Saturday, 8 August 2026
Dirt & Danger
‘Ashes to Ashes’, the first of the two scenarios in Dust & Blood has one of the more interesting set-ups for any Call of Cthulhu scenario, let alone for Cthulhu by Gaslight. A set-up that outside of Charles Dickens’ Our Mutual Friend is little known and a set-up that asks, “How did the Victorians get rid of their rubbish?” In Tudor times, the infamous gong farmers dug out and collected the ordure from privies and cesspits, but by the end of the Victorian era, extensive sewage systems had been built to prevent pollution and outbreaks of disease. That though, still left the household rubbish to be dealt with and that included tonnes of coal dust from each household. ‘Dustmen’ were employed by ‘dust yards’ to collect this dust and brought back to the dust-yard where it would be picked through by dust-sifters and fillers for anything valuable, including catskins, cinders, cork, oyster shells, and rags.
In ‘Ashes to Ashes’, the Investigators are employees at Lange’s Dust-Yard, either dustmen who collect the dust, totters who are rag-and-bone-men, dust-sifters, fillers, or workers on the destructor crew. All of these occupations are Lower Class roles, whilst the yard’s clerks are lower Middle Class roles. The scenario suggests minimum skill values for all of these Occupations and provides several NPCs who can be replaced by an Investigator if a player wants to take a particular role in the scenario. This gives the option for the players to create their own Investigators as well as choosing from the provided pre-generated Investigators. Also discussed are ways in which a Middle Class Investigator can be included, but at its core, ‘Ashes to Ashes’ is set in a working class environment which intentionally enforces the society of the time’s limits on where the Investigators can go, what they can do, and where they can be seen.
Given its length, it should be no surprise that ‘Ashes to Ashes’ starts with a bang. Or rather, with a bag. A bag that seems to be squirming. Has a pet been put out with the dust and the rubbish by mistake? It turns out not to be so, but something much stranger—a monstrous figure made of grey dust that that attacks the Investigators and other workers at the dust yard. This encounter begs the obvious question, “Where did the grey man and the bag he was in, come from?” The subsequent investigation quickly leads to a house at the posh end of the district that the dust yard works. Here the Investigators are confronted with a situation quite typical of Call of Cthulhu made all the more challenging by it being very much out of their Class and the location being very much not their place. It is a chance for them to see how the other half lives and the consequences of that. ‘Ashes to Ashes’ is a very likeable scenario, made all the more so by its genuinely different set-up and straightforward plot, made all the more difficult by the differences of Class.
The second scenario, ‘Signs Writ in Scarlet’, is longer and more demanding for both the Keeper and the players. It takes place over the course of three weeks beginning in October, 1889, and takes the Investigators down the streets and up the alleys of a Whitechapel scarred by the Jack the Ripper murders of the year before. In fact, the scenario is modelled on the murders and the reaction to them, but tells a story of its own rather than exploiting them or associating them with the Mythos. The district is beset by a new series of murders, this time of men rather than women, but found in similar circumstances in the fog and their flesh carved with curious symbols. The Investigators are either hired by the East End Citizens Committee, get intrigued by the newspaper reports, or are called in by Scotland Yard for their expertise, and so begin to look into the deaths. The scenario has twin parallel tracks that the Investigators will need to follow, one attending the many days of the coroner’s inquests held for each of the murder victims, the other working the streets and trying to gather clues via legwork. Both the coroner’s inquests and the deaths give the scenario a tight timeline and structure. What it means is that the Keeper will need to switch back and forth between the two investigative strands, one static, one free roaming. Players and Investigators will have more freedom of choice in the latter rather than the former, but the former is not without its incident and scope to ask questions.
The freedom of the street investigation is complicated by the fact that the Investigators are not the only ones looking into the deaths and searching for the culprit. Some of the groups conducting their own investigations have their own agendas and will not take kindly to the Investigators’ involvement. ‘Signs Writ in Scarlet’ has many more moving parts than ‘Ashes to Ashes’, is more detailed and involving, and has more NPCs for the Keeper to maintain a track of. The scenario also has two endings because it is not so much a matter of finding out who the murderer is, but a matter of finding out why. Investigating further will lead to some horrible revelations, although it is possible that the scenario will end in a bloody massacre should the players and their Investigators not continue their enquiries. This possibility and the complexity of the scenario are why it warrants more experienced Keeper and players.
The scenario update is not extensive, but it does include an option for use with Pulp Cthulhu: Two-fisted Action and Adventure Against the Mythos which links the perpetrator to the character of Sweeney Tood, first seen in the penny dreadful serial The String of Pearls. This does feel like the overegging the scenario, given how judiciously it makes use of the Jack the Ripper legend, but otherwise the scenario benefits from some careful staging advice. If ‘Ashes to Ashes’ is grimy, then ‘Signs Writ in Scarlet’ is grim, but richly detailed and a classic worth updating and reprinting given that it has been out of print for over three decades.
Physically, Dust & Blood: Two Scenarios of Gaslight London is as well presented as you would expect for a Call of Cthulhu, Seventh Edition supplement. The illustrations are also good, those for ‘Ashes to Ashes’ actually having a lighter feel then those for then ‘Signs Writ in Scarlet’.
