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Monday 21 October 2019

Miskatonic Monday #28: Galilee Springs

Between October 2003 and October 2013, Chaosium, Inc. published a series of books for Call of Cthulhu under the Miskatonic University Library Association brand. Whether a sourcebook, scenario, anthology, or campaign, each was a showcase for their authors—amateur rather than professional, but fans of Call of Cthulhu nonetheless—to put forward their ideas and share with others. The programme was notable for having launched the writing careers of several authors, but for every Cthulhu InvictusThe PastoresPrimal StateRipples from Carcosa, and Halloween Horror, there was a Five Go Mad in EgyptReturn of the RipperRise of the DeadRise of the Dead II: The Raid, and more...

The Miskatonic University Library Association brand is no more, alas, but what we have in its stead is the Miskatonic Repository, based on the same format as the DM’s Guild for Dungeons & Dragons. It is thus, “...a new way for creators to publish and distribute their own original Call of Cthulhu content including scenarios, settings, spells and more…” To support the endeavours of their creators, Chaosium has provided templates and art packs, both free to use, so that the resulting releases can look and feel as professional as possible. To support the efforts of these contributors, Miskatonic Monday is an occasional series of reviews which will in turn examine an item drawn from the depths of the Miskatonic Repository.

—oOo—

Name: Galilee Springs

Publisher: Chaosium, Inc.
Author: Sean Liddle

Setting: Modern Day
Product: One-Shot
What You Get: 254.94 KB seven-page, black & white PDF, plus six pre-generated characters
Elevator Pitch: The Prisoner meets the Mythos.
Plot Hook: Bad dreams at night, leads to nightmares by day
.
Plot Development: Escape.
Plot Support: Staging advice




Pros
# A $1 scenario
# Designed for three players
# Familiar structure and set-up
# Space for improvisation
# Potential links to Delta Green or Delta Green

Cons
# Unedited
# Linear
# Designed for three players
# Not enough development for the new Keeper
# Familiar structure and set-up
# Missing staging advice (Parts 2 and 3)

# Opportunities for missing memories missed

Conclusion
# Familiar structure and set-up
# Inexpensive
# Underdeveloped

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