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Showing posts with label Cthulhu by Gaslight. Show all posts
Showing posts with label Cthulhu by Gaslight. Show all posts

Sunday, 5 July 2026

Mauve Madness II

From the detective stories of Sir Arthur Conan Doyle to the ghost stories of M.R. James, from the adventure tales of H. Rider Haggard to the speculative fiction of H.G. Wells, and the social commentary and mystery of Charles Dickens to the fantasies of Lewis Carroll, from the so-called perversities of Oscar Wilde to the murders of Jack the Ripper, from the fog-shrouded streets of London to the dusty frontier of the Punjab, from the refined and mannered lives of the aristocracy with their downstairs servants to the squalor of the slums and rookeries, there is much that we know about the Victorian Age in the latter half of the nineteenth century. This is the period of La Belle Époque, the Golden Age between the Franco-Prussian War in 1871 and the outbreak of the Great War in 1914 when the great European powers dominated the world like never before, their rivalries and tensions affecting millions of people around the world, but barely at home, a situation that would drastically change in the twentieth century when the great alliances that had previously helped to keep the peace calamitously clashed and changed the world like never before. This is a world that will be familiar to many, though both history and fiction, and has been ripe for gaming since “The first ‘Truly British’ role playing game”, that is, Victorian Adventure published in 1983. It is a roleplaying game that William A. Barton certainly saw and reviewed and perhaps was influenced by when he wrote Cthulhu by Gaslight: Horror Roleplaying in 1890s England, published by Chaosium, Inc. in 1986. This boxed set shifted the horror of H.P. Lovecraft’s Cthulhu Mythos from the Jazz Age and the USA of the 1920s as presented in Call of Cthulhu in 1981 (and ever since) to the streets of London and the far reaches of the British Empire in the Mauve Decade. It has remained a popular setting for Call of Cthulhu over the years, the setting receiving two further editions in 1988 and 2012, but it returns with a fourth edition with the Cthulhu by Gaslight: Investigators’ Guide and Cthulhu by Gaslight: Keepers’ Guide.

Together, both volumes return the Mythos to the Mauve Decade of the 1890s as a standalone book. What this means is that neither of the Keeper Rulebook or the Investigator Handbook for Call of Cthulhu, Seventh Edition is required to run and play Cthulhu by Gaslight. In addition, the setting and rules are compatible with Pulp Cthulhu: Two-fisted Action and Adventure Against the Mythos for a more adventurous style of play and with Down Darker Trails: Terrors of the Mythos in the Old West, should a Keeper and her players want to escape the stuffy confines of London and the East Coast of the USA and venture onto the American frontier. Of the two, the Cthulhu by Gaslight: Investigators’ Guide – Mysteries & Frights in the Victorian Age presents a grand overview of the Victorian era and setting, its society and attitudes, its science and pseudoscience, and of course, the means to create Investigators appropriate to the era, whether that is in Victorian London or the wider British Empire, or further afield on the east coast of the United States of America and even in Lovecraft country. What the Cthulhu by Gaslight: Investigators’ Guide does not do, is explore the horror of the period. That is what the Cthulhu by Gaslight: Keepers’ Guide is for.

If the Cthulhu by Gaslight: Investigators’ Guide is all about preparing for the horrors of the Victorian Age, then the Cthulhu by Gaslight: Keepers’ Guide is all about those horrors. As it acknowledges, the period was rife with real-world horror, including cruelty, crime, poverty, and disease, let alone social attitudes, even before thinking about the place of the Mythos and its influence in the period. It is thus no surprise that the supplement begins with the mundane, even ordinary horror, that the Investigators are likely to encounter again and again. The deprivations of the workhouse, the last recourse of the destitute where the poor were divided by age and gender, effectively splitting families up, and then essentially then forcing them to work as a punishment for being poor. This is described in detail as are Victorian asylums and also crime and punishment before it explores some of the most notorious crimes of the era. This includes a pleasingly sober treatment of the Jack the Ripper murders and the ‘Murder Castle’ of H.H. Holmes at the World’s Columbian Exposition of 1893, which is suggested as alternative excursion, and some nicely detailed real-world crime figures, including the ‘Napoleon of Crime’ and the Forty Elephants, an all-female gang of shop-lifters and extortionists, both of which are begging to be added to a Cthulhu by Gaslight scenario or campaign.

