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Showing posts with label Warhammer 40. Show all posts
Showing posts with label Warhammer 40. Show all posts

Friday, 11 September 2020

[Free RPG Day 2020] Rain of Mercy

Now in its thirteenth year, Free RPG Day in 2020, after a little delay due to the global COVID-19 pandemic, took place on Saturday, 25th July. As per usual, it came with an array of new and interesting little releases, which traditionally would have been tasters for forthcoming games to be released at GenCon the following August, but others are support for existing RPGs or pieces of gaming ephemera or a quick-start. Again, global events meant that Gen Con itself was not only delayed, but run as a virtual event, and likewise, global events meant that Reviews from R’lyeh could not gain access to the titles released on the day as no friendly local gaming shop was participating nearby. Fortunately, Reviews from R’lyeh has been able to gain copies of many of the titles released on the day, and so can review them as is the usual practice. To that end, Reviews from R’lyeh wants to thank both Keith Mageau and David Salisbury of Fan Boy 3 in sourcing and providing copies of the Free RPG Day 2020 titles.

Rain of Mercy is an introduction to the grim darkness of the 41st Millennium and Warhammer 40,000 Roleplay: Wrath & Glory, published by Cubicle Seven Entertainment. Fairly short, in just sixteen pages it provides an introduction to the setting of the 41st Millennium, an overview of the specific setting for Warhammer 40,000 Roleplay: Wrath & Glory, and a short scenario designed to be played by four players and the Game Master and if not the full mechanics of the roleplaying game. It does not however, provide a full introduction to the mechanics of Warhammer 40,000 Roleplay: Wrath & Glory, but the given explanation is sufficient to play through the included scenario, ‘Rain of Mercy’.


The setting for Warhammer 40,000 Roleplay: Wrath & Glory is of course, the Imperium of Man, over which the Emperor, his body a rotting carcass sustained only by power from the Dark Age of Technology, has maintained a watch from the Golden Throne of Holy Terra. His mind is the very beacon by which the great ships of the Imperium the Warp and travel between the stars. They ferry not just goods and people, but also the Adeptus Astartes, the Space Marines, bio-engineered super-warriors, and members of the Imperial Guard, the ever-vigilant Inquisition, and the Tech-Priests of the Adeptus Mechanicus, from world to world, to investigate and scourge untold xenos, heretics, mutants, and more—including Chaos! Of course, this setting is better known as the background for Games Workshop’s Warhammer 40,000 miniatures wargame, in Warhammer 40,000 Roleplay: Wrath & Glory the focus will be on induvial rather than military regiments and units.


The specific setting Warhammer 40,000 Roleplay: Wrath & Glory is the forsaken Gilead System, which lies beyond the Great Rift, left behind by the Cicatrix Maledictum, the Warp Storm which rent the Imperium in two. The Gilead System is home to several different worlds, such as Avachrus, the Forge World, where the system’s technology is built and maintained; Ostia, the Agri World whose farmer are driven to point of starvation by having to feed the Gilead System; Gilead Primus, a Hive World home to billions; and Enoch, the Shrine World dedicated to the worship of the Emperor. Three years after the Great Rift, a flotilla of ships under the command of Rogue Trader Jakel Varonius, arrived in the system, having managed to find a stable route across the rift, bringing order and relief to the Gilead System which was on the point of collapse, suffering under the weight of too many refugees, most of them pilgrims to the Shrine World of Enoch, stranded by the opening of the Great Rift.


The Player Characters are assembled by Jakel Varonious to undertake a mission for the Ecclesiarchy. A troubling situation has arisen on Enoch, the Shrine World of thin desert land masses amidst extensive oceans, these land masses consisting of shrines around which cluster tent cities inhabited by refugees. A new cult has arisen amongst the slums—the Water Bringers, which might be loyal to the Emperor, but might also be a gang extorting money for the water it appears to have a ready supply of, and there is also talk of new saint on Enoch as well. The characters are charged with infiltrating the Water Bringers and determine the veracity of the supposed saint—be they unsanctioned Psyker, heretic, or one of the Emperor’s blessed. The scenario is short, but involves a reasonable mix of interaction, investigation, and combat, and ultimately leaves the outcome very much in the hands of the players and their characters.


The four characters consist of a Space Marine Scout who dreams of becoming a fully fledged Space Marine; a zealous and uncompromising member of the Adepta Soroitas, a Sister of Battle; a Skitarius and Tech-Priest, who monitors for the use of heretical tech; and a silver-tongued Rogue Trader. All four consist of a description, a nice illustration, some combat stats, and a single ability. For example, the Space Marine Scout always goes first in combat and once per game can attack twice per combat round, whilst the Sister of Battle can pray to the Emperor and once per game, cause an attack to miss any target.