One quibble with the writing is that in places it favours American terminology first rather than British terminology. For example, in ‘Ashes to Ashes’ , the description of the disposal of household waste opens with “Recycling of household garbage (or rubbish as it is known in England)…” rather than, “Recycling of household rubbish (or garbage as it is known in the USA)…” Obviously, Call of Cthulhu and Cthulhu by Gaslight are published by an American company and their largest audience is American, but what it feels like is that an explanation is being given to non-American readers about a setting that is not American. Whereas the explanation should be for the American reader because it is not an American setting. Similarly, for the storeys of a house, the scenario uses “First (Ground) Floor” and “Second Floor” rather than “Ground (First) Floor” and “First (Second) Floor”. Again, this is a quibble, but given that Cthulhu by Gaslight is set in Victorian Britain and both scenarios are set in London, this phrasing is inconsistent, reads oddly, and is just slightly jarring.
Dust & Blood: Two Scenarios of Gaslight London provides very solid support for Cthulhu by Gaslight with something new and something old. The new gives a new angle from which to explore the Mythos in the Victorian era, whilst the old examines the Victorian attitude to murder following a public panic. In all honesty, two scenarios feels just two slight and it is easier to add one to an existing campaign than the other, which limits its use. Nevertheless, both scenarios in Dust & Blood: Two Scenarios of Gaslight London are very welcome support for the Keeper of Cthulhu by Gaslight, one new and inventive, one old, but a classic.
Sunday, 5 July 2026
Mauve Madness II
From the detective stories of Sir Arthur Conan Doyle to the ghost stories of M.R. James, from the adventure tales of H. Rider Haggard to the speculative fiction of H.G. Wells, and the social commentary and mystery of Charles Dickens to the fantasies of Lewis Carroll, from the so-called perversities of Oscar Wilde to the murders of Jack the Ripper, from the fog-shrouded streets of London to the dusty frontier of the Punjab, from the refined and mannered lives of the aristocracy with their downstairs servants to the squalor of the slums and rookeries, there is much that we know about the Victorian Age in the latter half of the nineteenth century. This is the period of La Belle Époque, the Golden Age between the Franco-Prussian War in 1871 and the outbreak of the Great War in 1914 when the great European powers dominated the world like never before, their rivalries and tensions affecting millions of people around the world, but barely at home, a situation that would drastically change in the twentieth century when the great alliances that had previously helped to keep the peace calamitously clashed and changed the world like never before. This is a world that will be familiar to many, though both history and fiction, and has been ripe for gaming since “The first ‘Truly British’ role playing game”, that is, Victorian Adventure published in 1983. It is a roleplaying game that William A. Barton certainly saw and reviewed and perhaps was influenced by when he wrote Cthulhu by Gaslight: Horror Roleplaying in 1890s England, published by Chaosium, Inc. in 1986. This boxed set shifted the horror of H.P. Lovecraft’s Cthulhu Mythos from the Jazz Age and the USA of the 1920s as presented in Call of Cthulhu in 1981 (and ever since) to the streets of London and the far reaches of the British Empire in the Mauve Decade. It has remained a popular setting for Call of Cthulhu over the years, the setting receiving two further editions in 1988 and 2012, but it returns with a fourth edition with the Cthulhu by Gaslight: Investigators’ Guide and Cthulhu by Gaslight: Keepers’ Guide.
Together, both volumes return the Mythos to the Mauve Decade of the 1890s as a standalone book. What this means is that neither of the Keeper Rulebook or the Investigator Handbook for Call of Cthulhu, Seventh Edition is required to run and play Cthulhu by Gaslight. In addition, the setting and rules are compatible with Pulp Cthulhu: Two-fisted Action and Adventure Against the Mythos for a more adventurous style of play and with Down Darker Trails: Terrors of the Mythos in the Old West, should a Keeper and her players want to escape the stuffy confines of London and the East Coast of the USA and venture onto the American frontier. Of the two, the Cthulhu by Gaslight: Investigators’ Guide – Mysteries & Frights in the Victorian Age presents a grand overview of the Victorian era and setting, its society and attitudes, its science and pseudoscience, and of course, the means to create Investigators appropriate to the era, whether that is in Victorian London or the wider British Empire, or further afield on the east coast of the United States of America and even in Lovecraft country. What the Cthulhu by Gaslight: Investigators’ Guide does not do, is explore the horror of the period. That is what the Cthulhu by Gaslight: Keepers’ Guide is for.
