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Showing posts with label Reviews from R'lyeh Christmas List. Show all posts
Showing posts with label Reviews from R'lyeh Christmas List. Show all posts

Monday, 1 January 2024

Reviews from R’lyeh Post-Christmas Dozen 2023

Since 2001, Reviews from R’lyeh have contributed to a series of Christmas lists at Ogrecave.com—and at RPGaction.com before that, suggesting not necessarily the best board and roleplaying games of the preceding year, but the titles from the last twelve months that you might like to receive and give. Continuing the break with tradition—in that the following is just the one list and in that for reasons beyond its control, OgreCave.com is not running its own lists—Reviews from R’lyeh would once again like present its own list. Further, as is also traditional, Reviews from R’lyeh has not devolved into the need to cast about ‘Baleful Blandishments’ to all concerned or otherwise based upon the arbitrary organisation of days. So as Reviews from R’lyeh presents its annual (Post-)Christmas Dozen, I can only hope that the following list includes one of your favourites, or even better still, includes a game that you did not have and someone was happy to hide in gaudy paper and place under that dead tree for you. If not, then this is a list of what would have been good under that tree and what you should purchase yourself to read and play in the months to come.

—oOo—

Definitely the cheapest entry on this list and likely the oddest, being the introduction to the world’s most popular roleplaying game that was also the first of some eighty issues of a Dungeons & Dragons, Fifth Edition partwork. Later issues would rise in price (which is how a partwork works), but for your £1.99 you got an introduction to the game, four Player Characters, a mini-adventure, and a set of dice in an official Dungeons & Dragons tin! The adventure would provide two hours’ worth of play, set in the Forgotten Realms in the same region as the then recent campaign, Phandelver and Below – The Shattered Obelisk. It was the cheapest and simplest introduction to both roleplaying and Dungeons & Dragons, Fifth Edition, that anyone could imagine. A perfectly sized and priced taster if you will. It marked two significant events in Dungeons & Dragons history. It marked the first official gaming product for Dungeons & Dragons from the United Kingdom in decades and it marked the return of Dungeons & Dragons to the shelves of shops and newsagents since the demise of Dragon magazine over a decade ago. Dungeons & Dragons Adventurer Issue 1 literally put Dungeons & Dragons back in front of the British public on the high street and it sold thousands.

Chaosium, Inc. ($29.99/£24.99)
The Pendragon Starter Set marks the return of the best treatment of Arthurian legend in any roleplaying game and the return of one the best roleplaying games ever published. Designed to introduce players to the forthcoming Pendragon, Sixth Edition, it presents ‘The Sword Campaign’, which places their characters, each a knight of realm, at the start of the reign of King Arthur and even has them witness the young squire pull the sword from the stone and be acclaimed king! As young knights in his service, they become involved in the turbulent early years of his reign as king after king, lord after lord, has to be persuaded that Arthur is the true King of the Britons. This will see them participate in tournaments, diplomatic missions, great battles, and even the affairs of Merlin, all ready to participate in the next part of The Great Pendragon Campaign, one of the greatest campaigns ever published. The rules are clearly explained, including a solo adventure, and encourage the players to have their knights embrace knightly virtues and be the best that they can be by adhering to their personality traits, which can lead to great opportunities for roleplaying and interesting consequences when they fail or adhere to the poorly regarded personality traits. The Pendragon Starter Set is a solidly packed introduction to a classic roleplaying game with books, dice, and cards enough for a gaming group to get started and play through multiple sessions of Arthurian legend and adventure.

Threat Analysis 1: Collateral
Nightfall Games ($50/£40)
Threat Analysis 1: Collateral is simply put, the bestiary and monster book for S.L.A. Industries, the roleplaying game set in a far future dystopia of corporate greed, commodification of ultraviolence, the mediatisation of murder, conspiracy, and urban horror, and serial killer sensationalism. Its core setting of Mort City is beset by threats from within and without, and it is these threats that Threat Analysis 1: Collateral examines in turn. There are Dream Entities which grow to embody and enforce the fears of the neighbourhoods whose realities they endanger, Cannibals and Carrien Pigs, Serial Killers whose exploits and murders are idolised and feared at the same time and put on primetime TV and even got their own sensational, soaraway serial killer magazine, Ex-War Criminals, and even flora and fauna such as Ganggots and Sector Mutants. All of which is lavishly presented in glorious colour. Threat Analysis 1: Collateral is fantastic monster book that not only surprises in its strangeness and its vibrancy, but also in its ability to bring the horror and the hell of Mort City to life.

Dragonbane: Mirth & Mayhem Roleplaying
Free League Publishing ($55/£39.99)
2023 also saw the return of another classic fantasy roleplaying game, but this time, from Sweden rather than the USA. This is Drakar och Demoner, Scandinavia’s first and biggest tabletop RPG, originally launched in 1982, but in 2023, published in English as Dragonbane: Mirth & Mayhem Roleplaying. It is designed for fast and easy play, fast and easy set-up, and even as the world which the Player Characters explore—the Misty Vale, a hidden mountain valley until recently overrun by orcs and goblins—presents them with grim and brutal challenges, it has room for lighter moments round the table. The core boxed set comes packed with dice, cardboard standees, rulebooks, map, battle mat, and more. Not only does it include a solo adventure, ‘Alone in the Deepfall Breach’ (so the Game Master gets to play too) and not one, not two, but eleven adventures in the Dragonbane Adventures book! These can be played individually, but best work as a complete campaign in the Misty Vale. Plus, the artwork really is great. Lastly, let’s not discount the fact that one of the Player Character species is the Mallard and one of the Classes is the Knight, so the first fight round the table is going to be over who gets to play the Duck Knight!

