Monday, 15 September 2025

Companion Chronicles #19: The Strange Oak

Much like the Miskatonic Repository for Call of Cthulhu, Seventh Edition and the Jonstown Compendium for RuneQuest: Roleplaying in Glorantha, The Companions of Arthur is a curated platform for user-made content, but for material set in Greg Stafford’s masterpiece of Arthurian legend and romance, Pendragon. It enables creators to sell their own original content for use with Pendragon, Sixth Edition. This can be original scenarios, background material, alternate Arthurian settings, and more, but none of this content should be considered to be ‘canon’, but rather fall under ‘Your Pendragon Will Vary’. This means that there is still scope for the authors to create interesting and useful content that others can bring to their Pendragon campaigns.

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What is the Nature of the Quest?
The Strange Oak is a short encounter for use with Pendragon, Sixth Edition.

It is a full colour, six page, 4.28 MB PDF.

The layout is tidy, though it does need a slight edit.

Where is the Quest Set?
The Strange Oak is a scenario for Pendragon, Sixth Edition. It can be set in any year and is easily added to any rural or forest location.

Who should go on this Quest?
Any type Player-knight can go on this quest. The encounter is not recommended for a solo Player-knight as the situation could kill him.

What does the Quest require?
The Love and Labours of Sir Cauline requires the Pendragon, Sixth Edition Core Rulebook and the Pendragon: Gamemaster’s Handbook.

Where will the Quest take the Knights?
In The Strange Oak, the Player-knights come across an odd a situation. A great tree standing in the woods around which exudes an area of calm suggesting that it is a suitable place to camp. Yet there are no sounds of wildlife around and what look at first to be a profusion of stones upon the ground turn out to be bones, some of them animals and some of them clearly men, and by then, it is possibly too late. The tree has the Player-knight (or Player-knights) in its influence.

The Strange Oak presents a simple situation. Can the Player-knights deal with a benign threat before they fall prey to its influence? What is happening here is that the Player-knights have encountered a fae tree and if they stray too close, there is the chance they will fall asleep and not awaken, starving to death in their slumber, and their flesh feeding the tree. A young boy will warn the Player-knights as to the danger as he has already lost his family (what happens to the now orphan is left to the Player-knights to decide.)

The situation as written is an endurance test for the Player-knights until either they chop or burn the tree down. Encountering and destroying the tree will earn the Player-knights Glory.

However, The Strange Tree offers a number of encounters to flavour the whole affair. This includes a ghost for a supernatural element, a starving wolf-pack for a combat sequence, and even a magical encounter with a pupil of Nimue, the Lady of the Lake, who will issue further warnings. Ideally, the Game Master should one or two of these to add a little more detail to the encounter.

Should the Knights ride out on this Quest?
The Strange Oak is a serviceable encounter easily added to any campaign. It can played through in a single session, very likely much less.

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