It never pays to unearth the dead. Of late,
rumours of ghosts and strange sightings have beset the London parish of Saint
Poulkar, culminating in the recent attack by oddly acting rats upon a local
child. These sightings have been centred near a converted Catholic estate that
belongs to the Church, an estate that is recorded as having been the site of a mass
burial site from the city’s last great Bubonic Plague outbreak in 1563. In
addition, in response to complaints about the stench of the plague pit, ecclesiastical
authorities have given permission for it to be excavated and cleared of the
bones. Are the two connected? Certainly, the former is reason enough for Sir
Francis Walsingham to want his agents to investigate and determine if there was
something bad buried in the garden and if it represents a threat to the Crown
and the natural order. And then deal with it. This is the situation as laid out to the agents in Buried Dreams, a scenario for Just Crunch Games’ The Dee Sanction, the roleplaying game of ‘Covert Enochian Intelligence’ in which the Player Characters—or Agents of Dee—are drawn into adventures in magick and politics across supernatural Tudor Europe.
Buried Dreams is a short, single session scenario, published under the ‘Sanction Community Content Creation Licence’, that is location-based and could easily be run as a convention scenario. It has a nice mix of elements. A frail old priest descending into senility after living too long near the plague pit in house belonging to the church, a ghostly woman walking at night, a team of diggers who have down tools at the conditions and the frightening apparitions, and a bullied engineer are the least of it. With some investigation the Player Characters can discover what the Catholic Church used the house for during the reign of Queen Mary I and before, what the Anglican Church did afterwards in response, and find signs of it to if they are sharp-eyed. It will be quickly obvious that all signs point to the pit and whatever it is that the church interred there, but finding someone else other than the striking labourers to dig further may prove to be a challenge and when they have discovered what was buried, what to do with it may prove to be an even bigger challenge. Ultimately, the problem shifts from one of the dig being the potential cause of the supernatural to whether it might actually be the solution in the face of a dangerous outbreak of occult activity. If the Player Characters do not act, the situation on the former estate will descend into one of murder, growing fear, and ultimately mass possession.
Buried Dreams is a short, single session scenario, published under the ‘Sanction Community Content Creation Licence’, that is location-based and could easily be run as a convention scenario. It has a nice mix of elements. A frail old priest descending into senility after living too long near the plague pit in house belonging to the church, a ghostly woman walking at night, a team of diggers who have down tools at the conditions and the frightening apparitions, and a bullied engineer are the least of it. With some investigation the Player Characters can discover what the Catholic Church used the house for during the reign of Queen Mary I and before, what the Anglican Church did afterwards in response, and find signs of it to if they are sharp-eyed. It will be quickly obvious that all signs point to the pit and whatever it is that the church interred there, but finding someone else other than the striking labourers to dig further may prove to be a challenge and when they have discovered what was buried, what to do with it may prove to be an even bigger challenge. Ultimately, the problem shifts from one of the dig being the potential cause of the supernatural to whether it might actually be the solution in the face of a dangerous outbreak of occult activity. If the Player Characters do not act, the situation on the former estate will descend into one of murder, growing fear, and ultimately mass possession.
Physically, Buried Dreams is plainly presented. There only the one piece of artwork, used to illustrate the villain (so ideally, the Game Master should get more illustrations for the other NPCs lest it appear that the villain is being singled out) and a map of Elizabethan London. The later is nice, but too small to be of much use. A map of the estate would have been useful.
Buried Dreams is a short sharp scenario of horror resulting from misunderstanding and fear. It is easy to prepare and its London location makes it easy for the Game Master to add it to her campaign.

No comments:
Post a Comment