If the Cthulhu by Gaslight: Investigators’ Guide is all about preparing for the horrors of the Victorian Age, then the Cthulhu by Gaslight: Keepers’ Guide is all about those horrors. As it acknowledges, the period was rife with real-world horror, including cruelty, crime, poverty, and disease, let alone social attitudes, even before thinking about the place of the Mythos and its influence in the period. It is thus no surprise that the supplement begins with the mundane, even ordinary horror, that the Investigators are likely to encounter again and again. The deprivations of the workhouse, the last recourse of the destitute where the poor were divided by age and gender, effectively splitting families up, and then essentially then forcing them to work as a punishment for being poor. This is described in detail as are Victorian asylums and also crime and punishment before it explores some of the most notorious crimes of the era. This includes a pleasingly sober treatment of the Jack the Ripper murders and the ‘Murder Castle’ of H.H. Holmes at the World’s Columbian Exposition of 1893, which is suggested as alternative excursion, and some nicely detailed real-world crime figures, including the ‘Napoleon of Crime’ and the Forty Elephants, an all-female gang of shop-lifters and extortionists, both of which are begging to be added to a Cthulhu by Gaslight scenario or campaign.
Of the villainous organisations, the ‘Hatfield Club’ is a dining club for university students is an obvious nod to the Bullingdon Club, but with its cruelty and heartlessness turned up a notch, and the ‘Morley Gang’, ex-Resurrection Men turned caterers to England’s Ghoul population! The next Mythos connection is more controversial, linking scientist Francis Galton and his belief in eugenics to contact with Martians via a Mi-Go artefact. More benign is the ‘Servants of Empire’, an organisation consisting of civil servants in the Colonial Office and India Office, which secretly directs investigations into the Mythos and the occult, and would serve well as a patron or Investigator organisation, though its designs are ultimately imperial. More neutral perhaps is the inclusion of the Hermetic Order of the Golden Dawn, expanding on the details in the Cthulhu by Gaslight: Investigators’ Guide, presented as an organisation that the Investigators can join and progress through its Orders alongside their normal careers and investigations into the Mythos. It can be used as a social organisation as much an occult one, but it is up to the Keeper to decide how much its members know about the Mythos and how much actual magic they know. In conjunction with Pulp Cthulhu, it could become a Mythos fighting organisation, but lean in the other direction, the members of the Golden Dawn become mystical dabblers at best, unaware of the dangers they are dealing with. Mechanically, members of the Golden Dawn are supported with rules for astral travel and combat, skills like Hermetic Ritual, Astral Projection, and Divination, as well as astral monsters. The Hermetic Order of the Golden Dawn has been detailed for Call of Cthulhu before in the 1996 supplement from Pagan Publishing, The Golden Dawn. Of course, that supplement has long been out of print and complemented with the content from the Cthulhu by Gaslight: Investigators’ Guide, it is pleasure to have it detailed once again, giving the Keeper the scope to use it and its members however she wants. Equally, there is scope here for Chaosium, Inc. to support this inclusion with further content.
Numerous Victorian notables are described in the Cthulhu by Gaslight: Keepers’ Guide, some of whom are given Mythos connections, such as Major General Chares George Gordon having encountered cults and monsters, but not yet connected them to a ‘Mythos’, and Madame Helena Blavatsky’s links to the ‘Mahatmas’ or ‘Masters of Ancient Wisdom’, whomever or whatever they are—it is left up to the Keeper to decide. Some of these have stats, but not all, and in addition, there are some fictional characters included. Amongst them are Ayesha or ‘She’ of H. Rider Haggard’s eponymous novel, Captain Nemo from Jules Verne’s Twenty Thousand Leagues under the Sea, and Doctor Moreau from H.G. Wells’ The Island of Doctor Moreau. What they do not include is Sherlock Holmes and that really does not feel like an omission since the rationality of the character would be at odds with the Mythos.
The general advice for the Keeper gives some guidance on dealing with problematic content, but mostly focuses on advice for the new Keeper that looks at different campaign types and themes. The most notable of the latter are Victorian Science Fiction and Folk Horror, as well as advice on using particular aspects of the period, whether that is the workhouse, Victorian family values, the Empire, the Dreamlands, and even the Martians. The inclusion of the Martians obviously ties into H.G. Wells’ The War of the Worlds and their appearance in earlier editions of Cthulhu by Gaslight, as well as the discussion of Francis Galton and the stats for the Martians given in this supplement.
In terms of the Mythos and horror, the Cthulhu by Gaslight: Keepers’ Guide details numerous Mythos tomes, many familiar to the Call of Cthulhu Keeper, many not. It also describes the activities of many cults across the country. Some like the cults of Shub-Niggurath or the Cult of the King in Yellow are dedicated to particular entities and so their treatment is comparatively broad, but some of the most entertaining are those that particular to the period. For example, The Factory Girls’ Sunday Club is made up of young girls who work in factories and having discovered and studied a Mythos tome, their leader is bent on revenge on all those who have done her wrong, whilst the Mothers’ Institute is a middle class charitable organisation in favour of women’s suffrage, whose members actually worship Shub-Niggurath free of the influence of men!
However, the bestiary is of limited use. Its focus is on Victorian horror. So, the Beast People of The Island of Doctor Moreau and the Martians of The War of the Worlds alongside personality monsters like Carmilla, the eponymous vampire from Sheridan Le Fanu’s novel, Count Dracula from Bram Stoker’s Dracula, and Helen Vaughn from Arthur Machen’s The Great God Pan. This shifts the focus of Cthulhu by Gaslight away from the traditional Mythos of Call of Cthulhu and towards a Gothic, even a ‘Universal’, style of horror, and even a Pulp style of horror. Although it shows the flexibility and differences of the setting, it still means that the Keeper will need access to the Call of Cthulhu Keeper Rulebook if she wants details of the Mythos monsters and entities contained therein, perhaps in developing the cults mentioned earlier in this supplement.
