Saturday, 6 June 2026

Solitaire: Be Like a Cat

There is a world out there for every cat to explore—gardens to laze in, rooftops to laze on, trees to climb, sheds to investigate, fences to scamper along, other cats to scowl and yowl at, humans to run away from and humans to properly socialise, and all in territories to mark and make that cat’s own. Be Like A Cat: a solo/two-player roleplaying game offers the opportunity for a player to explore that world from cat’s own eye level and tell the story of that exploration in a journal. By default, that story will be one set across the urban world that we are all familiar with, but options included in Be Like A Cat can take the player and his cat into other genres, including a dystopian future, ancient Egypt, the far future aboard a space station, and  even aboard a pirate ship! If this sounds familiar, then it is because it follows the format of Be Like a Crow: A Solo RPG, in which the player takes the role and tells the story of a Corvidae—crow, magpie, jackdaw, or rook—over multiple landscapes and differing genres. Indeed, Be Like A Cat is by the same author and from the same publisher, Critical Kit Ltd. Where Be Like a Crow requires a deck of ordinary playing cards to play, Be Like A Cat requires a handful of dice.

Be Like A Cat: a solo/two-player roleplaying game casts the player as either a Feral, Stray, or Domestic Kitten. The Kitten will explore a world mapped out on a Territory Tracker, adding rivers, parks, houses, trees, shops, businesses, restaurants, churches, street markets, and more, encountering all manner of creatures, including other cats, dogs, pigeons, rats, humans—old and young, and goats and llamas! Some of these encounters will be resolved with a fight, but not all of them, and as the Kitten moves from one type of territory to another, it can mark it as their own, hopefully permanently. As a Kitten explores, it will age, first into a Young Adult, and into a Mature Adult and a Senior. It will improve many of its skills when it does so at these stages of its life. The play of the game continues until a scenario’s goals have been fulfilled, all of the Territory Tracker for a scenario has been mapped out, the Kitten has reached the age of a Senior, or when it has run out of Lives.

A Kitten—and thus a cat of any age—is defined by sixteen skills, grouped into four categories. The skills are rated between one and six. The Kitten will have a Background— Feral, Stray, or Domestic—which will determine its appearance, behaviour, starting location, and bonus and weakness. For example, a Feral Kitten takes good care of itself; is unsociable and prefers to retreat or aggression; has a starting location of woodlands, countryside, a farm, or park; as a Bonus, rolls Prowl and Hunt skill checks with courage; and as a Weakness, rolls Cute and Signal skill checks with timidity. Of course, a Kitten has nine lives, each of which is lost when a Kitten loses all of his Health.

Hercule
Lifecycle Stage: Kitten
Background: Domestic
Starting Location: Back Garden
Bonus: All Social skill checks
Weakness: Balance and Jump skill checks
Health: 5
Lives: Nine
SKILLS
Survival: Prowl 1, Hunt 1, Mark 3, Preen 1
Social: Cute 3, Scare 1, Play 2, Signal 2
Travel: Jump 1, Climb 3, Balance 1, Land 1
Combat: Claw 1, Bite 1, Pounce 1, Evade 1

Mechanically, Be Like A Cat is a dice pool system. When a player wants his Kitten to undertake an action, he rolls the dice for the appropriate skill. Results of four and five count as one Success, whilst six counts as two. Rolls of one count as minuses and reduce the number of Successes rolled and if the total number Successes is negative, the Kitten loses Health. One or two Successes counts as a successful action, whilst three or more Successes is an outstanding outcome and the next roll is made with Courage. If the roll is made with Courage, a player can reroll any die that did result in a one, whilst rolls with Timidity means that results of four do not count.

Combat use the Claw, Bite, Pounce, and Evade skills. Claw and Bite are used to attack and inflict damage, whilst Evade is used to avoid attacks. Pounce is rolled to pin the defender down and if this can be done for three rounds, the defender will yield and if the defender holds territory, it also gives this up to the attacker. Social encounters are set up using the reaction table and the encounter verbs in the ‘Urban Cat’ scenario. In addition, a Young Adult and Mature Adult suffer a ‘FRAP’ or ‘Frenetic Random Activity Period’ or a ‘zoomie’. It occurs when two sixes are rolled for any action, and then the Cat rushes off in random direction.

The structure of Be Like A Cat consists of four phases. These are to move or stay, check for and resolve any encounters and any events, and then potentially take control of the location. The roleplaying game includes a cheat sheet and each scenario includes tables for locations, encounters, ‘Yes, and…’, and genre appropriate tables. The ‘Yes, and…’ table gives events that help the player add depth and detail. The genre scenarios also add objectives. For example, for ‘Brave Mew World’, the Kitten is uploaded to a corporate mainframe and sent to locate and copy eight databases, equipped with augmentations that can be salvaged from opponents the Kitten defeats, whilst the Kitten is searching for scrolls under the temple of Rameses II in ‘The Book of Bastet’, from which it can gain Boons, ultimately leading to a showdown with Bastet’s sworn enemy.

In addition, Be Like A Cat includes options for two players instead of one. These include taking it turns to control the actions of the Kitten; competitively, with each player controlling a different Kitten; and finally with a Game Master. The competitive option shifts Be Like A Cat towards being more like a board game, with the players competing for territory, whilst the option with the Game Master makes Be Like A Cat more of a traditional roleplaying game.

Physically, Be Like A Cat: a solo/two-player roleplaying game is a clean little book with some decent artwork. It is an easy read.

Be Like A Cat: a solo/two-player roleplaying game enables a player to explore the world (and other worlds) from a cat’s eye view. Some worlds are more fantastical than others, but the point of view has its own magic, that of an animal whose life we as owners and passersby we only see parts of. Be Like A Cat: a solo/two-player roleplaying game lets us imagine all of that world and in some cases, more. Be Like A Cat: a solo/two-player roleplaying game is perfect for the cat lover who roleplays and for the cat lover who wants to try something a little different.

No comments:

Post a Comment