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Showing posts with label Miskatonic Repository. Show all posts
Showing posts with label Miskatonic Repository. Show all posts

Monday, 10 August 2026

Miskatonic Monday #449: Whispers In The Frostbound Woods

Much like the Jonstown Compendium for RuneQuest: Roleplaying in Glorantha and The Companions of Arthur for material set in Greg Stafford’s masterpiece of Arthurian legend and romance, Pendragon, the Miskatonic Repository for Call of Cthulhu, Seventh Edition is a curated platform for user-made content. It is thus, “...a new way for creators to publish and distribute their own original Call of Cthulhu content including scenarios, settings, spells and more…” To support the endeavours of their creators, Chaosium has provided templates and art packs, both free to use, so that the resulting releases can look and feel as professional as possible. To support the efforts of these contributors, Miskatonic Monday is an occasional series of reviews which will in turn examine an item drawn from the depths of the Miskatonic Repository.

—oOo—

Whispers In The Frostbound Woods – A 1940s Call of Cthulhu Scenario is an interesting scenario set at intriguing period in time and with two close, almost parallel storylines which can only be played by different groups. Set in February, 1941, it takes place in the deep winter of the frozen north on the border between the Soviet Union and Finland. An interim peace has broken out between the relatively new countries, uneasy after the Winter War of the previous two years which led to Finland being forced cede territory to the Soviet Union. Nevertheless, these concessions are not enough for Moscow and it has intensified its espionage and infiltration activities across the border, especially in Karelia, parts of which it had gained from Finland in the settlement of the Winter War. To that end, it has been sending small groups of infiltrators, called ‘Desants’, often consisting of Fins living in the Karelo-Finnish Soviet Socialist Republic (the former parts of Karelia gained from Finland), across the border. They are tasked with reconnaissance, sabotage, and disrupting Finnish efforts to maintain control over its borders. In response, Finland sent patrols of the Finnish Civil Guard to track and counter Desant operations.

At the start of Whispers In The Frostbound Woods, as part of Projekt Snegoviy Tsar—Winter King—an NKVD-led unit of desants has been dropped into Finnish Karelia to examine a location to determine whether it matches historical records and folklore descriptions and document any significant findings at the location, including photographs, sketches, and notes. Alerted by the sighting of parachutes and Soviet aeroplanes in Finnish airspace, a patrol of the Finnish Civil Guard has been ordered to locate and apprehend all foreign operatives that have landed in Finland. At the start of Whispers In The Frostbound Woods, the players are presented with a choice—play the Desants or the Finnish Civil Guard. Of the two, the story for the Desants is more fraught.

The scenario is supported with a lot of historical detail, which itself makes for an interesting read. All together, this covers the relationship between Finland and the Soviet Union, recent history of Karelia, the history of the Desants and the Finnish Civil Guard, and the typical equipment used by both groups. There are not only descriptions for the Keeper for both groups involved in the situation in Whispers In The Frostbound Woods, but a detailed description of what each does if they are used as NPCs rather than as Investigators. There is also a guide to hypothermia taken from the pages of Malleus Monstrorum Volume I: Monsters.

Effectively, two storylines run through Whispers In The Frostbound Woods, one slightly behind the other. For example, Desant team will experience fully its parachute landing in Finland, whereas the Finnish Civil Guard patrol will discover it afterwards and get to examine it. Other scenes either group will experience the same. As they travel, they will experience horrors of both past and present, including some quite visceral scenes, a flashback to a sacrifice that took place more than a thousand years in the past is particularly nasty. Eventually, the Desants group will reach the location indicated by their orders with the Finnish Civil Guard patrol close behind. The latter will find the former in disarray, split by infighting, if not actually dead. This is driven by the strangeness that both groups have experienced, but also the Mythos entity which has been manipulating events all along—for both groups. It is up to the Keeper to decide where and when this manipulation directly takes place. Some advice is included to that end, but given that this does involve the direct manipulation of an Investigator, the scenario is best run by an experienced Keeper and played by experienced players.

