Saturday, 1 June 2024

Goodman Games Gen Con Annual VII

Since 2013, Goodman Games, the publisher of the Dungeon Crawl Classics Role Playing Game and Mutant Crawl Classics Roleplaying Game – Triumph & Technology Won by Mutants & Magic has released a book especially for Gen Con, the largest tabletop hobby gaming event in the world. That book is the Goodman Games Gen Con Program Book, a look back at the previous year, a preview of the year to come, staff biographies, community content, and a whole lot more, including adventures and lots tidbits and silliness. The first was the Goodman Games Gen Con 2013 Program Book, but not being able to pick up a copy from Goodman Games when they first attended
UK Games Expo in 2019, the first to be reviewed was the Goodman Games Gen Con 2014 Program Book. Fortunately, a little patience and a copy of the Goodman Games Gen Con 2013 Program Book was located and reviewed, so since 2021, normal order has been resumed with the Goodman Games Gen Con 2016 Program Book, the Goodman Games Gen Con 2017 Program Book, and Goodman Games Gen Con 2018 Program Guide: The Black Heart of Thakulon the Undying.

What was notable about Goodman Games Gen Con 2018 Program Guide: The Black Heart of Thakulon the Undying was rather than providing a range of support for the roleplaying games published by Goodman Games, it focused on just the one, its flagship, the Dungeon Crawl Classics Role Playing Game, and did so by providing one big single adventure—a tournament adventure. Or rather, a series of three connected and thematic dungeons that were played by multiple teams at Gen Con 50. Not only did Goodman Games Gen Con 2018 Program Guide: The Black Heart of Thakulon the Undying provide the dungeons ready to play, but also the same means of scoring as used for the tournament so that a group playing at home could measure their progress against those who participated in the event itself. It is a format that the publisher for the next title in the series, the Goodman Games 2019 Yearbook: Riders on the Phlogiston.

Goodman Games 2019 Yearbook: Riders on the Phlogiston, though, goes beyond Goodman Games Gen Con 2018 Program Guide: The Black Heart of Thakulon the Undying in terms of format, scope, and scale. In terms of format, it comes not as one book, but five, all contained in a bright and attractive wraparound cover. The five books are ‘Riders on the Phlogiston’, which contains the tournament adventure of the title, ‘Riders on the Phlogiston – Player Handouts’, which provides the visual clues for the adventure, ‘Riders on the Phlogiston – Judge’s Pack’, which provides a guide to running the tournament and more for the Judge, ‘Riders on the Phlogiston – Player Pack’, which provides advice and rules for the tournament for the players as well as the pre-generated Player Characters, and ‘Goodman High Class of 1974 Yearbook’, which contains the community content and overview of Goodman Games attended events in the previous year. In terms of scope, the three parts of ‘Riders on the Phlogiston’ will in turn take the Player Characters to Terra A.D. and the post-apocalyptic future of Mutant Crawl Classics Roleplaying Game – Triumph & Technology Won by Mutants & Magic, then the Shudder Mountains of Dungeon Crawl Classics #83: The Chained Coffin, and finally, the weird world of Dungeon Crawl Classics #84: Peril on the Purple Planet. (It should be noted that none of those are required to run the tournament, but the Judge will enjoy the references, as will her players if they have time between their characters getting themselves killed.) Finally, the scale and brutality of ‘Riders on the Phlogiston’ is turned up to the maximum, as the Player Characters race across three different worlds, attempting to outpace the ever-expanding phlogistonic sphere that will kill them all and survive to the end to face the one responsible for their situation—who they thought dead at the start of the first part, something none of the tournament teams managed to achieve. In other words, they all ended in a ‘TPK’, or ‘Total Party Kill’. Make no mistake, ‘Riders on the Phlogiston’ is designed to be and is a tough adventure.

