The silver shipments out of Silverton north
to the capitol of Archbridge have suddenly ceased. Goblin bandits have been
attacking the caravans laden with silver ore, killing innocent miners, and
stealing cargo. Their base of operations has been identified as the old Gannu
Silver Mine, abandoned almost a century ago. Perhaps the Player Characters
learn off this when they stop off at the Silver Cup Inn in the village. Or they
are asked to find out why a young nobleman is suffering a vile fever after the
caravan he was travelling with was attacked by Goblins. Or perhaps the Player
Characters are approached by the leader of the Miner’s Guild whose operations
have been sabotaged and caravans raided by goblins. He believes that the
Goblins are being aided by an ancient evil that was the actual cause of the
mine being closed almost a century ago. Whichever way in which the Player
Characters learn of the situation in Silverton, they find themselves outside
the collapsed tunnel entrance to the Gannu Silver Mine with Goblin footprints
all about, ready to investigate. If this set-up sounds familiar, that is
because it is. It is the set-up to Dungeon Crawl Classics #1: Idylls of the RatKing, the very first scenario in the Dungeon Crawl Classics line for Dungeons
& Dragons, Third Edition, published by Goodman Games in 2003. It is also
familiar because Reviews from R’lyeh only recently reviewed Dungeon Crawl Classics #1:
Idylls of the Rat King in 2023 on its twentieth anniversary. So why review it
again quite so soon? The reason is that Dungeon Crawl Classics #1: Idylls of
the Rat King that it is being reviewed here. Instead, it is Fifth Edition
Fantasy #31: Idylls of the Rat King that is being reviewed.
However, beyond that,
there is relatively little that is different from the original scenario. It
still recommends the inclusion of a Player Character Rogue and a Good-aligned
Cleric, as well as a Fighter with a silvered weapon. The scenario consists of a
four-Level ‘Abandoned Silver Mine’ infested with Goblins and rats, but there is
worse to be found the deeper that the Player Characters go. This is revealed first
in a fun encounter at the end of the First Level with the Goblin Boss, who
turns out to be a Wererat! To get to him though, there is the upper level of
the mine to explore and plenty of stiff opposition from the Goblins to
overcome. The latter due to a division in the Goblin tribe between those who
are Wererats and those who are not, and those who are not, are frightened of
those who are. This creates a little bit of tension in the scenario, though not
necessarily something that the Player Characters are going to be aware of necessarily.
What they are likely to be aware of is the number of secret chambers and
vaults, given that under Dungeons & Dragons, Fifth Edition, it is easier to
find secret doors, which are scattered across this and all levels of the mine. These
are worth finding, not just because they might contain treasure, but because
they may also contain silvered or magical weapons and useful clues to the
secrets of the mine.
The encounter with the Wererat Goblin Chief is a sign of things to come. There
are some entertaining encounters with the tribe’s torturer and jailer—into
whose custody any Player character who is captured will end up, a Goblin
sorcerer, a Gnome necromancer, a
vampiress, and ultimately, the real villain behind the recent events. These
last two encounters are tough, but they do present opportunities for
roleplaying as opposed to rollplaying. In between, there is a whole level still
being worked by miners still. Zombie miners, but miners, nonetheless.
There are some changes
between Fifth Edition Fantasy #31: Idylls of the Rat King and the original Dungeon Crawl Classics #1: Idylls of the Rat King. For example, there is no daycare area
or family room area for the Goblin tribe on the second level in Fifth Edition Fantasy #31: Idylls of the Rat King as there is in Dungeon Crawl Classics #1: Idylls of the Rat King. Which means there is no suggested Experience Point penalty should the
Player Characters decide to slaughter the females and children of the Goblin
tribe. This shifts the feel of the mine in original scenario from being the
home to a Goblin tribe to this updated version in which the mine feel more like
a Goblin military outpost. Also missing are the zombie badgers from the third
level, but the several temples dedicated to the rat gods, Narrimunth and
Nimlurun, remain. Effectively, some of the original spikiness of Dungeon Crawl Classics #1: Idylls of the Rat King has been scoured to take the edges off, so
it is smoother, more palatable to a wider audience.
Rounding out Fifth Edition Fantasy #31: Idylls of the Rat King are three appendices. The first details the
new monsters for the scenario. They include a Goblin Priest, Horned Giant Rat, Ogre
Skeleton, and Wererat Goblin. The second details the village of Silverton. It
is a one-page description of the village and its notable inhabitants. The third
contains three handouts. If found during the adventure, the players and their
characters will be able to learn about the secret history of the mine.
Physically, Fifth Edition Fantasy #31: Idylls of the Rat King is well presented
and, in many ways, an improvement. The maps are a vast improvement with some
actual detail, but they are small and not as easy to read as they could have
been. It also needs editing in places.
Dungeon Crawl Classics #1: Idylls of the Rat Kingg has been republished before, most notably with its sequel, Dungeon Crawl Classics #27: Revenge of the Rat King, rewritten for use Advanced Dungeons & Dragons, First Edition, and released at Gen Con 2008. Surprisingly, the scenario was not republished on its twentieth anniversary in 2023, nor indeed updated for use with Dungeon Crawl Classics. This update, Fifth Edition Fantasy #31: Idylls of the Rat King is not unwelcome, but feels both slightly rushed and an odd choice in terms of roleplaying rules. That aside, Fifth Edition Fantasy #31: Idylls of the Rat King is a serviceable scenario now brought to a wider audience.

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