Beyond the details of the Mythos threat—a rival to Ithaqua—Whispers In The Frostbound Woods includes a lot of support for both Keeper and players. This includes nine well-done handouts as well as eight Investigators for the Finnish Civil Guard patrol and seven Investigators for Desants. This is to allow for a ready supply of replacement Investigators no matter which group is being played. The appendices include lists of period names and clocks for tracking both body temperature in conjunction with the earlier rules for hypothermia and also the influence of the Mythos entity at the heart of the scenario. Perhaps the most important appendix is the one providing Keeper guidance on the mind control used in the scenario. The advice is decent, but perhaps could have been put together with the details of the scenario Mythos threat and the progress clocks so that it does not feel as if the scenario is avoiding giving any advice at all.

Physically, Whispers In The Frostbound Woods – A 1940s Call of Cthulhu Scenario is decently done. The artwork is serviceable, but the handouts and choice of photographs used are very good.

An ambitious pair of Keepers could actually run the two strands in Whispers In The Frostbound Woods – A 1940s Call of Cthulhu Scenario separate, but in parallel to each other. One running the Desant mission, the other the Finnish Civil Guard patrol, before the final confrontation at the end. It would involve careful staging, but it could be done. Another option would be one group to play through the scenario as the Desant mission, and then a second group play through the scenario as the Finnish Civil Guard patrol, encountering the events and whatever was left behind in the wake of the Desant mission’s passing. It is a pity that options like this are not addressed in the scenario. Of the two groups, the progress of the Desant mission will be more freeform, whilst the Finnish Civil Guard patrol will often be reacting to whatever the Desant group has left behind and so its progress is more structured.

Whispers In The Frostbound Woods – A 1940s Call of Cthulhu Scenario is a linear scenario, not once, but twice. First on an expedition scenario and second on a chase scenario, and whilst each also has its own different tone, both are wintery, unsettling, and disturbing in places. Although there is more potential to its structure than is explore in the scenario, there is a sharp, icy grip to Whispers In The Frostbound Woods – A 1940s Call of Cthulhu Scenario.

Monday, 3 August 2026

Miskatonic Monday #448: The Horror

Much like the Jonstown Compendium for RuneQuest: Roleplaying in Glorantha and The Companions of Arthur for material set in Greg Stafford’s masterpiece of Arthurian legend and romance, Pendragon, the Miskatonic Repository for Call of Cthulhu, Seventh Edition is a curated platform for user-made content. It is thus, “...a new way for creators to publish and distribute their own original Call of Cthulhu content including scenarios, settings, spells and more…” To support the endeavours of their creators, Chaosium has provided templates and art packs, both free to use, so that the resulting releases can look and feel as professional as possible. To support the efforts of these contributors, Miskatonic Monday is an occasional series of reviews which will in turn examine an item drawn from the depths of the Miskatonic Repository.

—oOo—
Publisher: Chaosium, Inc.
Author: Poul Erik Holmelund

Setting: Denmark, 1980s
Product: Scenario
What You Get: Forty-two page, 41.15 MB Full Colour PDF
Elevator Pitch: Kidstigators do right by the Knights Templar
Plot Hook: ‘Troll’ terror at a Summer Camp gone Cthulhu
Plot Support: Staging advice, five pre-generated Kidstigators and sixteen Kidstigator portraits, one NPC, five maps and floor plans, one Mythos spell, and four Mythos monsters.
Production Values: Excellent

Pros
# First scenario to use the ‘Kidstigator’ rules from The Dare
# Good one-shot or convention scenario
# Solid, food-based investigation
# Genuinely jolly policeman
# ‘Murdertoys’ are exactly what you think they are
# iä iä Krôll´Bôll
# Possible resolutions fully explored
# Nice cover
# Now with added Citronmåne (you’re welcome and where’s my slice?)
# Pediophobia
# Teraphobia
# Ornithophobia

