—oOo—
As its title suggests, the Exalted Funeral DOUBLE FEATURE! contains scenarios for two of the roleplaying games published by Exalted Funeral. These are for Land of Eem and for Monty Python’s Curricular Medieval Reenactment Programme. The ‘Land of Eem: Curse of the Chicken-Foot Witch – A Quickstart Adventure’, which is for the roleplaying game which describes itself as ‘The Lord of the Rings meets The Muppets’, is not quite a full quick-start in that the Game Master will need to download a set of Player Characters, whilst the content for the Monty Python’s Curricular Medieval Reenactment Programme is a scenario rather than a quick-start and again, the Game Master will need to download a set of Player Characters. The two scenarios are presented as a tête-bêche book, so that one book is upside-down relative to the other. Both scenarios can be played through in a single session or so.
—oOo—
The scenario for Monty Python’s Curricular Medieval Reenactment Programme is ‘The Brachet and the Black Heart’. This is actually the scenario from the quick-start, so essentially the Game Master is getting with Monty Python’s Curricular Medieval Reenactment Programme half of Exalted Funeral DOUBLE FEATURE! is a version of the scenario with better presentation and artwork. The scenario does have some requirements in terms of which of the pre-generated Player Characters should be used. The Troubadour and the Knight should definitely be included as well as a Lower-Class Player Character such as the Knave or the Churl. The Enchanter will likely also be useful. However, the scenario itself does not make this explicit.
The scenario opens with the Player Characters in the village of Lower Entrails, which is described as quaint, nice, has several chickens, and not too much shit on everyone. There is a festival going on and the Player Characters are encouraged to wander around, gossip,and shop. There are plenty of prompts here for the Game Master to portray various encounters here, but the scenario begins with the Knight being approached by a footman from the nearby manse of Lord Arthur Name who invites him to a grand banquet to celebrate the betrothal of his daughter, Lady Lucky. Once the Player Characters have got past the Gumbys who serve as gatekeepers, they are divided by social class and funnelled into different scenes and activities. The Knight is feted, the Troubadour is expected to work, and anyone lower class is sent to the kitchens to work. There is the chance to pick up some gossip before, in the middle of the banquet, Lady Lucky is abducted by a giant dog chased by a surprisingly large flying mouse! Of course, Lord Arthur Name looks to the Knight to go after his daughter and rescue her.
The second part of the scenario is more traditional, a trek or quest into the Forest Sauvage to locate Lady Lucky. However, this is Monty Python’s Curricular Medieval Reenactment Programme and so the encounters along the way include with French knights and a witch a la Monty Python and the Holy Grail before the confrontation with a dragon that is more Jabberwocky than Monty Python. There is an optional encounter which will reveal the villain behind the whole affair, but like the encounter with the Gumbys, the encounters with the French knights and the dragon are a chance for the Game Master to play up her knowledge of Monty Python and quote from its oeuvre in character. ‘The Brachet and the Black Heart’ is a decent adventure which treats its medievalism in fairly silly fashion. Where it fails is in telling the Game Master what is going on until the very end of the scenario, so she must read to find out rather than the scenario telling her as part of her preparation.
—oOo—
In comparison to ‘The Brachet and the Black Heart’ for Monty Python’s Curricular Medieval Reenactment Programme, the ‘Land of Eem: Curse of the Chicken-Foot Witch – A Quickstart Adventure’ does actually include an explanation of its rules. This starts with its core mechanic. To have his character undertake an action, a player rolls a twelve-sided die and adds a skill modifier. On a result of one and two, the attempt is a complete failure; a failure with a plus on three to five; a success with a twist on result of six to eight; a success on nine to eleven; and a complete success on a twelve. There is a lot of scope for interpretation in terms of what the twists and failures might be, but there are explanations of each along with the rules for advantage and disadvantage, proficiencies and deficiencies, and the attributes, stats, and skills for the Player Character.
