Quick-starts are a means of trying out a roleplaying game before you buy. Each should provide a Game Master with sufficient background to introduce and explain the setting to her players, the rules to run the scenario included, and a set of ready-to-play, pre-generated characters that the players can pick up and understand almost as soon as they have sat down to play. The scenario itself should provide an introduction to the setting for the players as well as to the type of adventures that their characters will have and just an idea of some of the things their characters will be doing on said adventures. All of which should be packaged up in an easy-to-understand booklet whose contents, with a minimum of preparation upon the part of the Game Master, can be brought to the table and run for her gaming group in a single evening’s session—or perhaps two. And at the end of it, Game Master and players alike should ideally know whether they want to play the game again, perhaps purchasing another adventure or even the full rules for the roleplaying game.
Alternatively, if the Game Master already has the full rules for the roleplaying game the quick-start is for, then what it provides is a sample scenario that she still run as an introduction or even as part of her campaign for the roleplaying game. The ideal quick-start should entice and intrigue a playing group, but above all effectively introduce and teach the roleplaying game, as well as showcase both rules and setting.
What is it?
Midnight of the Century Primer is the quick-start for Midnight of the Century, a mid-’90s pre-apocalyptic serial killer investigation roleplaying game inspired by ’90s films and television shows like Manhunter, Millennium, Silence of the Lambs, Twin Peaks, and Homicide: Life on the Street.
It is a twenty-four page, 9.38 MB full colour (but mostly black and red) PDF.
It is decently written and the artwork is excellent. It does need an edit in places.
Midnight of the Century Primer is designed to be played through in a single session, two at the very most.
What else do you need to play?
The Midnight of the Century Primer needs a standard set of polyhedral dice, including percentile dice, per player.
The Midnight of the Century Primer includes two pre-generated Player Characters. They are the Profiler and the Occultist. They are consultants for the OROBORO GROUP, which offers services in criminal investigation, risk and threat management, crisis management, corporate and private security, and intelligence gathering. The Profiler previously worked for law enforcement, whilst the Occultist may have consulted for law enforcement.
How is a Player Character defined?
The Midnight of the Century Primer includes an example of play.
There are no specific combat mechanics in the Midnight of the Century Primer. By intent, a Player Character is fragile and the rules state that the Player Character is no good in a fight and if he comes face-to-face with a killer, suggests that he had better run or he is going to be the killer’s next victim.
What do you play?
No. The Midnight of the Century Primer has everything the Game Master and her players will need to play, including advice on tone, safety tools, and a good example of play.
Is it easy to prepare?
Yes. The Midnight of the Century Primer is relatively easy to prepare.
Is it worth it?
Yes. There a lot to like about the Midnight of the Century Primer. It is a rare quick-start designed for one or two players and provides a decent introduction to the setting with a good scenario, though it leaves a lot of the weirder content for the core rulebook. Anyone who remembers and enjoyed the occult and serial killer media of the mid- to late-nineties will get a nostalgia hit from this quick-start.

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