This is the setting for SHIVER Classified, an expansion setting for Shiver – Role-playing Tales in the Strange & the Unknown, the horror roleplaying game published by Parable Games. It consists of two volumes, SHIVER Classified: Agents of L.A.N.C.E. and SHIVER Classified: The Unseen War. The first of these supplements introduces the setting and L.A.N.C.E. itself, explains its mission and its organisation, including its various departments and sub-agencies, and standard equipment carried by agents of L.A.N.C.E. It also provides guidance on creating agents of L.A.N.C.E. as Player Characters and investigations and case files that the Director can run as part of a SHIVER Classified campaign. The second supplement expands the setting with a complete timeline for L.A.N.C.E., details of its allies and enemies, a trilogy of adventures, and more case files. Where SHIVER Classified: Agents of L.A.N.C.E. focuses on investigative horror in a very familiar style, SHIVER Classified: The Unseen War goes to war with the Player Characters as members of Point Guard, the elite para-military arm of L.A.N.C.E., dedicated to fighting evil in all its forms, whether that is Doomsday cults, spectral killers, or malicious aliens.
Saturday, 7 November 2026
The SHIVER Files
This is the setting for SHIVER Classified, an expansion setting for Shiver – Role-playing Tales in the Strange & the Unknown, the horror roleplaying game published by Parable Games. It consists of two volumes, SHIVER Classified: Agents of L.A.N.C.E. and SHIVER Classified: The Unseen War. The first of these supplements introduces the setting and L.A.N.C.E. itself, explains its mission and its organisation, including its various departments and sub-agencies, and standard equipment carried by agents of L.A.N.C.E. It also provides guidance on creating agents of L.A.N.C.E. as Player Characters and investigations and case files that the Director can run as part of a SHIVER Classified campaign. The second supplement expands the setting with a complete timeline for L.A.N.C.E., details of its allies and enemies, a trilogy of adventures, and more case files. Where SHIVER Classified: Agents of L.A.N.C.E. focuses on investigative horror in a very familiar style, SHIVER Classified: The Unseen War goes to war with the Player Characters as members of Point Guard, the elite para-military arm of L.A.N.C.E., dedicated to fighting evil in all its forms, whether that is Doomsday cults, spectral killers, or malicious aliens.
Solitaire: Bow
This is the background for the BOW Solo Journaling Game, in which a player—or Freediver—explores a dangerous aquatic world hoping to survive and return to tell the tale. It is published by Hatchlings Games, best known for Inspirisles, the Deaf-aware, sign-language as magic, Arthurian roleplaying game, and shares much in common with another solitaire roleplaying game from the publisher. This is Dragon Dowser: A Journalling Game for One Player, in which the player will use his dowsing crystal to overcome the elements, uncover ancient secrets, battle long-buried machinery, and in the process, save the last of the dragon eggs. Both Dragon Dowser and BOW take place in similar, if not the same world (dragons appear in both); are inspired by Japanese anime, in particular, Studio Ghibli’s Nausicaä of the Valley of the Wind; and share the same mechanics and play structure, the Carta System from Peach Garden Games. So as with Dragon Dowser, what a player requires in BOW is a standard deck of playing cards, a six-sided die, a set of tokens, and a journal for the Free Diver to record his story. As an alternative to the deck of playing cards, the roleplaying game has its own deck of cards. These have their art and text, so that the player does not have to refer to the book for the card descriptions, although the rulebook can still be used as a reference guide for all of the cards.
BOW requires some set-up before play begins. Key to this set-up is deciding upon the Marker for the playthrough. This is the location that the Freediver must reach in order to win the competition and is represented by one of the deck’s four Ace cards. Each of the Aces and its associated suit is linked to a particular theme. Clubs to ‘Sea Life’, Diamonds to ‘Secrets’, Hearts to ‘Seafarers’, and Spades to ‘Survival’. The player chooses one of the four Key Markers and draws twenty-three cards from the deck. Together with the selected Key Markers, these are placed face down in a six by four grid. Two Haven cards are placed to either side, represented by the Jokers in a standard deck of playing cards. The player’s die is put on one of these Haven cards as harbour from which his Freediver will set sail. Together, this forms the play area, that is, the sea across which the Freediver travels and explores.
On a turn, the player moves from one card in the play area to another in any direction. This costs a single ‘Seaworthy Token’, each a representation of the seaworthiness of the Freediver’s boat. The Freediver starts play with ten ‘Seaworthy Tokens’ and if he runs out of them, he is not lost, but stranded at sea. He will be rescued and brought ashore at the other Haven, from where he can set out again. Should this happen again, the Freediver’s rivals reach their goals before can reach his, effectively ending the game.
The rules to BOW are simple and easy to learn and play. The process is helped by an extended example of play at the end of the rulebook and this, combined with the fact that the Freediver cannot die, merely be rescued once and once again (and in the case of the latter, fail at the attempt), serves to make it suitable for younger players.