Of the villainous organisations, the ‘Hatfield Club’ is a dining club for university students is an obvious nod to the Bullingdon Club, but with its cruelty and heartlessness turned up a notch, and the ‘Morley Gang’, ex-Resurrection Men turned caterers to England’s Ghoul population! The next Mythos connection is more controversial, linking scientist Francis Galton and his belief in eugenics to contact with Martians via a Mi-Go artefact. More benign is the ‘Servants of Empire’, an organisation consisting of civil servants in the Colonial Office and India Office, which secretly directs investigations into the Mythos and the occult, and would serve well as a patron or Investigator organisation, though its designs are ultimately imperial. More neutral perhaps is the inclusion of the Hermetic Order of the Golden Dawn, expanding on the details in the Cthulhu by Gaslight: Investigators’ Guide, presented as an organisation that the Investigators can join and progress through its Orders alongside their normal careers and investigations into the Mythos. It can be used as a social organisation as much an occult one, but it is up to the Keeper to decide how much its members know about the Mythos and how much actual magic they know. In conjunction with Pulp Cthulhu, it could become a Mythos fighting organisation, but lean in the other direction, the members of the Golden Dawn become mystical dabblers at best, unaware of the dangers they are dealing with. Mechanically, members of the Golden Dawn are supported with rules for astral travel and combat, skills like Hermetic Ritual, Astral Projection, and Divination, as well as astral monsters. The Hermetic Order of the Golden Dawn has been detailed for Call of Cthulhu before in the 1996 supplement from Pagan Publishing, The Golden Dawn. Of course, that supplement has long been out of print and complemented with the content from the Cthulhu by Gaslight: Investigators’ Guide, it is pleasure to have it detailed once again, giving the Keeper the scope to use it and its members however she wants. Equally, there is scope here for Chaosium, Inc. to support this inclusion with further content.

Numerous Victorian notables are described in the Cthulhu by Gaslight: Keepers’ Guide, some of whom are given Mythos connections, such as Major General Chares George Gordon having encountered cults and monsters, but not yet connected them to a ‘Mythos’, and Madame Helena Blavatsky’s links to the ‘Mahatmas’ or ‘Masters of Ancient Wisdom’, whomever or whatever they are—it is left up to the Keeper to decide. Some of these have stats, but not all, and in addition, there are some fictional characters included. Amongst them are Ayesha or ‘She’ of H. Rider Haggard’s eponymous novel, Captain Nemo from Jules Verne’s Twenty Thousand Leagues under the Sea, and Doctor Moreau from H.G. Wells’ The Island of Doctor Moreau. What they do not include is Sherlock Holmes and that really does not feel like an omission since the rationality of the character would be at odds with the Mythos.

The general advice for the Keeper gives some guidance on dealing with problematic content, but mostly focuses on advice for the new Keeper that looks at different campaign types and themes. The most notable of the latter are Victorian Science Fiction and Folk Horror, as well as advice on using particular aspects of the period, whether that is the workhouse, Victorian family values, the Empire, the Dreamlands, and even the Martians. The inclusion of the Martians obviously ties into H.G. Wells’ The War of the Worlds and their appearance in earlier editions of Cthulhu by Gaslight, as well as the discussion of Francis Galton and the stats for the Martians given in this supplement.

In terms of the Mythos and horror, the Cthulhu by Gaslight: Keepers’ Guide details numerous Mythos tomes, many familiar to the Call of Cthulhu Keeper, many not. It also describes the activities of many cults across the country. Some like the cults of Shub-Niggurath or the Cult of the King in Yellow are dedicated to particular entities and so their treatment is comparatively broad, but some of the most entertaining are those that particular to the period. For example, The Factory Girls’ Sunday Club is made up of young girls who work in factories and having discovered and studied a Mythos tome, their leader is bent on revenge on all those who have done her wrong, whilst the Mothers’ Institute is a middle class charitable organisation in favour of women’s suffrage, whose members actually worship Shub-Niggurath free of the influence of men!

However, the bestiary is of limited use. Its focus is on Victorian horror. So, the Beast People of The Island of Doctor Moreau and the Martians of The War of the Worlds alongside personality monsters like Carmilla, the eponymous vampire from Sheridan Le Fanu’s novel, Count Dracula from Bram Stoker’s Dracula, and Helen Vaughn from Arthur Machen’s The Great God Pan. This shifts the focus of Cthulhu by Gaslight away from the traditional Mythos of Call of Cthulhu and towards a Gothic, even a ‘Universal’, style of horror, and even a Pulp style of horror. Although it shows the flexibility and differences of the setting, it still means that the Keeper will need access to the Call of Cthulhu Keeper Rulebook if she wants details of the Mythos monsters and entities contained therein, perhaps in developing the cults mentioned earlier in this supplement.