Cons
# Needs a light edit
# There really should be a phobia of seagulls

Conclusion
# Linear, but entertaining scenario that nicely balances the joy of childhood versus the terror of trolls!
# Pleasingly captures the wonder of childhood summer before the horror
# Reviews from R’lyeh Recommends

Monday, 27 July 2026

Miskatonic Monday #447: The Black Tide

Much like the Jonstown Compendium for RuneQuest: Roleplaying in Glorantha and The Companions of Arthur for material set in Greg Stafford’s masterpiece of Arthurian legend and romance, Pendragon, the Miskatonic Repository for Call of Cthulhu, Seventh Edition is a curated platform for user-made content. It is thus, “...a new way for creators to publish and distribute their own original Call of Cthulhu content including scenarios, settings, spells and more…” To support the endeavours of their creators, Chaosium has provided templates and art packs, both free to use, so that the resulting releases can look and feel as professional as possible. To support the efforts of these contributors, Miskatonic Monday is an occasional series of reviews which will in turn examine an item drawn from the depths of the Miskatonic Repository.

—oOo—
Publisher: Chaosium, Inc.
Author: Jeremy Clifford

Setting: The high seas, 1690
Product: Scenario
What You Get: Thirty-four page, 3.77 MB Full Colour PDF
Elevator Pitch: What foul blackness flows in with the tide?
Plot Hook: Some treasures are more trouble than they are worth.
Plot Support: Staging advice, 
four NPCs, and three Mythos monsters.
Production Values: Good

Pros
# High seas, supernatural horror
# Strong advice on running the scenario
# Not so much the ‘Black Spot’ as the ‘Black Oil’
# Could the island be R’lyeh?
# Melanophobia
# Elaiophobia
# Trypophobia

Cons
# No deck plans or maps
# No pre-generated Investigators
# No advice on creating piratical Investigators
# No NPCs detailed
# No crew manifest

Conclusion
# Solid, detailed outline undone by a lack of NPCs to empathise with
# Linear, survival horror scenario 

Miskatonic Monday #446: Feed the Many

Much like the Jonstown Compendium for RuneQuest: Roleplaying in Glorantha and The Companions of Arthur for material set in Greg Stafford’s masterpiece of Arthurian legend and romance, Pendragon, the Miskatonic Repository for Call of Cthulhu, Seventh Edition is a curated platform for user-made content. It is thus, “...a new way for creators to publish and distribute their own original Call of Cthulhu content including scenarios, settings, spells and more…” To support the endeavours of their creators, Chaosium has provided templates and art packs, both free to use, so that the resulting releases can look and feel as professional as possible. To support the efforts of these contributors, Miskatonic Monday is an occasional series of reviews which will in turn examine an item drawn from the depths of the Miskatonic Repository.

—oOo—
Publisher: Chaosium, Inc.
Author: Lauren Hodges

Setting: Arkham, 1920s
Product: Scenario
What You Get: Thirty-nine page, 4.97 MB Full Colour PDF
Elevator Pitch: The Thing from Another Trattoria
Plot Hook: What makes one restaurant more popular than another?
Plot Support: Staging advice, two handouts,
three NPCs, two floorplans, and three Mythos monsters.
Production Values: Good

Pros
# Suitable for one Investigator and Keeper play
# Easy to add to an Arkham-based campaign
# Solid, food-based investigation
# Probably can be played quicker than the suggested running time
# Easy to adapt to other cities and Little Italys
# Deipnophobia
# Scoleciphobia
# Cibophobia

Cons
# Needs an edit

Conclusion
# Trattoria on trattoria action!
# Well presented investigation suitable for one-on-one play
# Reviews from R’lyeh Recommends 

Monday, 20 July 2026

Miskatonic Monday #445: After The Flood

Much like the Jonstown Compendium for RuneQuest: Roleplaying in Glorantha and The Companions of Arthur for material set in Greg Stafford’s masterpiece of Arthurian legend and romance, Pendragon, the Miskatonic Repository for Call of Cthulhu, Seventh Edition is a curated platform for user-made content. It is thus, “...a new way for creators to publish and distribute their own original Call of Cthulhu content including scenarios, settings, spells and more…” To support the endeavours of their creators, Chaosium has provided templates and art packs, both free to use, so that the resulting releases can look and feel as professional as possible. To support the efforts of these contributors, Miskatonic Monday is an occasional series of reviews which will in turn examine an item drawn from the depths of the Miskatonic Repository.

