Whether the accused goes through civil mediation, televised arbitration, or gives himself over the bureaucratic complications of a public trial, if found guilty, the most common sentence is a fine and since most Mort City citizens cannot afford to pay this, prison time to work this off. Of course, the prison system is designed to extract the most out of its inmates, so getting out is really, really difficult. Several other forms of punishment are discussed, all of them with their own unpleasant futility.
In terms of the job, what a SLA Operative is doing is picking up BPNs—Blueprint News Files, completing them, getting paid, and gaining Security Clearance bonuses, and working up the corporate ladder. The Operative’s Handbook breaks down the Security Clearance structure, how a squad goes about getting a BPN, raises issues and gets paid either straight to each Operative’s Finance Card or oddly in cash (something that criminal gangs like to take advantage of if an Operative owes them a favour), and if there is anything amiss, how a BPN review is handled by the Auditing and Sanctions Office, which often staffed by failed Meny graduates! Since the focus of SLA Industries’ play is completing BPNs for the income and the promotion, any impediment to that is going to be frustrating, but will expose the Operative and his player to SLA Industries’ bureaucracy. In addition to a SLA Operative’s main source of income, the supplement also examines other options.
More detailed are the rules for character creation. Every species is clearly presented and a nice touch for each is the advice for new players. This includes an ‘It’s My First Day’ box and suggestions on how to build the optimal character. For example, the ‘It’s My First Day’ box states that, “A Carrien is a skull faced dog person whose planet and civilisation was stolen from them. While you might be lovely as an individual, as far as most of Mort is concerned, you’re a scary dangerous animal responsible for unknown terrors.” It is followed by the ‘Building an Adv Carrien’ which suggests which stats to favour. Each species includes suggested values as explanations of species specific abilities, and a table of random species elements (for Carrien these are trinkets that personally value), and tables of ‘Good’ and ‘Unfortunate’ Life Events that add some background and some variation to the Operative.
In addition to doing this for Ebonites, Frothers, Humans, Neophrons, Shaktar, Stormer 313 Malice, Storner 711 Xeno, and Wraithen, it also does it for the Omaja. This is a new species introduced in the
Operative’s Handbook. The Omaja, a pre-Formation Era that has recently returned to the World of Progress, are allies of the Neophron, and are trying to earn enough to buy back their original home world from SLA Industries. They are short, monkey-like, with a mane of bright blue hair for males and bright orange for females, are quadrodextrous meaning that all four limbs end in hands, have three eyes, and known for their technical aptitude. They also have a reputation for being very grumpy. In play they give any Neophron Operative a natural ally, whilst their technical aptitude means that they are good at fixing things, handling machinery, and modifying equipment, so focusing on skills that tend to be secondary for other Operatives.
The
Operative’s Handbook even explains how Meny University and SLA Industries goes about organising graduates into squads as well as presenting fifteen new Training Packages as well those from the core rulebook and also the supplement,
Threat Analysis 1: Collateral. The new includes the Academic Institute of Meny (representing academics who want to conduct field research into Operative activities), Advanced Ebb Training, Alternate Vendor Recruitment (handling Props and Contract Killers for SLA Operative operations), Combat Pilot Training, Combat Property Management, Construct Exploration, Employee Headcount Reduction, Media Management, Modern Policing, Motorised Recon, Radical Conflict De-Escalation Unit, Rapid Conflict Resolution Teams (previously known as ‘Kick Murder Squads’), Rapid Site, Breach & Entry, Sector Ranger Survival School, and Stakeholder Appeasement & Crisis Management. These all have minimum Stat requirements and many have electives to choose from as well. These open up the options not just in terms of the training for the Player Character SLA Operative, but the NPC too. Plus there are lists of the Skills and Traits for SLA Operative creation both old and new. Only the new are fully explained, meaning the that player may still need to refer to the core rulebook for full explanations.
The Operative’s Handbook even explains how Meny University and SLA Industries goes about organising graduates into squads as well as presenting fifteen new Training Packages as well those from the core rulebook and also the supplement, Threat Analysis 1: Collateral. The new includes the Academic Institute of Meny (representing academics who want to conduct field research into Operative activities), Advanced Ebb Training, Alternate Vendor Recruitment (handling Props and Contract Killers for SLA Operative operations), Combat Pilot Training, Combat Property Management, Construct Exploration, Employee Headcount Reduction, Media Management, Modern Policing, Motorised Recon, Radical Conflict De-Escalation Unit, Rapid Conflict Resolution Teams (previously known as ‘Kick Murder Squads’), Rapid Site, Breach & Entry, Sector Ranger Survival School, and Stakeholder Appeasement & Crisis Management. These all have minimum Stat requirements and many have electives to choose from as well. These open up the options not just in terms of the training for the Player Character SLA Operative, but the NPC too.
Similarly, the Operative’s Handbook does not list or detail all of the equipment options available in the core rulebook. This is understandable as it would substantially increase the supplement’s page count. What it does do is suggest starting packages based on a SLA Operative’s Training Package, which is very useful, handily speeding up character creation. There are new items of equipment too, such as lightweight, recyclable Shiver Ties used by Shivers instead of handcuffs (which weigh too much for a Shiver to carry on patrol), the FEN 603A Automatic Pistol (a fully automatic version of the venerable FEN 603 that is much heavier and no body likes because it is unwieldly), and a host of weapon upgrades such as a bayonet mount or Klip Killer reconfiguration to fit standard weapons on armour shoulder mounts. There are several new types of ammunition, like ABC or ‘Airburst Biological Countermeasures’, which have limited applications; new armour options and options for customisation; and vehicles. The new equipment list is not extensive, but all adds to the variety.
Finally, and if players are do not have the time to create their own SLA Operatives, the
Operative’s Handbook includes a complete, ready-to-play squad of five Operatives. Complete with biographies, the Squad Arnold Nutter II, heirs apparent to the infamous Squad Arnold Nutter, whose leader, Arnold Nutter, died on camera in Cannibal Sector 1, became hero to the masses, and was subsequently restored to life via the Life After Death process. Still famous, he and his squad have their own television show and his catchphrase is now, “Pigeon!”. Nobody knows why and this is not a good for a squad that looks good on camera, but not all of them want to be members and there are some serious trust and attitude issues between them. The squad would work as media darling NPCs too, but would be fun to play for a short campaign as intended.
The Operative’s Handbook is not quite perfect. As a means to create new SLA Operatives, it is still going to rely upon the content of the core rulebook in places. In particular, equipment and skill definitions. Also, Squad Arnold Nutter II is not a typical starting Squad. It is too high profile for that and playing anyone of its members could be a challenge to the target audience, that is, someone new to the World of Progress and SLA Industries. It probably works better for more experienced players who will appreciate its twisted backstory and set-up. If the supplement is missing anything, it is a map of Mort City.
Physically, the Operative’s Handbook: A Sourcebook for SLA Industries Second Edition is well presented, is full of great artwork as you would expect, and is an easy read. It does need an edit in places.
The Operative’s Handbook: A Sourcebook for SLA Industries Second Edition an impressively useful book. A solid and accessible introduction to the World of Progress and SLA Industries in terms of both setting and rules. As a quicker means to helping create SLA Operatives, it does contain a lot that is old and been reprinted, but that is point, and there is plenty of new content too, especially about the life of a new Operative. All of which the Game Master can read and take inspiration from as much as the player simply reads through it. The
Operative’s Handbook: A Sourcebook for SLA Industries Second Edition is good supplement, but not one that the Game Master and her players absolutely have to
have in order to play SLA Industries. However, it is undeniably very useful.