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Showing posts with label Starfinder Roleplaying Game. Show all posts
Showing posts with label Starfinder Roleplaying Game. Show all posts

Saturday, 22 August 2026

[Free RPG Day 2026] Rescue on Raxil

Now in its nineteenth year, Free RPG Day for 2026 took place on Saturday, June 27th. As per usual, Free RPG Day consisted of an array of new and interesting little releases, which are traditionally tasters for forthcoming games to be released at GenCon the following August, but others are support for existing RPGs or pieces of gaming ephemera or a quick-start. This included dice, miniatures, vouchers, and more. Unfortunately, due to vagaries of International Customs, Free RPG Day in the UK did not take place until Saturday, 22nd August.

This review is possible due to the generosity of Waylands Forge in Birmingham.

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Since its original publication in 2017, titles for the Starfinder Roleplaying Game—the Science-Fiction/Science Fantasy role-playing game published by Paizo Publishing—have been a regular feature of Free RPG Day. Free RPG Day 2026 is no exception, but this year, the scenario is for Starfinder Roleplaying Game, Second Edition. This is Rescue on Raxil, a short scenario for five Third Level Player Characters. Its plot and set-up are simple. Raxil is a peaceful, fertile world with a delicate ecology, which is suddenly threatened by the arrival of a clandestine expedition from Absolute Zero, an augmentation research group with little regard for both the effect of their research on the environment and the ethics when it comes to its experiments, and even worse secret backers, Frozen Trove! Despite the best attempts of Absolute Zero, word has got out about its operations and contact has been made off world with the mystical protectors known as the Xenowardens. They have dispatched a team of operatives to land on Raxil, get as close to the Absolute Zero laboratory as possible, and then shut its operations down as well as gathering proof of the connection between Absolute Zero and Frozen Trove.

The scenario is short and so throws the Player Characters into the action in the first of three scenes. They are dropped deep in the forest near the Absolute Zero where they suddenly see two strange creatures. These are Dracotoads, the first signs of Absolute Zero’s activities, two toads spliced with modified dragon glands. The Player Characters can fight them, but two of them have Wildwise Grafts which allows them to talk to animals, so they can use other means to get past the Dracotoads. They can do the same with the next encounter too. The scenario will climax in the laboratory with Player Characters confronting the leader of the Absolute Zero expedition, Feskagazar, a non-binary dragonkin genetic scientist. This is a nicely staged affair with the Player Characters needing to decide whether they want to fight Feskagazar or save the research data they have set to delete.

Rescue on Raxil includes five pre-generated Player Characters. They consist of an Elf Envoy, a Skittermander Witchwarper, a Raxilite Mystic, a Ryphorian Operative, and a Dragonkin Solarian. All are Third Level and all are given a two-page spread which includes a background, advice on playing the character in and out of combat, and relationship to the other Player Characters. Besides the Starfinder Player Core, the scenario also makes use of the Starfinder Galaxy Guide and Starfinder Galactic Ancestries. Maps of the two locations in the scenario are placed inside the front and back cover.

Physically, Rescue on Raxil is as professionally presented as you would expect for Paizo, Inc. It is in full colour, the art and cartography are excellent, and the adventure is well written.

Rescue on Raxil is a straightforward Science Fiction adventure. In fact, too straightforward. Even simplistic. Two of the encounters can be solved by talking and it ends with a big fight at the end. There is not enough variety in the game play or the challenges and it could have done with another encounter to give it some variety and perhaps a little less in the way of character backgrounds for what is a short adventure. Rescue on Raxil is as professional a product as you would expect from Paizo Publishing, but just too short and lacking variety to make it a good one-shot or demonstration scenario.

Monday, 7 July 2025

[Free RPG Day 2025] Battle for Nova Rush

Now in its eighteenth year, Free RPG Day for 2025 took place on Saturday, June 21st. As per usual, Free RPG Day consisted of an array of new and interesting little releases, which are traditionally tasters for forthcoming games to be released at GenCon the following August, but others are support for existing RPGs or pieces of gaming ephemera or a quick-start. This included dice, miniatures, vouchers, and more. Thanks to the generosity of Waylands Forge in Birmingham, Reviews from R’lyeh was able to get hold of many of the titles released for Free RPG Day.

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Battle for Nova Rush
is a scenario for Starfinder, Second Edition and in terms of support for Free RPG Day 2025, feels very much like a reset. Back in 2018 for Free RPG Day, Paizo, Inc. published Starfinder: Skitter Shot, a scenario in which four of the cheerfully manic, gleefully helpful, vibrantly coloured, six-armed and furry creatures known as Skittermanders, have an adventure and find themselves in possession of their own starship. They would then have further adventures in subsequent releases for Free RPG Day. Battle for Nova Rush involves a familiar setting, though not Skittermanders. Well, almost not Skittermanders. The scenario is designed to played with four First Level Player Characters—all of which are provided—and can be played through in a single session.

