a standup fight, either to the death or until the bandits, a desperate, sorry lot, surrender.
The scenario includes a map of the hunting lodge, complete with ‘sad furniture’, a set of stats to adjust match the Player Characters, and a little treasure. It is very easy to prepare and can be run in a single session. However, it is not an original scenario and the Game Master could easily come up with something similar of her own without any difficulty.
It does bear superficial resemblance to Jorthan’s Rescue Redux. However, The Bandit Den benefits from being vastly shorter, much simpler, and far easier to prepare, as well as having a shorter running time.
The scenario includes a map of the hunting lodge, complete with ‘sad furniture’, a set of stats to adjust match the Player Characters, and a little treasure. It is very easy to prepare and can be run in a single session. However, it is not an original scenario and the Game Master could easily come up with something similar of her own without any difficulty.
It does bear superficial resemblance to Jorthan’s Rescue Redux. However, The Bandit Den benefits from being vastly shorter, much simpler, and far easier to prepare, as well as having a shorter running time.
More scenarios in this format this would be a welcome addition to the the Jonstown Compendium, but perhaps not as simple in terms of plot.
Is it worth your time?
Yes—The Bandit Den is a short and simple, easy to prepare, and there for when a group is a few players short or the Game Master needs a scenario idea in a hurry.
No—The Bandit Den is nothing that the Game Master cannot create on her own.
Maybe—The Bandit Den might be good to hold in reserve, but it really does not provide anything more special than a filler scenario.
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