The Cthulhu by Gaslight: Keepers’ Guide includes two scenarios. The first is ‘The Forby Masterwork’, previously published as ‘The Masterwork of Nicholas Formby’ in 1993’s Sacraments of Evil. It is also a Gothic horror scenario rather than a Mythos scenario. It takes place over the course of a weekend in August 1890, at the Forby home in West London. In keeping with the genre, it involves family illness, a family curse, a dastardly villain, a monster stalking the grounds, and secret upon secrets. It also includes two options in terms of set-up. In option one, the Investigators are asked for help by an old school friend, Harold Forby, who is suffering from an old childhood sickness, in finding a family treasure that might restore the family fortune. In option two, the Investigators are not of Middle or Upper Class standing, but of Lower Class—and worse—of criminal standing! Perhaps associates of the Forty Elephants crime gang mentioned earlier in the book, these Investigators are hired by the Forby family as new servants and go in search of the treasure for their own ends. Advice is given on running both groups, but the criminal Investigator option is likely to be the most entertaining and likely the most demanding to play and run. The scenario mostly confined to the family mansion, its grounds, and nearby locations, is a busy affair, heavy on investigation and interaction and there are a fair few number of NPCs to keep track of. The scenario is pervaded by a wane, sickly feel as the Investigators tiptoe around the house and household dealing with the family and servants, including a very annoying nine-year-old boy. The only real problem is that the name of one of the NPCs which is bit too on the nose, but otherwise this is a well done, creepy affair.
The second scenario is ‘Oranges & Lemons’. It shifts the action to Shoreditch in East London, involves middle and lower class Investigators, and starts with a bang! The Investigators are at a coffee shop when a man stands up, cries out for help, staggers over to them, vomits copiously over them, and then drops down dead on the floor where his corpse rapidly desiccates. The players and their Investigators may need a bit of a push to investigate the death, but when they do, they quickly learn that the man’s death was not only odd one in the district of late. Learning more will send the Investigators back and forth across the district as they discover one victim after another, and quickly, the strange rash of deaths is linked to a local apothecary and then to a well. What will also drive the Investigators to act is the possibility that one or more of them will begin to feel ill and even act out of character, which begs the question, have they been infected by the same thing as those who died? The scenario makes good use of London’s history and the Victorian obsession with waters, having been influenced by the Broad Street Pump and cholera outbreak of 1854. This is the more straightforward of the two scenarios in the Cthulhu by Gaslight: Keepers’ Guide and is easier to run. The Keeper advice on how handle possible Investigator infection will keep the players on edge whilst the finale really does reveal that there was something nasty in the water!
Unfortunately, the Cthulhu by Gaslight: Keepers’ Guide could have been better organised. There are places in the book where the flow of the content is split by the intrusion of unrelated material, such as floorplans between the discussion of the workhouse and crime and punishment and the situational rules placed in the middle of the advice for the Keeper. Another issue is that even together, the Cthulhu by Gaslight: Investigators’ Guide and the Cthulhu by Gaslight: Keepers’ Guide do not feel complete. Certainly, the Keeper can run both scenarios in the Cthulhu by Gaslight: Keepers’ Guide and create and run scenarios using the Victorian horrors it details, but beyond that, the Keeper is going to want to consult the Call of Cthulhu Keeper Rulebook for a deeper treatment of the Mythos at least.
Physically, the Cthulhu by Gaslight: Keepers’ Guide is a good-looking book. It needs a slight edit, but the book is well written and very readable, and the artwork and the cartography are both decent.
The Cthulhu by Gaslight: Keepers’ Guide does a good job of complementing the Cthulhu by Gaslight: Investigators’ Guide with an informative and genuinely interesting guide to horrors mundane and horrors Victorian rather than Mythos. It is better in its treatment and examination of Gothic horror, Victorian Science Fiction, and folk horror than it is Mythos horror, though it does at least lay the groundwork for the latter in its pleasingly extensive coverage of Mythos-related cults in the period. Their details and that of the Golden Dawn do lend themselves to some great campaign possibilities and scenario ideas should the Keeper—or publisher—want to develop them. However, as presented and in terms of Lovecraftian investigative horror, the Cthulhu by Gaslight: Keepers’ Guide does slightly underwhelm, leaving it reliant on the more experienced Keeper to bring out the best in the book.