Mechanically, Warhammer 40,000 Roleplay: Wrath & Glory employs a six-sided dice pool system. Results of four and five generate single Icons, whilst rolls of six generate two. If the total roll generates more Icons than the Difficulty Number, then the Player Character or NPC succeeds at the task. Good roleplaying can earn a player Wrath points which can be spent to reroll results of one, two, or three. And that really is the extent of the explanation of the mechanics for Warhammer 40,000 Roleplay: Wrath & Glory in Rain of Mercy, bar rolling for damage in combat. Indeed, there is not even a skill system or anything in the way of attributes for characters presented in Rain of Mercy. Instead, the Difficulty Numbers are given for possible actions by the pregenerated Player Characters—Cunning or Persuasion Tests, Intimidation or Leadership Tests, and so on—in individual scenes. This gives rise to a couple of issues with Rain of Mercy as an introduction to Warhammer 40,000 Roleplay: Wrath & Glory.


Mechanically, what it ignores is the possibility of rolls of six generate extra effects and the use of the Wrath die, which can either trigger a gloriously gory critical hit in combat or a narrative Complication. Narratively, the lack of a skills system or any attributes placed in front of the players reduces their agency because they do not know what their characters can do or what they are good at. Now there is some indication in the Player Character descriptions, but that is not quite as easily digestible as a skills list. On the plus side, this means that the rules are fast, and the rules are furious, and the rules are easy, and the rules are simplistic, but on the downside, it means that whilst Rain of Mercy is playable as is, it does not properly prepare either the Game Master or the players to play the full version of Warhammer 40,000 Roleplay: Wrath & Glory.


Physically, Rain of Mercy is well written and well presented. It is not extensively illustrated, but the full colour illustrations are excellent.


There is a great deal to like about Rain of Mercy. The booklet is well presented, the explanation of the background is good, the scenario is decent, and it is all nicely playable in a session or so. However, as an introduction to Warhammer 40,000 Roleplay: Wrath & Glory, the fact is that Rain of Mercy is severely underwritten in terms of the mechanics. It simply fails to give enough of an impression as to what those rules are and how they work in play, the result being that Rain of Mercy only succeeds as an introduction to the setting of Warhammer 40,000 Roleplay: Wrath & Glory; as an introduction to the mechanics of Warhammer 40,000 Roleplay: Wrath & Glory it is a complete and utter failure.


Saturday, 28 July 2018

Free RPG Day 2018: Warhammer 40,000: Wrath & Glory – Blessings Unheralded

Now in its eleventh year, Saturday, June 16th was Free RPG Day and with it came an array of new and interesting little releases. Invariably they are tasters for forthcoming games to be released at GenCon the following August, but others are support for existing RPGs or pieces of gaming ephemera or a quick-start. Warhammer 40,000: Wrath & Glory – Blessings Unheralded is an introductory scenario for the new roleplaying game to be published by Ulisses North America. The anticipation for this release echoes that of Shattered Hope, the introductory scenario for Dark Heresy released by Fantasy Flight Games in 2007 for Free RPG Day. Warhammer 40,000: Wrath & Glory – Blessings Unheralded is perhaps the best appointed of any of the releases for Free RPG 2018, its folder including a map inside its cover, a set of counters for use on that map, the rules and a scenario in thirty-two pages, plus four pre-generated characters on four-page character sheets.

In the dark and terrible era of the forty-first millennium, the God-Emperor continues to sit immobile upon the Golden Throne of Earth, ruling over a galaxy plagued by the plans of the Dark Gods and rent by the Great Rift, an Imperium of Man tempted by corruption and chaos, and a civilisation rife with the violence and oppression necessary to stamp out the corruption, the chaos, and the temptation. This is the basic situation in Warhammer 40,000: Wrath & Glory which will be familiar to fans of Warhammer 40,000 going all the way back to 1987. In Warhammer 40,000: Wrath & Glory, players will roleplay members of a warband, not just members of an Imperial warband—though that is the obvious default and is the one provided in the scenario, Blessings Unheralded. The full game will offer a variety of roleplaying set-ups and options, from an unruly Ork mob battering and bruising its way to be top Ork to Eldar bands striking at chaos operatives to stave off the encroaching forces of the Dark Gods.

Warhammer 40,000: Wrath & Glory employs a dice pool mechanic which requires six-sided dice, one of which must be a different colour. This other die is known as a the Wrath die. A typical dice pool consists of a character’s attribute and a appropriate skill. For example, the Agility attribute and the Ballistic skill to shoot a gun or Willpower and Intimidation to aggressively persuade someone to do something or answer some questions. A character has seven attributes—Strength, Agility, Toughness, Intellect, Willpower, Fellowship, and Initiative—and eighteen broad skills, from Athletics, Awareness, and Ballistic Skill to Survival, Tech, and Weapon Skill via Insight, Pilot, and Psychic Mastery.

