Enter the Player Characters, because amongst all of this mess, someone wants them to break in, end the siege, rescue the staff, and even smuggle in a sociologist! That is not all though, other people want to know what Dragonmeat™ is really made of, smuggle out as many tins as they can, grab some CARAT (Citizen Appraisal and Review According to Treasure) medallions (used for identification and status in Olgendsongrad), and more. The good news is that each one of these objectives pays well—very well. The bad news is that the Player Characters have about four hours (probably less) to get in, do what they need to do, and get out again before the authorities decide to get even more heavier-handed than normal…
Imagine if the world of How to Train Your Dragon got industrialised and then unionised, and then you wanted to run Ocean’s 11 in that world in a factory with Stephen King’s The Mangler at the heart of it. Then you turn it into an adventure using the retroclone of your choice. Pretty much what you would have is They’re Making Hostage Sausage at the Dragonmeat™ Processing Plant!.
They’re Making Hostage Sausage at the Dragonmeat™ Processing Plant! is from TheMerry Mushmen. Published following a Kickstarter campaign along with Drought Dragon Desolation, this is an adventure for OldSchool Essentials from Necrotic Gnome and is designed to be played with characters of Third and Fourth Level. It is a heist adventure. The Player Characters attend a briefing from their employer—by remote—and then case the joint, decide how they are going to break in, and then get out again, whilst attempting to achieve multiple objectives inside what is an arcano-mechanical dungeon. It can be played in a single session, and there are notes on how to do that, but that is a challenging prospect given how busy an affair this is and how detailed the Dragonmeat™ Processing Plant and its environs are. It is primarily designed to be played through in four or five sessions, giving the Game Master to bring the city of Olgendsongrad to life and her players and their characters the opportunity to enjoy its industrial weirdness.
What the scenario does not include is a full description of the city of Olgendsongrad. Instead, the introduction, ‘Olgendsongrad – City of the dragon butchers’, is more of a travelogue that takes the players and their characters in through the ‘Gate of the Three Golds’ (dedicated to the three gold dragons that inaugurated its status today) and to the dive that is the Lowlives Hostelry and The Old King’s Bones where they can find a room and then get a drink from the owner’s undead staff—five skeletons with a limited understanding of spoken Common—for which he has a ‘Perpetual Licence to Necroanimate on the Premises’. There is an overview of the city, but it is limited. Instead, the scenario focuses upon the set-up and the location of the heist. This includes the weird briefing that the Player Characters will receive, details of the factions and persons/beings inside and out with interest in what is going on in the Dragonmeat™ Processing Plant. There some delightfully weird individuals here—a Pigeon Army for hire, a bowler hat-wearing sentient crab on secondment from another plane, and the Kobold Sociologist who wants to accompany the Player Characters on the heist—for the Game Master to portray.
There is also timeline which serves as a countdown of events that will trigger the longer it takes the Player Characters to execute the heist as well as tables of events, alerts, and the environment inside the Dragonmeat™ Processing Plant for when it is quiet or the workers inside are alerted. The Dragonmeat™ Processing Plant is described in some detail as you would expect. It continues the scenario’s combination of dark fantasy and unfettered industrialisation, from the rooftops and towers of the former castle down to the sewers and dungeons below ground, now turned into breeding pens for the stunted, wing-clipped dragons. The high degree of detail does mean that the Game Master has a lot to prepare, in particular, understanding how the Dragonmeat™ Processing Plant would normally operate and how the players and their characters might go about planning and executing breaking in, and then impart the information that both would need to know to do that without revealing too much information or bias. It does not help that there is no advice on how to do that or no-one included who might be able to give information about possible ways in. The Game Master may well want to prepare an NPC or two who might be able to furnish the Player Characters with this information when they go looking.
In addition to the fully mapped Dragonmeat™ Processing Plant, the scenario also includes several appendices. These in turn, list the possible side effects of eating too many tins of Dragonmeat™; new magical or special items, like the AutoXbow 2000 (which gives the choice of four shots before reloading or one shot before reloading at +4 to hit and damage) and Goblin’s Eyeballs (candied meat that when consumed grant infravison for twelve hours, but a penalty to sight checks during the day); and the full list of people and dragon in the adventure; and names of people and places of Olgendsongrad. The penultimate appendix consists of a short scenario, ‘Smuggling Gig’, in which the Player Characters are hired to smuggle a dozen tins of Dragonmeat™ out of the city, which can be run as a prequel to the main scenario in They’re Making Hostage Sausage at the Dragonmeat™ Processing Plant!. The last appendix consists of a full set of ‘Ogender adventurers’. These are intended to be used replacement characters or as hirelings. They all have slightly weird and wonky backgrounds as befits the setting. It is a pity that there is not a set of pre-generated Player Characters included as they would have helped some of the toe and weirdness of the setting more personal.
Another issue with They’re Making Hostage Sausage at the Dragonmeat™ Processing Plant! is that its setting, an arcano-mechanical, industrialised city, does not fit the typical fantasy setting, and neither does its satirical tone. Which is a pity because there a lot more of the city of Olgendsongrad to explore and likely more adventures to be had. That said, its northern or Scandinavian-style setting does actually make it easier to place in a world, even if the other elements do not. One option might be the Midderlands setting from Monkey Blood Design, which does have a similar tone and could have suitable places to locate Olgendsongrad. Of course, the Game Master devise more of the setting as directed or fit the scenario into her setting, making the adjustments, as necessary.
Physically, They’re Making Hostage Sausage at the Dragonmeat™ Processing Plant! is as well presented as you would expect a title to be from The Merry Mushmen. The artwork is good, but perhaps a little busy. The cartography is good too.
They’re Making Hostage Sausage at the Dragonmeat™ Processing Plant! is not a traditional city supplement or a traditional scenario either. It leaves much of the city of Olgendsongrad to the imagination or until the publisher sets more scenarios there and the scenario is one that requires planning and speed upon the part of the players and their characters. To be fair, the scenario does not actually need a great of information about Olgendsongrad, since as a heist scenario, the Player Characters are meant to get in and get away, rather than hang around to see what happens next. In comparison to the previous scenarios from this publisher—Nightmare Over Ragged Hollow and The Horrendous Hounds of Hendenburgh—this is spikier where they are sharper. In addition, it is also harder to set up and run than either of those two scenarios because there is more information to impart to the players and their characters, and unfortunately the scenario does not help with that as it should.
They’re Making Hostage Sausage at the Dragonmeat™ Processing Plant! is an entertaining scenario which introduces a weird, off-kilter fantasy setting that you definitely want to know more about. A meat processing plant is a great setting for a heist and if she can put the effort to prepare the scenario as it needs, both the Game Master will have a lot of fun with They’re Making Hostage Sausage at the Dragonmeat™ Processing Plant!.