Marvel Multiverse Role-Playing Game
Marvel ($59.99/£53.99)
Roleplaying returns to the Marvel Universe for the fifth time with this gorgeous treatment of the superheroes, supervillains, and super setting of the Marvel Universe. It includes over one hundred profiles of the heroes, villains, and minions (and sometimes in betweeen) of Universe 616, from Abomination, Agatha Harkness, and Agent Phil Coulson to Venom, Vulture, and the Winter Soldier, from America Chavez, Ant-Man, and Beast to Wasp, Wolverine (both Laura Kinney and Logan), and Wong. All with an eye to the Marvel Cinematic Universe, but derived from the comics rather than what is seen on screen. It gives the players a wide choice of characters to play and the Narrator a wide choice of villains to use, but the Marvel Multiverse Role-Playing Game does not simply restrict the players and Narrator to its impressive who’s who and villains gallery of characters, but allows them to create heroes and villains of their own so that they can play out their own adventures and stories. The ‘616’ System is not quite as simple as it could be, but it is not too complex and it is thematic, and overall, the Marvel Multiverse Role-Playing Game is a very accessible and playable version of a fan favourite superhero universe.

Black Sword Hack: Ultimate Chaos Edition
The Merry Mushmen ($35/£25)
2023 was very much a year of the old returning, even if the old cannot exactly return due to licensing issues, for the Black Sword Hack: Ultimate Chaos Edition wears its influences on its sleeve—or is that on its vambraces?—being a Swords & Sorcery roleplaying game inspired by the works of Michael Moorcock, R.E. Howard, Karl Edward Wagner, Fritz Leiber, and Jack Vance, but especially Michael Moorcock and his Eternal Champion, most notably Elric of Melniboné and Stormbringer. Using the simple mechanics of The Black Hack, Second Edition, Black Sword Hack enables a group to play out adventures tales of the constant struggle between the primal forces of the universe, to visit kingdoms of age and youth, to go to the planes beyond, and of course, enter into great pacts of a demonic, spiritual, forbidden knowledge, faerie, and twisted science nature. Mechanically, hanging over every Player Character is his or her Doom Die, which is degraded by fumbled rolls and uses of the gifts granted by the pact he has made with the forces of the multiverse. If the Doom Die is degraded too far, the Player Character becomes doomed and the multiverse comes calling for him. Backed up with lots of detail and supporting content that captures the feel and flavour of Michael Moorcock’s classic fantasy stories, the Black Sword Hack: Ultimate Chaos Edition enables the Game Master to run a campaign in his style across the multiverse without infringing upon it.

Japan – Empire of Shadows: A Call of Cthulhu sourcebook for 1920s Imperial Japan
Chaosium, Inc. ($65/£51)
Japan – Empire of Shadows: A Call of Cthulhu sourcebook for 1920s Imperial Japan does something no supplement in forty years of Call of Cthulhu has ever done and that is to open up the Japan of the Jazz Age and make it somewhere to explore, roleplay, and investigate the activities and presence of not just the Cthulhu Mythos, but the mythos and folklore of the Japanese islands. It examines the reverence for the modernity and antiquity of Japan and explores how and why an investigation of Lovecraftian cosmic horror might be conducted there, as well as looking at the role of numerous Occupations for Call of Cthulhu, Seventh Edition and how they differ from the USA and the United Kingdom. At its heart is a set of three detailed and lengthy gazetteers, first of Tokyo, capital of Japan, then cities and locations across Japan, followed by the territories held by the Japanese empire, some of them for the very first time in roleplaying, let alone Call of Cthulhu. This is all backed by a wealth of cultural and background detail, and then woven through the three gazetteers, are three narrative or scenario threads that will take the Investigators to Nan Modal on the island of Ponape, the island of Hokkaido, and occupied Korea to face Mythos threats old and new. Japan – Empire of Shadows: A Call of Cthulhu sourcebook for 1920s Imperial Japan is an incredible piece of work and research, and both the best release on the Miskatonic Repository in 2023 and the best release for Call of Cthulhu, Seventh Edition in 2023.

Star Trek Adventures Utopia Planitia Starfleet Sourcebook
Modiphius Entertainment ($60/£45)
As a supplement for Star Trek Adventures, the Star Trek Adventures Utopia Planitia Starfleet Sourcebook does three things. First, it provides a history of Starfleet, second, it provides a means of creating starships for both Starfleet and civilian use, and third, it details over seventy Federation and Starfleet starship classes, space stations, and small craft. In the first part, it expands the basic three  eras of Enterprise, Star Trek: The Original Series, and Star Trek: The Next Generation to include Star Trek: Lower Decks and Star Trek: Picard as well as Star Trek Online. In the second part, it lets the players design the starship that they want their Starfleet characters to crew and forge a legend with and the Game Master create ships as needed for her campaign. Lastly, in the third it brings to life the design and purpose of numerous classic starship models from the fifty years of Star Trek history, allowing the players to pick one off the shelf if they wish or adapt it, or simply letting the Star Trek read up about his or her favourite starship. This is a genuinely useful and interesting supplement, whether you play Star Trek Adventures or are just a Star Trek fan. Creating starships is really easy and the book is good read too. A definite must have sourcebook for the Star Trek Adventures Game Master.