Monday, 1 June 2026
Miskatonic Monday #436: The Limehouse Piper
Much like the Jonstown Compendium for RuneQuest: Roleplaying in Glorantha and The Companions of Arthur for material set in Greg Stafford’s masterpiece of Arthurian legend and romance, Pendragon, the Miskatonic Repository for Call of Cthulhu, Seventh Edition is a curated platform for user-made content. It is thus, “...a new way for creators to publish and distribute their own original Call of Cthulhu content including scenarios, settings, spells and more…” To support the endeavours of their creators, Chaosium has provided templates and art packs, both free to use, so that the resulting releases can look and feel as professional as possible. To support the efforts of these contributors, Miskatonic Monday is an occasional series of reviews which will in turn examine an item drawn from the depths of the Miskatonic Repository.
Author: James Killick
Setting: London, 1893
Elevator Pitch: Murder stalks the streets of Whitechapel... Is this the return of Jack the Ripper
Plot Support: Staging advice, four pre-generated Investigators, seven NPCs, eleven handouts, four floor plans and maps, and one Mythos monster.
Pros
# High production values
# Does not explain its connection to Tournament of Shadows
Monday, 22 December 2025
Miskatonic Monday #402: The Grotesque by Gaslight
Much like the Jonstown Compendium for RuneQuest: Roleplaying in Glorantha and The Companions of Arthur for material set in Greg Stafford’s masterpiece of Arthurian legend and romance, Pendragon, the Miskatonic Repository for Call of Cthulhu, Seventh Edition is a curated platform for user-made content. It is thus, “...a new way for creators to publish and distribute their own original Call of Cthulhu content including scenarios, settings, spells and more…” To support the endeavours of their creators, Chaosium has provided templates and art packs, both free to use, so that the resulting releases can look and feel as professional as possible. To support the efforts of these contributors, Miskatonic Monday is an occasional series of reviews which will in turn examine an item drawn from the depths of the Miskatonic Repository.
Author: Ryan Graham Theobalds
What You Get: Thirty-Three page, 16.98 MB Full Colour PDF
Elevator Pitch: The consequences of colonial botany
Pros
# Decent pre-generated Investigators
# References Green and Pleasant Land (not needed to run the scenario)
# Rougher than the author’s other scenarios
Monday, 18 August 2025
Miskatonic Monday #367: The Lair of Dreams
Much like the Jonstown Compendium for RuneQuest: Roleplaying in Glorantha and The Companions of Arthur for material set in Greg Stafford’s masterpiece of Arthurian legend and romance, Pendragon, the Miskatonic Repository for Call of Cthulhu, Seventh Edition is a curated platform for user-made content. It is thus, “...a new way for creators to publish and distribute their own original Call of Cthulhu content including scenarios, settings, spells and more…” To support the endeavours of their creators, Chaosium has provided templates and art packs, both free to use, so that the resulting releases can look and feel as professional as possible. To support the efforts of these contributors, Miskatonic Monday is an occasional series of reviews which will in turn examine an item drawn from the depths of the Miskatonic Repository.
Author: Nick Edwards
Setting: Paris, 1890s
What You Get: Seven page, 330.92 KB Full Colour PDF
Elevator Pitch: What if art is the vector?
Saturday, 5 April 2025
The Shadow of Scandal
The Strange Case of the Shadow Traveller begins with the Investigators at the headquarters of the London Spiritualist Society. They can already be members or even associates, but they should all have some experience with spiritualism and the occult and certainly acquired a reputation for discretion. They are informed that three weeks before, a trio of younger members broke in the society’s library and attempted a ceremony, one in which the board member believes they attempted to summon some malevolent spirit. At the end of the ceremony, one of the three was dead, a second was so traumatised he had to be hospitalised in an asylum, and the third resigned from the society. Each of the three represents the Investigators’ opening lines of inquiry. Of course, one of them is dead, although the Investigators will be told where his grave is, but the other two, Sir Peter Wahlmesey and Miss Sarah Mulberry can be visited and both will recant what happened during the ceremony, though with varying degrees of reluctance. Miss Mulberry can be interviewed at her flat, whilst Sir Peter has been institutionalised for his own good. Pleasingly, the scenario actually points out that he is receiving—by standards of the day—very good care at the asylum, and further, the scenario nicely emphasises the fragility of his current state rather than it actually being horrified.
Although the Investigators can learn a certain amount from both participants in the ceremony, very little of this pertains to subsequent events and what pushes the Investigators to investigate further in the second act does feel like a deus ex machina, an intervention signposting where they should go. This comes after a very violent encounter with a horse and carriage which points to the Investigators to the home of the man killed during the ceremony, Richard Keye. This is a small mansion, but one which has been turned into half a slaughterhouse, half haunted house, one marked with some classic horror house motifs, such as something lurking in the bathtub or body parts strangely protruding from the walls. Again, much like the encounter in the asylum, these are nicely underplayed and in some cases, benign in nature and intent, if not outcome. There are some nicely creepy scenes and encounters throughout the house, but ultimately, the scenario funnels the Investigators into a final confrontation with the threat at the heart of the scenario.
Physically, The Strange Case of the Shadow Traveller is short and tidy, neat little hardback like the publisher’s earlier Nightmare on the Necropolis Express. It is done in the style of a penny dreadful, though with some colour artwork, some of which is quite decent. The map is clear and easy to use, whilst the book does need an edit in places.