Friday, 6 November 2026
Friday Fantasy: The Hunt for the Storm Calf
Physically, The Hunt for the Storm Calf is nicely presented in the house style of RuneQuest: Roleplaying in Glorantha. It is well written and laid out, and both the cover and the single illustration inside are excellent. The character sheets pack a lot of information onto a single page, but there are no illustrations of the characters themselves.
Although it will need a little effort to bring out some of the tensions in the scenario to their fullest, The Hunt for the Storm Calf is an exciting scenario that offers a good mix of roleplaying opportunities and plenty of action as the Sable Riders race to restore their reputation.
Friday Faction: At Death’s End
The story of the three men is told in At Death’s End, a graphic novel set in a world that will be familiar to the roleplaying hobby. This is Mörk Borg, the Swedish pre-apocalypse Old School Renaissance style roleplaying game designed by Ockult Örtmästare Games and Stockholm Kartell and published by Free League Publishing. Written by Alex Jarcor and drawn by Chucho Mendoza and published by Sanity Check, this is a graphic novel that takes the reader far from the failing world, somewhere that is never depicted, but only hinted at in the setting of the roleplaying game. It is a gruelling journey, often pushing the protagonists to call upon themselves in ways that they would otherwise forget as they first seek to open and enter the gate before anyone else can and then march across the deserts of death in search of their desired destinies. Lord Arrant von Shatten wishes for the restoration of his kingdom and to be rid of the thing that leeches his soul and whispers promises of power in his ear (much like the sword Stormbringer does to Elric of Melniboné); Snaga wants to be recognised for his power and his thwarting of death; and Alstor Ironhead desires to be free of his bloody past as a soldier. In comparison to the options presented in terms of what you can play in Mörk Borg, these three are not grotesques, but they are each flawed and failed men. They arrive at their intended destination bruised, battered, and bloody, just as you would expect from a Mörk Borg tale, and once there, they do each achieve their destiny, though of course, not necessarily as they imagined. In this way, and in showing the journey through the Gates of Eternity to Death’s End, the Game Master could take inspiration should her Player Characters ever aspire to escape the fate that the mortal world otherwise has for them
Monday, 2 November 2026
Miskatonic Monday #472: Warm Transfer
Much like the Jonstown Compendium for RuneQuest: Roleplaying in Glorantha and The Companions of Arthur for material set in Greg Stafford’s masterpiece of Arthurian legend and romance, Pendragon, the Miskatonic Repository for Call of Cthulhu, Seventh Edition is a curated platform for user-made content. It is thus, “...a new way for creators to publish and distribute their own original Call of Cthulhu content including scenarios, settings, spells and more…” To support the endeavours of their creators, Chaosium has provided templates and art packs, both free to use, so that the resulting releases can look and feel as professional as possible. To support the efforts of these contributors, Miskatonic Monday is an occasional series of reviews which will in turn examine an item drawn from the depths of the Miskatonic Repository.
Elevator Pitch: Call centre of madness
Pros
# Ergophobia
Miskatonic Monday #471: An Ominous Herald
Much like the Jonstown Compendium for RuneQuest: Roleplaying in Glorantha and The Companions of Arthur for material set in Greg Stafford’s masterpiece of Arthurian legend and romance, Pendragon, the Miskatonic Repository for Call of Cthulhu, Seventh Edition is a curated platform for user-made content. It is thus, “...a new way for creators to publish and distribute their own original Call of Cthulhu content including scenarios, settings, spells and more…” To support the endeavours of their creators, Chaosium has provided templates and art packs, both free to use, so that the resulting releases can look and feel as professional as possible. To support the efforts of these contributors, Miskatonic Monday is an occasional series of reviews which will in turn examine an item drawn from the depths of the Miskatonic Repository.
Elevator Pitch: Recognition places the life of the Emperor and the future of the Empire in their hands
Pros
# Toxiphobia
Miskatonic Monday #470: Penguin One is Down
Much like the Jonstown Compendium for RuneQuest: Roleplaying in Glorantha and The Companions of Arthur for material set in Greg Stafford’s masterpiece of Arthurian legend and romance, Pendragon, the Miskatonic Repository for Call of Cthulhu, Seventh Edition is a curated platform for user-made content. It is thus, “...a new way for creators to publish and distribute their own original Call of Cthulhu content including scenarios, settings, spells and more…” To support the endeavours of their creators, Chaosium has provided templates and art packs, both free to use, so that the resulting releases can look and feel as professional as possible. To support the efforts of these contributors, Miskatonic Monday is an occasional series of reviews which will in turn examine an item drawn from the depths of the Miskatonic Repository.
Elevator Pitch: At the ‘Mountain’ of Madness
Pros
# Cryptophobia