Old Gods of Appalachia
Monte Cook Games ($69.99/£59.99)
2023 was also the year of the podcast in roleplaying as several publishers turned to podcasts as inspiration for roleplaying games and roleplaying game supplements. Old Gods of Appalachia is an eldritch horror fiction podcast set in an Alternate Appalachia where man was never meant to step foot in the mountains, where there are dark and bloody things in the deep of the hollers and presences beyond mortal understanding slumber under the ground. The roleplaying game adaptation uses the Cypher System bring the hard scrabble inhabitants of the mountains and their fears and superstitions to life as they encounter the secrets, the desires, and the monsters of the Appalachians that they know should be best left alone. Theirs is a world almost like the twenties and thirties of our, but driven by hardship, horror, hope, and heart they find on their very doorsteps, in the forests, and deep in the mountains. Old Gods of Appalachia draws the players and their characters into dark world of cosmic horror, but one that is very different to that normally seen in roleplaying and one very close to home. This is an excellent adaptation of the source material whose horror feels fresh and original.

Around the World in 80 Games: A mathematician unlocks the secrets of the greatest games
Fourth Estate ($30/£22)
2023 was a good year for books about board games, so it has been hard to just choose one. Around the World in 80 Games by mathematician Marcus du Sautoy explores games from his speciality to examine how they underpin a wide range of games, some we played as children, some we play today, ranging in both complexity and from far around the world. In the process, he looks at the history of games and their backgrounds, why we play, and asks if mathematics can help us be better players. In the process, it takes in Backgammon and the Royal Game of Ur as well as Scrabble, Cluedo, and The Game Life, before coming up to date with modern classics such as Ticket to Ride and Pandemic. It even explores Dungeons & Dragons and non-games such as Mornington Crescent (though that might be getting just a bit silly and very, very British!). The result is an interesting examination of our hobby from another angle that gives a fresh perspective upon it.


Cults of RuneQuest: The Lightbringers
Chaosium, Inc. ($39.99/£33.99)
The ‘Cults of RuneQuest’ line lays the foundation for RuneQuest: Roleplaying in Glorantha, each entry focusing upon a particular pantheon of gods and goddesses and other beings and their associated cults. They are important because the worship of a god or goddess and membership is fundamental to the lives of almost everyone in the world of Greg Stafford’s Glorantha. It defines much of their outlook upon the world, who they ally with, who their enemies are—traditionally, whose values they embrace, and what magics and powers of the gods they can bring to any one situation and thus the play in the game. Essentially, the gods and the cults devoted to them and that the Player Characters worship and belong to, define much of who they are and what they can do, and so act in a fashion similar to the concept of character Classes in other roleplaying games. Cults of RuneQuest: The Lightbringers is the first in the series to define the gods and their roles in society, focusing upon those that performed the famous Lightbringers Quest—Orlanth, Issaries, Lhankor Mhy, Chalana Arroy, Flesh Man, Ginna Jar, and Eurmal—as well as the other gods of the Air or storm pantheon. Each entry provides not just playable details to help create and player a character dedicated to that god and his cult, but further background, myths, and information that can be used to bring the role of the god, the cult, and the Player Character’s involvement into play. Cults of RuneQuest: The Lightbringers provides a definitive and accessible treatment of the gods of the Air pantheon and the other supplements in the line, such as Cults of RuneQuest: The Earth Goddesses, are equally as good.

Lore & Legends: A Visual Celebration of the Fifth Edition of the World’s Greatest Roleplaying Game
Ten Speed Press ($50/£38)
You may not like the roleplaying game. You may not like the publisher. However, what you cannot deny is the influence and reach that Dungeons & Dragons, Fifth Edition has had on the hobby and culture at large. As it turns ten, it is worth remembering that this edition has introduced millions of new players to the hobby, that it made the hobby an acceptable and even normal pastime when in the past it was sneered at and castigated, and that it was successful enough to get a Hollywood film made about it that respected the source material, was entertaining, and was anything other than dreadful. A sequel to the earlier and excellent Art & Arcana: A Visual History, Lore & Legends explores the development, history, and key points of the Dungeons & Dragons, Fifth Edition in a very similar fashion, from its development via D&D Next—the in-between edition—to its release in 2014 and through to today. It is written by the same team and consequently is both a good read and a visual delight, providing perspective on the world’s most popular roleplaying game.

Wednesday, 1 January 2020

Reviews from R'lyeh Post-Christmas Dozen 2019

Since 2001, Reviews from R’lyeh have contributed to a series of Christmas lists at Ogrecave.com—and at RPGaction.com before that, suggesting not necessarily the best board and roleplaying games of the preceding year, but the titles from the last twelve months that you might like to receive and give. Continuing the break with tradition—in that the following is just the one list and in that for reasons beyond its control, OgreCave.com is not running its own lists—Reviews from R’lyeh would once again like present its own list. Further, as is also traditional, Reviews from R’lyeh has not devolved into the need to cast about ‘Baleful Blandishments’ to all concerned or otherwise based upon the arbitrary organisation of days. So as Reviews from R’lyeh presents its annual (Post-)Christmas Dozen, I can only hope that the following list includes one of your favourites, or even better still, includes a game that you did not have and someone was happy to hide in gaudy paper and place under that dead tree for you. If not, then this is a list of what would have been good under that tree and what you should purchase yourself to read and play in the months to come.