—oOo—
Publisher: Chaosium, Inc.
Author: Keith Craig

Setting: Nebraska, USA, 2019
Product: Scenario
What You Get: thirty-one page, 3.34 MB Full Colour PDF
Elevator Pitch: “A mycelial network is a map of a fungus’ recent history and is a helpful reminder that all life-forms are in fact processes not things.” – Merlin Sheldrake
Plot Hook: The calm after the flood
Plot Support: Staging advice, five pre-generated Investigators, eight handouts, 
six NPCs, six maps and floorplans, and five Mythos monsters.
Production Values: Serviceable

Pros
# Suitably flat-feeling investigation across post-flood farmland
# Infectious horror that flirts with Ufology
# Classic Mythos-style Men-in-Black confrontation
# Makes use of the Malleus Monstrorum (notes included)
# Would work easily with with Delta Green: The Role-Playing Game
# Entomophobia
# Mycophobia
# Mysophobia

Cons
# Needs an edit
# Underwritten pre-generated Investigators
Makes use of the Malleus Monstrorum (notes included)

Conclusion
# What fear blooms in a washed out, washed away horror?
# Classic Mythos-style Men-in-Black confrontation
# Reviews from R’lyeh Recommends 

Monday, 13 July 2026

Miskatonic Monday #444: Lost Library

Much like the Jonstown Compendium for RuneQuest: Roleplaying in Glorantha and The Companions of Arthur for material set in Greg Stafford’s masterpiece of Arthurian legend and romance, Pendragon, the Miskatonic Repository for Call of Cthulhu, Seventh Edition is a curated platform for user-made content. It is thus, “...a new way for creators to publish and distribute their own original Call of Cthulhu content including scenarios, settings, spells and more…” To support the endeavours of their creators, Chaosium has provided templates and art packs, both free to use, so that the resulting releases can look and feel as professional as possible. To support the efforts of these contributors, Miskatonic Monday is an occasional series of reviews which will in turn examine an item drawn from the depths of the Miskatonic Repository.

—oOo—
Publisher: Chaosium, Inc.
Author: Wille Ruotsalainen

Setting: Somalia, 1920s
Product: Scenario
What You Get: Twenty-four page, 59.42 MB Full Colour PDF
Elevator Pitch: ‘King Solomon’s Library’
Plot Hook: The promise of adventure and discovery
Plot Support: Staging advice, four pre-generated Investigators, 
six NPCs, two handouts, one map, one floorplan, one Mythos tome, and two beasts.
Production Values: Plain

Pros
# Atmospherically dusty journey into a hidden corner of Colonial East Africa
# Horror in the library is enjoyably not what you think
# Very light on the Mythos
# Decent introduction to Somali history and culture
# Bibliophobia
# Ammophobia
# Herpetophobia

Cons
# Needs an edit
# Very light on the Mythos
# Pre-generated Investigators could have been better designed around the scenario

Conclusion
# The horror of the Great War lingers in a cat and mouse hunt in a lost library
# Refreshingly different scenario in Colonial East Africa

Monday, 6 July 2026

Miskatonic Monday #443: Resonance Cascade

Much like the Jonstown Compendium for RuneQuest: Roleplaying in Glorantha and The Companions of Arthur for material set in Greg Stafford’s masterpiece of Arthurian legend and romance, Pendragon, the Miskatonic Repository for Call of Cthulhu, Seventh Edition is a curated platform for user-made content. It is thus, “...a new way for creators to publish and distribute their own original Call of Cthulhu content including scenarios, settings, spells and more…” To support the endeavours of their creators, Chaosium has provided templates and art packs, both free to use, so that the resulting releases can look and feel as professional as possible. To support the efforts of these contributors, Miskatonic Monday is an occasional series of reviews which will in turn examine an item drawn from the depths of the Miskatonic Repository.

