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Showing posts with label Regency Cthulhu. Show all posts
Showing posts with label Regency Cthulhu. Show all posts

Monday, 15 September 2025

Miskatonic Monday #372: The Impossible Chamber

Much like the Jonstown Compendium for RuneQuest: Roleplaying in Glorantha and The Companions of Arthur for material set in Greg Stafford’s masterpiece of Arthurian legend and romance, Pendragon, the Miskatonic Repository for Call of Cthulhu, Seventh Edition is a curated platform for user-made content. It is thus, “...a new way for creators to publish and distribute their own original Call of Cthulhu content including scenarios, settings, spells and more…” To support the endeavours of their creators, Chaosium has provided templates and art packs, both free to use, so that the resulting releases can look and feel as professional as possible. To support the efforts of these contributors, Miskatonic Monday is an occasional series of reviews which will in turn examine an item drawn from the depths of the Miskatonic Repository.

—oOo—

There is a balance to find between knowing enough to be able to fight evil, versus not knowing enough and having it kill your or send you mad or knowing too much and having it send you mad, and worse have you betray society. This is the dilemma at the heart of heart of the Impossible Chamber, a secret society that knows just enough to know that what it knows is probably not enough and yet knowing more will compromise its mission. The tomes that it has had access to go back millennia, perhaps even more, but it is likely that its origins are only a few hundreds of years old. In more recent times, it may be connected to the Luminary Brotherhood of St. Joan which was established in Paris in the wake of the Affair of the Poisons that beset the city in the late seventeenth century. The Impossible Chamber was founded a few short years after the dissolving of the Luminary Brotherhood, just prior to the French Revolution. It managed to survive the turbulence of the years following the revolution and was even funded by Napoleon Bonaparte before his defeat at Waterloo and exile to St. Helena. By then, chapters had been established in both England and the United States of America. To its agents it provides the means to inform them of what they need to know to face the true horror of the universe and the means to fight it. Of course, it is never enough, despite the agents being the best informed and the best equipped to do so.

The Impossible Chamber is a supplement for Regency Cthulhu: Dark Designs in Jane Austen’s England which presents the Impossible Chamber as an organisation and benefactor for its Agents. It details its history and gives a timeline as well as descriptions of its organisation, some of its facilities—from Paris to Ohio, the arms and equipment it gives its agents, how it communicates, and how its upper echelons decide what its members investigate. Several campaign set-ups are suggested, perhaps with one Investigator an agent of the Impossible Chamber or all of them. Either way, an agent needs to have the Mythos skill and may even know a spell. In an age when conspiracies are rife—or at least appear to be, it is of paramount importance that an agent keep his membership of the Impossible Chamber a secret lest he lose Reputation, though the Impossible Chamber can help an agent gain Reputation too. That said, the Impossible Chamber is egalitarian in that it recruits from all levels of society to ensure it has access to all strata. Several Mythos artefacts that the Impossible Chamber holds in its library are detailed, like the Balthazar Pistols, which fire bullets capable of affecting things that ordinarily cannot be harmed by the unnatural, but which also have a high chance of killing their wielder and Lady Ostend’s Parrot, a seemingly ancient Greek automaton capable of speaking in several languages, including ones unknown to most scholars. This is alongside numerous Mythos tomes and several new spells.

A ‘Agents of the Impossible Chamber Experience Package’ enables a player to create an Impossible Chamber. He automatically gains five points of Cthulhu Mythos knowledge, loses Sanity for it, has encountered one Mythos creature at least once and is thus partly inured to its appearance, is suffering from a phobia or mania consequently, and has reduced Reputation, Sanity, and or Power as well. If the players do not want to create their own Agents, then six pre-generated Agents are provided, although their mechanical details do need to be checked.

