It should be no surprise that the future is a corporate future despite our aspirations. So, governments and agencies might do all the scouting and exploration, but the corporations have the money to invest and they expect a return on that investment. In the Corealis System, the conglomerate known as the Corporate Echelon is attempting to squeeze as much profit from the system and that includes protecting their facilities, let alone the colonies. There are reports of bug infestations and scab pirates attacking ships and outposts. In response the Corporate Echelon has instructed its Military Foundation to find a cheap solution to the problem. The result is the Rehabilitation Incentive Program (R.I.P.), a programme of enforced conscription from the Corporate Echelon’s private prisons. Convicts are given basic training and sent off on relentless tours of duty. They will eradicate bug infestations, assault pirate bases and spaceships, conduct salvage missions, run supply missions, and more, but no matter the type and nature of the mission, the Convicts, known as ‘Dirtbags’, are expendable. However, if a Dirtbag survives long enough, there is the promise of freedom and reintegration.
This is the set-up for Dirtbags! A Sci-Fi Shooter RPG, published by The Dungeon’s Key following a successful Kickstarter campaign. Inspired by films such as Starship Troopers, Tank Girl, and Aliens, plus The Dirty Dozen and an unhealthy dose of the Borderlands video game franchise, it is a satire on corporate greed and capitalism and deals with a lot of mature themes. The dystopian satire starts with the look of the rulebook, which is heavily graffitied in a running commentary upon service in the Rehabilitation Incentive Program, the Convict Conscripts sticking two fingers up in punk attitude at the corporate commanders and masters.
To create a Convict Conscript, a player
divides five points across three abilities—Bones, Cunning, and Nerves, rolls
for his Convict Conscript’s Pardonable Offence and the Fallout, and then
selects a role assignment, loadout, and trait. The Convict Conscript’s
upbringing, personality trait, and appearance can all be rolled for. Each
Convict Conscript also receives a fifty-credit signing bonus. The roles are Ape
(Infantryman), Pill (Combat Medic), Tech (Combat Engineer), Hen (Reconnaissance),
and Muscle Head (Support Gunner). Each provides three options in terms of
Loadouts and Traits. Both the Pardonable Offence and the Fallout provide an
extra bonus. In addition to his loadout, a Convict Conscript wears a Prisoner
Identification Collar, which of course, is fitted with a small amount of
explosives which can be detonated remotely, as a deterrent against escape
attempts.
Name: Louise Kincy (MD)
Bones 1 Cunning 2 Nerves 2
Pardonable Offence: Medical Malpractice (75 years)
Fallout: High-Strung (No breathers in combat)
Role Assignment: Pill
Traits: Field Surgeon
Upbringing: Water Carrier in the circuit city sweatshops
Personality Trait: Petty
Appearance: Old World Prosthetic Hand
Loadout: 350-SI Service Pistol (three magazines), Surgery Kit, Juice Box
Energisers (two), Tourniquet (one)
Mechanically, Dirtbags! uses a dice pool system. In fact, it uses three dice
pools. These are Action, Ammunition, and Reserve. The Action pool is based on
the Convict Conscript’s abilities. It is the number of dice that a player can assign
to any one action. Using six-sided dice, any result of a four, five, or six is
a success, although this range will increase or decrease depending upon if the Convict
Conscript has Advantage, Disadvantage, or Severe Disadvantage. Any failed
results go into the Convict Conscript’s Reserve where they cannot be used. Various
traits will restore dice from the Reserve to the Action pool, but the primary
means is to ‘Take a Breather’. Out of combat, this takes fifteen minutes, but
in combat, it takes a whole turn in which the Convict Conscript can nothing
else. A critical success, a roll of two sixes on an action will also restore a
single die from the Reserve to the Action pool.
The number of actions that a Convict Conscript can undertake in a round is
determined by his Ability values. For example, a Convict Conscript with a Bones
of two has two physical actions in a round. So, his player might describe his
actions in cleaning out a bug nest as first throwing a grenade at the hole out
of which a bug swarm has erupted and then charging to its lip. Whilst a Convict
Conscript with Cunning of two operating a drone might send it to hover over the
hole and then scan for movement. In either case, the Convict Conscript’s player
needs to roll a success for each action. Notably, none of the actions involve
shooting or attacking. This is a free action. Nor does a player roll to hit. Instead,
he rolls the Ammunition pool for his Convict Conscript’s weapon. The Convict
Conscript can fire as many times as he wants. The only limits are the
ammunition capacity of the weapon and its firing mode. Firing at targets beyond
a weapon’s range reduces the number of Ammunition dice the player rolls. Every success
is a hit, but if two ones are rolled, it means that the weapon has jammed. All
dice rolled from Ammunition pool go into the Reserve pool and can only be refreshed
when the Convict Conscript takes a turn to reload.
