Monday, 30 March 2026

Snæland Sagas #01: Hulda’s Last Song

Much like the Miskatonic Repository for Call of Cthulhu, Seventh Edition, the Jonstown Compendium for RuneQuest: Roleplaying in Glorantha, and The Companions of Arthur for Pendragon, Sagas of the North is a curated platform for user-made content, but for material set in Iceland the other lands that the Vikings travelled to. It enables creators to sell their own original content for use with Age of Vikings. This can be original scenarios, background material, alternate Icelandic settings, and more, but none of this content should be considered to be ‘canon’, but rather fall under ‘Your Vikings Will Vary’. This means that there is still scope for the authors to create interesting and useful content that others can bring to their Age of Vikings campaigns.

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What is the Nature of the Saga?
Hulda’s Last Song is a scenario for use with Age of Vikings.

It is a full colour, eighteen page, 1.50 MB PDF.

The layout is tidy, but it does need an edit in places.

Where is the Saga set?
Hulda’s Last Song takes place in the hreppur, or settlement, of Raufarhöfn, in the very far north and remote Norðurþing region of Iceland.

Who should be the subject of this Saga?
Any type of Player Character can go on this quest. A seiðkona may be useful or alternatively a Player Character with the Skaldic Poetry skill.

What does the Saga require?
Hulda’s Last Song only requires the Age of Vikings core rulebook.

Where will the Vikings go in this Saga?
Hulda’s Last Song opens with the funeral for Hulda, the respected seiðkona of the village of Raufarhöfn. Unfortunately, it is disrupted by the unexpected appearance of a frenzied polar bear that attacks Vigdís, another visiting seiðkona. Once the Player Characters have dealt with the polar bear and helped protect the mourners attacking the funeral, Vigdís will reveal that the future survival of Raufarhöfn is threatened because Hulda died before she could pass on the details of a ritual obligation that kept the hreppur protected. The Player Characters are asked to investigate and find out what the ritual was, what it requires, and if can be performed again, with or without the help of Vigdís.

In this way, the scenario is quite straightforward. The Player Characters will visit Hulda’s hut to learn more information and go on to perform the ritual. Of course, it is not quite as simple as that and there are some engaging ornithologically mystical encounters along the way and the Player Characters will need to answer some riddles to get all of the answers they need. These can be answered with the players’ own knowledge or guesswork or simply rely upon Skaldic Poetry skill checks. (If the players rely on the former rather than the latter, then they should receive a chance to improve their characters’ Skaldic Poetry skills.) Once armed with the necessary knowledge, the Player Characters can attempt the ritual, which is nicely detailed and includes options for every Player Character to participate, not just a Player Character seiðkona. If successful, any Player Character seiðkona will be tied to the hreppur, although another option is suggested if Raufarhöfn is not the Player Characters’ home.

Hulda’s Last Song is more of a convention scenario than not. Its set-up and more so, given that its remote location makes it more challenging to add to a campaign. Even a one-shot or convention scenario, the Game Master may want to flesh out the scenario little by detailing some NPCs and their personalities in Raufarhöfn and perhaps add a combat encounter along the way if there is time. The scenario already includes optional encounters for travel to the ritual site. If run as part of a campaign, the Game Master could use Raufarhöfn as the starting point for her campaign or move it elsewhere. Again, she may also want to flesh out the NPCs and add further encounters. If the Player Characters are not native to Raufarhöfn, the likelihood is that they have been sent as representatives from their hreppur and/or their hreppur’s seiðkona to pay respects to Hulda.

What will the Skalds sing of this Saga?
Hulda’s Last Song is a good convention or one-shot scenario for Age of Vikings, that with some adjustment can be used as part of a campaign. Its mystical focus makes it a challenging scenario for a seiðkona, but if successful, all the Player Characters will be nicely rewarded, not just the seiðkona.

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