The Book of the Key is an elaborate monastic chronicle written in the sixteenth century in an obscure Italian dialect that describes events and happenings so fantastical that they are at odds with the known history of the period, yet the work is anything other than a satire. The marginalia is even strange, annotations consisting of esoteric formulae and prayers dedicated to an unknown and unnamed god. The god is described as having the power to permit movement from this world to another, from this reality to another… It is currently held in the library of the University of Navarra, in the city of Pamplona, in north-east Spain. It is also rumoured to have been stolen from its previous owners, and that they, the Knights Hospitaller, seek to return to their possession. There are many reasons why someone might want to examine The Book of the Key. Perhaps to right a wrong by engaging in the many-worlds theory of quantum physics to shift to another reality where the right rather than the wrong took place. Perhaps to open, or even close, the way, perhaps to prevent access to our world by otherworldly entities such as Dimensional Shamblers or Hounds Out of Time. Perhaps the book points to the means to locate an artefact that will be inimical to a true enemy. Perhaps the connections to the Mythos of the book are already known and it has fallen into the wrong hands, and whoever that is, they need to be stopped from using it.
This is the set-up—or rather the set-ups—to Forgotten Duty, a modern day scenario for Cthulhu Hack, Second Edition, the Old School Renaissance-adjacent roleplaying game of Lovecraftian investigative horror published by Just Crunch Games. Whatever the reason for the Investigators to want to look at the book, the curator at the museum, Gustavo Ibáñez, will sadly explain that the book is currently not held by the university, but has been loaned to a benefactor to the university, Count Cielo Al-Hamrā. Fortunately, he can arrange an interview with the count and when this happens, the count will be very gracious and tell the Investigators that he has returned the book. The book though, has already been shipped off elsewhere, or has it?
There is a strangeness that runs deep not only into the question of the missing book, but also in the city of Pamplona itself. The inhabitants seem to be suffering from collective trauma, there are reports of missing persons and missing persons posters across the city, and the Investigators begin to suffer strange dreams, nightmares that point to the city’s dark history and the invasion of the Romans centuries before. Random strangers approach the Investigators, some to question their interest and reason for being in the city, others steal from them, or worse, assault them as an act of revenge, but for what? Then there is Count Cielo Al-Hamrā, a man that the Investigators have met, but whom nobody can quite recall too much about beyond his being a great benefactor to the city.
Ultimately, the investigation will point to Count Cielo Al-Hamrā as being key to getting to the heart of the mystery in Pamplona, let alone being key to locating the book. In fact, by this time, the location of the book almost becomes secondary to the need to find just what is really going on in Pamplona. Doing so will take the Investigators to the count’s home, a villa with an oddly unlived in feel and signs of strange activity, whilst the staff genially about their odd duties. This is to the extent that the Investigators may be able to explore the villa almost unimpeded, though something is surely waiting for the truly curious. Which should of course, include the Investigators.
Forgotten Duty supports the Game Master with details about Pamplona and the University of Navarra, descriptions and details of the odd encounters that the Investigators might have around the city, and the means to create the dreams that they begin to have. There are missing persons posters too, as handouts. Throughout, there are footnotes as well, and these will help the Game Master add flavour and detail to the scenario.
Physically, Forgotten Duty is decently done, but a little rough around the edges. It does need another edit as there is missing text, but the maps are good, as are the few handouts.
Forgotten Duty is a solidly weird and creepy scenario. It can easily be played in a single session and so be run as a convention scenario, in fact more easily than it can be worked into a campaign. It is also just as easy to adapt it to the roleplaying game of Lovecraftian investigative horror of your choice.
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Just Crunch Games and All Rolled Up will be at UK Games Expo which takes place on Friday, May 31st to Sunday June 2nd, 2024.
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