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Friday, 9 August 2024

Friday Fantasy: DCC Day #5 DCC Day 2024 Adventure Pack

As well as contributing to Free RPG Day every year Goodman Games also has its own ‘Dungeon Crawl Classics Day’, which sadly, is a very North American event. The day is notable not only for the events and the range of adventures being played for Goodman Games’ roleplaying games, but also for the scenarios it releases specifically to be played on the day. For ‘Dungeon Crawl Classics Day 2024’, which takes place today on Saturday, July 20th, 2024, the publisher is releasing not one, not two, but three scenarios, plus a limited edition printing of Dungeon Crawl Classics #104: Return to the Starless Sea. Two of the scenarios, ‘The Grinding Keep’ and ‘Tuscon Death Storm’, appear in the duology, the DCC Day 2024 Adventure Pack. The third is DCC Day #5: Gods of the Earth. Both DCC Day #5: Gods of the Earth and ‘The Grinding Keep’ are written for use with Dungeon Crawl Classics Role Playing Game, whilst ‘Tuscon Death Storm!’ is the first scenario for use with the Xcrawl Classics Role-Playing Game, the ‘Dungeon Crawl Classics’ adaptation and upgrade of the earlier Xcrawl Core Rulebook for use with Dungeons & Dragons 3.5, which turns the concept of dungeoneering into an arena sport and monetises it!

The DCC Day 2024 Adventure Pack contains two scenarios. The first scenario is ‘The Grinding Keep’, a scenario by Marc Bruner written for four to six First Level Player Characters for use with the Dungeon Crawl Classics Role Playing Game. Drawing from the Appendix N of the Dungeon Master’s Guide for Advanced Dungeons & Dragons, First Edition, it is inspired by the works of Michael Moorcock and John Bellairs. The scenario is a locked room—or manor house—puzzle box, where the Player Characters have been sent to locate the Enduring Light, a lantern whose light is said to bless those it falls upon. The butler seems welcoming as silent staff serve them drinks and later diner as they await an audience with the lord of the manor. It is of course, designed to lull them into a false sense of security as the following morning, the Player Characters find themselves trapped in a house that seems to change around them in random fashion as they move from location to location. The home definitely feels bigger on the inside and if the Player Characters are not careful, they will get lost and separated from each other. There is something strangely organic about the house and this becomes increasingly apparent as the Player Characters explore further and it literally comes alive. Surprisingly, the Enduring Light is easy to find, but getting out of the house is another matter. To do this, they will need to work through several puzzles, some of which are quite challenging and some of which do rely on player knowledge.

Although the scenario is short, it is not straightforward and it does require more preparation than its length suggests. This is primarily due to the random nature of the movement throughout the scenario’s second half and the puzzle elements that need to be solved before the Player Characters can progress. Consequently, the scenario may be slightly too complex for anyone playing the Dungeon Crawl Classics Roleplaying Game for the first time. It is possible for the Player Characters to hack their way out, but the puzzle solving method is much more satisfying. Overall, ‘The Grinding Keep’ serves up a solid dollop of Dungeon Crawl Classics weirdness.

‘Tuscon Death Storm!’ is the first scenario to be released for the Xcrawl Classics Role-Playing Game, prior to its actual release. Written by the game’s designer, Brendan Lasalle, it is a bit of an odd choice—at least as a first release. First, it is designed for Second Level Player Characters, and second, it takes place outside of an Xcrawl arena where most of the action in the roleplaying game takes place. So, it is of no use to a Judge beginning her Xcrawl Classics Role-Playing Game campaign and it requires the Player Characters to have acquired at least a Level before attempting it. As a demonstration game it also does not showcase what the game is about either. In fact, it is closer to a straightforward dungeon for the Dungeon Crawl Classics Roleplaying Game than it is a Xcrawl Classics Role-Playing Game scenario. However, this does not mean that it is actually a bad scenario, but rather that its set-up and release are untimely. Plus, if the Judge can hold on and run this scenario once the Player Characters in her campaign have reached Second Level, then ‘Tuscon Death Storm!’ comes into its own.

In ‘Tuscon Death Storm!’, the Player Characters are Xcrawlers on the up, having taken their first footsteps in the area. This brings them to the attention of DJ Creature Feature, an industry veteran notorious for the popular Necromerica event. She has lost contact with a colleague, producer Margaret Cauldwell, who was working on converting a recently discovered temple just outside of Tuscon, Arizona, into an Xcrawl dungeon arena. Having already sent people to check up on her and her team, DJ Creature Feature asks the Player Characters to go and investigate. If they, then she promises access to a Division II event and sponsors for the event, which would be a big step up in terms of the Player Characters’ careers. This—and the fact that the scenario showcases how playing in the Xcrawl Classics Role-Playing Game—is where ‘Tuscon Death Storm!’, adding depth and detail to the Xcrawl world beyond the walls of the arena.

The scenario is short, running to just nine locations and seven pages. It is also linear, but it is nicely detailed, the descriptions neatly contrasting the ancient feel of the temple with the equipment and plans of a modern work crew along with health and safety concerns. The monsters that the Player Characters will face are modern twists on old creatures—though at the end of it, they are likely to be sick of a certain breed of dog. They will have to face on the sponsored beverage monsters that the Xcrawl Classics Role-Playing Game is fond of. A great touch is that the Player Characters’ efforts to investigate the old temple are being filmed so that the footage can be turned into a documentary to promote the new area. The recording process also means that the Player Characters are still performing and still do grandstanding moves to gain bonuses.

Ultimately, ‘Tuscon Death Storm!’ gives the Player Characters opportunities to be heroes outside of the arena, make some contacts, and hopefully give their careers a lift. It is a decent ‘in-between’ scenario that slips into an ongoing campaign with ease and pushes it along a bit.

Physically, the DCC Day 2024 Adventure Pack is as well done as you would expect for a release from Goodman Games. The artwork is decent and the cartography well done. The cover is very nicely done, showing the Xcrawlers at a bar watching the activities of the Player Characters in
‘The Grinding Keep’ scenario, whilst the inside artwork depicts the reverse. That is, the Player Characters of ‘The Grinding Keep’ scenario looking at a group portrait of the Xcrawlers in a victory pose. It is a nice touch.

The DCC Day 2024 Adventure Pack is a solid release for Goodman Games’ own celebratory day. Both scenarios are good, but not immediately useful, either due to the extra preparation required or the relative awkwardness of fitting it into a campaign.

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