‘Riders on the Phlogiston’ begins in media res, with the Player Characters about to prevent their arch-nemesis, the vile sorcereress, Haera the White, and her band of crocmen about to summon something unspeakable. Being stalwart heroes, the Player Characters leap into action, but in managing to sop her, they find themselves flung into the first of several increasingly odd worlds. ‘Round 1: The Infinite Phlogistopic Engine Complex’ proper, opens with the Player Characters in an experimental energy complex which has suffered a reactor meltdown exacerbated by the phlogiston explosion caused by their intervention in Haera the White’s summoning. Here the Player Characters must adapt to a highly advanced technological facility—so advanced that magic works here too—and work out how the basic technology works, solve some incredibly fiendish puzzles, and then race to escape. There is a flash-freezing device to get past which could stop them in their tracks, a nuclear reactor to learn control to not only get past, but also on a mutagenic mist, a lake of carbon tetrachloride—also known as energized cold plasma—to cross and try not to get swarmed by nanites, and teams giant mutant rabbits with the ability to use technology and turn anything into orange-coloured cellulose on touch to get past. The path through is linear and far from easy. It is also, at times, quite complex. The Judge really does need to study this section of the adventure as there are some difficult puzzles which she has to understand and be able to impart the effects when the Player Characters interact with them. In comparison with the other two parts, the map in ‘Round 1: The Infinite Phlogistopic Engine Complex’ is not as interesting, nor does it depict its area as well.

‘Round 2: Beneath The Shudder Mountains’ begins at the bottom of a coal mine and it feels very much more like a traditional Dungeon Crawl Classics scenario, full of weird magic and odd creatures. It is purposefully filled with temptations that lead to dead ends and TPKs, like the giant-like coal outcropping which turns out to be an unkillable coal demon if the Player Characters are greedy enough to pull the silver axe out of its thigh, or the suit of mithril plate armour worn by a body which is under rock pile in a room in danger of a rock fall! Despite these diversions, ‘Round 2: Beneath The Shudder Mountains’ is more obviously linear than ‘Round 1: The Infinite Phlogistopic Engine Complex’ and for the characters and their players, a whole lot less weird. It also benefits from some clearer map excerpts that make it much more straightforward to run. The round ends with a highly entertaining encounter with a Hillbilly Hydra—a Ganderbeast—which has multiple honking geese heads and its own nasty, nasty Critical Hit Table.

‘Round 3: Escape From The Purple Planet’ drops the Player Characters at the base of tomb which they must ascend. This first involves being chased through a labyrinthine cave by a growing Orm Swarm, past a psychic resonator which creates objects in response to their thoughts that might kill them, followed by an ascent up a cylindrical tomb with no means of ascent whilst liquid brass from below wants to drown everyone, and then towards the end, a puzzle involving colour combinations which infuriatingly, relies on the way colours are combined in modern computers and thus on player knowledge. Lastly, ‘Riders on the Phlogiston’ comes full circle for a final confrontation with Haera the White and the chance for the Player Characters to escape back home.

As a tournament scenario, each of the three stages in ‘Riders on the Phlogiston’ is designed to be played in a four-hour slot. That is, of course, if the players and their characters are exploring the dungeons in an optimal manner, making best use of their time and resources. This does not mean that their progress is on a tight schedule, but rather that they should not get too distracted. There are some fiendishly difficult puzzles and traps and the whole affair is, as you would expect highly inventive from start to finish. Throughout ‘Riders on the Phlogiston’, there is advice on running it, including a discussion of the advice given E. Gary Gygax on playing tournament adventures in the Player’s Handbook for Advanced Dungeons & Dragons, First Edition and how that was not applied in many of the cases that lead to team TPKs, and lots and lots of entertaining tales of how many of the teams and even individual players fared.

