Now in its eighteenth year, Free RPG Day for 2025 took place on Saturday, June 21st. As per usual, Free RPG Day consisted of an array of new and interesting little releases, which are traditionally tasters for forthcoming games to be released at GenCon the following August, but others are support for existing RPGs or pieces of gaming ephemera or a quick-start. This included dice, miniatures, vouchers, and more. Thanks to the generosity of Waylands Forge in Birmingham, Reviews from R’lyeh was able to get hold of many of the titles released for Free RPG Day.
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Perhaps the oddest release for Free RPG Day 2025 is GAS-N-GUNS-A-GOGO, which describes itself as “a zero-prep introduction to roleplaying with cars and guns”. It is published by 9th Level Games, best known for Kobolds Ate My Baby! and more recently, the controversial Rebel Scum roleplaying game. GAS-N-GUNS-A-GOGO is odd because it is written for the Thunder Road: Vendetta RPG and because it comes in a notepad format. Even the Thunder Road: Vendetta RPG is odd because it is based on the Thunder Road: Vendetta board game, the restored version of Thunder Road from 1986, originally published by Milton Bradley, but now published by Restoration Games. The setting for all three of these—Thunder Road, Thunder Road: Vendetta, and Thunder Road: Vendetta RPG—is a post-apocalyptic world in which freeway warriors race and duke it out on what remains of the highways. Effectively, what the board game and the roleplaying game are, are adaptations, unlicensed, of Mad Max, Mad Max 2, and Mad Max Beyond Thunderdome.
Open up GAS-N-GUNS-A-GOGO and it quickly tells the reader, that as the MC, that he is going to be running a game for the next thirty minutes and explains what the various symbols mean in terms of reading thing out to the players, reading for himself, which describe obstacles, and so on. Some sections also have a symbol indicating that the MC tear the page out and flip it over. This is done straight away to reveal the basic rules as well as the characters. There are four Player Characters. They consist of Heavy Metal Crotch Rocket,a motorcycle; Off Road Football Jeep; Spooky Armoured Hearse; and Hefty Garbage Truck.
A Player Character has four stats—Shift, Street, Shoot, and Slam. Shift is a Player Character’s senses and knowledge, Steer is driving and physical action, Shoot covers all violence, and Slam is being brave and tough. Each stat has a run of numbers assigned to each stat. For example, the Heavy Metal Crotch Rocket has ‘2 and 3’ assigned to Shift, ‘3, 4, and 5’ to Steer, ‘4, 5, 6, and 7’ to Shoot, and ‘5, 6, 7,8, and 9’ to Slam. To have his character undertake an action, a player rolls a single die, the size of which depends on the character. A Heavy Metal Crotch Rocket always rolls a four-sided die, for example. In order to roll higher than the maximum on the die, the player needs to roll the maximum on the die, and that allows him to roll again and add the result. In addition, if the player rolls a one and can justify to the MC that his character can do an action, he succeeds. He must ‘Take the Wheel’ and put his character in danger though. In addition, some Player Characters can undertake actions with Advantage, meaning that two dice are rolled and the highest selected.
If a roll is a failure or something bad happens to a Player Character, there is a chance that he is in danger and takes a point of Danger. In which case, the player rolls his character’s die type and if the result is equal to or less than the character’s current Danger value, the character dies! If the roll is above his character’s current Danger value, he survives. Thus, Player Characters with low die types need to be careful, but the system—called the Polymorph System—and used also for the Mazes Fantasy Roleplaying, also published by 9th Level Games, can be lethal. This is especially so with combat, as the system is player-facing, that is, all the rolls in the game are made by the players. So, missing an opponent, means there is a chance of being fatally struck and killed by an opponent! The system is player-facing, so the MC never has to roll any dice.
The set-up for GAS-N-GUNS-A-GOGO is simple. All four Player Characters are from Friendlytown, but whilst they are away, the town was raided by Desert Pirates. Now all four are on the road, on the trail of the Desert Pirates, racing to catch up with them before the get to canyon up ahead. One of Desert Pirates spots them and about face, races to attack the Player Characters. This is played out on a simple map that looks like one of the board pieces from Thunder Road: Vendetta and gets everyone involved in a fight and used to the rules. The adventure will take the Player Characters racing into canyon, dodging obstacles and traps, and eventually to face the pirate captain in her gas station headquarters.
Physically, GAS-N-GUNS-A-GOGO is surprisingly well presented, in that it is surprise to work out exactly how it works and when you do… The information is clearly and cleverly presented for both the MC and the Player Characters in a format which is reminiscent of the flipbooks used for the scenarios for the Dark Sun setting for Advanced Dungeons & Dragons, Second Edition from TSR, Inc. However, the rules for the play are not quite as clearly presented for the MC as they could have been, but most of them become apparent once you play.
GAS-N-GUNS-A-GOGO is a bit cheap and cheerful, but it does succeed in what it sets out to do, and that is present a simple, direct, and exciting roleplaying experience in thirty minutes. It does this with easy to learn rules, a very straightforward scenario, and a clever format.
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