The Cthulhu by Gaslight: Keepers’ Guide includes two scenarios. The first is ‘The Forby Masterwork’, previously published as ‘The Masterwork of Nicholas Formby’ in 1993’s Sacraments of Evil. It is also a Gothic horror scenario rather than a Mythos scenario. It takes place over the course of a weekend in August 1890, at the Forby home in West London. In keeping with the genre, it involves family illness, a family curse, a dastardly villain, a monster stalking the grounds, and secret upon secrets. It also includes two options in terms of set-up. In option one, the Investigators are asked for help by an old school friend, Harold Forby, who is suffering from an old childhood sickness, in finding a family treasure that might restore the family fortune. In option two, the Investigators are not of Middle or Upper Class standing, but of Lower Class—and worse—of criminal standing! Perhaps associates of the Forty Elephants crime gang mentioned earlier in the book, these Investigators are hired by the Forby family as new servants and go in search of the treasure for their own ends. Advice is given on running both groups, but the criminal Investigator option is likely to be the most entertaining and likely the most demanding to play and run. The scenario mostly confined to the family mansion, its grounds, and nearby locations, is a busy affair, heavy on investigation and interaction and there are a fair few number of NPCs to keep track of. The scenario is pervaded by a wane, sickly feel as the Investigators tiptoe around the house and household dealing with the family and servants, including a very annoying nine-year-old boy. The only real problem is that the name of one of the NPCs which is bit too on the nose, but otherwise this is a well done, creepy affair.

The second scenario is ‘Oranges & Lemons’. It shifts the action to Shoreditch in East London, involves middle and lower class Investigators, and starts with a bang! The Investigators are at a coffee shop when a man stands up, cries out for help, staggers over to them, vomits copiously over them, and then drops down dead on the floor where his corpse rapidly desiccates. The players and their Investigators may need a bit of a push to investigate the death, but when they do, they quickly learn that the man’s death was not only odd one in the district of late. Learning more will send the Investigators back and forth across the district as they discover one victim after another, and quickly, the strange rash of deaths is linked to a local apothecary and then to a well. What will also drive the Investigators to act is the possibility that one or more of them will begin to feel ill and even act out of character, which begs the question, have they been infected by the same thing as those who died? The scenario makes good use of London’s history and the Victorian obsession with waters, having been influenced by the Broad Street Pump and cholera outbreak of 1854. This is the more straightforward of the two scenarios in the Cthulhu by Gaslight: Keepers’ Guide and is easier to run. The Keeper advice on how handle possible Investigator infection will keep the players on edge whilst the finale really does reveal that there was something nasty in the water!

Unfortunately, the Cthulhu by Gaslight: Keepers’ Guide could have been better organised. There are places in the book where the flow of the content is split by the intrusion of unrelated material, such as floorplans between the discussion of the workhouse and crime and punishment and the situational rules placed in the middle of the advice for the Keeper. Another issue is that even together, the Cthulhu by Gaslight: Investigators’ Guide and the Cthulhu by Gaslight: Keepers’ Guide do not feel complete. Certainly, the Keeper can run both scenarios in the Cthulhu by Gaslight: Keepers’ Guide and create and run scenarios using the Victorian horrors it details, but beyond that, the Keeper is going to want to consult the Call of Cthulhu Keeper Rulebook for a deeper treatment of the Mythos at least.

Physically, the Cthulhu by Gaslight: Keepers’ Guide is a good-looking book. It needs a slight edit, but the book is well written and very readable, and the artwork and the cartography are both decent.

The Cthulhu by Gaslight: Keepers’ Guide does a good job of complementing the Cthulhu by Gaslight: Investigators’ Guide with an informative and genuinely interesting guide to horrors mundane and horrors Victorian rather than Mythos. It is better in its treatment and examination of Gothic horror, Victorian Science Fiction, and folk horror than it is Mythos horror, though it does at least lay the groundwork for the latter in its pleasingly extensive coverage of Mythos-related cults in the period. Their details and that of the Golden Dawn do lend themselves to some great campaign possibilities and scenario ideas should the Keeper—or publisher—want to develop them. However, as presented and in terms of Lovecraftian investigative horror, the Cthulhu by Gaslight: Keepers’ Guide does slightly underwhelm, leaving it reliant on the more experienced Keeper to bring out the best in the book.

Monday, 1 June 2026

Miskatonic Monday #436: The Limehouse Piper

Much like the Jonstown Compendium for RuneQuest: Roleplaying in Glorantha and The Companions of Arthur for material set in Greg Stafford’s masterpiece of Arthurian legend and romance, Pendragon, the Miskatonic Repository for Call of Cthulhu, Seventh Edition is a curated platform for user-made content. It is thus, “...a new way for creators to publish and distribute their own original Call of Cthulhu content including scenarios, settings, spells and more…” To support the endeavours of their creators, Chaosium has provided templates and art packs, both free to use, so that the resulting releases can look and feel as professional as possible. To support the efforts of these contributors, Miskatonic Monday is an occasional series of reviews which will in turn examine an item drawn from the depths of the Miskatonic Repository.