‘Riders on the Phlogiston – Player Handouts’ provides a set of images to be given out during play as the Player Characters proceed through the tournament, in ‘Round 1: The Infinite Phlogistopic Engine Complex’ in particular. The ‘Riders on the Phlogiston – Judge’s Pack’ begins with a recap of the tournament just as entertaining as the play reports in ‘Riders on the Phlogiston’, before giving a breakdown of the results, TPKs, deadliest rooms and rounds, and even a comparison with the tournament adventure from the Goodman Games Gen Con 2018 Program Guide: The Black Heart of Thakulon the Undying. This is followed by a list of Special Awards and then the ‘Judges’ Rules And Tournament Guidelines’, including general advice, handling the different Classes in Dungeon Crawl Classics, Critical Hits, and so on. Since ‘Riders on the Phlogiston’ is partly set on Terra A.D. and the post-apocalyptic future of Mutant Crawl Classics Roleplaying Game – Triumph & Technology Won by Mutants & Magic, the new rules for 2018 cover the use of ‘Artifacts Of The Ancients’ and how to work out how they are used and mutations. A good quarter of the ‘Riders on the Phlogiston – Judge’s Pack’ is devoted to the scoring for each round and location.

The ‘Riders on the Phlogiston – Player Pack’ gives the player’s guidance for playing a tournament scenario for the Dungeon Crawl Classics Role Playing Game, a minimum of background to the scenario, and in the main, the eleven pre-generated Player Characters. These are all Fourth Level.

The ‘Goodman High Class of 1974 Yearbook’ is the longest book in the pack that makes up Goodman Games 2019 Yearbook: Riders on the Phlogiston. It is also the only book to be in colour in the pack and as the title gives it its theme, which is that of a high school yearbook. This begins with entries for all the members of Goodman High, complete with photograph from their high school photograph, which means bad, oh so bad, haircuts! Goodman Games has always brought a physical presence to any event that it attends, such as the Doom Gong, which is banged at the start and end of tournament sessions and even when a Player Character dies! ‘Real Life Adventures: Quest For The Wizard Van’ charts the beginning of the quest for Goodman Games’ Wizard’s Van. The quest does not get very far, but it is start, and there is a happy ending as Goodman Games definitely has a Wizard’s Van now! Where there was no success in hunting for a wizard’s van for Goodman Games, one addition to the Goodman Games booth are the obelisks, complete with shelves and the means to fly the Dungeon Crawl Classics flags. Nicely, complementing the Doom Gong introduced for Gen Con 50 in 2017 whose construction was detailed in the Goodman Games Gen Con 2018 Program Guide: The Black Heart of Thakulon the Undying, ‘Building the Obelisks’ explains how they were made. It is a surprisingly long, but entertaining piece.

The gaming content in the ‘Goodman High Class of 1974 Yearbook’ is quite light and in keeping with the tone of the high school yearbook is somewhat tongue in cheek in places. Thus, ‘The Partial Spellbook Of Dr. Lotrin Von Weissgras-Geisterblut’ describes a Cleric’s spell that strips flesh of a fresh corpse and animates them into different form, whereas ‘The Customer Creature Catalogue’ details thirty-seven monsters based on photographs of certain winners on the Luck Token Redemption Table found at the back of the Goodman Games Gen Con 2018 Program Guide: The Black Heart of Thakulon the Undying. This does lean into the tongue in cheek tone, with creatures like the ‘Fro-Bro’, a slush/snow elemental, or the ‘Gleft’, a combination tadpole, dragon, and ocular bat! All are depicted in a cartoonish style, and fairly silly. The silliness continues with one of the items on sale at Gen Con 51 at the Goodman Games booth was DCC RPG Nunchuks! Putting aside the ridiculousness of them, ‘Nunchaku!’ gives full rules for their use in Dungeon Crawl Classics. This includes the Nunchaku Master as a variant of the Warrior Class and the only Class capable of using the nunchaku without penalty. There are new Mighty Deeds suitable for the Nunchaku Master, such as ‘Nunchaku Intimidation’ and ‘Nunchaku Counterstrike’. This piece of silliness make you wish that there was a pulpy martial arts setting for Dungeon Crawl Classics.