For the Keeper there is a handful of adventure seeds, each with multiple options that the Keeper can develop. These are set in Scotland and the United States as well as across Europe and ate back roughly fifty or so years. ‘The Catch Me Who Can Affair’ is a complete scenario involving the Impossible Chamber and which can be played using the earlier pre-generated Agents. It is set in London in 1808 and intended to be played by two to three players, though more may be added. The inventor and steam engineer Richard Trevithick opened his Steam Circus in Bloomsbury, in the St. Giles district of London in July of 1808, but within months it closed and reopened twice. Now it has closed a third time and the Impossible Chamber suspects that something strange is the cause. The Investigators quickly discover from the foul smell and the coffin being removed that someone ‘died’ at the venue, whereas the previous causes had been subsidence under the circular track layout. Research in the library of St. Giles-in-the-Fields reveals some of the history of the district, that it was once a site of regular executions before they were moved to Tyburn. As the investigation progress, it becomes clear that someone other the Impossible Chamber is interested in what has happened at the Steam Circus and the corpse removed from deep underneath it. The final scenes will take the Agents deep into the Rookery of Seven Dials, potentially chased in and perhaps beyond… The scenario is nicely detailed and there is a slightly grimy, seedy fell to it.

Physically, The Impossible Chamber is well presented. The artwork is decent as is the cartography. It does need an edit in places.
The Impossible Chamber is a combination sourcebook and scenario that shifts how Regency Cthulhu: Dark Designs in Jane Austen’s England is played. In Regency Cthulhu, the Investigators are as much concerned with their Reputation as they investigating and thwarting the forces of the Mythos. As evidenced in the scenario, ‘The Catch Me Who Can Affair’, The Impossible Chamber moves the play back to a more traditional style of play—Call of Cthulhu rather than Regency Cthulhu—with less of an emphasis upon Reputation because the Agents are not actually as involved with the Bon Ton as they typically are with Regency Cthulhu scenarios. Without that emphasis, The Impossible Chamber is easier to run using standard Call of Cthulhu, while the organisation, the Impossible Chamber, lends itself to a campaign set-up where the Agents are more mobile and less concerned with their immediate neighbourhood.

Monday, 22 April 2024

Miskatonic Monday #278: The Viscount Who Left Me

Between October 2003 and October 2013, Chaosium, Inc. published a series of books for Call of Cthulhu under the Miskatonic University Library Association brand. Whether a sourcebook, scenario, anthology, or campaign, each was a showcase for their authors—amateur rather than professional, but fans of Call of Cthulhu nonetheless—to put forward their ideas and share with others. The programme was notable for having launched the writing careers of several authors, but for every Cthulhu Invictus, The Pastores, Primal State, Ripples from Carcosa, and Halloween Horror, there was Five Go Mad in Egypt, Return of the Ripper, Rise of the Dead, Rise of the Dead II: The Raid, and more...

The Miskatonic University Library Association brand is no more, alas, but what we have in its stead is the Miskatonic Repository, based on the same format as the DM’s Guild for Dungeons & Dragons. It is thus, “...a new way for creators to publish and distribute their own original Call of Cthulhu content including scenarios, settings, spells and more…” To support the endeavours of their creators, Chaosium has provided templates and art packs, both free to use, so that the resulting releases can look and feel as professional as possible. To support the efforts of these contributors, Miskatonic Monday is an occasional series of reviews which will in turn examine an item drawn from the depths of the Miskatonic Repository.

—oOo—
Publisher: Chaosium, Inc.
Author: Z.V. Cretney

Setting: Regency-era Bath
Product: Scenario for Regency Cthulhu: Dark Designs in Jane Austen’s England
What You Get: Fifty-two page, 52.14 MB Full Colour PDF

Elevator Pitch: ‘Gone Groom’ (not by Gillian Flynn)
Plot Hook: The groom has gone, can the bridesmaids save the day?
Plot Support: Staging advice, six pre-generated Bridesmaids, ten NPCs, thirteen handouts, one Occult tome, one occult spell, and one occult monster.
Production Values: Excellent

Pros
# You get to play Regency bridesmaids!
# Regency folkloric horror one-shot
# Highly detailed scenario
# Detailed Investigators
# Nicely done handouts
# Great title
# The bridesmaids need to return
# Ornithophobia
# Hemophobia
# Anthropophobia

Cons
# Bridesmaids may need a pointer or two get the investigation started

Conclusion
# Connection between set-up and first investigative steps undeveloped, but otherwise another good one-shot for Regency Cthulhu: Dark Designs in Jane Austen’s England
# Richly detailed post-wedding Regency weirdness whose bridesmaids deserve a sequel
# Reviews from R’lyeh Recommends

