Monday, 24 August 2026

[Free RPG Day 2026] Plaguebearer – Core Rulebook Preview

Now in its nineteenth year, Free RPG Day for 2026 took place on Saturday, June 27th. As per usual, Free RPG Day consisted of an array of new and interesting little releases, which are traditionally tasters for forthcoming games to be released at GenCon the following August, but others are support for existing RPGs or pieces of gaming ephemera or a quick-start. This included dice, miniatures, vouchers, and more. Unfortunately, due to vagaries of International Customs, Free RPG Day in the UK did not take place until Saturday, 22nd August.

This review is possible due to the generosity of
Waylands Forge in Birmingham.

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Quick-starts are a means of trying out a roleplaying game before you buy. Each should provide a Game Master with sufficient background to introduce and explain the setting to her players, the rules to run the scenario included, and a set of ready-to-play, pre-generated characters that the players can pick up and understand almost as soon as they have sat down to play. The scenario itself should provide an introduction to the setting for the players as well as to the type of adventures that their characters will have and just an idea of some of the things their characters will be doing on said adventures. All of which should be packaged up in an easy-to-understand booklet whose contents, with a minimum of preparation upon the part of the Game Master, can be brought to the table and run for her gaming group in a single evening’s session—or perhaps two. And at the end of it, Game Master and players alike should ideally know whether they want to play the game again, perhaps purchasing another adventure or even the full rules for the roleplaying game.

Alternatively, if the Game Master already has the full rules for the roleplaying game the quick-start is for, then what it provides is a sample scenario that she still run as an introduction or even as part of her campaign for the roleplaying game. The ideal quick-start should entice and intrigue a playing group, but above all effectively introduce and teach the roleplaying game, as well as showcase both rules and setting.

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What is it?
The Plaguebearer – Core Rulebook Preview is the preview of, and quick-start for, the fantasy version of Zombicide Chronicles: The Roleplaying Game. Published by CoolMiniOrNot and Guillotine Games, Plague Bearer: Dark Fantasy Roleplaying is the roleplaying adaptation of Zombicide: Black Plague, the medieval adaptation of the board game of Zombicide, 2nd Edition, which of course, is given its own roleplaying game with Zombicide Chronicles: The Roleplaying Game.

The Plaguebearer – Core Rulebook Preview is a twenty-eight page, full colour booklet.

How long will it take to play?
The Plaguebearer – Core Rulebook Preview includes the scenario, ‘Night Hunt’, which can be played through in a single hour
.

What else do you need to play?
The Plaguebearer – Core Rulebook Preview needs at least twelve six-sided dice per player.

Who do you play?
The Plaguebearer – Core Rulebook Preview includes five pre-generated Player Characters.
The consist of a Hedge Witch, Executioner, Pilgrim, Zealot, and Town Guard.

How is a Player Character defined?
A Player Character in Plague Bearer: Dark Fantasy Roleplaying is defined by his Attributes, Proficiencies, and Actions. Attributes and Proficiencies are rated between one and three and laid out on a grid with Attributes along the top and the Proficiencies listed down the side. The three Attributes are Muscle, Brains, and Grit, and Proficiencies, whilst the Proficiencies consist of Athletics, Combat, Magic, Perception, Survival, and Wit. In play, the Proficiencies are cross-referenced with the Attributes to give an Action, for example, cross-reference Magic and Muscle gives the Sense Action; Magic and Brains the Cast Action; and Magic and Guts the Ward Action.

A Survivor also has three Talents across three Tiers, though initially, he only has access to the Tier One Talent. During play, if he inflicts a critical strike or loses any Hit Points, he will increase his Fervour, representing the increasing intensity of the situation, and gain access to the Tier Two and Three Talents.

