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Monday 15 April 2024

Miskatonic Monday #276: Pass the Giggle Water

Between October 2003 and October 2013, Chaosium, Inc. published a series of books for Call of Cthulhu under the Miskatonic University Library Association brand. Whether a sourcebook, scenario, anthology, or campaign, each was a showcase for their authors—amateur rather than professional, but fans of Call of Cthulhu nonetheless—to put forward their ideas and share with others. The programme was notable for having launched the writing careers of several authors, but for every Cthulhu Invictus, The Pastores, Primal State, Ripples from Carcosa, and Halloween Horror, there was Five Go Mad in Egypt, Return of the Ripper, Rise of the Dead, Rise of the Dead II: The Raid, and more...

The Miskatonic University Library Association brand is no more, alas, but what we have in its stead is the Miskatonic Repository, based on the same format as the DM’s Guild for Dungeons & Dragons. It is thus, “...a new way for creators to publish and distribute their own original Call of Cthulhu content including scenarios, settings, spells and more…” To support the endeavours of their creators, Chaosium has provided templates and art packs, both free to use, so that the resulting releases can look and feel as professional as possible. To support the efforts of these contributors, Miskatonic Monday is an occasional series of reviews which will in turn examine an item drawn from the depths of the Miskatonic Repository.

Publisher: Chaosium, Inc.
Author: Christopher DiFoggio

Setting: Arkham, 1929

Product: Scenario for Call of Cthulhu: Arkham
What You Get: Thirty page, 5.30 MB Full Colour PDF

Elevator Pitch: A race against the rage...
Plot Hook: When rage comes to Arkham, can the source be found?
Plot Support: Staging advice, eight NPCs, ten handouts, one map, and two Mythos monsters.
Production Values: Untidy.

# Scenario for Call of Cthulhu: Arkham & Lovecraft Country
# Introduces NESI or ‘New England Shadow Investigations’ as an Investigator organisation
# Can be played with one Investigator
# Angrophobia
# Toxicophobia
# Methyphobia

# Needs a good edit
# Linear
# More floorplans and maps a necessity
# Includes a deathtrap which might kill everyone
# Another poisoned alcohol scenario for Call of Cthulhu
# If the safest route into the mansion is via the basement, how do the Investigators get to the basement?

# Underdeveloped and under presented
# Potentially serviceable scenario that almost works, but ultimately is something for the Keeper to fix

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