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Saturday, 28 June 2025

[Free RPG Day 2025] Arzium Quickstart Guide 2

Now in its eighteenth year, Free RPG Day for 2025 took place on Saturday, June 21st. As per usual, Free RPG Day consisted of an array of new and interesting little releases, which are traditionally tasters for forthcoming games to be released at GenCon the following August, but others are support for existing RPGs or pieces of gaming ephemera or a quick-start. This included dice, miniatures, vouchers, and more. Thanks to the generosity of Waylands Forge in Birmingham, Reviews from R’lyeh was able to get hold of many of the titles released for Free RPG Day.

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The Arzium Quickstart Guide 2 is the introduction to the Arzium Roleplaying Game, the second following the release of the Arzium Quickstart Guide for Free RPG Day 2024. It is not, though, an introduction to the World of Arzium. That would be the series of board games designed by Ryan Laudkat and published by Red Raven Games, including Above and Below, Near and Far, and others. It presents a fantasy world filled with mysteries, magic, and forgotten technology, above and below ground. The Arzium Quickstart Guide is a slim affair, providing a very basic overview of the setting, an explanation of the mechanics, a short adventure, and four pre-generated Player Characters. Arzium is described as a world of strange mechanics and strange magics, some of it scavenged from fallen civilisations, some of its developed by the newly arisen city-states, industrialised with devices powered by bottled demons and rare crystals. The world is also a diverse one, being home to Humans, Hogfolk, Fishfolk, Lizardfolk, Birdfolk, and other species, including Robots! In the City-state of Arc, far to the south of Surstrayne Forest, location of the village of Above, and underneath it, the village of Below, the Academy of Gom has been beset by a series of thefts, which are believed to have been committed by a mysterious organisation known as the Shattered Knife! Although the Academy of Gom has tight purse strings, the thefts need to be investigated!

Mechanically, the Arzium Quickstart Guide and thus the Arzium Roleplaying Game, is a dice and resource management game. A Player Character has six attributes—Strength, Reflexes, Knowledge, Cunning, Perception, and Craft. Each ranges in value between zero and ten, and presents a pool of points that a player can spend to modify dice rolls. A standard difficulty is seven, whilst a hard one is ten. The maximum that a player can spend on a challenge is five. To have his character undertake an action, a player rolls a ten-sided die and attempts to equal or exceed the difficulty. Results less than the difficulty have a failure forward outcome in that the story continues despite the negative outcome. The latter might be an actual failure, but it can also be that the action succeeds and the Player Character or an item of equipment suffers damage, or even that the whole situation changes. In addition, if a six is rolled on the die, then a complication is automatically added to the situation. Resting for at least half a day will restore a Player Character’s spent attribute points.

In combat, the Player Characters typically act first and then the enemy. When a Player Character acts, he moves first and then takes an action. All attacks succeed in hitting and inflict damage as per the die type for the weapon or type of attack. The damage inflicted can be increased by spending points from the associated attribute. Armour reduces the amount of damage suffered. Attacks, abilities, and spells can also temporarily affect Power, a measure of NPC and monster ability to inflict more damage. Each monster and NPC gains one Power at the start of each turn, but because the Player Characters act first, they directly affect the monster and NPC capacity to inflict more damage. The rules also allow for gambits, inventive actions which can change the environment or affect monsters and NPCs, but without inflicting damage.

Casting spells requires the expenditure of Attribute points, but not a dice roll. However, a dice roll is required to take account of magic being whimsical and occasionally dangerous. When a spell is cast, the Game Master rolls a ten-sided die and if a one or two is rolled, she also rolls on the ‘Whimsical Magic’ table. This might result in the caster smelling like rotting garbage for a day or temporarily grants a nearby object life as it grows limbs and runs around in a chaotic manner.

Other rules for the Arzium Quickstart Guide 2 and the Arzium Roleplaying Game can be found on the character sheet. For example, it uses an inventory system of boxes for gear and offers Memory Knots as a means to maximise a die roll. This requires the player to explain why a particular memory will help his character in the current situation. The Arzium Quickstart Guide 2 includes four pre-generated Player Characters. They include a Human Treasure Hunter good at exploring caves and old facilities,
a Toadfolk Investigator with a grasping tongue, and a Hogfolk Curstic Mystic with a knowledge of curse-related spells.

The scenario in the Arzium Quickstart Guide 2 is ‘Flight into Madness’. The Player Characters are hired by the Academy of Gom in the City-state of Arc following a series of thefts by the secret organisation known as the Shattered Knife and following an attempt by the Academy of Gom’s best and brightest to investigate the thefts thwarted by sabotage upon the part of the Shattered Knife. Boarding a ramshackle airship, the Player Characters are only armed with a couple of leads that their employer, Professor Argof, gave them. Following both will lead them over the seas to a large island and eventually to the secret base where the Shattered Knife has its headquarters. There they will meet, Zaradin, the head of the organisation, who will give them to opportunity to join him. The Player Characters are fee to do, fight, or run away. Fighting is a difficult option as there are so many members of the Shattered Knife that can call upon Zaradin. However, no stats are given for Zaradin.

‘Flight into Madness’ is short. Playable in an hour—or two at the most. Yet, the whole of the Arzium Quickstart Guide 2 is short. Consequently, it feels underwritten and slightly underexplained, particularly when it comes to NPCs and combat, but the mechanics are simple enough that they can be understood. The scenario though is underwhelming and does not give the players and characters much to do beyond face a series of combat challenges.

Physically, the Arzium Quickstart Guide 2 is decently put together. The cartography and artwork are good, and it is all clean and tidy. Yet as nice as it looks, the Arzium Quickstart Guide 2 does not successfully bring the world of Arzium to life and make it a setting that you want to visit in play. There is not enough of the setting and the scenario is cursory and short and not enough to really sell the reader on the Arzium Quickstart Guide 2, let alone on the
Arzium Roleplaying Game. Ultimately, the Arzium Quickstart Guide 2 showcases everything that the Arzium Quickstart Guide got wrong for Free RPG 2024 by repeating them exactly. As an introduction to the setting of Arzium,the Arzium Quickstart Guide 2 just about works. As as a quick-start the Arzium Quickstart Guide 2 comes up woefully short at barely four pages long of actual adventure...

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