When hit, a Convict Conscript can defend using his Action pool or his
Ammunition pool and every success negates a hit. Armour negates hits and can be
destroyed. Damage is inflicted per location and if a hit location suffers two
more points of damage, it is bleeding and will suffer more damage loss. Limbs
can be ruined and amputated; if the torso is reduced to zero Hit Points, the Convict
Conscript cannot ‘Take a Breather’, but can talk and still take free actions
like shooting; and if a Convict Conscript’s Hit
Points in his head are reduced to zero, he is dead. In addition to possible access
to a Pill or Combat Medic, every Convict Conscript carries at least one ‘Muscular
Intravenous Liquid Koka’ (M.I.L.K.) Energiser in his Prisoner Identification
Collar. This can be automatically injected to negate hits of damage, ignore Ability
limits, gain advantage on the Convict Conscript’s next roll, reroll any number of
dice with disadvantage, and spend a success to gain an extra action. However,
consume too many Energisers and a Convict Conscript can suffer an emotional
outburst, such as hyperventilating, suffering a nervous breakdown, fleeing, and
so on. Similarly, witnessing another Convict Conscript’s death, suffering an
amputated limb, and other dire situation may also result in an emotional
outburst. An emotional outburst is resisted with a Nerves roll.
Mechanically, Dirtbags! is simple and it does give a player plenty of freedom in
terms of how and what his Convict Conscript does. Primarily this is because it
removes the need to declare an attack as action and have it happen automatically
if the player declares it. All the player has to do is roll for the effect. It
means that the player can focus on his Convict Conscript moving and taking other
actions. The limits are his Ability values and the size of his Action pool and
the flow of the play is going to be from action to rest and back again from
running and gunning and hiding and ducking to needing to ‘Take a Breather’ and
back again. The Action pool and the Ammunition pool are both resources that
need relatively careful handling.
Dirtbags! A Sci-Fi Shooter RPG is played out as a series of tours of duty, each
of which consists of several operations, the number randomly determined reflecting
the difficulty of a campaign. Effectively, length of play determines the campaign
difficulty. A completed operation reduces a Convict Conscript’s sentence by
five years and for every twenty years his sentence is reduced, he can improve
an ability, take a Retinal Curriculum Projector course which grants a trait, or
take a trait from his role. Between tours of duty, a Convict Conscript can take
Shore Leave, which may be a relaxing time or it may leave the Convict Conscript
without an internal organ, which reduces his torso’s Hit Points. The Convict
Conscripts also have access to a wide range of military surplus that they can
purchase and in return they can sell their military surplus and salvage. A
sample mission, ‘Occam’s Razor’, a training mission that goes to hell with a
bug invasion!
Dirtbags! A Sci-Fi Shooter RPG does not feel quite complete.
There is background to the setting, but no advice for the Game Marshal and it could
have done with a random mission generator at the very least. There is content sufficient
to inspire the Game Marshal, but such a table would have been useful. It also
does not address what happens if a Convict Conscript manages to reduce his sentence
to zero, which is possible, but difficult after ten to fifteen operations. Whomever
has amended the training manual that is Dirtbags! A Sci-Fi Shooter RPG calls it
a return to slavery. The Corporate Echelon states that the Rehabilitation
Incentive Program has an eighty percent success rate. One option here might be
to look at Gangs of Titan City,
a roleplaying game of criminal gangs and life in a spire city, as to what
happens next, but otherwise, the Game Marshal is left to decide what happens
next.
Physically, Dirtbags! A Sci-Fi Shooter RPG is a scrawling mess of a book and
intentionally so. It is all punk attitude verses corporate bullshit and sometimes
that does get in the way of what is relatively simple, straightforward
roleplaying game. The example of play is actually the easiest and quickest means
of learning the roleplaying game’s rules. The artwork is decent though.
Dirtbags! A Sci-Fi Shooter RPG has the potential to be manically chaotic fun,
throwing it as it does a disparate, desperate group of poorly trained conscripts
into one dangerous mission after another, whilst the Game Marshal throws every military
movie cliché into the mix. It would be interesting to see what happens if the Convict
Conscripts are actually rehabilitated, but that will have to wait for a
supplement or another roleplaying game. In the meantime, the Dirtbags have one
last chance to prove they are not scum in a light, but surprisingly detailed military
Science Fiction shooter.






