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Friday, 13 March 2026

Friday Fantasy: The Lost & Found Forest

Villagers have been disappearing from Amber, one of the hamlets known as the Sisters Three that stand on the shore of Loch Maeglen, and nobody knows why. Only one has reappeared, the florist, Mirabel Gobel, and she is unable to recall where she went and what happened to her. Only now she can hear a mysterious woman’s voice calling to her to “Find me! Find me and longer taste sorrow,” and
go to the nearby Lost & Found Forest and she fears for her life. What kind of danger is she in and where have the other villagers gone? Perhaps the Player Characters are hired to investigate by a previous employer, like Kelvin Belmont from the adventure The Alchemist’s Fire: A Sisters Three Adventure, or they are camping in the area when they come across Mirabel Gobel walking towards the woods in a trance, or they come across a tumbledown cottage on the edge of the woods from which can be heard muffled cries of a woman. However the Player Characters get involved, this is the mystery and set-up at the heart of The Lost & Found Forest: A Sisters Three Adventure. This is a scenario for Dragonbane: Mirth & Mayhem Roleplaying, the roleplaying game published by Free League Publishing.

The Lost & Found Forest: A Sisters Three Adventure is published by Gallow’s Tomes as part of Free League Publishing’s Free League Workshop community content programme. It is part of the same series as The Alchemist’s Fire: A Sisters Three Adventure and can be run as an indirect sequel since both are set in the same area. This setting
is the Bailwick of Fenwick and the three hamlets—Amber, Burgundy, and Lapis—which stand on the shores of Loch Maeglen, which can be used as or adapted to fit the Game Master’s own setting, or it can be slotted into the Misty Vale setting as detailed in the Dragonbane Core Set. To that end, it is suggested that they be placed around the unnamed lake in the Misty Vale just south of the Temple of the Purple Flame and the Magna Woods. Alternatively, they can be placed on the other side of the Drakmar Pass from where the ‘Secret of the Dragon Emperor’ campaign begins. Each of the three hamlets is associated with and named for a statue of a woman, collectively known as The Sisters. In the case of Lapis, the starting point for The Alchemist’s Fire: A Sisters Three Adventure, the statue is of lapis, whereas for Amber, the starting points for The Lost & Found Forest: A Sisters Three Adventure, the statue is of amber. Amber is decidedly bohemian in nature, home to artists and craftsmen of all kinds, as well as the Honey Well Playhouse, the region’s only theatre. The Player Characters can speak to various villagers most of whom have an interest in the arts or crafts, picking up clues and rumours, some the latter actually being repeated from The Alchemist’s Fire: A Sisters Three Adventure to give the whole region a cohesive feel and to connect to other adventures.

Eventually, the Player Characters will decide to investigate the woods and this where The Lost & Found Forest: A Sisters Three Adventure gets interesting. This is because there is no map of the forest, but rather a set of nine forest sites and one end site, called the Hovel Site. The nine forest sites are divided into three bands reflecting how far they are into the forest, but as the Player Characters try and move from one site to the next, they may find themselves returning to the site they just left or another site that they previously visited. There is guidance for the Game Master when to make the Hovel Site accessible narratively or there is ’Hovel Dice’ mechanic which she can roll to determine when the Player Characters discover the Strange Tracks that lead towards the Hovel Site and when they reach the Hovel Site itself. Either way, the aim here is make the search for the cause of the disappearances from Amber a cross between a search and chase, following a set of strange tracks. The encounters in the forest are often creepy and odd, and dangerously soporific.

The final confrontation with the witch behind the mystery is a tough, two-stage battle. First against the Hovel which she makes her home and is actually mobile and whose strange tracks the Player Characters have been following, then against the witch herself. This is the first encounter proper that they will have with one of the ‘Sisters Three’ of the series’ title and if there is an issue, it is that her motivation is underwritten. The Game Master may want to strengthen it and make it more obvious in the Player Characters’ interactions with her.

The Lost & Found Forest: A Sisters Three Adventure can be run as a standalone adventure, but it can be a sequel to The Alchemist’s Fire: A Sisters Three Adventure. There is advice to set up the adventure either way, but like the latter scenario, The Lost & Found Forest: A Sisters Three Adventure still leaves numerous questions answered. Hopefully, future scenario releases will address them, especially when the Player Characters encounter the other of the titular ‘Sisters Three’.

Physically, The Lost & Found Forest: A Sisters Three Adventure is well laid out in the style of Dragonbane. It does feel heavier in its use of colour and art style, even a little cartoonish. That said, the artwork works, whilst the maps are decent.

The Lost & Found Forest: A Sisters Three Adventure does bring the hamlet of Amber to life and give a very different feel and tone to that given for Lapis in The Alchemist’s Fire: A Sisters Three Adventure. The set-up is strong and it has a dark fairy tale atmosphere, backed up with some decent encounters and a big finale, but the motivation behind the adventure and the villainess’ actions are underwritten.

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