—oOo—


Ravensburger £24.99/$29.99
Can you defeat the great white shark which has been preying on swimmers and holidaymakers on Amity Island? Jaws: A Game of Strategy and Suspense is proof that game designers can take an forty-five year old intellectual property and turn it into a good game. This is a semi-co-operative game in which Brody, Quint, and Hooper must first drive off the shark—played by the fourth player—before it eats too many swimmers and go to sea aboard the Orca to face the shark as it hunts them. This is a tense game of hidden movement (by the shark) and desperate searching (by the hunters) played across two very different acts, but which together can the flavour and feel of the film. Play the game, quote the film, and see whether you can beat a great white shark before it eats you and the boat!

Chaosism, Inc. £23.95/$29.99
The Game Master Screen Pack for RuneQuest: Roleplaying in Glorantha is proof that you can do more with a GM screen and some reference and/or character sheets. Yes, there is a references booklet, a Gloranthan Calendar, two character sheets, seven pre-generated characters, and six full colour maps, and that in addition to the sturdy, genuinely useful GM screen. That is not all though, for the included ‘RuneQuest Gamemaster Adventures’ book provides everything that the Game Master needs to get her RuneQuest campaign going. It reintroduces the classic setting of Apple Lane as well as the surrounding lands and supports it through three scenarios and numerous scenario hooks. These tie the adventurers into the local area, events, and politics following the Dragonrise which presages the coming of the Hero Wars. Altogether, the Game Master Screen Pack will not only support a gaming group for numerous sessions, but it also sets a standard by which other Game Master screens and their supporting content should be measured.


Cubicle Seven Entertainment £22.99/$29.99
The shelves at our local gaming shop always feel better for Warhammer Fantasy Roleplay
the British fantasy roleplaying game being on them. And they feel better for the new Fourth Edition having its own starter set. Like any good starter set the Warhammer Fantasy Roleplay Starter Set includes everything necessary to play. In particular, 
ix, ready-to-play adventurers, a complete setting, and a five-part mini-campaign, plus a whole lot more for the Game Master to develop. This is a richly appointed box set which comes at very pocket friendly price and with everything necessary to get a group playing or it can be used as a scenario and setting set which can be played using the full rules of Warhammer Fantasy Roleplay, Fourth Edition. Whichever it is used, the Warhammer Fantasy Roleplay Starter Set is a perfect introduction to the Old World and a life of ‘Grim and Perilous’ adventure.

Old School Essentials Classic FantasyNecroctic Gnome £26/$40Remember a time when men were men (and Clerics, Fighters, Magic-Users, and Thieves) and Elves were Elves, Dwarves were Dwarves, and Halflings were Halflings? And what they did was delve deep into caverns and dungeons in search of adventure and danger? This is the world of Old School Essentials Classic Fantasy, a retroclone of Basic Dungeons & Dragons, the version designed by Tom Moldvay in 1981. Long out of print, this redesigned and represented version brings ‘Old School’ roleplaying back like never before in an accessible and attractive hard cover enabling gamers to experience the gaming they played back when they started or even for the very first time. The Old-School Essentials Classic Fantasy: Rules Tome is everything that a gaming group wanting to try the Basic Dungeons & Dragons’ of old will need and the perfect update that the 1981 Moldvay version of Basic Dungeons & Dragons deserved.


Published as a beautiful hardback, Liminal is an urban fantasy roleplaying game set entirely within the United Kingdom, a United Kingdom with a Hidden World populated by the strange and the otherworldly, in which magic and magicians, vampires, werewolves, the fae, and many myths of the British Isles are real. It is riven by factions, such as the conerservative Council of Merlin, the scheming vampires of the Soldality of the Crown, the Fae lords, the Queen of Hyde Park and the wife-hunting Winter King of the north, whilst the Order of St, Bede, a Christian order, is dedicated to protecting the mundane world from magic and the supernatural and keeping it and the existence of magic a secret. Where Fortean or inexplicable crimes occur, P Division, a national agency of the British police, are likely to investigate, but cannot mention magic, for fear such knowledge might leak… The players take the role of ‘Liminals’, able to stand astride the mundane and the Hidden World, working as a Crew—which the players create along with their characters—which has its own objectives and facilities, to investigate the weirdness and mysteries that seeps into the real from the Hidden World.

Alien: The Roleplaying Game
Free League/Modiphius Entertainment £39.99/$53.99

In the vast coldness of space, you might lose your life to the environment—radiation will cook you alive, black holes will rip you apart, and the void itself will freeze your blood and seize your brain; you might die as collateral damage in the cold war of aggression between rival governments; greedy corporations might enslave you or drive you into poverty in their relentless scramble for resources; or the frontier world you staked your hopes and dreams on might simply poison or starve you. Then are the things that lurk in the darkness, the things of nightmare, the things that see humanity as prey, as a resource… or worse. This is the future of 2183, a future we have seen depicted on the Silver Screen in Science Fiction Horror classics, Alien and Aliens, but now made accessible and ready for us to explore in the Alien: The Roleplaying Game. Play marines or corporate troopers, colonists, ship’s crew, scientists, company men, even synthetics in cinematic one-shots or grim sandbox campaigns in what is the definitive licensed bug hunt Science Fiction roleplaying game.


