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Sunday, 27 July 2025

Operative Disorientation

SLA Industries is the roleplaying game set in a far future dystopia of corporate greed, commodification of ultraviolence, the mediatisation of murder, conspiracy, and urban horror, and serial killer sensationalism. S.L.A. Industries has its headquarters on Mort City, its rain sodden, polluted, and overly populated heart, located on the industrially stripped planet of Mort and surrounded by five Cannibal Sectors, and from here it governs the planet and the World of Progress beyond, encompassing all of known space. It is here the citizens come from far and wide to enlist in Meny to become SLA Operatives and part of the mediatised programme even as they protect SLA Industries and the World of Progress from innumerable threats from without—and some from within. SLA Operatives are the creme de la creme, whose actions caught on camera garner them sponsorship, TV deals, promotions, better missions, and the best weapons that the company can offer. Every SLA Operative is a would be star. You, however are nobody, a fuck-up in the waiting, a wannabe without the brains to realise how shit you are, thinking that you are really hot, when you are just waiting for an actual SLA Operative to slice and dice you without even thinking about it or a serial killer to add you to his kill count and his path to recognition.

This is not the subject of SLA Industries, the flagship roleplaying game from Nightfall Games,
but of SLA Borg, a wholly idiotic interpretation of the setting of the World of Progress—in more senses than one—that requires an entirely different and more brutally blunt game system. That game system is Mörk Borg, the Swedish pre-apocalypse Old School Renaissance style roleplaying game designed by Ockult Örtmästare Games and Stockholm Kartell and published by Free League Publishing. What this means is that SLA Borg brings the World of Progress to the Old School Renaissance, though not SLA Industries since the approach to playing both roleplaying games varies widely. Funded via a successful Kickstarter campaign, SLA Borg includes the full rules for creating very disposable anti- or non-‘heroes’, handling actions and combat, a bestiary of foes that are going to be really annoyed if the fuckwits bother them, and the means to facilitate the Broken Biscuits’ probable screwups.

SLA Borg takes the setting deep into Downtown, the home of the Broken Biscuits, the civilian housemates—so think The Young Ones believing themselves to be members of the SPG—who think they are an Operative squad. This is because in the weird architecture of their sector, the housemates have been affected by The Dream, the virulent infection that decays reality. Under the effect of The Dream and the massive influence of drugs—lots of drugs—and alcohol, the Broken Biscuits think they are doing good and daily visit the sector house to collect assignments known as BPNs or ‘Blue Print News’ files from Mr. Slayer in person. Except what is actually happening is that they scrounging ‘BPMs’ or ‘Bus Pass Missions’ off the floor under the eye of a large, black and white cat, which surprisingly looks like Mr. Slayer, and is thus therefore known as Mister Slayurrr. Then they go out, attempt to complete the BPM and so help the local community be a better place, when in actuality, the local community collectively the Broken Biscuits are useless wankers. And if they get hurt, then they can get to Mike’s Kebabs, where they can scarf down donar kebabs consisting of surprisingly aromatic meat of dubious origin doused in sauce so hot they will be glad they keep their toilet rolls in the fridge. All because the kebabs of Mike’s Kebabs are renowned for their healing properties.

Rather than creating a Biscuit from scratch, a player selects one of the housemates out of the eight included, such as Digglet, a dayglo pink Manchine who thinks he is Digger, the meanest Manchine ever; Toothy Grin, either a giant rat or someone in a giant rat suit, who thinks he is both a mascot for Big Smile Burgers and a giant rat; and Klick’s End Kenny, a glue-sniffing, cider swigging lout. Then he rolls for his Knucklehead Origin, like Asylum Escapee, Plain Ass Scuzz, and Sloppy Drunk Bum, and his Speciality, like Knives Everywhere—really everywhere, Idiot Savant, and Quest Giver, who is really good at scouring the bus terminal floor for BPMs. The Biscuit is then put through a very simple lifepath system which determines adjustments to the stats—Agility, Knowledge, Presence, Strength, and Toughness, and rolls to see if they are actually alien. If they are, they are probably either deluded—actually, more deluded—or faking it.

Mechanically, SLA Borg is quite simple. Actions and attacks require a roll of a twenty-sided die to beat a Difficulty Rating, from incredibly simple or six, all the way up to should not be possible or eighteen, with twelve being normal. Stat ratings are added as necessary. Combat typically requires a roll against a Difficulty Rating of twelve and the combat rules do cover the use of firearms as well as melee weapons. This includes simple rules for handling ammunition. Rolls of twenty are critical and rolls of one are fumbles. The mechanics are player facing, so that a player will roll for his Biscuit to attack and then roll for his Biscuit to avoid being attacked.

So what do you play in SLA Borg? It includes ideas for BPMs of all types—Mauve, Pink, Starch, Bleu, Lemon, Brown, and because Nightfall Games is a Scottish publisher, Tartan and Paisley. There are almost all sixty or so ideas contained in the BPM section. They vary in detail, a few being ready to play, most requiring some degree of preparation. There is a bestiary too and details of various drugs and alcoholic drinks. Despite this, SLA Borg is not really suited to long term play. After all, there is no means of improving Biscuit, no means of moving up or getting out...

Physically, SLA Borg is very well-presented. The artwork is as good as to be expected for a vaguely SLA Industries-related supplement, the writing is decent, and it gets away with not needing an index with its relatively short page length.

So… SLA Borg is a dumb game. Intentionally so. It is meant to be dumb. You are playing dumb characters, doing dumb things, because they hold dumb beliefs. Yet the Biscuits in SLA Borg are more victims than they are inadvertent monsters (though they may end doing foolishly monstrous things), victims of the World of Progress, victims of the hopelessness, victims of The Dream. Ultimately, they are victims because they actually want to be better and they want to make a difference, because they know that is what a SLA Operative is meant to do in order to get famous, but none of this is attainable and their attempts to do better and be better, are doomed to failure. SLA Borg is dumbass fun, playing fuckups who are going fuck up, just for a ‘Bus Pass Mission’ or two, but at the same time, it does shine a light, from below, on just how rotten SLA Industries and the World of Progress really is.

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