If The Strange Case of the Shadow Traveller presents its horror stoutly enough, it wavers when it comes to its other themes, that of impropriety and scandal. With the society of the Victorian Era, there is plenty of scope for it within the scenario, primarily due to the death in the library of the London Spiritualist Society. However, The Strange Case of the Shadow Traveller does not explore or really detail what happens if information about the death becomes more widely known. Of course, the scenario was written before the publication of the new edition of Cthulhu by Gaslight, but the Cthulhu by Gaslight: Investigators’ Guide – Mysteries & Frights in the Victorian Age does include rules for reputation and suffering damage to it. Obviously, this is less of an issue if the scenario is run as a one-shot rather than being used in a campaign.
Although set in the Victorian era of Cthulhu by Gaslight, there is very little to stop the Keeper adapting The Strange Case of the Shadow Traveller to other time periods, and whatever the time period, its brevity means that it is easy to slot into an ongoing campaign. Whilst it does not concern the traditional Cthulhu Mythos in any way, its themes of spiritualism and propriety are appropriate to the period, though it does not go as far as it could have done in examining the consequences of impropriety. Nevertheless, and although quite light on investigation, The Strange Case of the Shadow Traveller is an engaging one-session of body horror and possession.
Sunday, 23 February 2025
Mauve Madness
The Cthulhu by Gaslight: Investigators’ Guide – Mysteries & Frights in the Victorian Age returns the Mythos to the Mauve Decade of the 1890s as a standalone book. What this means is that neither of the Keeper Rulebook or the Investigator Handbook for Call of Cthulhu, Seventh Edition is required to run and play Cthulhu by Gaslight. It thus means that the book include both introductions to roleplaying and the Cthulhu Mythos, as well as a comprehensive summary of the rules in the first of its two appendices. The setting and rules are compatible with Pulp Cthulhu: Two-fisted Action and Adventure Against the Mythos for a more adventurous style of play and with Down Darker Trails: Terrors of the Mythos in the Old West, should a Keeper and her players want to escape the stuffy confines of London and the East Coast of the USA and venture onto the American frontier. It provides a grand overview of Victorian England, paying particular attention to London, but also going far beyond that, as well as looking at Victorian society and attitudes. It also includes a guide to creating Victorian-era Investigators and delves into the quirks and oddities of the period that make history so interesting and help make it come alive. What Cthulhu by Gaslight: Investigators’ Guide – Mysteries & Frights in the Victorian Age is not though, is a guide to the Mythos—its gods and greater beings, alien species and monsters, and its horribly human adherents. That is saved for the companion volume, Cthulhu by Gaslight: Keepers’ Guide, and the Keeper’s eyes only.
What is clear about the Cthulhu by Gaslight: Investigators’ Guide – Mysteries & Frights in the Victorian Age is the wealth of information it presents, more so than any of the three previous editions. And to no little extent, if the player or Keeper has read or used those previous editions, or indeed, has an interest in the history of the Victorian period, then they will find much that is familiar within its pages. There is a guide to Victorian social class, life in the city and the country—including in the infamous slums known as rookeries, politics including the radicalism of the Fabian Society and anarchism, the Royal Family, the nature of domestic service, religion, philanthropy, death and mourning, women and the law, the place of ethnic minorities, and sex and society. It also covers communications—Royal Mail, the telegraph, and the telephone, as well as crime, policing, and the underworld. Throughout, many of these subjects are accompanied by little timelines of their own that highlight the notable events that changed them, often laws passed by parliament to improve the lot of society.
Perhaps the biggest factor here and the one that will most obviously affect an Investigator is that of class. Obviously, it plays a major factor in almost every social situation and the expectations of the different classes do limit the ways in which a person of one class can interact with another and do so correctly without being seen to act improperly. What this means is that Investigators of all classes are required to access different social spaces. Thus, members of the middle and upper classes would look out of place in a working-class area or space and any working-class person found there would not necessarily be as readily forthcoming in answers to queries as if they were a member of their own class. There is also a general deference to the classes above you, but this does not mean attitudes between classes did not vary. Although campaigns can be run with the Investigators all coming from a single class or group, the nature of Victorian society begs the question, how Investigators of different Classes be seen together given its constraints? Here is where the Cthulhu by Gaslight: Investigators’ Guide begins to get that little bit more interesting. It suggests a number of ‘Multi-Class Set-Ups & Locations’ as possible set-ups, such as charities operating in working-class areas, music hall performances, racecourses, seaside resorts, and so on.
This is the first of three sections in the book that suggest ways in which Victorian society was not quite as straitlaced and corseted as we imagine. Evelyn De Morgan, the female artist who painted male nudes, Benjamin Disraeli, middle class and Jewish, who rose to become leader of the Conservative Party and Prime Minister—twice, and Lillie Langtry, notorious ‘adventuress’, actress, producer, and theatre manager and mistress to the Prince of Wales and advertising face of Pears Soap, are among the notable Victorians listed as having defied the expectations of their backgrounds and so could serve as possible inspirations for Investigators. Similarly, there is a lengthy section on LGBTQI+ Victorians which explores their lives during the period. Unfortunately, the outwardly prudish attitudes of Victorian society means that what we know of it is drawn from its various scandals and criminal prosecutions, although this is contrasted by some calls for acceptance. The third looks at the subject of Race and place of minorities in Victorian society, highlighting the lives and places they made for themselves in the empire. Together—and despite the social mores of the period—the exploration of these three subjects open up a wider choice of backgrounds for Investigators and wider possibilities in terms of scenarios and storytelling than the Gaslight era might otherwise suggest.
