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Monday 25 November 2019

Miskatonic Monday #30: Night of the Rising Sun

Between October 2003 and October 2013, Chaosium, Inc. published a series of books for Call of Cthulhu under the Miskatonic University Library Association brand. Whether a sourcebook, scenario, anthology, or campaign, each was a showcase for their authors—amateur rather than professional, but fans of Call of Cthulhu nonetheless—to put forward their ideas and share with others. The programme was notable for having launched the writing careers of several authors, but for every Cthulhu InvictusThe PastoresPrimal StateRipples from Carcosa, and Halloween Horror, there was a Five Go Mad in EgyptReturn of the RipperRise of the DeadRise of the Dead II: The Raid, and more...

The Miskatonic University Library Association brand is no more, alas, but what we have in its stead is the Miskatonic Repository, based on the same format as the DM’s Guild for Dungeons & Dragons. It is thus, “...a new way for creators to publish and distribute their own original Call of Cthulhu content including scenarios, settings, spells and more…” To support the endeavours of their creators, Chaosium has provided templates and art packs, both free to use, so that the resulting releases can look and feel as professional as possible. To support the efforts of these contributors, Miskatonic Monday is an occasional series of reviews which will in turn examine an item drawn from the depths of the Miskatonic Repository.

—oOo—

Name: Night of the Rising Sun

Publisher: Chaosium, Inc.
Author: Arjen Poutsma

Setting: Shōgun-era Secrets of Japan

Product: Scenario
What You Get: 7.45 MB twenty eight-page, full colour PDF
Elevator Pitch: A disastrous Dutch dinner at the end of the world before the ship leaves. 
Plot Hook: Everyone wants something off the island of Dejima.
Plot Development: Food galore, strange displays, secrets revealed, revenge, blackmail, smuggling, disaster...
Plot Support: Map of the island, six pre-generated characters, six plots.

Pros
# One-session one-shot
# Unique historical location
# Strongly plotted
# Potential convention scenario
# Six solid pre-generated characters
# Period art and cartography

Cons
Tightly plotted
# Poorly explained set-up
# Unfamiliar setting
# Not suitable for the new Keeper
# Works best with six players

Conclusion
# Unique setting
# Underwritten set-up
Solid one-session one-shot convention scenario

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