Now in its seventeenth year, Free RPG Day for 2024 took place on Saturday, June 22nd. As per usual, Free RPG Day consisted of an array of new and interesting little releases, which are traditionally tasters for forthcoming games to be released at GenCon the following August, but others are support for existing RPGs or pieces of gaming ephemera or a quick-start. This included dice, miniatures, vouchers, and more. Thanks to the generosity of Waylands Forge in Birmingham, Reviews from R’lyeh was able to get hold of many of the titles released for Free RPG Day.
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Initially it is difficult to work out whether Rojo: A Kurosawa Inspired Bloodshed is a comic book or something actually RPG-related. It is in fact, an adventure for the Terror Target Gemini RPG, an anthropomorphic anime Wild West-Noir action roleplaying game. Published by Need! Games, best known for the Fabula Ultima TTRPG, this is game in which the Player Characters—or Runners, professional adventurers—undertake dangerous missions in the savage lands known as the Maju. It is designed to be hyperviolent, anachronistic, and wacky, a setting which demonic gunslingers, martial arts witches, and more. The scenario itself comes with six pre-generated Player Characters and each of these comes the ‘Quick Rulez for Terror Target Gemini’ on the back. In fact, these six inclusions of the ‘Quick Rulez for Terror Target Gemini’ are the only explanation of the rules for the Terror Target Gemini RPG, even if only in a much-shortened form. So the Narrator will have to copy one for herself as reference during to play.
The scenario itself, ‘Rojo’, is based upon Akira Kurosawa’s film, Yojimbo, in which a rōnin wanders into a town and gets himself involved in a feud between two rival yakuza gangs over control of the local gambling den. In ‘Rojo’, the town of Dorobnōno Machi is dominated by the Rojo, a family of mobsters which controls liquor in town, and the rival Mengusu, a Yakuza clan which wants to destroy the Rojo. Add into this, rumours of an Imperial convoy having been hijacked and a powerful weapon stolen, bounties having been placed on the heads of both the Rojo and the Mengusu, and the Mengusu not only hoarding gold, but planning to make a big action movie, and what you have is a febrile situation in Dorobnōno Machi. With the sheriff dead and the town run down, there seems to be no hope for Dorobnōno Machi. Even without the intervention of the Runners, the situation is going to escalate. There are even more dire rumours! One is that Dziga Rojo, the son of the Rojo boss who everyone thinks is an arsehole, is missing and has been kidnapped by the Mengusu Clan. The other is that Pa-Lach, the hired killer known as ‘The Hangman of Menaparavda’, reputably unkillable, will be arriving today, sent from the Capital to recover the missing weapon.
The scenario itself, ‘Rojo’, is based upon Akira Kurosawa’s film, Yojimbo, in which a rōnin wanders into a town and gets himself involved in a feud between two rival yakuza gangs over control of the local gambling den. In ‘Rojo’, the town of Dorobnōno Machi is dominated by the Rojo, a family of mobsters which controls liquor in town, and the rival Mengusu, a Yakuza clan which wants to destroy the Rojo. Add into this, rumours of an Imperial convoy having been hijacked and a powerful weapon stolen, bounties having been placed on the heads of both the Rojo and the Mengusu, and the Mengusu not only hoarding gold, but planning to make a big action movie, and what you have is a febrile situation in Dorobnōno Machi. With the sheriff dead and the town run down, there seems to be no hope for Dorobnōno Machi. Even without the intervention of the Runners, the situation is going to escalate. There are even more dire rumours! One is that Dziga Rojo, the son of the Rojo boss who everyone thinks is an arsehole, is missing and has been kidnapped by the Mengusu Clan. The other is that Pa-Lach, the hired killer known as ‘The Hangman of Menaparavda’, reputably unkillable, will be arriving today, sent from the Capital to recover the missing weapon.
The Runners will arrive in Dorobnōno Machi and get the lay of the land in the bar before exploring what remains of the town. This includes getting involved in the film being shot in the streets by the Mengusu Clan, hanging out at the gambling den, and even searching for the location of the stolen weapon. And that really is it to the plot of Rojo: A Kurosawa Inspired Bloodshed. This is all set-up rather than a scenario with a beginning, a middle, and an end. The action will be primarily player-driven with the Narrator adding events here and there in response.
Mechanically, Rojo: A Kurosawa Inspired Bloodshed is straightforward. To have his Runner undertake an action, a player rolls a twenty-sided die and adds his Runner’s Stat and Skill to roll higher than a Target Number. This is either twelve or Simple, fourteen or Standard, eighteen or Tough, and twenty-two or Gruelling. An Edge allows a reroll and the highest value kept, whilst a Snag forces a reroll and the lowest value kept. If the Runner is responding to unexpected event—such as a trap or ambush—then the player only adds his Runner’s Stat. Combat uses the same mechanic, with a Runner having two different actions per Round. Attack rolls are made versus an Enemy’s Defence, whilst rolls to evade are made versus the Enemy’s Attack. Armour reduces damage suffered, a Runner fainting when his Hit Points are reduced to zero, and then dying if more damage is suffered. Magic and the casting of spells requires the expenditure of Ki points.
A Runner in the Terror Target Gemini RPG and thus Rojo: A Kurosawa Inspired Bloodshed has four Stats and four Skills. The Stats are Power, Co-ordination, Intellect, and Charisma, whilst the Skills are Training, Handcraft, Arcane, and Communication. In Rojo: A Kurosawa Inspired Bloodshed, these range between zero and three. They also have a Bloodline and a Class and Feats. The six Runners in Rojo: A Kurosawa Inspired Bloodshed consist of a Felid Hare who is a good Pilot or driver, a Human Hunter who has a Falcon Hunting Partner, an Elf Merchant who is good at Bargaining, a Kru Berserk who can protect others and can attack with his beak, an Imp Martial Artist who is also lucky, and a Human Witch who can drawn an eye on an object to see through it and has a Charm spell.
Physically, Rojo: A Kurosawa Inspired Bloodshed is very bright and colourful. The comic book look is carried out from start to finish, which means that it does look busy and its content is not an easy to grasp as if the layout was more traditional. The style is definitely anime-like, with just a little bit of a nod to the ‘cel-shading’ style of the Borderlands computer games.
Rojo: A Kurosawa Inspired Bloodshed is bright and colourful, but it is deceptive. It is not a fully fleshed out quick-start or explanation of the Terror Target Gemini RPG, and anyone expecting that will be disappointed. It is also not really suitable for anyone who has not run a roleplaying game before—it is just too underwritten for that. However, an experienced Narrator can pick up Rojo: A Kurosawa Inspired Bloodshed, read through in ten minutes and so quickly bring it to the table for single session of hyperviolent action in a Wild West action-fantasy.
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