King Arthur Pendragon
Chaosium, Inc. £31.99/$39.99

The classic roleplaying game of Arthurian legend, questing, honour, passion, romance, and glory returns in a brand new, full colour edition, today very much the masterpiece it was upon first publication in 1985. King Arthur Pendragon takes place in the ‘Dark Ages’ of the Fifth Century with native Britons, the players taking roles of noble knights, holding off the Saxon invaders, sees the discovery and rise of King Arthur, inaugurating a golden age of chivalry, Christianity, and feudalism, and of honour, romance, and great quests, before the death of Arthur ushers a return of the Dark Ages with greater Saxon successes… At its heart lie a set of personality traits shared by every knight which can change and grow over time, but in play can direct a knight to a particular response or action and so further the story. Knights do not only go on quests and go to war, but they raise families too, hoping to have an heir who will continue the glorious actions of his father. This dynastic play ensures enables a gaming group to play from before, after, and throughout the whole of King Arthur’s reign. King Arthur Pendragon is one of the greatest roleplaying games ever published, the perfect combination of mechanics and theme. 

Best Left Buried
Soul Muppet Publishing £12/$17

We have been doing it for decades. We have been venturing through the cracks and breaks in the ground into the caves and crypts below and beyond in search of secrets and treasures. We were told that this was dangerous. We were told that we would face monsters, weird environments, eldritch magic, and more… We did not believe what we were told. We were fools. Deep underground we suffer constant stress, face fears hitherto unknown, and will probably return from the depths physically and mentally scarred, the strangeness we have seen and the wounds we have suffered separating us from those not so foolish as to descend into the dark. This is the background to Best Left Buried, a stripped back, simple Old School Renaissance-style roleplaying game of brutal, unforgiving underground exploration, in which Cryptdiggers plumb the depths, make discoveries if they are lucky and suffer the consequences if not… Best Left Buried is a bruising fantasy heartbreaker, presenting the old school style of play anew in which few Cryptdiggers return unscarred from their endeavours with some remaining below to become monsters that will stalk and prey on future delvers.




The world of Carbon 2185: A Cyberpunk RPG is the Earth of 2185, a world of the left behind by ‘The Scramble for the Stars’, a world where rampant environmental collapse has forced cities to build protective against the rising seas and pollution has turned the spaces between the cities into wastelands, and a world that is simply a market for corporations discovering and developing new products offworld. As Daimyo, Docs, Enforcers, Hackers, Investigators, and Scoundrels, the player characters need to find a way to survive, to make connections, to make money in this Cyberpunk roleplaying. If only to pay for the implants and cyberware whose power cells are poisoning them even as they give them an edge on their missions. Using the mechanics from Dungeons & Dragons, Fifth Edition, this is a surprisingly accessible, but gritty treatment of the Cyberpunk genre.


Nightfall Games £45/$60
SLA Industries: Cannibal Sector 1 takes SLA Industries, the roleplaying game set in a far future dystopia of corporate greed, commodification of ultraviolence, the mediatisation of murder, conspiracy, and urban horror, and serial killer sensationalism beyond the mammoth city walls and out into the poisoned, disease ridden, horror infested, dream rent, carnivorous pig romping, Carrien filled, Manchine-stalking, trench-cut quagmire-jungle-urban ruin no-go zone that is Cannibal Sector 1. Here the Shivers man outposts and send out forward patrols in an attempt to stop the incursions into Mort City by monsters, serial killers, and terrorists that would murder its citizenry—and worse, as Rangers work deep into the ruins of what was once part of the city itself to determine the nature of threats SLA Industries faces, and SLA Operatives get to the cool stuff and look good on TV! SLA Industries: Cannibal Sector 1 opens up an whole range of environments for SLA Industries along with numerous threats and dangers. It also adds new ways in which to play, including running conflicts out in Cannibal Sector 1 as squad battles using miniatures. Every monster, every threat, every item of equipment is fully illustrated in glorious colour, bringing the World of Progress to live as never before. SLA Industries: Cannibal Sector 1 is the supplement that SLA Industries has been waiting for and fully deserves. There is so much detail here, all of it rife with gaming potential that this supplement could have been a roleplaying game all of its very own.

Berlin: The Wicked City – Unveiling the Mythos in Weimar Berlin
Chaosium, Inc. £35.99/$44.99In a good year for Call of Cthulhu, with numerous supplements and plenty of support on the Miskatonic Repository, the highlight Berlin: The Wicked City – Unveiling the Mythos in Weimar Berlin, a supplement which explored the place of the Mythos in the wickedest, sexiest city during the Jazz Age. This most mature–in both tone and subject matter–of supplements for Call of Cthulhu explores Berlin as a city and its radical culture and politics and also discusses both LGBTQI investigators and LGBTQI politics. It combines all of this with three sophisticated scenarios which together form a loose campaign which begins in the decade’s political turbulence and end just as Hitler comes to power, foreshadowing the horror which was to come in the next decade and a half. These three take in history, noir, louche artistry and dissolution, and the frightening effect to which Mass Media could be utilised. There is still yet room aplenty around these scenarios for the Keeper to create her own scenarios, or indeed, for Chaosium to bring us an anthology of Berlin-set scenarios. In the meantime, Berlin: The Wicked City sets the blueprint for what a good city or setting supplement should be like for Call of Cthulhu.

Image result for Dune board game
Dune
Gale Force 9 £39.99/$50
With a film adaption of Frank Herbert’s novel, Dune coming in 2020, it is no surprise that it is being licensed out, including to games publishers. There is a Dune roleplaying game to be published by Modiphius Entertainment, but when it came to a Dune board game, instead of designing something new, Gale Force Nine turned to a classic long out of print and much sought title, the original Dune board game published in 1979 by Avalon Hill. This is a game of warfare, diplomacy, alliances, and treachery in the very far future on the planet Arrakis where highly individual six factions work to take control of the only source of the life-extending Spice. Updated and newly presented, this is a game of asymmetrical that fans of the book and film will enjoy, whilst gamers will enjoy the chance to play a board game classic.