—oOo—
Publisher: Chaosium, Inc.
Author: James Killick

Setting: London, 1893
Product: Scenario for Cthulhu by Gaslight
What You Get: Thirty page, 4.98 MB Full Colour PDF
Elevator Pitch: Murder stalks the streets of Whitechapel... Is this the return of Jack the Ripper
Plot Hook: Murder!!!
Plot Support: Staging advice, four pre-generated Investigators,
seven NPCs, eleven handouts, four floor plans and maps, and one Mythos monster.
Production Values: Decent

Pros
# Scenario for Cthulhu by Gaslight that plays off Jack the Ripper, but does not use or explain Jack the Ripper
# Nicely done pre-generated Investigators
#
High production values
# Works as one-shot too
# Phasmophobia
# Phonophobia
# Homichlophobia

Cons
# Backgrounds to the pre-generated Investigators underwritten
# Needs an edit in places
# Does not explain its connection to Tournament of Shadows

Conclusion
# Solid murder investigation on the streets of fog-bound London
# Works as one-shot or a prequel

Monday, 18 May 2026

Miskatonic Monday #434: The Nebelgast

Much like the Jonstown Compendium for RuneQuest: Roleplaying in Glorantha and The Companions of Arthur for material set in Greg Stafford’s masterpiece of Arthurian legend and romance, Pendragon, the Miskatonic Repository for Call of Cthulhu, Seventh Edition is a curated platform for user-made content. It is thus, “...a new way for creators to publish and distribute their own original Call of Cthulhu content including scenarios, settings, spells and more…” To support the endeavours of their creators, Chaosium has provided templates and art packs, both free to use, so that the resulting releases can look and feel as professional as possible. To support the efforts of these contributors, Miskatonic Monday is an occasional series of reviews which will in turn examine an item drawn from the depths of the Miskatonic Repository.

—oOo—
Publisher: Chaosium, Inc.
Author: Steven Troch

Setting: Belgium, 1885
Product: Scenario for Cthulhu by Gaslight
What You Get: Fifty-six page, 20.17 MB Full Colour PDF
Elevator Pitch: The horror of the harmonica
Plot Hook: A missing socialite exposes a dark bargain...
Plot Support: Staging advice, six pre-generated Investigators,
eleven NPCs, seven handouts, two floor plans, and one Mythos monster.
Production Values: Good

Pros
# Scenario for Cthulhu by Gaslight in Belgium!
# Emphasis on social status has potential for interesting roleplaying
# Interesting selection of pre-generated Investigators
# High production values
# Misophonia
# Entomophobia
# Teraphobia

Cons
# Needs an edit
# Repetitive in places
# Promising investigation ends in a bug hunt

Conclusion
# Interesting set-up and setting
# Investigation never fully delivers on its promise

Monday, 2 March 2026

Miskatonic Monday #420: Lamps for the Lost

Much like the Jonstown Compendium for RuneQuest: Roleplaying in Glorantha and The Companions of Arthur for material set in Greg Stafford’s masterpiece of Arthurian legend and romance, Pendragon, the Miskatonic Repository for Call of Cthulhu, Seventh Edition is a curated platform for user-made content. It is thus, “...a new way for creators to publish and distribute their own original Call of Cthulhu content including scenarios, settings, spells and more…” To support the endeavours of their creators, Chaosium has provided templates and art packs, both free to use, so that the resulting releases can look and feel as professional as possible. To support the efforts of these contributors, Miskatonic Monday is an occasional series of reviews which will in turn examine an item drawn from the depths of the Miskatonic Repository.

—oOo—
Publisher: Chaosium, Inc.
Author: David Waldron & Reshmi Lahiri-Roy

Setting: 1890s Ballarat, Australia
Product: scenario
What You Get: Fifty-eight page, 51.48 MB Full Colour PDF

Elevator Pitch: Grave consequences of caste, corruption, and crime in Victorian-era Australia
Plot Hook: Is bigotry hiding a serious crime?
Plot Support: Staging advice, five pre-generated Investigators, four NPCs, six handouts, and two ‘monsters’.
Production Values: Plain

Pros
# Scenario for Cthulhu by Gaslight
# Lots of interesting historical background
# Diverse cast of pre-generated Investigators
# Casts a light on the Indian experience in Australia
# Phasmophobia
# Thalassophobia
# Homichlophobia

Cons
# Rushed in places
# Needs an edit
# No maps
# Historical background needed to be handouts
# Separation of the historical background and the scenario could have been better
# Should there be a Ballarat source and/or campaign now?

Conclusion
# Rushed, but well-researched historical ghost story
# A classic horror story of Victorian cultural indifference and bigotry

Monday, 22 December 2025

Miskatonic Monday #402: The Grotesque by Gaslight

Much like the Jonstown Compendium for RuneQuest: Roleplaying in Glorantha and The Companions of Arthur for material set in Greg Stafford’s masterpiece of Arthurian legend and romance, Pendragon, the Miskatonic Repository for Call of Cthulhu, Seventh Edition is a curated platform for user-made content. It is thus, “...a new way for creators to publish and distribute their own original Call of Cthulhu content including scenarios, settings, spells and more…” To support the endeavours of their creators, Chaosium has provided templates and art packs, both free to use, so that the resulting releases can look and feel as professional as possible. To support the efforts of these contributors, Miskatonic Monday is an occasional series of reviews which will in turn examine an item drawn from the depths of the Miskatonic Repository.