The Goodman Games Gen Con Program Guides have always thrown a spotlight on the artwork that appears as covers on its titles and in their pages. In this volume with ‘Painting The Froghemoth’, Erol Otus shows off his development of his Froghemoth painting that is featured in the endsheets of Original Adventures Reincarnated #3: Expedition to the Barrier Peaks. It is fantastic to see the work in progress and the end result, also shown here, is stunning. ‘Erol And The Rubber Monsters’ looks at his collection of rubber monsters is an entertaining addition.

Every Goodman Games Gen Con Program Guide highlights the activities of the Goodman Games community and the ‘Goodman High Class of 1974 Yearbook’ is no exception. It includes a group photograph of the winners of the program guide’s tournament with ‘Meet The Riders On The Phlogiston’, a full list of the events Goodman Games planned to attend in 2019, and photographs from the thirty-four events it attended in the previous year! This all highlights Goodman Games’ presence at conventions. It returns to ‘Riders on the Phlogiston’ with ‘News Flash! Origins Tournament Update!’ which reports on what happened when the tournament was run at Origins 2019, a nice complement to the ‘Riders on the Phlogiston – Judge’s Pack’ and its big report on the tournament at Gen Con 2018. There are the usual additions such as ‘road crew flyer DESIGN CONTEST 2019’ and ‘2018 – 2019 mailing label artwork’ too.

The ‘Goodman High Class of 1974 Yearbook’ ends on a more serious and actually more interesting note, especially for scholars of Dungeons & Dragons and anyone with an interest in its inspiration as listed in the Appendix N of the Dungeon Master’s Guide for Advanced Dungeons & Dragons, First Edition. The latter important because of its strong influence on Dungeon Crawl Classics. ‘Comics In D&D’ by James Maliszewski looks at the very obvious inspirations for art in the Original Dungeons & Dragons taken directly from Marvel Comics. The author tracks down the originals and compares with how they appeared in the roleplaying game to show really just how amateurish the beginnings of the hobby were. Michael Curtis’ ‘Adventures In Fiction: Ballantine Adult Fantasy’ is engaging history and examination of the fiction published by Ballatine Books as part of its Ballantine Adult Fantasy Series between 1969 and 1974. Several of the titles would go on to be listed in Appendix N, so this is a nice piece of bibliographic archaeology for Appendix N. Lastly, in ‘Appendix N Archaeology’ spotlights are thrown on authors who might have been included in Appendix N. The three authors discussed—Harold Lamb, Clark Ashton Smith, and William Hope Hodgson—are all interesting and in each case, are given good introductions to their respective works and examinations of their influence on E. Gary Gygax and Dungeons & Dragons. These are all excellent essays and if Goodman Games were to expand this into a book all of its very own, it would a fine complement to the Appendix N.

Physically, the Goodman Games 2019 Yearbook: Riders on the Phlogiston is an odd product with multiple booklets and books, one in full colour, the others not. All though are decently laid out, easy to read, lavishly illustrated throughout, and good-looking both in black and white, and in colour, much in keeping with the other entries in the series. However, the pack as a whole is not quite as durable because it is made up of several parts rather than a whole and is both easier to damage and more difficult to store.

The Goodman Games 2019 Yearbook: Riders on the Phlogiston greatly differs from the previous entries in the series—and even from the Goodman Games Gen Con 2018 Program Guide: The Black Heart of Thakulon the Undying—as it contains only the one scenario and not as much gaming content. Consequently, it is not going to be of interest to anyone who does not play Dungeon Crawl Classics and who does not want what is a very tough tournament adventure. There are points of interest though for the Dungeons & Dragons scholar in ‘Goodman High Class of 1974 Yearbook’ that are worth reading even if the tournament adventure is not to their liking. For the Dungeon Crawl Classics devotee, there is of course, the community content to enjoy, but what Goodman Games 2019 Yearbook: Riders on the Phlogiston really presents is the roleplaying game at its hardest, its most challenging, and even if said devotee never gets to play the tournament adventure, at its most entertaining.

—oOo—

Goodman Games will be at UK Games Expo which takes place on Friday, May 31st to Sunday June 2nd, 2024.

No comments:

Post a Comment