—oOo—

And last, but not least, because after all of the fun and palaver of getting the family together, you might want to play something about bringing them together or breaking them up once and for all. Plus of course, it is traditional to not actually do a dozen.

Eve of Rebellion
March Harrier Publishing £3.81/$4.99
A Traveller adventure like no other, Eve of Rebellion, enables five players to take the roles of the great, the good, and the well-intentioned of the Third Imperium and explore the events which would lead up to the assassination of Emperor Strephon and the rebellion which would follow. Except that is not a forgone conclusion, for the cast of five—Emperor Strephon Alkhalikoi, Grand Princess Ciencia lphegenia Alkhalikoi, Prince Varian Alkhalikoi and Prince Lucan Alkhalikoi, Dulinor Astrin Ilethian, Archduke of Ilelish, and Duke Norris Aella Aledon—have their own motivations and goals, many of them conflicting, not necessarily all of them in the best interests of the empire. The scenario includes everything needed to play—five detailed characters with goals and resources, background material for all five characters (and those new to the Traveller setting), and solid advice for the Game Master in running what is all but a systemless scenario.


Tuesday, 1 January 2019

Reviews from R'lyeh Post-Christmas Dozen 2018

Since 2001, Reviews from R’lyeh have contributed to a series of Christmas lists at Ogrecave.com—and at RPGaction.com before that, suggesting not necessarily the best board and roleplaying games of the preceding year, but the titles from the last twelve months that you might like to receive and give. Continuing the break with tradition—in that the following is just the one list and in that for reasons beyond its control, OgreCave.com is not running its own lists—Reviews from R’lyeh would once again like present its own list. Further, as is also traditional, Reviews from R’lyeh has not devolved into the need to cast about ‘Baleful Blandishments’ to all concerned or otherwise based upon the arbitrary organisation of days. So as Reviews from R’lyeh presents its annual (Post-)Christmas Dozen, I can only hope that the following list includes one of your favourites, or even better still, includes a game that you did not have and someone was happy to hide in gaudy paper and place under that dead tree for you. If not, then this is a list of what would have been good under that tree and what you should purchase yourself to read and play in the months to come.


—oOo—


Original Adventures Reincarnated #1: Into the Borderlands
Goodman Games $49.99/£38.99
In a year that was not so much nostalgia tinged as nostalgia saturated, 2018 was not so much a case of ‘What’s old is new’, but ‘let’s begin anew’, so the perfect first entry on this list is everyone’s favourite beginning adventure for Basic Dungeons & Dragons—or rather two of them. The inclusion of these two adventures explains why certain modules did not appear in Wizards of the Coast’s Tales from the Yawning Portal, for this weighty tome not only collects B1 In Search of the Unknown and B2 The Keep on the Borderlands—classic scenarios both—but also updates them for use with Dungeons & Dragons, Fifth Edition (though it includes versions of the originals too). Plus, it comes with commentaries on both adventures and further locations which expand the dungeons into mini-campaigns. Together the scenarios offer ‘old school’ adventure updated for the clean and accessible rules of the twenty-first century’s take on Dungeons & Dragons.


Chronicles of Crime
Lucky Duck Games $45.99/£29.99
Board games in which you solve crimes go all the way back to Cluedo (and beyond), but if you were looking for crime-solving game which brings everything up to date, then Chronicles of Crime is what you are looking for. This is a co-operative game in which you will be using your mobile phone to scan QR codes on locations, people, and objects represented by cards in order to look round crime scenes (including in Virtual Reality if you have the glasses), examine clues, interview witnesses, consult experts, and finally explain how the how the murder was done and who did the dastardly deed. In between times, you can discuss the case with your fellow detectives, but for every clue you examine and question you ask, the clock counts down and time is running out. The game comes with five lengthy cases set in London (more cases and crime genres are promised), plus a tutorial case which teaches you how to play—and with Chronicles of Crime App, you really can be playing ten minutes after opening the box. The cleverness of the design means that the games’cards, representing places, people, and clues, can be reconfigured again and again, different for each case, so that each time they tell the story of a different crime, almost like an ensemble cast performing a different play every night (much like the Nero Wolfe television series with Timothy Hutton). Good played solo, great played as a duo, Chronicles of Crime is perfect for anyone who likes a good whodunnit.


Call of Cthulhu Starter Set
Chaosium, Inc. $24.99/£19.99
Every good roleplaying game deserves a starter set, box designed to introduce the game and get everyone playing. Surprisingly, the premier game of Lovecraftian investigative horror, Call of Cthulhu, has never had one—until this year, that is. The Call of Cthulhu Starter Set is a surprisingly inexpensive introduction to the game, but even more surprisingly comes with everything a player—and then his friends—needs to get going and then some more. Not just the rules, dice, and a scenario, but the rules, dice, investigator (player character) sheets—blank and ready-to-play, and a total of four scenarios. These begin with Alone Against the Flames, the solo adventure designed to teach a player how to play Call of Cthulhu, and then build on that with three classic scenarios that in turn are designed to be run by a Keeper with one player, a Keeper with two or more players, and a Keeper and multiple players. In the process, both Keeper and players get to encounter different aspects of the Mythos, enjoy hours of play, and see some classic scenarios updated to Call of Cthulhu, Seventh Edition. (Read the full review here.)


