Now in its nineteenth year, Free RPG Day for 2026 took place on Saturday, June 27th. As per usual, Free RPG Day consisted of an array of new and interesting little releases, which are traditionally tasters for forthcoming games to be released at GenCon the following August, but others are support for existing RPGs or pieces of gaming ephemera or a quick-start. This included dice, miniatures, vouchers, and more. Unfortunately, due to vagaries of International Customs, Free RPG Day in the UK did not take place until Saturday, 22nd August.
This review is possible due to the generosity of Waylands Forge in Birmingham.
Quick-starts are a means of trying out a roleplaying game before you buy. Each should provide a Game Master with sufficient background to introduce and explain the setting to her players, the rules to run the scenario included, and a set of ready-to-play, pre-generated characters that the players can pick up and understand almost as soon as they have sat down to play. The scenario itself should provide an introduction to the setting for the players as well as to the type of adventures that their characters will have and just an idea of some of the things their characters will be doing on said adventures. All of which should be packaged up in an easy-to-understand booklet whose contents, with a minimum of preparation upon the part of the Game Master, can be brought to the table and run for her gaming group in a single evening’s session—or perhaps two. And at the end of it, Game Master and players alike should ideally know whether they want to play the game again, perhaps purchasing another adventure or even the full rules for the roleplaying game.
Alternatively, if the Game Master already has the full rules for the roleplaying game the quick-start is for, then what it provides is a sample scenario that she still run as an introduction or even as part of her campaign for the roleplaying game. The ideal quick-start should entice and intrigue a playing group, but above all effectively introduce and teach the roleplaying game, as well as showcase both rules and setting.
What is it?
The Plaguebearer – Core Rulebook Preview is the preview of, and quick-start for, the fantasy version of Zombicide Chronicles: The Roleplaying Game. Published by CoolMiniOrNot and Guillotine Games, Plague Bearer: Dark Fantasy Roleplaying is the roleplaying adaptation of Zombicide: Black Plague, the medieval adaptation of the board game of Zombicide, 2nd Edition, which of course, is given its own roleplaying game with Zombicide Chronicles: The Roleplaying Game.
The Plaguebearer – Core Rulebook Preview is a twenty-eight page, full colour booklet.
The Plaguebearer – Core Rulebook Preview includes the scenario, ‘Night Hunt’, which can be played through in a single hour.
What else do you need to play?
The Plaguebearer – Core Rulebook Preview needs at least twelve six-sided dice per player.
The Plaguebearer – Core Rulebook Preview includes five pre-generated Player Characters. The consist of a Hedge Witch, Executioner, Pilgrim, Zealot, and Town Guard.
Yes. The Plaguebearer – Core Rulebook Preview does not have any rules for fear which would seem necessary for a horror roleplaying game, and really needed a discussion of magic as it pertains to two of the Survivors.
Is it easy to prepare?
Yes. The Plaguebearer – Core Rulebook Preview is easy to grasp and prepare.
Maybe. The Plaguebearer – Core Rulebook Preview includes everything for a very quick demonstration, but anyone wanting more of an experience beyond combat or a chance to explore the setting will be disappointed. For an hour, the Plaguebearer – Core Rulebook Preview is fun, but it is all combat and no world.




