Much like the Miskatonic Repository for Call of Cthulhu, Seventh Edition, the Jonstown Compendium is a curated platform for user-made content, but for material set in Greg Stafford’s mythic universe of Glorantha. It enables creators to sell their own original content for RuneQuest: Roleplaying in Glorantha, 13th Age Glorantha, and HeroQuest Glorantha (Questworlds). This can include original scenarios, background material, cults, mythology, details of NPCs and monsters, and so on, but none of this content should be considered to be ‘canon’, but rather fall under ‘Your Glorantha Will Vary’. This means that there is still scope for the authors to create interesting and useful content that others can bring to their Glorantha-set campaigns.
Marsh Attacks! The Blackthorn Campaign Sourcebook is sourcebook for RuneQuest: Roleplaying in Glorantha. It is intended to be used in conjunction with the Blackthorn Campaign scenario book.
It is a one-hundred-and-thirty-three page, full colour, 21.97 MB PDF.
It is a one-hundred-and-thirty page, full colour book.
The layout is tidy, the illustrations vary in quality, but all are at least good. The cartography is also good, a mix of classic and modern.
Where is it set?
Marsh Attacks! The Blackthorn Campaign Sourcebook is set in the lands of Lismelder tribe, Greydog clan and Delecti the Necromancer’s Upland Marsh in the year 1625 S.T. immediately after the Dragonrise.
What do you get?
Marsh Attacks! is the sourcebook for Lismelder tribe, Greydog clan and Delecti the Necromancer’s Upland Marsh. It is as much a history book as a description for all three in 1625 S.T. shortly after the Dragonrise. As the former, it tracks the Lismelder tribe from its founding in 1353 S.T. between the Upland Marshes and the Starfire Ridge, though its near annihilation by Delecti’s undead during the Zombie War and the forging of close ties—in some cases, very close ties—with the Ducks and later becoming part of the Kingdom of Sartar. The tribe suffered under Lunar occupation, as did so many of Sartar’s tribes, but the close ties with the Ducks means it refused to participate in the Duck Hunts that the Lunar Empire instigated. As the tribe continued to warn about the expansion of the Upland Marsh—marked by the newly planted Blackthorn Trees—its clans came under attack from the east. There had long been enmity between Lismelder and Colymar tribes, often over who held grazing rights to the Starfire Ridges, but a combination of the Great Winter, food shortages, and rumours of stockpiled food, lead the Colymar tribe to attack the Greydog Inn, famed for its beer and hospitality. The attack was repulsed, though at great cost. In the wake of the Dragon Rise, the attention of the tribe is once again turning west and worrying about what Delecti the Necromancer is planning.
Although Marsh Attacks! gives a good overview of the Lismelder tribe, its focus is on the Greydog clan. This includes it own history, a breakdown of its steads and families, cult membership numbers (which also acts as a guide to the preferred cults for both tribe and clan), a description and floor plans of the Greydog Inn and its Longbrewer Hospitality Oath (which has surprisingly long terms) and its fare including the extra effects of certain drinks, holy days, and more. There are rules too for brewing, including a magical or special brew. This expand the Craft (Brewing) skill and add the Brew Rune spell, which stackable and can be cast to increase the likelihood of improving the quality of the beverage.
Whilst the Greydog Inn provides a social focus for the clan and the campaign, the Temple of Indrodar, gives it a duty. After Orlanth and Ernalda, the most popular cult is that of Humakt, and whilst Humakt and his warriors are dedicated to ending the scourge of the undead, those without souls. For the Lismelder tribe and the Greydog clan, as well as the warriors at the Temple of Indrodar, this means defeating Delecti the Necromacer and destroying his undead menace, or at least withstanding the spread of the Upland Marsh and thus his reach. The Temple of Indrodar is dedicated to Humakt and then his hero cults of Indrodar Greydog, Li Phanquan, Yan Starcere and Makla Mann. Given the focus of the companion campaign, it should be no surprises that it is fully mapped and detailed, but there are rules too for Temple of Indrodar Humakti adventurer generation. These add the Upland Marsh Lore skill and replace some of the gifts and geases gained by Humakti.
The description of the Upland Marsh traces its origins to its creation by Delecti and his allies following the destruction of the Empire of the Wyrms Friends. It notes that Delecti is an undead necromancer, Hero-Priest of Vivamort, rumoured to have been a sorcerer on the Council of the Empire of the Wyrms Friends, and technically neutral in Dragon Pass—though open to bribes, very big bribes! It adds the ‘Clodhopping’ skill, which covers safe movement across the marsh and the ability to spot safe bits of ground. It is accompanied by a detailed gazetteer, an extensive set of encounter tables plus stats for very odd undead. Dinosaur Zombie, Griffin Zombie, Pterodactyl Zombie, Wyvern Zombie, anyone? These are not the weirdest and worst of the monsters to be found in the Upland Marsh. Numerous plants are also described, the worst of which is the Blackthorn Tree, planted by Delecti’s Dancers in the Dark to spread the borders of the Upland Marsh.
The complex content in Marsh Attacks! consists of The ‘Gloranthan Battle Rules’. These are designed to handle skirmishes all the way up to full scale battles, from ten to five thousand combatants per side, building forces around their overall size, leaders, and heroes, with the Game Master adding in encounters, opportunities, and special events as necessary. Passions will motivate combatants to keep fighting and are used to determine unit morale. The outcomes will ultimately be determined by Battle rolls, whilst the Intensity of the battle will determine how brutal and bloody the battle is, and how likely the Player Characters will need to get involved. The rules allow from charging, forming shieldwalls or phalanxes, use of chariots and cavalry, and Player Character posture, which will indicate how long he will fight for and its effect upon nearby squads. A heroic posture means that the Player Character must fight for four rounds and will increase the squad’s morale. A cowardly posture means that the Player Character can retreat, but if not seriously wounded, squad moral will suffer. After the battle, the winner can gain Reputation, ransom the enemy captured, and may even find some plunder. The system does require a fair bit of preparation upon the part of the Game Master as ‘Battle Cards’ for each squad need to be created. These effectively look like NPC stats. As well as having to prepare any ‘Battle Cards’, the Game Master may want to run several sample battles by herself to gain an understand of how the rules work.
The last part of Marsh Attacks! is dedicated to creating Player Characters. A member of the Lismedler tribe will not be a Chariot Driver or Philosopher, so will become a Warrior (Humakti) if either are rolled. There are starting Passions for the eight Lismelder clans and replacement events for the Battle of Grizzly Peak, Boldhome Campaign, and other events during character creation. Otherwise, these changes are minor, whereas those for ‘Dragon Pass: Duck Adventurers’ is more significant, expanding those details given in the RuneQuest Glorantha Bestiary. Dragon Pass Ducks have the Marshsense ability and new occupations include Boater and Upland Marsh Scout. This is accompanied by a guide to roleplaying Ducks and the Duck factions. The former is useful.

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