Monday, 12 February 2024

Miskatonic Monday #262: A Night at the Opera

Between October 2003 and October 2013, Chaosium, Inc. published a series of books for Call of Cthulhu under the Miskatonic University Library Association brand. Whether a sourcebook, scenario, anthology, or campaign, each was a showcase for their authors—amateur rather than professional, but fans of Call of Cthulhu nonetheless—to put forward their ideas and share with others. The programme was notable for having launched the writing careers of several authors, but for every Cthulhu Invictus, The Pastores, Primal State, Ripples from Carcosa, and Halloween Horror, there was Five Go Mad in Egypt, Return of the Ripper, Rise of the Dead, Rise of the Dead II: The Raid, and more...

The Miskatonic University Library Association brand is no more, alas, but what we have in its stead is the Miskatonic Repository, based on the same format as the DM’s Guild for Dungeons & Dragons. It is thus, “...a new way for creators to publish and distribute their own original Call of Cthulhu content including scenarios, settings, spells and more…” To support the endeavours of their creators, Chaosium has provided templates and art packs, both free to use, so that the resulting releases can look and feel as professional as possible. To support the efforts of these contributors, Miskatonic Monday is an occasional series of reviews which will in turn examine an item drawn from the depths of the Miskatonic Repository.

—oOo—
Publisher: Chaosium, Inc.
Author: Kevin Kreiner

Setting: Regency-era Bahamas
Product: Scenario for Regency Cthulhu: Dark Designs in Jane Austen’s England
What You Get: Forty-two page, 8.77 MB Full Colour PDF

Elevator Pitch: You are cordially invited to the Daemon Sultan’s Wedding
Plot Hook: A fashionable weekend for le Bon Ton leads to country house horror
Plot Support: Staging advice, eight pre-generated Investigators, ten NPCs, and four Mythos tomes.
Production Values: Decent

Pros
# Strongly plotted weekend of fashionable company and genteel entertainment
# Detailed scenario
# Detailed Investigators
# Aquaphobia
# Automatonophobia
# Scopophobia

Cons
# Needs a slight edit
# Investigators have overly high Cthulhu Mythos skill

Conclusion
# Excellent mix of scandal and scares
# Richly detailed Regency weekend away

Monday, 4 December 2023

Miskatonic Monday #249: The Pirate and the Bride

Between October 2003 and October 2013, Chaosium, Inc. published a series of books for Call of Cthulhu under the Miskatonic University Library Association brand. Whether a sourcebook, scenario, anthology, or campaign, each was a showcase for their authors—amateur rather than professional, but fans of Call of Cthulhu nonetheless—to put forward their ideas and share with others. The programme was notable for having launched the writing careers of several authors, but for every Cthulhu InvictusThe PastoresPrimal StateRipples from Carcosa, and Halloween Horror, there was Five Go Mad in EgyptReturn of the RipperRise of the DeadRise of the Dead II: The Raid, and more...

The Miskatonic University Library Association brand is no more, alas, but what we have in its stead is the Miskatonic Repository, based on the same format as the DM’s Guild for Dungeons & Dragons. It is thus, “...a new way for creators to publish and distribute their own original Call of Cthulhu content including scenarios, settings, spells and more…” To support the endeavours of their creators, Chaosium has provided templates and art packs, both free to use, so that the resulting releases can look and feel as professional as possible. To support the efforts of these contributors, Miskatonic Monday is an occasional series of reviews which will in turn examine an item drawn from the depths of the Miskatonic Repository.