—oOo—
Publisher: Chaosium, Inc.
Author: Ryan Graham Theobalds

Setting: Kew Gardens, 1893
Product: Scenario
What You Get: Thirty-Three page, 16.98 MB Full Colour PDF

Elevator Pitch: The consequences of colonial botany
Plot Hook: Something nasty in the greenhouse
Plot Support: Staging advice, five pre-generated Investigators, two NPCs, one handout, one map, one Mythos tome, one Mythos spell, and two Mythos monsters.
Production Values: Plain

Pros
# Hunting-monster, monster-hunting murder mystery at Kew Gardens
# More set-up then anything else
# Easy to add to a campaign or run as a one-shot
# Decent pre-generated Investigators
# Botanophobia
# Dendrophobia
# Hyloptophobia

Cons
# Needs an edit
# No NPC stats
# Suggested shift to the Jazz Age not explored
# References Green and Pleasant Land (not needed to run the scenario)
# May require H.P. Lovecraft’s Dreamlands
# Rougher than the author’s other scenarios

Conclusion
# Explores the consequences of colonial botany
# Serviceable set-up and outline that the Keeper will need to develop further

Monday, 18 August 2025

Miskatonic Monday #367: The Lair of Dreams

Much like the Jonstown Compendium for RuneQuest: Roleplaying in Glorantha and The Companions of Arthur for material set in Greg Stafford’s masterpiece of Arthurian legend and romance, Pendragon, the Miskatonic Repository for Call of Cthulhu, Seventh Edition is a curated platform for user-made content. It is thus, “...a new way for creators to publish and distribute their own original Call of Cthulhu content including scenarios, settings, spells and more…” To support the endeavours of their creators, Chaosium has provided templates and art packs, both free to use, so that the resulting releases can look and feel as professional as possible. To support the efforts of these contributors, Miskatonic Monday is an occasional series of reviews which will in turn examine an item drawn from the depths of the Miskatonic Repository.

—oOo—
Publisher: Chaosium, Inc.
Author: Nick Edwards

Setting: Paris, 1890s
Product: Scenario
What You Get: Seven page, 330.92 KB Full Colour PDF

Elevator Pitch: What if art is the vector?
Plot Hook: Has a down on his luck artist fallen back into his old ways?
Plot Support: One Mythos monster
Production Values: Plain

Pros
# Inspired by ‘The Mask’ from The King in Yellow by R.W. Chambers
# Short, direct, single session investigation
# Easy to prepare and run
# Easy to adapt to other cities and time periods
# Xanthophobia
# Oneirophobia
# Automatonophobia

Cons
# Keeper will need to provide NPC/monster stats
# What happens if the Investigators fail?

Conclusion
# Short, direct, and dreamy encounter with the servants of the Yellow King
# Easy to run for Cthulhu by Gaslight (and other cities and time periods)

Monday, 11 August 2025

Miskatonic Monday #366: The List of Historical & Fictional Figures Statted for Call of Cthulhu

Much like the Jonstown Compendium for RuneQuest: Roleplaying in Glorantha and The Companions of Arthur for material set in Greg Stafford’s masterpiece of Arthurian legend and romance, Pendragon, the Miskatonic Repository for Call of Cthulhu, Seventh Edition is a curated platform for user-made content. It is thus, “...a new way for creators to publish and distribute their own original Call of Cthulhu content including scenarios, settings, spells and more…” To support the endeavours of their creators, Chaosium has provided templates and art packs, both free to use, so that the resulting releases can look and feel as professional as possible. To support the efforts of these contributors, Miskatonic Monday is an occasional series of reviews which will in turn examine an item drawn from the depths of the Miskatonic Repository.

—oOo—
Publisher: Chaosium, Inc.
Author: Andy Miller

Setting: All of time and space
Product: Supplement
What You Get: Seventy page, 9.76 MB Full Colour PDF

Elevator Pitch: Who (or what) appeared where and when?
Plot Hook: Have I got that scenario or supplement?
Plot Support: No staging advice, actual NPCs, handouts, maps,
Mythos artefacts, Mythos or occult tomes, Mythos entities, or indeed, plot (in the traditional sense, otherwise lots of NPCs and Mythos entities)
Production Values: Plain

Pros
# Annotated list of historical and fictional figures itemised by product from Call of Cthulhu, Third Edition to Call of Cthulhu, Seventh Edition
# Listed separately by history and fiction
# Index of all individuals, great old ones, gods, and unique entities listed in The List of Historical & Fictional Figures Statted for Call of Cthulhu
# Engaging foreword and afterword
# There does not appear to be a phobia of lists, but there really should be

