Monday, 13 October 2025

Jonstown Jottings #101: Spiders Gorge

Much like the Miskatonic Repository for Call of Cthulhu, Seventh Edition, the Jonstown Compendium is a curated platform for user-made content, but for material set in Greg Stafford’s mythic universe of Glorantha. It enables creators to sell their own original content for RuneQuest: Roleplaying in Glorantha, 13th Age Glorantha, and HeroQuest Glorantha (Questworlds). This can include original scenarios, background material, cults, mythology, details of NPCs and monsters, and so on, but none of this content should be considered to be ‘canon’, but rather fall under ‘Your Glorantha Will Vary’. This means that there is still scope for the authors to create interesting and useful content that others can bring to their Glorantha-set campaigns.

—oOo—

What is it?
Spiders Gorge: A Spooky Halloween describes a small location and encounter.

It is a full colour, two-page, 284.03 KB PDF.

The layout is clean and tidy, though a little tight in places, and it is decently illustrated.

Where is it set?
Spiders Gorge: A Spooky Halloween is set in Prax, slightly off the beaten track and far away from any settlement.

Who do you play?
Spiders Gorge: A Spooky Halloween does not require any specific type of Player Character, but general outdoor skills will be useful. Combat skills and the ability to counter the effects of venom may be useful.
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What do you need?
Spiders Gorge: A Spooky Halloween requires RuneQuest: Roleplaying in Glorantha.

What do you get?
Spiders Gorge: A Spooky Halloween is a small location or encounter that a Game Master can drop into her campaign when her Player Characters are travelling through Prax. The travellers or expedition are short on water and are advised of a nearby gorge where water might be found, but told that a sacrifice is required before water can be drawn or potted. The location is literally a gorge and is spider-infested, and the Player Characters must get past them—including, delightfully, being able to dance past them—to get to the altar. Here the Player Characters will encounter a surprisingly chatty spider, whom they can negotiate with or fight and potentially even gain as an ally if they agree to help him.

Spiders Gorge: A Spooky Halloween is a straightforward, even simple scenario, one that can be played through in a single session, even less. The only thing missing is a suggestion as to what the Player Characters might actually sacrifice to a spider spirit if they do not have a ‘horn ornament’, and development of what the chatty spider wants and where he can find it.

The question of whether or not Spiders Gorge: A Spooky Halloween lives up to its subtitle, really depends on how the players and their characters feel about spiders. At best, it is slightly weird and slightly creepy.

Is it worth your time?
YesSpiders Gorge: A Spooky Halloween is short, simple, and easy to prepare for a campaign set in or going through Prax.
NoSpiders Gorge: A Spooky Halloween has spiders in it? @#$%&! no!
MaybeSpiders Gorge: A Spooky Halloween should be avoided if there is an arachnophobe playing, but could be adapted to elsewhere with very little effort.

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