—oOo—
Publisher: Chaosium, Inc.
Author: Jazmin Ospa & Meghan Kuschner

Setting: Regency-era Bahamas
Product: Scenario for In Strange Seas: Horror in the Royal Navy for Regency Cthulhu and Regency Cthulhu: Dark Designs in Jane Austen’s England
What You Get: Seventeen page, 6.21 MB Full Colour PDF

Elevator Pitch: Dagon’s ‘Red Wedding’
Plot Hook: A sudden society wedding threatens to reveal all manner of scandal
Plot Support: Staging advice, five pre-generated Investigators, eight NPCs, four handouts,
and several hundred  (Mythos) monsters.
Production Values: Decent

Pros
# Strongly plotted combination of societal and nautical mystery
# Easy to run once past its issues
Thalassophobia
Decantophobia
Kinemortophobia

Cons
# Needs an edit and further development
# Needs a clearer explanation
# No maps

Conclusion
# Solid scenario that needs a bit more work to make it run easily
A ‘Red Wedding’ meets Pirates of the Caribbean is a perfectly good combination

Monday, 20 November 2023

Miskatonic Monday #246: Time’s Prisoners

Between October 2003 and October 2013, Chaosium, Inc. published a series of books for Call of Cthulhu under the Miskatonic University Library Association brand. Whether a sourcebook, scenario, anthology, or campaign, each was a showcase for their authors—amateur rather than professional, but fans of Call of Cthulhu nonetheless—to put forward their ideas and share with others. The programme was notable for having launched the writing careers of several authors, but for every Cthulhu Invictus, The Pastores, Primal State, Ripples from Carcosa, and Halloween Horror, there was Five Go Mad in Egypt, Return of the Ripper, Rise of the Dead, Rise of the Dead II: The Raid, and more...

The Miskatonic University Library Association brand is no more, alas, but what we have in its stead is the Miskatonic Repository, based on the same format as the DM’s Guild for Dungeons & Dragons. It is thus, “...a new way for creators to publish and distribute their own original Call of Cthulhu content including scenarios, settings, spells and more…” To support the endeavours of their creators, Chaosium has provided templates and art packs, both free to use, so that the resulting releases can look and feel as professional as possible. To support the efforts of these contributors, Miskatonic Monday is an occasional series of reviews which will in turn examine an item drawn from the depths of the Miskatonic Repository.

—oOo—
Publisher: Chaosium, Inc.
Author: Stephen K. Stein

Setting: Regency-era South Atlantic
Product: Scenario for In Strange Seas: Horror in the Royal Navy for Regency Cthulhu and Regency Cthulhu: Dark Designs in Jane Austen’s England
What You Get: Twenty-six page, 10.17 MB Full Colour PDF

Elevator Pitch: Some doldrums are deadlier than any Navy man can imagine.
Plot Hook: “Trapped in the past, no escape from reality.”
Plot Support: Staging advice, seven pre-generated Investigators, ten NPCs, two handouts, four Mythos artefacts,
and seven Mythos creatures.
Production Values: Reasonable

Pros
# Elder Thing in a top hat
# Sail into danger and out again adventure!
# Easy to run
# Cannibals and zombies, oh my!
# Chapodiphobia
# Teraphobia
# Kinemortophobia

Cons
# Elder Thing in a top hat
# Sidequest left for the Keeper to develop

Conclusion
# Elder Thing in a top hat. Is this not a good enough reason for you?
# Straightforward, sail into danger and out again, easy to run adventure

Monday, 30 October 2023

Miskatonic Monday #242: Debutantes & Dagon

Between October 2003 and October 2013, Chaosium, Inc. published a series of books for Call of Cthulhu under the Miskatonic University Library Association brand. Whether a sourcebook, scenario, anthology, or campaign, each was a showcase for their authors—amateur rather than professional, but fans of Call of Cthulhu nonetheless—to put forward their ideas and share with others. The programme was notable for having launched the writing careers of several authors, but for every Cthulhu Invictus, The Pastores, Primal State, Ripples from Carcosa, and Halloween Horror, there was Five Go Mad in Egypt, Return of the Ripper, Rise of the Dead, Rise of the Dead II: The Raid, and more...

The Miskatonic University Library Association brand is no more, alas, but what we have in its stead is the Miskatonic Repository, based on the same format as the DM’s Guild for Dungeons & Dragons. It is thus, “...a new way for creators to publish and distribute their own original Call of Cthulhu content including scenarios, settings, spells and more…” To support the endeavours of their creators, Chaosium has provided templates and art packs, both free to use, so that the resulting releases can look and feel as professional as possible. To support the efforts of these contributors, Miskatonic Monday is an occasional series of reviews which will in turn examine an item drawn from the depths of the Miskatonic Repository.

