Warhammer 40,000 Roleplay: Imperium Maledictum is a roleplaying game in which the Player Characters, in the service of their patron, have the opportunity to travel and see worlds far beyond their own, enjoy wealth and comfort that though modest is more than they could have dreamed of, and witness great events that they might have heard of years later by rumour or newscast. In return, they are directed to investigate mysteries and murders, experience horror and heresies, expose corruption and callousness by their patron, whether in pursuit of their patron’s agenda, his faction’s agenda, the Emperor’s will, or all three. This takes place in the Macharian Sector, catastrophically isolated from the rest of the Imperium of Mankind by the Great Rift for far too long, and only recently have communication, trade, and psychic links been reforged and the Imperium begun to re-establish its authority. Who knows what has happened in the time when the connections were broken? What Dark Gods, with their promises and falsehoods, have heretics turned to, how far does corruption run with its waste of Emperor’s resources and wealth, and when will Orks, or worse, Tyranoids, take advantage of the Imperium’s weak grip on the sector to conduct deadly raids or murderous rampages? What this means is that the Macharian Sector is a dangerous place and there is the possibility that the Player Characters might get hurt. Or rather, the Player Characters are definitely going to get hurt. Eventually. When that happens, they are going to need a Medicae Technician.
Warhammer 40,000 Roleplay: Imperium Maledictum: Diagnostica Obscurus is there to fulfil that need. It presents ‘Three Mendacious Medicae Technicians for your Grim And Treacherous Adventures in the Macharian Sector’. There for when a Player Character suffers more Critical Wounds than he can cope with, the supplement not only describes three NPCs in quite some detail, but it also provides their stats, information as to where they might be found and what their facilities are like, their background—and of course, secrets, and a Treatment Table listing the typical effects of their medical attention. Lastly, each NPC description includes a set of scenario hooks that ends with an apex mission. The latter to be played out once the previous scenarios have been played through and the Player Characters have earned the NPC’s trust—or enmity. In each case, the Game Master will need to develop the scenarios into something that can be readily played, but if she does so, she will have an ongoing story, lasting a session or two each time, which can be slotted into her campaign and played out over time.
The supplement’s three Medicae Technicians consist of Noxia Vex, Karzinth Half-Hand, and Genetor Erudir Phi-VI. Noxia Vex runs a back-alley clinic in the depths of Hive Rokarth, providing cut-rate medical care to all, heedless of their faction, and is protected by well-armed and intensely loyal guards with strangely milky eyes. For some patients though, she will offer her services in return for a favour and this ultimately, will put that patient in a dangerous situation as he is tasked with investigating a viral vector that Noxia is researching in the hope that she can find a cure for the guards who protect her before they go on a murderous rampage!
Karzinth Half-Hand is noticeably missing two fingers from one hand and why he does not replace them with bionics is the subject of some speculation amongst his rich patrons and secretly, a source of shame for him. He primarily offers his surgical expertise to the Mavins of Hive Praemiosus on Asterion, having fled his former position as a Chapter Serf to an Apothecarian and is deeply paranoid that his former masters are still looking for him. Currently he seeks wealth and the means to protect himself, which includes blackmail using information he gathers from certain patients whilst they are anaesthetised and under his knife! Karzinth Half-Hand might become a patron for the Player Characters or he might blackmail them with information gained whilst under his care to work for him. The hooks for Karzinth Half-Hand are not connected, but the apex mission is connected to his activities and is quite detailed in comparison to the others.
Genetor Erudir Phi-VI is an arrogant surgeon with some highly unorthodox ideas that verge on heresy. A member of Adeptus Mechanicus, he has established a clinic at the Grand Docks of Harjus where conducts radical surgical experiments whose subjects find themselves supposedly ‘improved’ with transplants harvested from xeno beasts! This lends itself to the possibility that the Player Characters might find themselves on ‘bug hunts’ looking for specimens to capture for Genetor Erudir Phi-VI’s experiments and one of them involves such as task through the tunnels of the Spear on which the surgeon has his clinic. His associated apex mission involves protecting him against a black mail attempt and like the one for Karzinth Half-Hand is longer and more detailed than that given for Noxia Vex.
The length of the apex missions for Karzinth Half-Hand and Genetor Erudir Phi-VI in comparison to that given for Noxia Vex does unbalance her entry in Warhammer 40,000 Roleplay: Imperium Maledictum: Diagnostica Obscurus slightly, though she has four missions as opposed to their three. The situations for all three NPCs in the supplement are quite flexible in that they can be as written or shifted to other worlds in the Macharian Sector, and the NPCs themselves used as patrons, as straightforward NPCs, or even as NPCs to be investigated on behalf of the Player Characters’ actual Patron. The latter option will need more development upon the part of the Game Master as it is only suggested in the text.
Physically, Warhammer 40,000 Roleplay: Imperium Maledictum: Diagnostica Obscurus is well presented and the artwork is excellent. It does need a slight edit.
Warhammer 40,000 Roleplay: Imperium Maledictum: Diagnostica Obscurus is a great addition for Warhammer 40,000 Roleplay: Imperium Maledictum. Using all three of its entries might be a challenge, but three skilled, but imperfect Medicae Technicians to add to the Game Master’s campaign complete with secrets and scenarios to be developed and brought into play is exactly what this completely unqualified not-a-Medicae Technician recommends.
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