The conflict rules are given an equally straightforward and simple explanation. Notably, conflicts are handled in four phases—‘Parley’, ‘Improvise’, ‘Run’, and ‘Combat’—with the emphasis being that fighting is not the only option. Both melee and ranged combat have their own outcomes similar to those for a standard ability or skill test. Notably for melee combat, instead of success with a twist on result of six to eight, the result is ‘Hit with a Counterattack’. This means that the defender can attack back when hit, but could then roll the result of ‘Hit with a Counterattack’. This could simulate a duel, but it could also lead to the serious inflicting of Dread. Dread is a measure of the mental and physical harm that an attack or effect can inflict, and it is deducted from Courage. Armour will reduce physical Dread. A Player Character reduced to zero Courage is not dead, but unconscious and can suffer wounds, but if Courage is reduced to zero again, a Defy Death check must be made.
The adventure, ‘Curse of the Chicken-Foot Witch’ is described as having the hijinks tone and being “A fun, goofy, and light-hearted Level 1+ adventure’, inspired by The Muppets, Labyrinth, and Adventure Time. A witch, Chara the Chicken-Foot Witch, is causing trouble in the Used T’Be Forest in the Mucklands, including cursing the powerful Gnome, L. Dorothy Sandwich and turning her into a muskrat. Unable to undo the curse as a muskrat and stuck at Wally’s Waffles and Weorgs, L. Dorothy Sandwich hires the Player Characters to enter Chara the Chicken-Foot Witch’s hovel and steal back her Wand of Decursification. The adventure begins with the Player Characters at the Crack, the fissure in Used T’Be Forest that is the entrance to Chara the Chicken-Foot Witch’s hovel. The hovel is presented as a one-page location consisting of seven individual rooms and caves detailed in a list of bullet points. The caves are full of monsters, but also victims of Chara the Chicken-Foot Witch’s ire and jealousy. Some will have to be fought, but in many cases, the Player Characters can parley with the inhabitants or even avoid them all together. Of course, Chara the Chicken-Foot Witch cannot be avoided, but again, she does not have to fought to be defeated and the scenario includes ways in which the Player Characters can successfully Parley with her.
The adventure is definitely goofy and there is a little bit of whimsy to it. A headless skeleton wanders the caves, a ghostly ballerina weeps for her lost career, and an anthropomorphic Wug bakes cookies for his mistress. Depending upon the route taken through the caves, the scenario could be played in less than a single session. It looks like a mini-dungeon, but whilst there are opportunities for combat, the ‘Curse of the Chicken-Foot Witch’ encourages other options than that and is all the better for it.
—oOo—
Physically, the Exalted Funeral DOUBLE FEATURE! is a colourful affair. The artwork is excellent, and both scenarios are well written, even if the ‘The Brachet and the Black Heart’ does leave it to the end to explain to the Game Master what is going on.
Unfortunately, there is a disjointed feel to Exalted Funeral DOUBLE FEATURE!. Not because of there being content for two roleplaying games within its pages or the tête-bêche format, but because of what is missing and what the Game Master has to do to run either scenario. Both require that the Game Master download the Player Characters rather than giving them to her up front and in the case of ‘The Brachet and the Black Heart’, the Game Master has to download the quick-start for Monty Python’s Curricular Medieval Reenactment Programme, which not only includes the rules to run ‘The Brachet and the Black Heart’, but also ‘The Brachet and the Black Heart’ itself. Which is weird, as in, “So, to get the rules I need to run the scenario you have given me, I need to download the quick-start which includes the scenario you have already given me?” Ideally, Exalted Funeral DOUBLE FEATURE! should have been two books and the Game Master would have had everything needed to play one or both as is her wont. Instead, what Exalted Funeral has provided is a weird, unsatisfying compromise.
Nevertheless, Exalted Funeral DOUBLE FEATURE! does include two very enjoyable scenarios. Although they require a bit more effort to prepare than they really should, both ‘The Brachet and the Black Heart’ and ‘Curse of the Chicken-Foot Witch’ nicely showcase the humour and tone of their respective roleplaying games and present the players with some entertaining challenges for a single session each.
No comments:
Post a Comment