—oOo—
What You Get: Twenty-seven page, 963.27 KB Full Colour PDF
Elevator Pitch: Demure, but secretly ACTION!!! debutantes!
Plot Hook: Create dangerous, clever, and capable young ladies of eliminating all kinds of horrifying mythos threats.
Plot Support: Three tables and guidance for Investigator creation and four tables and guidance for villain and scenario creation, plus eleven Mythos and non-Mythos monsters and scenario hooks.
Production Values: Okay

Pros
# Intended for low-preparation games for Investigators and scenarios
# Plenty of scenario hooks
# Definitely Pride and Prejudice and ZombiesMythos
# Gynophobia

Cons
# Definitely Pride and Prejudice and ZombiesMythos
# Just a bit silly

Conclusion
# Definitely more Pride and Prejudice and ZombiesMythos than Pride and Prejudice
# Not entirely serious, but go with it for crinoline kick-ass fun

Friday, 27 October 2023

Miskatonic Monday #230: Forbidden Seas and Perilous Coasts

Between October 2003 and October 2013, Chaosium, Inc. published a series of books for Call of Cthulhu under the Miskatonic University Library Association brand. Whether a sourcebook, scenario, anthology, or campaign, each was a showcase for their authors—amateur rather than professional, but fans of Call of Cthulhu nonetheless—to put forward their ideas and share with others. The programme was notable for having launched the writing careers of several authors, but for every Cthulhu Invictus, The Pastores, Primal State, Ripples from Carcosa, and Halloween Horror, there was Five Go Mad in Egypt, Return of the Ripper, Rise of the Dead, Rise of the Dead II: The Raid, and more...

The Miskatonic University Library Association brand is no more, alas, but what we have in its stead is the Miskatonic Repository, based on the same format as the DM’s Guild for Dungeons & Dragons. It is thus, “...a new way for creators to publish and distribute their own original Call of Cthulhu content including scenarios, settings, spells and more…” To support the endeavours of their creators, Chaosium has provided templates and art packs, both free to use, so that the resulting releases can look and feel as professional as possible. To support the efforts of these contributors, Miskatonic Monday is an occasional series of reviews which will in turn examine an item drawn from the depths of the Miskatonic Repository.

—oOo—
Publisher: Chaosium, Inc.
Author: Alexander Smith

Setting: Regency-era South America
Product: Scenario for In Strange Seas: Horror in the Royal Navy for Regency Cthulhu and Regency Cthulhu: Dark Designs in Jane Austen’s England
What You Get: Twenty-three page, 13.03 MB Full Colour PDF

Elevator Pitch: A tale of exploration and retribution—and not in a good way
Plot Hook: Explore the island for King and Country.
Plot Support: Staging advice, six pre-generated Investigators, one map,
and three (plus more) Mythos creatures.
Production Values: Okay

Pros
# Straightforward exploration and reaction scenario
# Easy to run
# Pleasingly odd illustrations
# Skelephobia
# Insulaphobia
# Cartilogenophobia

Cons
# No investigation
# No handouts
# Some locations on the map left undescribed
# Scenario title possibly too generic

Conclusion
# Easy to prepare, straightforward scenario for In Strange Seas
# Not so much one note as two note scenarioexploration and retribution

Saturday, 21 October 2023

Miskatonic Monday #225: A Drop of Nelson’s Blood

Between October 2003 and October 2013, Chaosium, Inc. published a series of books for Call of Cthulhu under the Miskatonic University Library Association brand. Whether a sourcebook, scenario, anthology, or campaign, each was a showcase for their authors—amateur rather than professional, but fans of Call of Cthulhu nonetheless—to put forward their ideas and share with others. The programme was notable for having launched the writing careers of several authors, but for every Cthulhu Invictus, The Pastores, Primal State, Ripples from Carcosa, and Halloween Horror, there was Five Go Mad in Egypt, Return of the Ripper, Rise of the Dead, Rise of the Dead II: The Raid, and more...