—oOo—
Publisher: Chaosium, Inc.
Author: Florian Krates

Setting: An underground facility, 9:00 AM, May 16th, 2005
Product: Scenario
What You Get: Twenty page, 1.07 MB Full Colour PDF
Elevator Pitch: Call of Cthulhu meets Half Life.
Plot Hook: Warning. This is not a test. Warning. This is not a test. Warning. This is not a test. Warning. This is not a test. Warning. This is not a test... Warning. The test starts now.
Plot Support: Staging advice, no pre-generated Player Character employees, 
five NPCs, and five Mythos entities and monsters.
Production Values: Decent

Pros
# Half Life survival horror where death or escape are the only options
# Third-person dungeoneering in a doomed laboratory
# Helminthophobia
# Cleithrophobia
# Atelophobia

Cons
# No maps
# Locations, but no sense of the overall facility
# What if a Player Character employee dies? Can he respawn?
# Really, really needs pre-generated Player Character employees
# Half Life survival horror where death or escape are the only options

Conclusion
# A linear narrative plus no map makes progress challenging to describe
# Multiple Gordon Freemans without pre-generated Player Character employees

Miskatonic Monday #442: The Drowned Thorn

Much like the Jonstown Compendium for RuneQuest: Roleplaying in Glorantha and The Companions of Arthur for material set in Greg Stafford’s masterpiece of Arthurian legend and romance, Pendragon, the Miskatonic Repository for Call of Cthulhu, Seventh Edition is a curated platform for user-made content. It is thus, “...a new way for creators to publish and distribute their own original Call of Cthulhu content including scenarios, settings, spells and more…” To support the endeavours of their creators, Chaosium has provided templates and art packs, both free to use, so that the resulting releases can look and feel as professional as possible. To support the efforts of these contributors, Miskatonic Monday is an occasional series of reviews which will in turn examine an item drawn from the depths of the Miskatonic Repository.

—oOo—

Publisher: Chaosium, Inc.
Author: Stuart McNair

Setting: Lancashire Coast, 1926
Product: Scenario
What You Get: Ninety-Four page, 107.00 MB Full Colour PDF
Elevator Pitch: The secrets of the sands, fear of the foreshore.
Plot Hook: A missing rifleman on the shifting shore.
Plot Support: Staging advice, six pre-generated Investigators, 
sixteen NPCs, six handouts, three maps,  and three Mythos entities and monsters.
Production Values: Good

Pros
# Littoral horror where the intertidal edge keeps shifting
# Brilliantly nebulous
# Well worked through conclusion that presents the players and Investigators with concrete options
# Useful set of extra locations
# Decent handouts
# Thalassophobia
# Ammosophobia
# Epistemophobia

Cons
# Annoyingly repetitious in its use of NPC descriptors
# Needs an edit
# Brilliantly nebulous

Conclusion
# Challengingly off-kilter and nebulous environmental scenario whose sparseness may be difficult to impart
# The investigators will have to supply the emotion and thus the contrast

Monday, 29 June 2026

Miskatonic Monday #441: The Black String

Much like the Jonstown Compendium for RuneQuest: Roleplaying in Glorantha and The Companions of Arthur for material set in Greg Stafford’s masterpiece of Arthurian legend and romance, Pendragon, the Miskatonic Repository for Call of Cthulhu, Seventh Edition is a curated platform for user-made content. It is thus, “...a new way for creators to publish and distribute their own original Call of Cthulhu content including scenarios, settings, spells and more…” To support the endeavours of their creators, Chaosium has provided templates and art packs, both free to use, so that the resulting releases can look and feel as professional as possible. To support the efforts of these contributors, Miskatonic Monday is an occasional series of reviews which will in turn examine an item drawn from the depths of the Miskatonic Repository.