Investigator creation is as per Call of Cthulhu, Seventh Edition, but with a handful of changes. One of these is class, determined by Occupation, as for example, Acrobat and Labourer are working class Occupations, Clergy and Scientist are Middle Class Occupations, and Aristocrat is an upper-class Occupation. Others span the classes, for example, Police Officer is working to middle class and Physician is middle to upper. Some Occupations are particular to Cthulhu by Gaslight, like Inquiry Agent and the Consulting Detective, whilst some are adaptations taken from Call of Cthulhu Investigator Handbook, such as the Alienist which adapts the Psychologist. The Labourer and Criminal Occupations are further split into specialisations, including the Chimney Sweep and the Navvy for the Labourer and the Footpad and the Swindler for the Criminal. The Adventuress is an exception being upper class, but only temporarily. In addition, there are guidelines for creating Heroes rather than Investigators for use with Pulp Cthulhu: Two-fisted Action and Adventure Against the Mythos and there is also a list of Occupations from the Call of Cthulhu Investigator Handbook suitable for use with Cthulhu by Gaslight. There is also a good interpretation of skills in the period along with the addition of Alienism (similar to Psychology), Mesmerism (replaces Hypnotism), Reassure (similar to Psychiatry), and Religion. It is a very broad range of options across the three social classes.
Similar to Regency Cthulhu: Dark Designs in Jane Austen’s England, there are rules for Reputation and how to both damage and repair it in Cthulhu by Gaslight, but they are optional. Suggestions are also provided for several Investigator organisations, including the ‘Mainwaring Society for the Betterment of the Working Classes’, dedicated to self-improvement, the ‘Nonstandard Club’, a slightly dubious dining society for the middle and upper classes which gathers to regale each other with frightening or embarrassing stories, and ‘The Lorists’, a middle-class organisation dedicated to investigating and dealing with goblins, giants, faeries, and weird local customs.
The Cthulhu by Gaslight: Investigators’ Guide provides an extensive price list of equipment, devices, and weapons, including a handful of Pulp Cthulhu devices, essentially everything that an Investigator might want at home and abroad. Once fully kitted out, whether for a night out to the theatre or the music hall or a walking holiday in the Lake District or a boat trip up the Nile to visit the Pyramids, the rulebook takes us there too. The book is self-admittedly London centric, so it warrants a detailed chapter of its own, covering the capital’s districts, hospitals and asylums, places of entertainment, museums and libraries, railway stations, cemeteries, places to stay and shop, clubs, and clubs for ladies and gentlemen. In comparison, the treatment of the four countries that make up the United Kingdom feels brief by comparison and feel as if they need a supplement of their own. Of course, this is not the extent of the British realm during this period, so the British Empire is given a similar treatment. Again, this quite literally has a lot of ground to cover, but from Cyprus, Gibraltar, and Malta in the Mediterranean to Australia, New Zealand, and Fiji in the Pacific, there is a solid overview of the extent of the British Empire at the time. Alongside this, there is advice on the need for the Keeper and her players to discuss the degree to which colonialism and racism should be present in their game, whilst the subject of slavery is explored historically, but not addressed in the same fashion.
The Victorian Age was one of exploration and adventure, with constant news flowing back from the furthest corners of the then unknown world to the European explorer of discoveries made and places reached to fill column inches. British Investigators need not travel very far to gain some semblance of the strange and the exotic, whether it is attending lectures hosted by the numerous societies and clubs, like the Alpine Club and Royal Geographical Society (to which they could also belong) or simply embarking on the Grand Tour of Europe. Again, and although not extensive, the book provides a good overview of exploration during the period.
For the most part, the Cthulhu by Gaslight: Investigators’ Guide – Mysteries & Frights in the Victorian Age is a very straightforward and straitlaced treatment of the period, but it does loose its stays and go beyond its ordinary limits and into the outré—and does so in three surprising ways. The first is to visit the shores of the eastern seaboard of the United States of America, noting both the differences in language during the period and violence between the two societies, before providing thumbnail descriptions of New York, Boston, and Chicago. However, the second is that it turns its sights on New England to visit a totally unexpected region, that of Lovecraft Country. Its examination of the major settlements of the Miskatonic Valley—Arkham, Dunwich, and Innsmouth—is cursory at best, but welcome acknowledgement of their existence in this period. A first for Call of Cthulhu. Of course, the description of Arkham in this period would work well in conjunction with Call of Cthulhu: Arkham.