The Miskatonic University Library Association brand is no more, alas, but what we have in its stead is the Miskatonic Repository, based on the same format as the DM’s Guild for Dungeons & Dragons. It is thus, “...a new way for creators to publish and distribute their own original Call of Cthulhu content including scenarios, settings, spells and more…” To support the endeavours of their creators, Chaosium has provided templates and art packs, both free to use, so that the resulting releases can look and feel as professional as possible. To support the efforts of these contributors, Miskatonic Monday is an occasional series of reviews which will in turn examine an item drawn from the depths of the Miskatonic Repository.

—oOo—
Publisher: Chaosium, Inc.
Author: SR Sellens

Setting: The Admiralty, 1815
Product: Scenario for In Strange Seas: Horror in the Royal Navy for Regency Cthulhu and Regency Cthulhu: Dark Designs in Jane Austen’s England
What You Get: Fifty-two page, 24.42 MB Full Colour PDF

Elevator Pitch: Agatha Christie’s And Then There Were None, but with half the attendees and celebrating the life of Horatio Nelson, 1st Viscount Nelson, 1st Duke of Bronte.
Plot Hook: A dinner at the Admiralty turns deadly in celebration of the life of Nelson
Plot Support: Staging advice, five pre-generated Investigators,
eight NPCs, seven handouts, two floorplans, one Mythos tome, one Mythos spell, one unnatural creature, and a sea shanty.
Production Values: Excellent

Pros
# More a scenario for Regency Cthulhu than In Strange Seas
# One-session, locked room dinner party murder mystery
# Decent pre-generated Investigators
# Very well presented NPCs
# Could be run as a LARP
# Good handouts
# Phasmophobia
# Hemophobia
# Phonophobia

Cons
# Sea shanties
# Needs a slight edit
# More a scenario for Regency Cthulhu than In Strange Seas

Conclusion
# Well appointed scenario that can be run with just Regency Cthulhu rather than In Strange Seas
# Classic murder mystery dinner party with manners, Mythos, and nautical theme that is absolutely perfect for Trafalgar Day (and other days)

Monday, 9 October 2023

Miskatonic Monday #222: The Pursuit

Between October 2003 and October 2013, Chaosium, Inc. published a series of books for Call of Cthulhu under the Miskatonic University Library Association brand. Whether a sourcebook, scenario, anthology, or campaign, each was a showcase for their authors—amateur rather than professional, but fans of Call of Cthulhu nonetheless—to put forward their ideas and share with others. The programme was notable for having launched the writing careers of several authors, but for every Cthulhu InvictusThe PastoresPrimal StateRipples from Carcosa, and Halloween Horror, there was Five Go Mad in EgyptReturn of the RipperRise of the DeadRise of the Dead II: The Raid, and more...

The Miskatonic University Library Association brand is no more, alas, but what we have in its stead is the Miskatonic Repository, based on the same format as the DM’s Guild for Dungeons & Dragons. It is thus, “...a new way for creators to publish and distribute their own original Call of Cthulhu content including scenarios, settings, spells and more…” To support the endeavours of their creators, Chaosium has provided templates and art packs, both free to use, so that the resulting releases can look and feel as professional as possible. To support the efforts of these contributors, Miskatonic Monday is an occasional series of reviews which will in turn examine an item drawn from the depths of the Miskatonic Repository.

—oOo—
Publisher: Chaosium, Inc.
Author: Cameron Hays

Setting: Regency-era mid-Atlantic
Product: Scenario for In Strange Seas: Horror in the Royal Navy for Regency Cthulhu and Regency Cthulhu: Dark Designs in Jane Austen’s England
What You Get: Eighteen page, 5.42 MB Full Colour PDF

Elevator Pitch: Sometimes the pressganged are worse than the dregs society has to offer... 
Plot Hook: Rounding the Horn to avoid danger is definitely going to make things worse.
Plot Support: Staging advice, six pre-generated Investigators, 
two NPCs (plus more), and two handouts.
Production Values: Decent

Pros
# Close knit, closed-world investigation as the Investigators sail into danger
# Potential for inter-party conflict
# Solid advice on investigative paths
Agoraphobia
Pagophobia
Hemophobia

Cons
# Cult leader’s Sanity is impossible

Conclusion
# Solid sea-going one-shot for In Strange Seas
# Enjoyable emphasis on human monsters rather than the Mythos as Investigators must navigate a society a world away from Regency England.