—oOo—
Publisher: Chaosium, Inc.
Author: Domoku

Setting: Lancashire Coast, 1926
Product: Scenario
What You Get: Twenty-six page, 3.94 MB Full Colour PDF
Elevator Pitch: Invasion of the Body Worm
Plot Hook: A missing entomophile? A changed entomologist?
Plot Support: Staging advice,
three NPCs, six handouts, three floorplans and maps, one Mythos tome, two new new Mythos spells, and three Mythos monsters.
Production Values: Plain

Pros
# Insects and body horror make for a classic threat
# Pleasing combination of theme and Mythos
# Has its creepy moments. Worm shower anyone?
# Solid investigation undone by the translation
# Scoleciphobia
# Mysophobia
# Entomophobia

Cons
# Needs an edit
# Challenging to read
# Weak introduction
# Would benefit from pre-generated Investigators with motives

Conclusion
# Challenging to run due to the underwhelming introduction and translation
# Insect invading body horror at the Insectarium with some well done creepy scenes

Monday, 22 June 2026

Miskatonic Monday #440: Fallen from the Farthest Star

Much like the Jonstown Compendium for RuneQuest: Roleplaying in Glorantha and The Companions of Arthur for material set in Greg Stafford’s masterpiece of Arthurian legend and romance, Pendragon, the Miskatonic Repository for Call of Cthulhu, Seventh Edition is a curated platform for user-made content. It is thus, “...a new way for creators to publish and distribute their own original Call of Cthulhu content including scenarios, settings, spells and more…” To support the endeavours of their creators, Chaosium has provided templates and art packs, both free to use, so that the resulting releases can look and feel as professional as possible. To support the efforts of these contributors, Miskatonic Monday is an occasional series of reviews which will in turn examine an item drawn from the depths of the Miskatonic Repository.

—oOo—

Their arrival in Olympia, the state capital of Washington State, on Monday, August 20th 1877, begins with a bang. Or rather several bangs. As one Native American passenger alights and is distracted down a side street by another, the remaining passengers aboard the stagecoach are subject to a hail of gunfire from the surrounding buildings. Native Olympians pull out their own handguns and shoot back, and when they manage to get out of the stagecoach to look, it appears that their assailants are also Native Americans. The exchange of fire quickly fizzles out and if any of the newly arrived passengers go after the shooters, they quickly find themselves lost in the back alleys and side streets of the city, and before they know it, a gun is in the small of their backs. Within moments the passengers, captured at gun point, find themselves whisked out of the city, as is the Native American who was beckoned to from down an alley. In the chaos, one of the female passengers is spirited away by some men with Russian accents. Anyone left at stagecoach, is approached by a scruffy, oddly mannered man, apologising for the attack, explaining that the Native American attackers are Squaxin, one of many Indian tribes who have long lived in the area of the Puget Sound and some of the tribes have strange secrets. One is a very strange secret indeed. Something important is hidden nearby and they would do anything to protect it. Others have recently arrived in the city of search of the secret in order to take for themselves. The man, who introduces himself as Elwood Candy, tells the passengers that he wants to find out for himself and his employers, but will not say who those employers are, except that they are not the US government.