Spire: The City Must Fall
Rowan, Rook, and Decard $50/£35
Spire: The City Must Fall is a roleplaying game of secrets and lies, trust and betrayal, violence and subversion, conspiracy and consequences, and of committing black deeds for a good cause. The players take the role of downtrodden Drow, members of a cell of a rebel movement, The Ministry of Our Hidden Mistress, rising up from the streets as to overthrow their Aelfir, or High Elf masters. As far as they are concerned, their cause is right, but to the state, they are rebels, criminals, and worse, terrorists. The question is, how far will they go to bring about the change they desire, what acts will they commit, who can they trust, who will they betray, and what are the likely consequences? All this takes places in the Spire, a mile-high tower city in a world of technology and magic, using primarily player-facing mechanics that explore the consequences of failure and only reward the players and their characters for making a difference and bringing about change. After all, only the cause and the revolution matter, comrades. (Read the full review here.)


Operation Unfathomable
The Hydra Cooperative, LLC $20/£15.99

Written for use with Swords & Wizardry—but easily adapted to the Dungeons & Dragons-style game of your choice—Operation Unfathomable is a dungeon adventure like no other. It is a gonzo-Jack Kirby-esque high level adventure for low level adventurers in which a dirty dungeoneering dozen must enter the Underworld on the trail of missing royal warrior prince who descended into its depths to find and take revenge upon a minor chaos godling known as Shaggath-Ka. Not necessarily to rescue him, but to retrieve the great magical artefact that he stole from his father’s treasury! This is not a dungeon bash scenario, for bash too hard and the adventurers will get bashed back—even harder, but an adventure in which the party must employ diplomacy, stealth, and knowing when to run away if it is to succeed. At the heart of this adventure are some truly fantastic locations such as the ‘Beetletown Welcome Centre and Dwellings’ and ‘Local Franchise Temple of Nul’, regional church of the Cult of the Mindless God and some truly fantastic encounters on the ‘Encounters & Other Random Weirdness’ on the event table, like being engulfed in a ‘Mutagenic Cloud’ and have their lips gain tentacles, getting to trade with a Slugman on a business trip, or engage in a metaphysical debate with a Woolly Neanderthal on a spirit quest. Essentially a mini-sandbox—or tunnelbox—Operation Unfathomable is wonderfully weird in a fun way. (Read the full review here.)


Mutant Crawl Classics Roleplaying Game
Goodman Games LLC $39.99/£33.99
Continuing both the gonzo theme and the resetting of beginnings, Mutant Crawl Classics Roleplaying Game is essentially a reimagining of the classic 1978 Gamma World using Goodman Games’ Dungeon Crawl Classics Roleplaying Game mechanics. Which means that it is a Class and Level roleplaying game using the d20 System, but with a whole lot of different dice. Explore the post-apocalyptic world of Terra A.D. (‘After Distaste’) and make it a better world for your tribe scavenging the past of a future that never happened as Pure Strain Humans, Mutants, Manimals, and Plantients. It adds some interesting and modern twists, such as replacing the Alignment of Dungeon Crawl Classics Roleplaying Game with alliances with secret societies and linking the ‘prayers’ of the Shaman Class not to a god, but an A.I., each one a holdover from the Great Disaster that struck the Earth centuries ago. This being a ‘Crawl Classics Roleplaying Game’, it means that Mutant Crawl Classics Roleplaying Game does the ‘Character Funnel’ too, shoving handfuls of Zero Level characters through a low-level scenario to see if they survive and so pass a rite of passage into adulthood. Well supported with lots of scenarios, the Mutant Crawl Classics Roleplaying Game is packed with weirdness, horror, and wackiness. (Read the full review here.)

Masks of Nyarlathotep: Dark Schemes Herald the End of the World
Chaosium, Inc. $129.99/£101.99
Already a classic two decades ago, what is regarded as the greatest campaign for any roleplaying game got updated, redesigned, and rewritten in 2018 to make it easier to set up—by introducing the most famous NPC in gaming, Jackson Elias, before the campaign begins; making its multiple plots and clues much easier to follow for the Keeper, if not the players and their investigators; and to take account of its previously stereotypical depictions of its antagonists and follow up thread plots which were previous left dangling… As a result of the new content, the new maps, the new art, and the new advice, it has tripled in size. It remains though, a globetrotting campaign of epic scope, following in the footsteps of an ill-fated colleague and an ill-fated archaeological expedition, which as clues and secrets are revealed, will see the investigators confront different masks of the Crawling Chaos again and again until his current plans come to light. A campaign of herculean proportions, there is at least a year’s worth of great roleplaying to be had in the new edition of Masks of Nyarlathotep: Dark Schemes Herald the End of the World, the new slipcase edition now of size to match! And if the Keeper can run the campaign using the Masks of Nyarlathotep Gamer Prop Set from the H.P. Lovecraft Historical Society, then all the better. (Read the full review here.)

Forbidden Lands
Free League $129.99/£48.99
Legacy games have been a feature of board games ever since Legacy Risk in which the play of the game actually altered both the state and the rules of the game, ultimately turning every copy of the game into a unique copy. Now the idea comes to the roleplaying game with Forbidden Lands, an open-world survival roleplaying game in which the player characters are not the heroes of roleplaying games, but raiders and rogues setting out to stamp their mark on a valley that has long been under a demonic curse. Forbidden from entry for centuries, the curse has recently lifted, leaving a land untouched by mortal hands and ready to be explored, ransacked, plundered, and claimed! The characters will set out to find lost tombs, fight terrible monsters, wander the wild lands, and if they survive, perhaps build a stronghold from which to explore further, but also to defend against the threats which still lurk in the valley or other raiders bent on taking what they have already claimed. As the game progresses, the map of the ‘forbidden valley’ is marked up with stickers showing the players’ and adventurers’ finds and discoveries, so it too will be different from every other boxed set of Forbidden Lands.


