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Monday, 22 June 2026

Snæland Sagas #04: The Runestone of Laugardalur Valley

Much like the Miskatonic Repository for Call of Cthulhu, Seventh Edition, the Jonstown Compendium for RuneQuest: Roleplaying in Glorantha, and The Companions of Arthur for Pendragon, Sagas of the North is a curated platform for user-made content, but for material set in Iceland the other lands that the Vikings travelled to. It enables creators to sell their own original content for use with Age of Vikings. This can be original scenarios, background material, alternate Icelandic settings, and more, but none of this content should be considered to be ‘canon’, but rather fall under ‘Your Vikings Will Vary’. This means that there is still scope for the authors to create interesting and useful content that others can bring to their Age of Vikings campaigns.

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What is the Nature of the Saga?

It is a full colour, ten page, 1.06 MB PDF.

The layout is tidy, but it does need an edit in places.

It is part of the ‘West Fjords Tales’ series.

Where is the Saga set?
The Runestone of Laugardalur Valley takes place in the Ice Fjord Deep area in the West Fjords region. It takes place during midsummer.

Who should be the subject of this Saga?
Any type of Player Character can take part in this sage. The skills Spot Hidden, Read/Write (Runes), and Craft (Masonry) will be useful, and at least one Player Character with good Mythic skills, such as Second Sight and being able to read and cast the Runes, is recommended, but a diverse range of skills is better than focused ones.

It is written to be played by beginning Player Characters.

What does the Saga require?
The Runestone of Laugardalur Valley only requires the Age of Vikings core rulebook.

Where will the Vikings go in this Saga?
The Runestone of Laugardalur Valley is a story of betrayal and revenge from the grave, a classic subject for a Viking saga. The Player Characters are visiting the local leader, a farmer named Hallsteinn the old Hafsteinsson, at his home of Laugaból farm. As his guests, Hallsteinn relates to the Player Characters how a runestone was recently discovered erect above the valley near the barrow of Halldór, a hero who was killed by the outlaw he was tracking down to kill in revenge for killing his brother. The runestone had originally been placed there and later fell over, but no-one returned to repair it. Now Hallsteinn believes it is tainting the area, for his sheep will not graze on the side of the valley and his thralls will not walk there. Backed by a vision from his wife, Hallsteinn asks the Player Characters to accompany him to the runestone to investigate further.

The skills Spot Hidden and Read/Write (Runes) are key to revealing the dark secrets behind the situation, but other skills can help. The skill Craft (Masonry) is vital and if used early on, can resolve the situation quite quickly. If not, the consequences are likely to be deadly and more combat capable Player Characters ill be needed. If the Player Characters lack the skill, one option might be to create a fellow sailor who has the skill, if they arrived by boat. Otherwise, the Player Characters may need to flee the farm, along with the NPCs, and return with an NPC who has the skill.

What will the Skalds sing of this Saga?
Playable in a single session, The Runestone of Laugardalur Valley is a short simple encounter that is readily added to an ongoing campaign. Depending upon the skills possessed and the rolls made by the Player Characters, the events of the scenario can play out quickly or the Game Master may need to improvise a little.

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