Monday, 11 September 2023

Miskatonic Monday #216: In Strange Seas

Between October 2003 and October 2013,Chaosium, Inc. published a series of books for Call of Cthulhu under the Miskatonic University Library Association brand. Whether a sourcebook, scenario, anthology, or campaign, each was a showcase for their authors—amateur rather than professional, but fans of Call of Cthulhu nonetheless—to put forward their ideas and share with others. The programme was notable for having launched the writing careers of several authors, but for every Cthulhu InvictusThe PastoresPrimal StateRipples from Carcosa, and Halloween Horror, there was Five Go Mad in EgyptReturn of the RipperRise of the DeadRise of the Dead II: The Raid, and more...

The Miskatonic University Library Association brand is no more, alas, but what we have in its stead is the Miskatonic Repository, based on the same format as the DM’s Guild for Dungeons & Dragons. It is thus, “...a new way for creators to publish and distribute their own original Call of Cthulhu content including scenarios, settings, spells and more…” To support the endeavours of their creators, Chaosium has provided templates and art packs, both free to use, so that the resulting releases can look and feel as professional as possible. To support the efforts of these contributors, Miskatonic Monday is an occasional series of reviews which will in turn examine an item drawn from the depths of the Miskatonic Repository.

—oOo—

In Strange Seas: Horror in the Royal Navy for Regency Cthulhu takes Call of Cthulhu in a new direction. Or rather, In Strange Seas: Horror in the Royal Navy for Regency Cthulhu takes Regency Cthulhu: Dark Designs in Jane Austen’s England in a new direction and over the horizon. Regency Cthulhu took Call of Cthulhu back to the Regency era where men and women of good character must find a way of confronting the Mythos without the loss of their character and their reputation, let alone their sanity. In Strange Seas takes that sensibility and sets sail with it on to the high seas during the war with France and Napoleon. As crew and officers face death from storms and disasters, let alone battles with the French and her Spanish allies, as well as poor food and rigorous discipline, there is chance of promotion, opportunities to be brave, hope that prizes will taken and fortunes won, and perhaps the happenstance that their names will be made and they will ascend the social ladder and acquire status that their births never gave them.

In Strange Seas introduces the Royal Navy of the later Napoleonic Wars, that which Horatio Nelson served in. In parts more readily egalitarian than the rest of Georgian society, the nature of the Royal Navy of In Strange Seas is more readily egalitarian still, allowing all genders and orientations to serve, but taking a more modern and inclusive approach as modern-day Navies do. This is undeniably anachronistic and as an extension of Regency Cthulhu it goes further than that supplement does in terms of inclusivity, so that adjustments would have to be made to the core Regency Cthulhu setting were an Investigator shift from one setting to the other. Ultimately, the choice whether to accept the anachronism of In Strange Seas will be down to the Keeper and her players and there is nothing wrong in that. However, In Strange Seas could—and certainly should—have handled the issue in a less proscriptive way, and discussed the choices between running In Strange Seas in a historical fashion or a non-historical fashion, so that the Keeper and her players can make the choice.

For the most part, In Strange Seas presents the historical nature of life aboard ship and in the Royal Navy as you would expect. Covering daily life, positions amongst both commissioned and uncommissioned officers as well as the crew, clothing, meals, and discipline, the Admiralty, and the various types of ships serving in the Royal Navy and their typical duties, as well as a tour of a frigate, all of this will be familiar to anyone who has read the Hornblower novels of C.S. Forester or the Aubrey-Maturin series by Patrick O’Brian or the various nautically themed roleplaying games released in the past few decades, starting with Privateers and Gentlemen, published by Fantasy Games Unlimited in 1983. For the uninitiated landlubber, it is another matter. The content is informative and useful, as are the details on the superstitions and then the prejudices, etiquette, and traditions for landlubber and jack tar alike. It notes that life aboard ship for those that ignore these prejudices, etiquette, and traditions can be worse than for those ashore who simply have their reputations damaged, and that does not take into account the nature of punishments which can arise should the Articles of War be contravened.

