Quick-starts are a means of trying out a roleplaying game before you buy. Each should provide a Game Master with sufficient background to introduce and explain the setting to her players, the rules to run the scenario included, and a set of ready-to-play, pre-generated characters that the players can pick up and understand almost as soon as they have sat down to play. The scenario itself should provide an introduction to the setting for the players as well as to the type of adventures that their characters will have and just an idea of some of the things their characters will be doing on said adventures. All of which should be packaged up in an easy-to-understand booklet whose contents, with a minimum of preparation upon the part of the Game Master, can be brought to the table and run for her gaming group in a single evening’s session—or perhaps two. And at the end of it, Game Master and players alike should ideally know whether they want to play the game again, perhaps purchasing another adventure or even the full rules for the roleplaying game.
Alternatively, if the Game Master already has the full rules for the roleplaying game the quick-start is for, then what it provides is a sample scenario that she still run as an introduction or even as part of her campaign for the roleplaying game. The ideal quick-start should entice and intrigue a playing group, but above all effectively introduce and teach the roleplaying game, as well as showcase both rules and setting.
What is it?
Sisterhood – Quickstart Guide is the quick-start for Sisterhood, a roleplaying game of ‘nuns with guns’ who fight demonic possession, cults, and other occult activities that threaten the world. It is published by Parable Games, best known for the horror roleplaying game, Shiver – Role-playing Tales in the Strange & the Unknown.
It is a twenty-nine page, 2.88 MB full colour PDF.
Sisterhood – Quickstart Guide is designed to be played through in a single session. Any longer than that and you are not punching the demons hard enough.
What else do you need to play?
The Sisterhood – Quickstart Guide needs a full set of standard polyhedral dice per player. Tokens (or possibly miniatures) are required to represent the Sisters and the cultists and demons they will face. In addition to the character sheets for the Sisters, the Mother Superior—as the Game Master in Sisterhood is known—will need to print out ‘The Way of the Cross’ battlemap.
Who do you play?
The four Player Characters—or kickarse Nuns—in the Sisterhood – Quickstart Guide consist of an ex-criminal, a seer, a brawler, and an ex-resistance fighter.
How is a Player Character defined?
How does combat work?
Combat in Sisterhood works slightly differently to that found in other roleplaying games. It employs ‘The Way of the Cross’ and is played out on a battlemap made up of the ‘Cross’ and the ‘Pentagram’. Different areas within the ‘Cross’ and the ‘Pentagram’ are marked with terms such as ‘Hidden’, ‘Flank’, ‘Brawl’, and more, which represent manoeuvres and tactics that both sides can move into and make use of, as well as range. A Sister can undertake three actions per turn, such as ‘Reposition’, ‘Attack’, ‘Assist’, ‘Use’, and so on. The Nuns will start a fight from the ‘Cross’, whilst the demons and their servants start in the ‘Pentagram’. In general, combat in Sisterhood has a tactical, if slightly abstract feel.
A Sister in Sisterhood has access to the Divine in the form of points of Divinity. She has three of these at First Level and will gain more when she acquires another Level. Divinity can be spent to gain ‘Divine Intervention’ and an extra six-sided die to a result in a challenge; to trigger certain skills; to gain a ‘Dice of Divinity’ or twenty-sided that replaces a Sister’s main die, which requires every Sister to expend a point of Divinity; and to power certain relics and holy weapons. Spent Divinity can be regained by resting, through prayer, and a Sister using her ‘Recharge Skill’.
What do you play?
No. The Sisterhood – Quickstart Guide has everything the the Mother Superior and her Sisters will need to play.
Is it easy to prepare?
The core rules presented in the Sisterhood – Quickstart Guide are very easy to prepare. They are light and easy to use as much as they are to teach, although the players will need to to get used to ‘The Way of the Cross’ upon which combat is handled.
Is it worth it?
Yes—for the most part. The Sisterhood – Quickstart Guide presents everything you you need to play a brutal game of Nun-on-Demon action, with an emphasis on the action and combat and the tactics played out on the ‘The Way of the Cross’. However, this emphasis on action and combat means that there is more ‘nuns with guns’ than ‘nuns with anything else’ action in the scenario. More of the latter would have allowed the Sisters to shine out of combat and given scope for all of their past lives to be brought into play. The Sisterhood – Quickstart Guide is a fast and fun, but not quite all it could have been.
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