This is the action-packed opening to Fallen from the Farthest Star. This is also the messy opening to Fallen from the Farthest Star. The scenario is for use with Down Darker Trails: Terrors of the Mythos in the Old West, the official Old West sourcebook for use with Call of Cthulhu, Seventh Edition. Action-packed because it opens with a shootout, but messy because it is written as a narrative and there is a lot going on. In fact, almost too much for the Keeper to track of. The result is overwhelming, and arguably, whilst it should be overwhelming for the players and their Investigators, the same should not be case for the Keeper. Unfortunately, this is no error upon the part of the author, but rather by design. The aim is actually to split the party and for each Investigator to interact with the different factions involved in the scenario, including two different groups of Native Americans, some Russians, and the strangely singular Elwood Candy. The aim is that all together, they will have a greater understanding of the situation they find themselves in, but only if they can get together and relate what has happened to them in the meantime. What this means is that Keeper will be running longer solo narratives for her players than she might ordinarily do so for a Call of Cthulhu scenario. In several of the situations, the kidnapped Investigators will be asked if they have ‘it’. Which they do not, and further, do not know what ‘it’ is. In fact, ‘it’ turns out to multiple things, but the fact that Fallen from the Farthest Star is a multi-MacGuffin, will again, not become apparent until the Investigators are brought together and can share what happened to them. All this requires a degree of acceptance by the players. The opening and set-up for the Investigators in Fallen from the Farthest Star is anything other than a traditional one for Call of Cthulhu and to high degree, the players and their Investigators are being railroaded.

From this point, the Keeper is going to be switching back forth between the Investigators and the groups that they are with. In some cases, the Investigators are held captive, in others they have more agency, but all have opportunity to interact an NPC or NPCs and gain some information pertinent to the situation. There is chance here too, for some good roleplaying. So, what is going on? The Native Americans are guardians to an ancient mind-bending artefact called the Star Egg, that fell from the sky thousands of years ago, split into two factions who cannot agree what to do with it; the Russians are dissidents turned archaeologists and treasure hunters looking for Spanish silver; and everyone else? They answer to their own masters! The Investigators are part of a prophecy said to tell of a growing threat to the Star egg and are asked for their help. As the different factions discover more of the information they need, they will make their way upriver and inland to the site where the Star Egg is hidden. The Investigators are the catalysts here, ultimately deciding how the scenario plays out and who comes out on top. There are a couple of wildcards thrown into this mix and they may influence what happens next. Along the way, there are some entertaining scenes, including one with the ‘Greatest Thief in the World’ and revelations ahoy as to who Elwood Candy’s true masters are and what they are prepared to tell the Investigators.

Besides the NPCs and Mythos monsters, the scenario is supported with information about Olympia, its history and surrounds, plus information about the Mythos tome, El Naufragio de Nuestra Señora de Loreto, that drives part of the story, the various devices that the Investigators might get their hands on, and the alien ship itself. These are nicely detailed. There is also a timeline for the scenario; maps of both Olympia and its surrounds—for both the players and the Keeper; and floorplans for the various locations. The floorplans are period pieces and do vary in quality. The handouts include the colourfully bizarre pictograms as well as NPC pictures (some of which look not a little familiar) and details of two pistols new to Down Darker Trails. Lastly there are six pre-generated Investigators. They consist of a Hispanic gunfighter, an aspiring artist, a soldier, a Native American cowboy, and a dilettante would-be writer. The aspiring artist previously appeared in The Schoolmarm’s Ghost.

Physically, Fallen from the Farthest Star is generally well presented. However, the writing is not as clear it could have been in parts and the artwork for the pictograms cartoonishly contrasts the rest of the scenario. That said, the NPC portraits are all period photographs, as are the maps and floorplans, and they do add a degree of verisimilitude. The floorplans could have been clearer though.

Ultimately, the problem with Fallen from the Farthest Star is the writing. There is a lot of context and background up front, including some decent advice about adapting the scenario to other periods, and a detailed—likely overly detailed—history and description of Washington state, Olympia, and nearby—it throws the Keeper into the action without much thought or advice as how the set-up, let alone the rest of the scenario is going to play out.

Ultimately, the problem with Fallen from the Farthest Star is the writing. There is a lot of context and background up front, including some decent advice about adapting the scenario to other periods, and a detailed—likely overly detailed—history and description of Washington state, Olympia, and nearby—it throws the Keeper into the action without much thought as how the set-up, let alone how the rest of the scenario is going to play out. It is not until after the shootout and its aftermath is there any advice for the Keeper, who is told that the next(!) “…[S]ection of the scenario might be a little confusing.” By this point it might be too late. There is no denying the ambition of Fallen from the Farthest Star, but it really going to need an experienced Keeper to run well with its multiple moving parts, 
and even then, said Keeper will need to pull some parts of the narrative—the gunfight at the start of the scenario, in particular—apart and put them back together to her satisfaction to have them work effectively.

