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Saturday, 28 June 2025

[Free RPG Day 2025] Whispers of Chaos

Now in its eighteenth year, Free RPG Day for 2025 took place on Saturday, June 21st. As per usual, Free RPG Day consisted of an array of new and interesting little releases, which are traditionally tasters for forthcoming games to be released at GenCon the following August, but others are support for existing RPGs or pieces of gaming ephemera or a quick-start. This included dice, miniatures, vouchers, and more. Thanks to the generosity of Waylands Forge in Birmingham, Reviews from R’lyeh was able to get hold of many of the titles released for Free RPG Day.

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Whispers of Chaos is a scenario for the Aetherial Expanse setting published by Ghostfire Gaming , one of three released by the publisher for Free RPG Day 2025. Both scenario and setting are written for use with Dungeons & Dragons, Fifth Edition and the scenario is designed to be played by a party of five to six Player Characters of Third Level. It opens with ‘Welcome to the Aetherial Expanse’, a much needed description of the setting and its key features, because the scenario does not have a back cover blurb. What it tells the reader is that Aetherial Expanse is a realm of high fantasy which lies on the Astral Plane, one which combines the Age of Sail and Golden Age of Piracy with magic and swashbuckling action under a sky of swirling stars. Wind flows from the Elemental Planes to fill the sails of the ships, rain falls from the Material Plane on the islands that dot the Astral Plane and swirl around the Maelstrom, the enormous aether-storm at the heart of the Astral Sea. Planar Portals lead elsewhere, lost civilisations lie beneath the poisonous liquid aether of the Astral Sea, and aether comes in three forms—liquid, vapour, and solid. Aetherium crystal can be found floating in the Astral Sea like icebergs, but is rare and can even be used as a power source or a weapon. The Astral Emergents are those reborn and healed in the bodies of the recently dead, having been lost in the waters of the Astral Sea. Two powers from the Material Plane have invaded the Aetherial Expanse and founded colonies, the Kingdom of Ayris, a small, but powerful mercantile kingdom, and the expansive Karelagne Empire. It is less than a decade since the warring powers signed an uneasy truce, their rivalry exhibiting in feuds and acts of piracy and privateering.

In Whispers of Chaos, the Player Characters are hired by Professor Delkin Doss, an anthropology teacher. He wants to recover an ancient book of dark secrets, Godlike: Research, Stories, and Theories, which has been stolen from him by a sage, Dr. Marigold Brambletoe. A student, the Gnome, Sophia Blush, has managed to get word to him of where Doctor Brambletoe has taken the tome. This is the uninhabited Tumult Isle which lies close to the Maelstrom, where Nth Degree, a cult of Karelagne zealots, have established a base of operations where she can conduct his research. Unfortunately, Professor Delkin Doss is on a budget and has a booked passage on the Ethnos, completely unaware that some of the crew are very unhappy. So unhappy that they mutiny! This is the first big event of the scenario, throwing the Player Characters into the action, ideally being able to deal with the mutineers before sailing on, though notes are given suggesting what might happen if the mutineers prevail. Either way, the Ethnos is left shorthanded and the Player Characters are expected to pitch in. Here is where the scenario mixes it up with fun with some activities aboard ship—cooking meals, coming across a derelict ship, searching for Moose, the ship’s cat, and much more… These are pleasingly entertaining and keep the Player Characters busy until it throws them into the main action of the scenario.

This takes place in the Tumult Facility. The Player Characters need to find a way past the partially open frond or, but once inside discover a scene of bloody devastation. There are bodies everywhere as if monsters have been rampaging through the facility, and as they explore further, they will not only find several of those monsters, but also that the Tumult Facility has a surprisingly modern feel, including a welcome centre, shower room, and games room! Their progress is marked by the whole facility suddenly shaking again and again, each time the intensity increasing as if Tumult Isle was beset by ground tremors building up to an earthquake. This adds to the creepy tension that pervades the blood spattered facility, but eventually the Player Characters will discover the cause—a Maw, a great toothy mouth protruding from a crack in the ground, spitting monsters into the realm, as its tentacles flail and attempt to draw power from several Astral Emergent prisoners! The Player Characters are likely to have found Godlike: Research, Stories, and Theories by now, but this monstrous thing, even one constrained by the size of the crack in the floor of the facility, needs to be defeated, and even though it is constrained by the size of the crack in the floor of the facility, it is a challenging foe. Defeating the toothy, tentacled terror will bring the scenario to an exciting close.

The scenario comes with three appendices. The first gives stats and details for the scenario’s monsters, including a ship mimic! The second and third describe a card game that the Player Characters might play aboard ship and the effects of aether poisoning. The scenario includes maps of the Tumult Facility, the Ethnos, and the Astral Sea. A set of resources is also available for all three of the scenarios published by Ghostfire Gaming. They include maps, tokens, and pre-generated Player Characters for each. They include a Kobold Cleric with the Aether Domain; a Dwarf Fighter with the Corsair Raider subclass and Starlight Sea Raider Background; an Automaton Wizard with the Technomage Subclass and the Karalagne Naval Magewright Background; a Dragonborn Rogue with the Veiled Guardian Subclass and the Ayrissian Magnate Background; a Bard from the College Of The Blade Dancer and with the Opportunist Of The Expanse Background; and an Astral Emergent Ranger with the Expanse Wayfinder Subclass and the Silvery Sea Wanderer. All six are nicely detailed and come with some background as well as an illustration and an explanation of all their abilities and features.

Physically, Whispers of Chaos is well presented. The artwork and the maps are excellent, and the scenario is well written. The only disappointment is the lack of a back cover blurb to inform the reader what Whispers of Chaos actually is.

The biggest problem with Whispers of Chaos is the background. Not that it is not a good background—it is. Rather that there is a fair bit of it to impart to the players before they can start to play the scenario. Once over this hurdle, Whispers of Chaos is a really entertaining scenario, especially the scenes aboard the ship, that all together serves as a solid introduction to an intriguing setting.

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