Cons
# Annotated list of historical and fictional figures itemised by product from Call of Cthulhu, Third Edition to Call of Cthulhu, Seventh Edition
# Listed separately by history and fiction
# Index of all individuals, great old ones, gods, and unique entities listed in The List of Historical & Fictional Figures Statted for Call of Cthulhu
# There does not appear to be a phobia of lists, but there really should be
# Highlights the fact that there really should be a similar product for scenarios

Conclusion
# Exhaustive reference guide to everyone and every ‘thing’ that has appeared in Call of Cthulhu
# Highlights the fact that there really should be a similar product for scenarios

Saturday, 19 July 2025

Inland Innsmouth

You awake slowly, reaching through the murk of a befogged mind, guided by the sound of a bell. A constant sound. You are cold, it is night, and you are barefoot, just like the men and women standing around you. All dressed the same. Nightgowns. Eyes staring wide. You do not know who you are, but you know you are in Oakwood Springs, a sanitorium for the wealthy in the retreat town of Lake Geneva, though you are not quite sure why. You recall being questioned. Was it about what ailment or condition that besets you, or was not something else? You are not sure. The orderlies snap at you to return to your rooms, but unlike your fellow patients, whose faces only show bewilderment at being roused from their bed at this time of night, the look in the orderlies is one of fear. Why are you in Oakwood Springs? Are you sick or simply need rest? And just what is that the orderlies are afraid of?

This is the set-up for the Madness at Geneva Lake: A Call of Cthulhu Adventure. It is the second convention scenario to be published by Chaosium, Inc. for Call of Cthulhu, Seventh Edition, the other being The Shadow Over Providence. Where that scenario is set during the roleplaying game’s classic period of the nineteen twenties, this scenario is set in December 1891—for a very good reason—and thus could be run using Cthulhu by Gaslight. However, Madness at Geneva Lake is just a little special. It was published for Gary Con XVII, the convention that celebrates the life of E. Gary Gygax, in conjunction with Gygax Ink, to celebrate the fiftieth anniversary of Chaosium, Inc. It takes place in Lake Geneva, the Wisconsin town where E. Gary Gygax grew up, where TSR, Inc. was based, and where Gary Con is held each year. Lake Geneva stands on Geneva Lake and beginning at the end of the nineteenth century, was renowned as a resort town and retreat for the wealthy from Chicago to the east. Here the socialites would spend their summers and perhaps when they needed long term medical rest or treatment, months in the town’s expensive sanatoriums, receiving the most expensive medical care that money could buy.

However, times have changed in Lake Geneva. Winter has drawn in and as crisp snow lies on the ground, thick fog rolls in off the lake. Many of the visitors to the town, expecting to enjoy an excursion aboard one of the steamers, have returned to shore, touched and disturbed by a dread presence lurking in the icy depths of the lake. Is this why the Investigators are in Oakwood Springs?

The thrust of Madness at Geneva Lake: A Call of Cthulhu Adventure is quite simple. Cultists are attempting to summon something nasty, in this case from Geneva Lake. For veteran players of Call of Cthulhu, the identity of the cultists should be a surprise this far from the coast, being a mixture of Deep Ones and Deep One Hybrids as well as ordinary cultists. Actually, there are two factions of cultists involved in the whole affair, but the fact that there are two factions is unlikely to become apparent to the Investigators.

The scenario is divided into two acts. In the first act, the Investigators need to find why they are in Oakwood Springs, find their belongings, examine their patient records, and then escape the sanitorium. The emphasis is upon stealth, trying to get past the orderlies and the nightwatchmen, and attempting to get into the sanitorium’s various locked rooms. One of the pre-generated Investigators does have the Locksmith skill, so he will be useful, but in the main the Investigators will need to find the keys. All this whilst sleepwalking patients try to stagger out of the front door into the fog where things lurk, and towards Geneva Lake. The atmosphere in the sanitorium is creepy and tense, and this will grow and grow as the Investigators determine who they are and what they know. Despite the atmosphere in the sanitorium and despite the feeling that they are trapped, the Investigators are not truly in danger in the sanitorium. Further, they even have help in their attempts to escape.

The second act of Madness at Geneva Lake: A Call of Cthulhu Adventure begins with the Investigators having found out who they are and what they know, escaped from Oakwood Springs, and learned that the source of everyone’s anxiety and terror lies on Geneva Lake, and is tied to a well known paddle steamer, the Lucius Newberry. This is described as one of Lake Geneva’s more exquisite sidewheelers, “complete with a luxurious decor that included crystal, brass and polished fixtures, and even oil paintings.” The scenario should ideally culminate aboard the vessel, with the Investigators confronting a betentacled abomination and preventing a vile ritual. Amusingly, the best solution given is to set the ship alight and burn it down to the waterline. This is because the Lucius Newberry actually did catch fire in December 1891 and sink, and that in 1982, TSR, Inc. actually funded a salvage attempt on the recently discovered wreck of the vessel.