When the dice are rolled, results of four, five, and six are counted. Results of four and five are called ‘icons’, whilst sixes are called ‘Exalted Icons’ and count as two icons. Each task has a difficulty number indicating the number of icons a player has to roll in order to succeed. A standard difficulty requires three icons, a challenging difficulty requires five, and so on. Icons can be rolled on the Wrath die, but when a six is rolled on the Wrath die, it generates a point of Glory. When a one is rolled on the Wrath die, the Game Master can add a complication to the game. The effects of the Wrath die always count, no matter the outcome of the other dice rolled.

If after succeeding at a die roll, a character has any ‘Exalted Icons’ left over, his player can ‘Shift’ them. An Exalted Icon can be Shifted to gain a point of Glory, but a Shift can be spent to increase damage in an attack roll, gain information, improve the quality of an outcome, reduce the time a task takes, and so on. As befits, the title of the roleplaying game, each character also has Wrath and Glory points. Wrath represents a character’s inner fire and resolve and each character has two Wrath points per session. They can be spent to re-roll failures, restore shock (damage) taken, or gain narrative declaration. They are gained through good roleplaying and accomplishing objectives. Glory represents the characters’ collective will to win and is a group resource. Gained by Shifting Exalted Icons or by rolling six on the Wrath die, Glory is spent to increase a character’s dice pool, increase damage, or seize the initiative. The Glory pool has a maximum depending upon the number of players and once this is reached, it cannot be added to, so the players have to spend Glory in order to make room for more.

Where the players have Wrath and Glory, the Game Master has Ruin. It is gained anytime a character fails a Corruption test or a Fear test, or when the Game Master rolls a six on her Wrath die. She can use Ruin to interrupt the player characters in combat—the player characters always act first—by just one NPC, to seize the Initiative Order and have the NPCs act before the player characters, to re-roll failures, restore Shock, or soak wounds. Ruin can also be spent to activate the Ruin abilities possessed by many NPCs, so for example, the NPC villain of the scenario possesses ‘Kneel Before the Dark Gods!’ which force others to fall prone before him.

The explanation of the core mechanics run to just five pages, whilst those for combat are nearly double that. The rules for combat cover are straightforward, though Initiative is always in the player characters’ favour, one player character acting and then an NPC; both minor monsters and NPCs can operate and attack as mobs, so that individually they are not so much for a threat, but together…; and suggestions are given for using an interaction attack rather than a melee or ballistic attack. So a character might intimidate the enemy, flip acrobatically to distract them, and so on. There is room here for the players to be clever with their characters. Much like the miniature rules that Warhammer 40,000: Wrath & Glory – Blessings Unheralded are ultimately descended from, when characters suffer damage, they can attempt to ‘soak’ and slough off the damage they would otherwise take.

The last third of Warhammer 40,000: Wrath & Glory – Blessings Unheralded is devoted to the scenario, ‘Blessings Unheralded’. This is designed for four players, who are members of the same Imperial warband, currently assigned to assist to a Rogue Trader. A few months ago, another member of the warband was grievously  injured and sent to St. Deploratus’ Sanatorium on the world of Enoch for medical treatment. Unfortunately, not all is well at the facility, for something is turning patients and visitors alike into Poxwalkers, whilst others are suffering from Abacys Syndrome, which causes them to chant random numbers. Are the two outbreaks connected? Can the warband determine the cause and perhaps save the reputation of the St. Deploratus’ Sanatorium? At just three acts, ‘Blessings Unheralded’ is quite short, offering no more than a single session’s worth of game play, but that session includes a mystery, Chaos splurgy bits—and plenty of them, a threat to Enoch, decent interaction, and of course, combat. The Game Master will need to check the Difficulty Numbers of the various tests as they look to be a little low, but otherwise it a nicely done adventure, worth playing with the pre-generated characters or characters of the players’ own creation once the Warhammer 40,000: Wrath & Glory roleplaying game is released.

Four pre-generated characters are provided, each detailed on a full colour, four-page character folder. They include a fearless, heretic-hating Ministorum Priest, a fearsome and intimidating Imperial Commissar, a hardy Imperial Guardsman armed with a trademark lasgun, and a tactical space marine.

Physically, Warhammer 40,000: Wrath & Glory – Blessings Unheralded is best appointed release of any of the titles published for Free RPG Day 2018. It is professionally presented, well written with plenty of full colour artwork. The separate pre-generated character are a very nice touch and make the adventure much easier to run. It even comes with a sheet of counters to use on the map inside the card cover for the adventure’s climatic battle.

Warhammer 40,000: Wrath & Glory – Blessings Unheralded presents everything needed—bar dice—to try out the mechanics and setting of the new roleplaying game. The rules are clearly explained, the pre-generated characters nicely presented, and the adventure a decent introduction to desperately dark and corrupt world of Warhammer 40,000: Wrath & Glory in which the heroes go to war. Overall, Warhammer 40,000: Wrath & Glory – Blessings Unheralded is a great package and a solid introduction.