Mechanically, naval combat can be complex. In Strange Seas presents a more narrative approach, though one still driven by the Investigators’ skills and time in the spotlight. The advice is to keep it moving, keep orders coming, emphasise the horror—since the noise and the chance of bring crushed by fallen rigging or having a leg blown off are ever present, and keep it fresh and varied. Anyone coming to In Strange Seas expecting detailed naval combat will be disappointed and will have to look elsewhere. The ‘Naval Combat Cheat Sheet for Keepers & Investigators’ does instead, listing the broad actions that the Investigators will take, such as manoeuvring, firing the cannons, boarding, avoiding flying splinters and falling, and suggesting the appropriate skills to roll. For the savvy shipmen, this will be enough, but for the nautical naïve it is likely too little, but after watching some of the suggested viewing given in the bibliography, he should be fine.

In terms of creating an Investigator, In Strange Seas suggests that skills and occupations be adjusted by age. Sailors tend to be young and often lack the more refined skills their land-going counterparts might have. The Occupations include Commissioned Officer—which needs to be adjusted according to rank, Bosun, Carpenter, Chaplain, Gunner, Marine, Master, Purser, Forecastle Sailor/Topman, and Afterguard/Waister. It is otherwise unchanged from Call of Cthulhu, Seventh Edition. It does, however, give two means of handling Reputation. One is ashore reputation, the other at sea. The first is in line with the Reputation rules for Regency Cthulhu, whereas the latter is Reputation at sea only. Included alongside this are some possible losses and gain in service, from “Dropping your messmates’ Sunday plum duffs on the way back from the galley” to “Taking a severe punishment without complaint or crying out”. The campaign advice is similar to that of Regency Cthulhu, in that Investigators should be roughly of the same or near rank so that socially they can converse and interact, or at least in the same working party otherwise; use other ships or posts of call as a ready source off news and rumour; and of the Mythos, that again, like Regency Cthulhu, the Keeper should allow space in which the social ramifications of encountering the Mythos can be explored. How will affect the more of the crew? Will the Investigators be believed? Of course, defeating the forces of Cosmic Horror cannot be reported in the London Gazette, the Admiralty remains willfully ignorant of such forces. The supplement also include some handouts, a recruiting poster for His Majesty’s Navy and a number of recipes for shipboard food to add that little bit of extra detail.

Scattered throughout In Strange Seas are several Mythos Hook scenario seeds. Some are better than others, but all require full development upon the part of the Keeper. Fortunately, In Strange Seas comes with a separate, eleven-page scenario. ‘Wonders in the Deep’. Set in 1811, the HMS Caliban is sent to the Spanish coast in search of the French brig Prodige. Aboard is an important passenger, who unfortunately is killed on the voyage and the Investigators have to step up and fulfil his mission. With the curse of being an unlucky ship, the HMS Caliban chases down its quarry and battle ensues. It is a solid scenario which combines the ordinary life aboard ship with the thrill of battle and an encounter with a strange adversary. It comes with two, somewhat plain handouts, and a nice selection of new nautically themed spells, such as Bait Humans and inflict Scurvy!

Physically, In Strange Seas is presented tidily enough. It needs editing here and there, but it is neatly illustrated with a series of period pieces.

In Strange Seas is in some ways only an introduction to roleplaying in the Royal Navy in the Napoleonic War. It could have done with more detail about combat to help the Keeper visualise it, and much like Regency Cthulhu, there is no guide to Mythos activity—human or otherwise—during this period, and certainly not as it relates to His Majesty’s Navy. This is despite the far-flung operations of the Royal Navy meaning that the Investigators could find themselves very far away from Bath and its restorative waters. Which gives it potential for a very nautical globetrotting campaign!

A most serviceable supplement—though a Keeper will probably need to do much more research on the setting that a fuller book would avoid needing—In Strange Seas: Horror in the Royal Navy for Regency Cthulhu pressgangs Regency Cthulhu: Dark Designs in Jane Austen’s England into the Age of Sail and In-Sanity.