Over half of Madness at Geneva Lake: A Call of Cthulhu Adventure is dedicated to six appendices. These include all of the scenario’s adversaries and monsters, a dark history of both Lake Geneva and Geneva Lake, handouts, seven pre-generated Investigators, new spells, and details of Lake Geneva’s sanitoriums. The pre-generated Investigators all come with male and female options, but they do include a ‘brain in a jar’ capable of casting spells; a Deep One Hybrid; an archaeologist; a member of the clergy; a journalist and photographer; a private investigator; and a scientist. The ‘brain in a jar’ will present a roleplaying challenge, but integrating it into the scenario is likely to be more challenging.

Physically, Madness at Geneva Lake: A Call of Cthulhu Adventure is cleanly and tidily presented. The artwork is good, the cartography serviceable, and the handouts nicely done. However, the scenario does need another edit.

The scenario is short and serviceable, with a twist or two as well as an initial emphasis on stealth and investigation, which will satisfy veteran players of Call of Cthulhu. It is designed for convention play, so it misses an opportunity to really roleplay the recovery of the Investigators’ memories and their treatment at Oakwood Springs, and the shortness means that the true nature of the villains in the sanitorium never get a chance to come to the fore. Nevertheless, Madness at Geneva Lake: A Call of Cthulhu Adventure takes the classic set-up of amnesiac protagonists and being confined in a sanitorium and gives it a fast-paced spin through some roleplaying adjacent history!

Monday, 14 July 2025

Miskatonic Monday #360: Buffalo Bill & the Southsea Horror

Much like the Jonstown Compendium for RuneQuest: Roleplaying in Glorantha and The Companions of Arthur for material set in Greg Stafford’s masterpiece of Arthurian legend and romance, Pendragon, the Miskatonic Repository for Call of Cthulhu, Seventh Edition is a curated platform for user-made content. It is thus, “...a new way for creators to publish and distribute their own original Call of Cthulhu content including scenarios, settings, spells and more…” To support the endeavours of their creators, Chaosium has provided templates and art packs, both free to use, so that the resulting releases can look and feel as professional as possible. To support the efforts of these contributors, Miskatonic Monday is an occasional series of reviews which will in turn examine an item drawn from the depths of the Miskatonic Repository.

—oOo—
Publisher: Chaosium, Inc.
Author: C.M. Arnold

Setting: Ewardian Portsmouth
Product: Scenario for Cthulhu by Gaslight and Down Darker Trails: Terrors of the Mythos in the Old West
What You Get: Fifty page, 13.33 MB Full Colour PDF

Elevator Pitch: “Cowboys & Indians & Rhinoceroses, oh my!
Plot Hook: Why is patronage in Portsmouth so poor?
Plot Support: Staging advice, six pre-generated Investigators, no NPCs with stats, eight handouts, one map, and one Mythos monster.
Production Values: Adequate

Pros
# Marvelous sense of period parochialism
# Nice period handouts
# Culminates in a Wild West Shoggoth Showdown (hoedown?)
# Possible sequel to Pilgrim’s Hope?
# Zoophobia
# Megalophobia
# Plokámiphobia

Cons
# No Investigator backgrounds
# Needs an edit

Conclusion
# Cowboys & Indians & a Cthulhu Confection, OH BOY!
# Short, single session period piece

Monday, 19 May 2025

Miskatonic Monday #355: The Outbreak 1854

Much like the Jonstown Compendium for RuneQuest: Roleplaying in Glorantha and The Companions of Arthur for material set in Greg Stafford’s masterpiece of Arthurian legend and romance, Pendragon, the Miskatonic Repository for Call of Cthulhu, Seventh Edition is a curated platform for user-made content. It is thus, “...a new way for creators to publish and distribute their own original Call of Cthulhu content including scenarios, settings, spells and more…” To support the endeavours of their creators, Chaosium has provided templates and art packs, both free to use, so that the resulting releases can look and feel as professional as possible. To support the efforts of these contributors, Miskatonic Monday is an occasional series of reviews which will in turn examine an item drawn from the depths of the Miskatonic Repository.

—oOo—
Publisher: Chaosium, Inc.
Author: Chicho ‘Arkashka’ OCARIZ

Setting: London, 1854
Product: Scenario
What You Get: Forty-seven page, 16.32 MB Full Colour PDF

Elevator Pitch: “You know nothing, Jon Snow” ― Game of Thrones, George R. R. Martin
Plot Hook: “A plague o’ both your houses!” — Romeo and Juliet, William Shakespeare
Plot Support: Staging advice, four pre-generated Investigators, six NPCs, five handouts, two maps, one Mythos tome, and two Mythos monsters.
Production Values: Decent

Pros
# Well-researched background
# Obfuscation of the plot by the history
# Possible sequel to The Bristol Train Robbery
Nosophobia
Seismophobia
Scoleciphobia

Cons
# Needs an edit
# Needs development to pull the Investigators in more

Conclusion
# Bloody horror in Victorian London that will give you the shakes
# Underdeveloped in terms of investigation, but could be developed further