Third and last, the Cthulhu by Gaslight: Investigators’ Guide goes beyond the mortal realms to examine the Victorian approach to pseudoscience and the occult, having just looked at science and medicine. This begins with the fringe sciences of mesmerism, electrotherapy, phrenology, and more—with a discussion of eugenics along the way—before delving into myth and folklore and the occult. This in turn covers Freemasonry, Druidism, and both the Hermetic Order of the Golden Dawn and The Theosophical Society. Particular attention is paid to both organisations, discussing their history and their beliefs as well as providing biographies of varying lengths of their leading members. So included in the membership of the Hermetic Order of the Golden Dawn are Samuel Liddell Macgregor Mathers, William Butler Yeats, and Aleister Crowley, and in The Theosophical Society, Madame (Helena Petrovna) Blavatsky. Also covered here is Spiritualism and ghost-hunting, including the Society for Psychical Research, although in the case of the latter, it feels slightly underwritten in comparison to the other entries. Again though, these are all good solid introductions to their subjects. Rounding out the volume is a good bibliography.
Physically, the Cthulhu by Gaslight: Investigators’ Guide is a good-looking book. It needs a slight edit, but the book is well written and very readable, and the artwork and the cartography are both excellent.
The Cthulhu by Gaslight: Investigators’ Guide – Mysteries & Frights in the Victorian Age is, of course, the book for both the players and the Keeper, so there are a lot of secrets and details of the Victorian era—at least in terms of Lovecraftian investigative horror—that have been left out. Those will have to wait for the Cthulhu by Gaslight: Keepers’ Guide. This does not mean that Cthulhu by Gaslight: Investigators’ Guide is by any means a bad book. It is in turns interesting and informative, packed with details and interesting facts, many of which will both intrigue the most ardent devotee of the history of the period and help bring the setting to life when brought into play. The Cthulhu by Gaslight: Investigators’ Guide – Mysteries & Frights in the Victorian Age is an impressively informative introduction to the Victorian Era and lays the groundwork for the Keeper to return the Mythos and madness to the Mauve Decade with the Cthulhu by Gaslight: Keepers’ Guide.
Monday, 29 January 2024
Miskatonic Monday #257: Glimpses of Terror: The Works of I.G. Payne
Between October 2003 and October 2013, Chaosium, Inc. published a series of books for Call of Cthulhu under the Miskatonic University Library Association brand. Whether a sourcebook, scenario, anthology, or campaign, each was a showcase for their authors—amateur rather than professional, but fans of Call of Cthulhu nonetheless—to put forward their ideas and share with others. The programme was notable for having launched the writing careers of several authors, but for every Cthulhu Invictus, The Pastores, Primal State, Ripples from Carcosa, and Halloween Horror, there was Five Go Mad in Egypt, Return of the Ripper, Rise of the Dead, Rise of the Dead II: The Raid, and more...
The Miskatonic University Library Association brand is no more, alas, but what we have in its stead is the Miskatonic Repository, based on the same format as the DM’s Guild for Dungeons & Dragons. It is thus, “...a new way for creators to publish and distribute their own original Call of Cthulhu content including scenarios, settings, spells and more…” To support the endeavours of their creators, Chaosium has provided templates and art packs, both free to use, so that the resulting releases can look and feel as professional as possible. To support the efforts of these contributors, Miskatonic Monday is an occasional series of reviews which will in turn examine an item drawn from the depths of the Miskatonic Repository.
Author: Nikk Effingham
Setting: Victorian era Birmingham
What You Get: Thirty-six page, 3.29 MB Full Colour PDF
Elevator Pitch: Madness in Moseley
# The weirdness of the scenario accessible only by becoming monsters
Monday, 15 January 2024
Miskatonic Monday #253: The Neighbor
Between October 2003 and October 2013, Chaosium, Inc. published a series of books for Call of Cthulhu under the Miskatonic University Library Association brand. Whether a sourcebook, scenario, anthology, or campaign, each was a showcase for their authors—amateur rather than professional, but fans of Call of Cthulhu nonetheless—to put forward their ideas and share with others. The programme was notable for having launched the writing careers of several authors, but for every Cthulhu Invictus, The Pastores, Primal State, Ripples from Carcosa, and Halloween Horror, there was Five Go Mad in Egypt, Return of the Ripper, Rise of the Dead, Rise of the Dead II: The Raid, and more...
The Miskatonic University Library Association brand is no more, alas, but what we have in its stead is the Miskatonic Repository, based on the same format as the DM’s Guild for Dungeons & Dragons. It is thus, “...a new way for creators to publish and distribute their own original Call of Cthulhu content including scenarios, settings, spells and more…” To support the endeavours of their creators, Chaosium has provided templates and art packs, both free to use, so that the resulting releases can look and feel as professional as possible. To support the efforts of these contributors, Miskatonic Monday is an occasional series of reviews which will in turn examine an item drawn from the depths of the Miskatonic Repository.
Author: Quico Vicens-Picatto
Setting: 1890s Liverpool
What You Get: Seventeen page, 10.96 MB Full Colour PDF
Elevator Pitch: Madness begins at home
Plot Hook: Possession of a new home leads to possession of another kind.
Pros
# No street plans








