Dungeons & Death is itself notable for the fact that it contains three scenarios created from fantastic terrain created and painted by the members of the Forbidden Psalm Community. The supplement makes a point of including photographs taken of these three pieces of terrain and each of these is amazing! Not only do the photographs show off the skills of the contributors in terms of sculpting and painting, but they are great handouts should the Game Master want to show them to her players to give them an idea on what they are facing. Otherwise, Dungeons & Death is a short anthology that contains three scenarios and a new set of rules for creating random dungeons that players can take their warbands delving into their depths.
All three scenarios follow the standard format for Forbidden Psalm scenarios, which are presented on two-page spreads. On the left-hand side are entries for the scenario’s ‘Goal’, ‘Reward’, ‘Set-up and Treasure’, ‘Deployment’, and ‘Threats’, plus suggestions for ‘Solo Play’ and ‘Co-op’ play. A time limit is given last. On the right-hand side are mechanics and elements specific to the scenario, which typically includes the stats for monsters and the rules particular to the scenario, a basic map of the set-up, plus a piece of descriptive text to be read out when the players’ warband arriving at the objective for the scenario.
The first of the scenarios is ‘Skull Cave’. Based on a fantastic model and painting of a skull, partially overgrown with vines, its jaw lying separate, and its mouth, gaping wide open. It is claimed that this the skull of giant and it still contains the calcified remains of the giant’s brain. If the Player Characters can get inside the cave, then they can mine the brain fragments. These can be sold for gold or they can be consumed to remove all conditions and heal damage. However, neither the mining of the skull or consuming of the brain fragments is without its risks. The skull could collapse and consuming a brain fragment could transform the Player Character into a monster! A monster that he and his compatriots fought earlier at the mouth of the cave. ‘Skull Cave’ basically takes a classic fantasy roleplaying adventure, that of discovering a body, typically that of a god or a giant, which can then be explored and navigated as it were a dungeon, and turns it in a wargaming encounter.
‘Pies and Lies’ is the second scenario and starts with the Player Characters inside a pie shop. A very quaint pie shop with some utterly lovely pies on display. They have come to steal the pies, but unfortunately, the shop furniture has other ideas and is going to batter the Player Characters as they make a run for it with pies in hand. The treasure consists of the pies themselves and so the aim is to get out of the windows before the pie shop easts someone. Otherwise, ‘Pies and Lies’ is a bit silly.
‘The Statue’ is set in Dawnblight, where the Player Characters suddenly come across a square where a band of hooded people stand around a strange goat-headed statue, chanting for it to awaken. The Player Characters a limited amount of time before the hooded strangers complete their ritual and the statue comes alive! If the statue wakes up, the battle gets even more difficult, but if its is defeated, its skull can be worn as the Helm of the Goat, which has some fun magical effects.
‘Endless Dungeons’ is a set of tables for creating dungeons—networks of corridors and rooms below Dawnblight—which can be mapped out by hand or using dungeon tiles. The starting room is always a standard size, but once a Character opens a door, he can begin rolling dice on the various included tables. These include room size, contents, doors, conditions, monsters either from the Forbidden Psalm rulebook or the Footsteps supplement, NPCs, and so on. The NPCs are daft, including an ‘Intelligent Sock Stealing Goblin’ and a ‘Little Saucepan Man’, who will both join the Player Characters on their search of the dungeon. There is a table of special events that is more sensible. Essentially, a dungeon played using these rules can be played for a long as player wants and can still get the members of warband out of the dungeon. The environment, of course, is dangerous, but there is plenty of opportunity for reward too.
Physically, Dungeons & Death is decently presented, with only a hint of the artpunk styling of Mörk Borg. The wargaming scenarios are clearly laid out and easy to read, and the rules for creating dungeons are easy to use at the table. The illustrations are not too bad, but the photographs are good.
Dungeons & Death is a solid enough expansion for Forbidden Psalm. The scenarios are easy to set up and play and do not demand too much in the way of miniatures or terrain, which is what you expect of Forbidden Psalm. Plus, the dungeon rules are serviceable, but there is an element of silliness which runs counter to the tone of Mörk Borg and some may find to be out of place. Dungeons & Death is not as much use for Mörk Borg—since Mörk Borg and Forbidden Psalm are compatible—and the scenarios are more single encounters than proper adventures. That makes them easy to add to campaign though.
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