Saturday, 5 April 2025

The Shadow of Scandal

The London Spiritualist Society is threatened with scandal! Just three weeks ago, one of the society’s junior members died in the library under strange circumstances and if word got out, its austere and respected reputation as an upright and proper organisation with an interest in the occult and the burgeoning spiritualist movement would suffer greatly. Such is the worry that this will come to pass, that the board of the society has decided that the incident should be investigated properly and fully with the aim of confirming that the society itself was not to blame and that no suspicion of impropriety can be attached to the society. The investigators are of course to be discreet themselves, whilst also bringing to bear their experiences in dealing with the occult and the outré. So begins The Strange Case of the Shadow Traveller, a short two-act scenario for Call of Cthulhu, Seventh Edition. It is published by Stygian Fox Publishing, best known for the anthologies Things We leave Behind and Fear’s Sharp Little Needles: Twenty-Six Hunting Forays into Horror, as well as New Tales of the Miskatonic Valley, Second Edition, which marked the return of a classic. As written, it is intended to be compatible with the publisher’s Hudson & Brand, Inquiry Agents of the Obscure, a Victorian Era setting supplement, published in 2017 when there was no edition of Cthulhu by Gaslight in print. However, in 2025, there is, and The Strange Case of the Shadow Traveller can be run with just Call of Cthulhu, Seventh Edition and then with the fourth edition of Cthulhu by Gaslight, and perhaps a little easier now than it was with Hudson & Brand, Inquiry Agents of the Obscure.

The Strange Case of the Shadow Traveller begins with the Investigators at the headquarters of the London Spiritualist Society. They can already be members or even associates, but they should all have some experience with spiritualism and the occult and certainly acquired a reputation for discretion. They are informed that three weeks before, a trio of younger members broke in the society’s library and attempted a ceremony, one in which the board member believes they attempted to summon some malevolent spirit. At the end of the ceremony, one of the three was dead, a second was so traumatised he had to be hospitalised in an asylum, and the third resigned from the society. Each of the three represents the Investigators’ opening lines of inquiry. Of course, one of them is dead, although the Investigators will be told where his grave is, but the other two, Sir Peter Wahlmesey and Miss Sarah Mulberry can be visited and both will recant what happened during the ceremony, though with varying degrees of reluctance. Miss Mulberry can be interviewed at her flat, whilst Sir Peter has been institutionalised for his own good. Pleasingly, the scenario actually points out that he is receiving—by standards of the day—very good care at the asylum, and further, the scenario nicely emphasises the fragility of his current state rather than it actually being horrified.

Although the Investigators can learn a certain amount from both participants in the ceremony, very little of this pertains to subsequent events and what pushes the Investigators to investigate further in the second act does feel like a deus ex machina, an intervention signposting where they should go. This comes after a very violent encounter with a horse and carriage which points to the Investigators to the home of the man killed during the ceremony, Richard Keye. This is a small mansion, but one which has been turned into half a slaughterhouse, half haunted house, one marked with some classic horror house motifs, such as something lurking in the bathtub or body parts strangely protruding from the walls. Again, much like the encounter in the asylum, these are nicely underplayed and in some cases, benign in nature and intent, if not outcome. There are some nicely creepy scenes and encounters throughout the house, but ultimately, the scenario funnels the Investigators into a final confrontation with the threat at the heart of the scenario.

Physically, The Strange Case of the Shadow Traveller is short and tidy, neat little hardback like the publisher’s earlier Nightmare on the Necropolis Express. It is done in the style of a penny dreadful, though with some colour artwork, some of which is quite decent. The map is clear and easy to use, whilst the book does need an edit in places.

If The Strange Case of the Shadow Traveller presents its horror stoutly enough, it wavers when it comes to its other themes, that of impropriety and scandal. With the society of the Victorian Era, there is plenty of scope for it within the scenario, primarily due to the death in the library of the London Spiritualist Society. However, The Strange Case of the Shadow Traveller does not explore or really detail what happens if information about the death becomes more widely known. Of course, the scenario was written before the publication of the new edition of Cthulhu by Gaslight, but the Cthulhu by Gaslight: Investigators’ Guide – Mysteries & Frights in the Victorian Age does include rules for reputation and suffering damage to it. Obviously, this is less of an issue if the scenario is run as a one-shot rather than being used in a campaign.

Although set in the Victorian era of Cthulhu by Gaslight, there is very little to stop the Keeper adapting The Strange Case of the Shadow Traveller to other time periods, and whatever the time period, its brevity means that it is easy to slot into an ongoing campaign. Whilst it does not concern the traditional Cthulhu Mythos in any way, its themes of spiritualism and propriety are appropriate to the period, though it does not go as far as it could have done in examining the consequences of impropriety. Nevertheless, and although quite light on investigation, The Strange Case of the Shadow Traveller is an engaging one-session of body horror and possession.