Tales of the RED: Street Stories is
an anthology of missions for Cyberpunk RED,
the fourth edition of the classic Cyberpunk roleplaying game. It provides the
Game Master with nine—technically eight because the last two in the book make
up a two-part adventure—scenarios which take place in and around the Night City
of 2045. The scenarios are all easy to add to an ongoing campaign, as well as
to mix and match with missions of the Game Master’s own devising or
Screamsheets from a supplement such as the Cyberpunk RED Data Pack.
Published by R. Talsorian Games, Inc., the nine
missions will find the Edgerunners chasing vampires, investigating a
kidnapping, working a film set, diving off the coast of Night City, making a
delivery run of the best threads in town, hunting down a deadly A.I. program
gone rogue, fending off an attacker who is hunting Edgerunner teams,
investigating murder on the virtual club floor, and ultimately tracking down
the perpetrator of the murder! Whilst offering a wide variety of mission types,
they all adhere to the same format as seen in the core rules for Cyberpunk RED.
This is the Beat Chart system which breaks a Mission down into a
‘Background’—intended to read aloud to the players, ‘The Rest of Story’ which
summarises the Mission for the Game Master, ‘The Opposition’ which describes
the threats the Edgerunners will face, and ‘The Hook’, which is what will draws
them into the Mission. The remainder is divided into Developments—non-action
beats, and Cliffhangers—action beats, before coming to a close with the
Mission’s ‘Climax’ and ‘Resolution’. These are all labels as much as beats and
of course, the nature of each beat will vary from Mission to Mission.
From the start, there are a couple of issues with the anthology. One is that the
Beat Chart system does read a little oddly in that ‘The Hook’, the beat which
covers how the Edgerunners get involved in the Mission, comes after several
beats. So, the Missions need to be read carefully and their format adjusted to
in order for the Game Master to get used to the format. The other issue that a
lot of the context and stats for the nine Missions are not placed with the
individual Missions, but in a set of three appendices at the back of the book.
‘Mooks and Defences’ provides the stats for the generic threats that can be
encountered in the various Missions; ‘Locations’ marks every place and location
visited by the nine Missions; and ‘Biographies’ provides thumbnail backgrounds
for all of the named NPCs in the nine Missions. This includes the maitre’d at a
fancy restaurant in the second scenario! Thankfully each entry also tells the
Game Master which of the Missions they appear in or are mentioned in. Not all
of them have stat blocks, but they do, it is in the Missions where they appear.
Having the biographies all in one place sort of works for easy reference, but
separating them from their stats, not as much…
Tales of the RED: Street Stories opens with ‘A Night at the Opera – Darkness and Desire in Night City’. Night
City’s University District has been beset by a rash of disappearances of young
women over the past four weeks, but to date neither Campus Security nor Night
City Police Department have made any progress. So the father of the latest victim
hires the Edgerunners to investigate and find his daughter. Canvassing the
campus—which involves some fun encounters with members of the student
body—points to the involvement of a poser gang, the Philharmonic Vampyres, who
embrace the whole vampire aesthetic—fangs, pale skin, Goth-style clothing, and
pale skin. The best way to contact the Philharmonic Vampyres is to attend one
of their parties. Unfortunately, when the Edgerunners do, the event erupts into
a gang-on-gang gunfight! The Edgerunners do need to pay attention to the
ordinary events going on around them to get the most out of the scenario, but
this is a fairly, direct simple scenario underneath its gothic trappings.
If the first Mission in the anthology looked weird, then the second, ‘Agents
Desire – The Case of the Missing Girlfriend’, actually is weird. A fixer—who
may be just little too impatient for the Edgerunners, if not their players—puts the
Edgerunners in touch with a high-ranking corporate whose partner was kidnapped
from one of Night City’s top restaurants, La Lune Bleu, and he fears that he
will only get her back if he gives up company secrets. The biggest problem for
the Edgerunners is actually getting past the restaurant’s snooty maitre’d, and
numerous options are suggested, including buying the right quality outfits and
booking a table, hiring on as waiting staff, and so on. This presents a great
social challenge for the Edgerunners and their players. Once inside, they can
get further information and the story takes a turn for the strange, which
foreshadows, but is not connected to, the events of Cyberpunk 2077.
The third Mission is different again. ‘A Bucket Full of Popcorn-Flavoured
Kibble – Lights, Camera, Drama!’ gives the chance for the Edgerunners to hit
the silver screen and be extras in the latest film by one of burgeoning Addis
Ababa film studios. Not only do the Edgerunners get to make money from this
job, there is opportunity aplenty for them to make money on the side. These
include tracking down a supply of actual organic food for the film’s picky
star, plant a listening device for a sleazy journalist, provide cybertech
support, make a delivery for the film’s other star following his divorce, and
so on. The Edgerunners are free to pick and choose which tasks they undertake,
but the Mission has a picaresque quality to it, as the Edgerunners bounce from
one small task to the next. There are some nice rewards too if the Edgerunners
do play it—mostly—straight and promise of extra work too.