Monday, 15 June 2026

Miskatonic Monday #439: Fear of Overtime

Much like the Jonstown Compendium for RuneQuest: Roleplaying in Glorantha and The Companions of Arthur for material set in Greg Stafford’s masterpiece of Arthurian legend and romance, Pendragon, the Miskatonic Repository for Call of Cthulhu, Seventh Edition is a curated platform for user-made content. It is thus, “...a new way for creators to publish and distribute their own original Call of Cthulhu content including scenarios, settings, spells and more…” To support the endeavours of their creators, Chaosium has provided templates and art packs, both free to use, so that the resulting releases can look and feel as professional as possible. To support the efforts of these contributors, Miskatonic Monday is an occasional series of reviews which will in turn examine an item drawn from the depths of the Miskatonic Repository.

—oOo—
Publisher: Chaosium, Inc.
Author: Phanzar

Setting: New York, 1929
Product: One-shot
What You Get: Twenty-three page, 8.22 MB Full Colour PDF
Elevator Pitch: ‘Karoshi’ would be a safer way to go…
Plot Hook: It starts with a bang!
Plot Support: Staging advice, five pre-generated Investigators,
five NPCs, two handouts, one map, one Mythos artefact, and one Mythos monster.
Production Values: Good

Pros
# Overtime survival horror
# Closed location one-shot
# Escalating horror that builds and builds
# Nicely done location
# Ergophobia
# Diokophobia
# Microphobia

Cons
# Needs a slight edit
# Investigator templates rather than pre-generated Investigators
# Escalating horror is very procedural
# Only way to defeat the hunter is through violence

Conclusion
# Opens with a bang and the horror builds and builds
# Literally brings a shrinking feeling to survival horror

Miskatonic Monday #438: Abracadabra!

Much like the Jonstown Compendium for RuneQuest: Roleplaying in Glorantha and The Companions of Arthur for material set in Greg Stafford’s masterpiece of Arthurian legend and romance, Pendragon, the Miskatonic Repository for Call of Cthulhu, Seventh Edition is a curated platform for user-made content. It is thus, “...a new way for creators to publish and distribute their own original Call of Cthulhu content including scenarios, settings, spells and more…” To support the endeavours of their creators, Chaosium has provided templates and art packs, both free to use, so that the resulting releases can look and feel as professional as possible. To support the efforts of these contributors, Miskatonic Monday is an occasional series of reviews which will in turn examine an item drawn from the depths of the Miskatonic Repository.

—oOo—
Publisher: Chaosium, Inc.
Author: Steven Hernandez

Setting: New Jersey, 1926
Product: One-shot
What You Get: Thirty-eight page, 40.94 MB Full Colour PDF
Elevator Pitch: “Never try to fool children, they expect nothing, and therefore see everything.” – Harry Houdini
Plot Hook: There should be nothing magical about a missing boy
Plot Support: Staging advice, four pre-generated Investigators,
five NPCs, five handouts, one map, one Mythos tome, one Mythos monster, and one boiled cabbage recipe.
Production Values: Good

Pros
# Solid double crime investigation
# Strong on investigation and interaction
# Horror of the Mythos versus horror of a distraught gangster father
# Easily adapted to other periods, especially Cthulhu by Gaslight
# Easily adapted to other cities
# Excitingly weird, but pacy finale
# Tycophobia
# Scelerophobia
# Rhabdophobia

Cons
# Needs a slight edit
# Not every location is mapped
# Finale needs careful study and staging

Conclusion
# Solid set-up leads to strong investigation and a race to the finish
# Police procedural which proves that Mythos and magic should never mix…