How do the mechanics work?
Mechanically, Plague Bearer: Dark Fantasy Roleplaying is simple. A player cross-references a Proficiency with an Attribute to give an Action, the combination of values for the Proficiency and the Attribute give the number of dice to be rolled for the Action. This generates a base dice pool which ranges in size from two to six dice, but to this can be added bonus dice for the right equipment, support from allies, and the situation. Penalties such as being impaired, suffering from fatigue, or facing NPC opposition can reduce the number of dice a player has to roll. A roll of one is always a failure, but any roll of six is counted as a Success with one Success counted as an ordinary success, two Successes as a superior success, and three Successes as an outstanding success. If an Action is favoured, rolls of five also count as Successes. A player can choose to force a success by converting any results of five into sixes and Successes. This inflicts Strain on the Player Character and if done too often, leads to fatigue and a reduced number dice he rolls in a dice pool (though not in combat as adrenaline kicks in).

How does combat work?
Initiative in Plague Bearer: Dark Fantasy Roleplaying uses its Initiative Cards, but for the Plaguebearer – Core Rulebook Preview, the Game Master must construct a deck from an ordinary deck of playing cards. Otherwise, combat uses the same mechanics, with only one success needed to hit and weapons inflicting a fixed amount of damage. Combat consists of ‘Opening Shots’ of ranged combat, followed by proper Combat Rounds of melee combat. Zombies are attacked in speed order, from the slowest to the fastest, unless the Survivor takes the Aim move. Damage needs to be enough to kill a zombie in one go, or not at all, and some of the zombies, like the Abomination, can withstand more damage than most weapons can inflict. In this instance, the Survivors need to master their weapons with the right Skills. Zombies attack and automatically do damage in the Combat Rounds with the Game Master not needing to roll. Armour provides protection, but can be damaged. Another option is that the Survivors can take the Evade move.

Most zombies have a Toughness of one and can be dispatched with a single hit, so if a player rolls multiple hits, his Survivor can destroy multiple zombies. Others though, have a Toughness of two and a Survivor must inflict two hits in one go to destroy them. Stronger Adversaries have both Toughness and Hit Points and will need to be hit multiple times to destroy them.

How does magic work?
Two Survivors can cast spells. One has access to a Fire Bolt scroll, the other to a Fireball scroll. It is not clear whether these are single use only or if they ned to be held to cast from, though the artwork depicts both casting magic without needing to use their scrolls directly. There is no discussion of magic in the Plaguebearer – Core Rulebook Preview.

What do you play?
The world of Plague Bearer: Dark Fantasy Roleplaying is one of the Old Kingdom brought low by Necromancers who raised undead hordes from cursed graves and corrupted the lands. Long deserted bar the crunch of zombies staggering, grasping, and searching for prey with bloodshot eyes, the Survivors scavenge what the dead left behind and the zombies impede access to. With no labourers and no farmers, a new threat has arisen—famine, and at the start of ‘Night Hunt’, the scenario included in the Plaguebearer – Core Rulebook Preview, the Survivors are hungry and looking for food. When they come to the rescue of a farmer, she reveals she knows the whereabouts of a cache of food hidden away to avoid paying taxes on it. However, before they can carry it out of the nearby forest, the Survivors must defeat a horde of zombies and a giant-zombie-owl-abomination! It can have up to two attacks per round and is a fearsome opponent.

However, as much as ‘Night Hunt’ is action-orientated, it is short and will completed in an hour. If the Game Master has access to the scenario, Death Out of the Stars, she can possibly combine the two for a longer session.

Is there anything missing?
Yes. The Plaguebearer – Core Rulebook Preview does not have any rules for fear which would seem necessary for a horror roleplaying game, and really needed a discussion of magic as it pertains to two of the Survivors.

Is it easy to prepare?
Yes. The Plaguebearer – Core Rulebook Preview is easy to grasp and prepare.

Is it worth it?
Maybe. The Plaguebearer – Core Rulebook Preview includes everything for a very quick demonstration, but anyone wanting more of an experience beyond combat or a chance to explore the setting will be disappointed. For an hour,
the Plaguebearer – Core Rulebook Preview is fun, but it is all combat and no world.

The Plaguebearer – Core Rulebook Preview is published by EDGE Studio.

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