The change in the nature and style of the Missions continues with ‘Drummer and
the Whale – Treasure Beneath the Sea’, in which the Edgerunners are hired for
an easy job in—or under—Night City Bay. Their employer, whose hobby is looking
for patterns in in the remnants of the global Net which got shattered during
the Fourth Corporate War, has detected a pattern off the coast of Night
City. With limited funds, he hires them to locate some washed up cargo container,
which means searching the shore, part-shanty town, part-waste dump, all one
environmental hazard. It seems that something is operating on the bed of the
bay and shipping containers ashore on a regular basis. The question is, what is
it, how dangerous is it, and how much will the right people pay for it? The
aquatic nature of the Mission is challenging in itself and is in parts more
technical than the earlier Missions, which should challenge the Edgerunners’
Tech and Netrunner. Overall, the Mission has a claustrophobic, dated feel to it
as traditional rivalries straight out of Cyberpunk 2.0.2.0. surface in Night
City Bay and threaten a legal incident!
‘Haven’t Got a Stitch to Wear – A Suit Worth Dying For’ is more
straightforward. High-end tailors Torrell and Chiang have proved popular with
Night City’s rich and famous and demand for their suits and outfits has grown
and grown in recent months. The demand is such that Torrell and Chiang have
been forced to out-source minor alterations as their own staff are too busy
working on new commissions, but that solution has gone awry when the couriers
they normally use stop doing deliveries. With a growing number of impatient
clients, the tailors hire the Edgerunners to find out why. The problem is that
the couriers have competition. The Mission covers most eventualities, including
the Edgerunners dealing with the problem, siding with the competition, or even
setting themselves up as the competition. In whatever way the Mission is
resolved, the Edgerunners do get to look at how Night City’s small business
economy works and potentially make some contacts.
‘Reaping the Reaper – The Call is Coming From Inside Your Head!’ is a classic
Cyberpunk scenario. A Night City urban legend tells of a rogue A.I. known as
The Reaper, which body-hops Netrunner after Netrunner killing them one by one,
only turns out that there is very much a basis of truth to the legend. This is
a good scenario to run if the Edgerunners have played through ‘Digital Divas
Burn It Down’ and ‘Don’t Fear the Reaper’ Missions from the Cyberpunk RED Data
Pack, especially for Tech or Netrunner Edgerunners. However, it is potentially
problematic in a number of ways. First, it is combat heavy in comparison to the
other scenarios in Tales of the RED: Street Stories. Second, the Edgerunners are
accompanied by a pair of NPCs, one a Solo, the other a Tech, which are there to
cover the Edgerunners if they fail. Their presence definitely gives the Game
Master more to keep track of, potentially undermines the efforts of the
Edgerunners, and feels clumsy in terms of storytelling.
‘Staying Vigilant – Three Crews Dead, Will Yours Be Next?’ brings the action to
the Edgerunners. It starts with them being invited to the Afterlife, the bar
from the computer game, Cyberpunk 2077, as opposed to the Forlorn Hope, where
they have been meeting previously. Trace Santiago, the Media and son of famed
Nomad Santiago, wants help in investigating the recent deaths of three Edgerunner
crews. With his media drone in tow, the Edgerunners need must battle their way
past Night City’s Hot Zone to locate the ‘killer’. Like the previous Mission,
this is combat orientated, but is more nuanced.
It seems like they are being plagued by vampires when another group of them
seems to have committed murder at Delirium, a virtuality club, on the
Edgerunners’ night out in ‘Bathed in Red – A Night of Fun or Night of Terror?’.
With a body on the dance floor, their night is over and their reputation too
when they are framed for the death. This is a murder mystery that builds into a
conspiracy, with the vampire posers, who turn out to be homeless street children, holding
some of the initial answers. There is a great contrast here as the story
switches from a grubby virtual reality dance club where everyone wears visors to
view the night as one of five different environments—Dark Cabaret, Deathpunk, Horrorpunk,
Skatepunk, or Synthpunk—to the squalid home of the street children, and then
again, as the mother of the murder victim, a rich corporate, gets involved.
This is most complex of the Missions in the anthology and the most adult in
tone, and that continues in the Mission’s sequel, the last Mission in the
anthology. ‘One Red Night – The Final Curtain Falls’ picks up where ‘Bathed in
Red – A Night of Fun or Night of Terror?’ left off, involves yet more of the
murder victim’s family, and comes to a close in bloody, physical confrontation
with the true perpetrator of the murders.
Physically, Tales of the RED: Street Stories is well presented with excellent
artwork and cartography. It needs an edit here and there, but the Missions
themselves are easy to read and digest.
What is so good about Tales of the RED: Street Stories is the diversity of Missions and stories in the anthology. Yes, there is a
Mission involving a rogue killer A.I., which is classic cyberpunk and consequently
a cliché, but the majority of the Missions will first surprise the Game Master
and then her players with the situations their Edgerunners will find themselves
in and having to resolve. Nor do they always focus on combat, though there is plenty
of that as well as solutions to the Missions which involve means other than
force. Although some are better than others, there is not a single bad Mission
in the pages of Tales of the RED: Street Stories, the best including becoming couriers
for a tailoring firm, working a film set, diving for salvage, and more. Tales
of the RED: Street Stories is an inventive and challenging anthology of
scenarios for the Cyberpunk RED which gives the Game Master a great range of
choice to choose from. In fact, the choice is so good that she will probably
end up running most of them!
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