RuneQuest: Roleplaying in Glorantha
Chaosium, Inc. $54.99/£42.99
2018 was a both a great and a bad year for RuneQuest and Glorantha. Bad—and sad—because of the passing of Greg Stafford, the creator of Glorantha, but great because RuneQuest returned home to Chaosium, Inc. and was released in aa attractive new edition along with a systemless supplement presenting its mythology, The Glorantha Sourcebook, and a Dungeons & Dragons-style take upon the Hero Wars in the form of 13th Age Glorantha. At the core of those releases though, is RuneQuest: Roleplaying in Glorantha, an update and redesign of RuneQuest II which combines the passion mechanics of Pendragon – Chivalric Roleplaying in Arthur’s Britain (Greg Stafford’s other truly great design) with the Runes of Glorantha, to make the building blocks of Glorantha’s universe a fundamental part of every player character and help each player bring them into play as part of their character. No longer do characters in RuneQuest aspire to be members of a cult and gain its Rune magic. They start play as initiates and with the mighty magic of their gods, all ready to fight the Hero Wars, to drive the Lunars from their lands, and to assert the myths and stories of their gods.
(Read the full review here.)


Modern AGE Basic Rulebook
Green Ronin Publishing $34.95/£26.99
Since 2010, Dragon Age – Dark Fantasy Roleplaying Set 1: For Characters Level 1 to 5 from Green Ronin Publishing has been putting the action into fantasy with its Adventure Game Engine, the mechanics since released in the form of the Fantasy AGE Basic Rulebook. Now the publisher has updated the mechanics to cover the Industrial Revolution, the here and now, and beyond, presenting a toolkit with which the Game Master can run games in different genres—espionage, horror, urban fantasy, action, post-apocalypse, and more—in different modes of play: Gritty, Pulpy, and Cinematic. Pleasingly, the rules for these modes are placed throughout the book, but very clearly marked for easy recognition. Players get to create and play characters capable of doing action, exploration, and social stunts in play—and so be cool. This is backed up with great advice and tools for the Game Master to help her create adventures of types and in all modern-set genres. The Modern Age Basic Rulebook offers light, fast mechanics and the means run a variety of game types.

Prince Valiant: The Storytelling Game
Chaosium, Inc. $29.99/£24.99
As well as RuneQuest coming back in 2018, the year also saw the return of Greg Stafford’s third great roleplaying game—or rather his first great storytelling game. This is Prince Valiant: The Storytelling Game. Based on the comic strip series, Prince Valiant in the Days of King Arthur, by Hal Foster, this is Greg Stafford’s second, other best attempt at an Arthurian roleplaying game after Pendragon – Chivalric Roleplaying in Arthur’s Britain, in which the players also take on the roles of knights (other options are available in the advanced rules) at the court of King Arthur and set out to do good deeds and be heroes. It uses incredibly simple, even simplistic mechanics, but to those it adds innovations that encourage good roleplaying and shared storytelling by having the players take turns in being a Storyteller (or Game Master) for an episode. These make Prince Valiant: The Storytelling Game look very modern even though it was originally published in 1889! Plus it comes with great advice on playing the game and being the Storyteller, so making it a good introductory roleplaying game as well as a good roleplaying game.


The Fall of DELTA GREEN
Pelgrane Press $49.99/£38.99
2018 was a good year for Delta Green, for not did the setting of modern Lovecraftian investigative and conspiratorial horror get its own roleplaying game from Arc Dream Publishing, it got a roleplaying game which took it back to the cowboy days of the 1960s when peace and love raged in USA, war was waged in in Vietnam, and the Cold War raged everywhere… In this timeframe, both Delta Green and MAJESTIC-12, are rival authorised, but unacknowledged black programs dedicated to investigating the true threat by mankind—cosmic ‘unnatural’ entities beyond our understanding. But where Delta Green wants to contain and destroy, MAJESTIC-12 wants to study and weaponise—and only one will come out on top. Delta Green agents are the last bulwark against threats from within and without, each putting mind and body on the line in order to keep their families, their country, and even the planet not only safe, but ignorant of the true nature of the universe. That does not mean though, that Delta Green agents don’t carry out their missions with a swing.


Art & Arcana: A Visual History
Wizards of the Coast $50/£35
Since this (Post-)Christmas Dozen started at a begining, it seems fitting that it should end by suggesting an everything—or at least an everything of something. For which Art & Arcana: A Visual History fits the bill to perfection. As we enter its forty-fifth year, there have been plenty of good histories about the gaming hobby, such as Designers & Dragons and Playing the World. None though, are quite as pretty as Art & Arcana: A Visual History, which as the title suggests presents the history of the look of Dungeons & Dragons over the course of forty years and more. It takes the reader from the days before Original Dungeons & Dragons to the latest edition, exploring how the look of the game changed. Not just its art, but also its trade dress, but above all the art! There is not a single page in this weighty volume which does not showcase some of Dungeons & Dragons’ best art. Plus the book highlights some of the game’s favourite artists, the evolution of monsters and villains, and more. Alongside the art is a solid history of both art and Dungeons & Dragons, making this more than a book of pictures. Written by both fans and experts, this is as much a visual history as a book of memories and very much a book which every Dungeons & Dragons fan should have on their shelf.