The scenario begins in classic Science Fiction fashion. The Player Characters are locked up in the brig of a starship. The vessel is the Nova Rush, previously owned by a thrill-seeking amateur archaeologist, but recently captured following a violent hijack by Captain Phaedra Firestorm. The Player Characters will need to find their way out of their cell, several methods including persuasion, intimidation, and deception, being suggested. Their gaoler is surprisingly helpful and quite happy to see them go up against Captain Firestorm. The Player Characters will soon garner the aid and advice of the ship’s Virtual Intelligence, Captain Concierge, a Skittermander, who will be very helpful. As they proceed through the ship, dealing with pirates, it will quickly become apparent that the ship is under attack by the ghastly sounding ‘Corpse Fleet’, so repairs are required before the Player Characters can climb to the bridge and face the pirate captain. Once she is defeated, they can make their escape a second time, this time from the battle.

Battle for Nova Rush comes with four pre-generated Player Characters. They consist of Chk Chk, a male Shirren Mystic; Dae, a nonbinary Pahtra Solarian; Iseph, a nonbinary Android Operative; and Navasi, a female Human Envoy. All four are given a double-page spread, which includes an illustration, detailed background, advice on playing the character, explanations of how they operate in combat, exploration, and healing modes, what they think of their fellow inmates, and lastly their full stats. The Player Characters are very well presented, just as you would expect for a release for Free RPG Day from Paizo, Inc. The scenario also includes a nicely done set of deckplans for the Nova Rush.

Physically, Battle for Nova Rush is as professionally presented as you would expect for Paizo, Inc. It is in full colour, the art and cartography are excellent, and the adventure is well written.

Battle for Nova Rush is a straightforward, even clichéd Science Fiction adventure. The Player Characters begin as prisoners, have to escape, fix a few things and fight a few things before confronting the villain of the piece and escaping once again. Consequently, it is an undemanding affair, but one that still leaves room to showcase the Starfinder, Second Edition rules and let the players have a good time.

Sunday, 6 August 2023

[Free RPG Day 2023] Operation Seaside Park

Now in its sixteenth year, Free RPG Day for 2023 took place on Saturday, June 24th. As per usual, Free RPG Day consisted of an array of new and interesting little releases, which are traditionally tasters for forthcoming games to be released at GenCon the following August, but others are support for existing RPGs or pieces of gaming ephemera or a quick-start. Thanks to the generosity of David Salisbury of Fan Boy 3, Fil Baldowski at All Rolled Up, and others, Reviews from R’lyeh was able to get hold of many of the titles released for Free RPG Day, both in the USA and elsewhere.

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One of the perennial contributors to Free RPG Day is
Paizo, Inc., a publisher whose titles for both the Pathfinder Roleplaying Game and the Starfinder Roleplaying Game have proved popular and often in demand long after the event. Since 2018, with the release of Starfinder: Skitter Shot, these adventures have showcased the adventures of four of the cheerfully manic, gleefully helpful, vibrantly coloured, six-armed and furry creatures known as Skittermanders—Dakoyo, Gazigaz, Nako, and Quonx. For Free RPG Day 2023, Paizo, Inc. introduces new Player Characters and a new situation in the scenario, Operation Seaside Park. The scenario is designed to be played by five Player Characters of Third Level. Five pre-generated Player Characters, none of them diminutive as in prior scenarios for both the Pathfinder Roleplaying Game and the Starfinder Roleplaying Game released for Free RPG Day. Alternatively, players can create their own characters using the core rulebook for the Starfinder Roleplaying Game, the Starfinder Character Operations Manual, and any of the playable options from the various volumes of the Starfinder Alien Archive.

Operation Seaside Park takes place on the hot, humid world of Castrovel. It begins with the Player Characters receiving a message from their employers or patrons, each alerting them to news that an unidentified spaceship has crashed on the world and they have been assigned to investigate. The crash site is a closed down amusement park, which gives the situation a rundown feel and sense of abandonment. Once the Player Characters have introduced themselves, they have to find a way into the amusement park and locate the actual crash site. The one route into the park which is detailed is via the maintenance tunnels under the park, though the Player Characters will find themselves stalked by aliens... Although other means of entry into the amusement park, including scaling the fence or picking the lock on the game, ideally,
they should take the route underground since the encounters there add both tension and action in equal measure. If the Player Characters decide not to enter the maintenance tunnels first time, they should be encouraged to do so, possibly by their patrons, in order to deal with the threat at the heart of the scenario.

Once inside the amusement park, the Player Characters soon encounter a variety of different, but somehow connected aliens, which will not hesitate to attack. After that, they will quickly locate the site of the crashed starship. The rest of the scenario takes place aboard this vessel. Consisting of nine locations, the wreck of the starship is nicely detailed and there is a tension to even the exploration of these nine locations! Overall, the scenario focuses on exploration and combat rather than interaction.

Rounding out Operation Seaside Park is a quintet of pre-generated Player Characters. This consists of a robotic Agenda SRO Trooper Soldier, the avian Espraksa Wild Warden Mystic, Morlamaw Icon Envoy (space walrus!), Feychild Gnome Mercenary Operative 3, and a Human Guard Solarian 3. All five are good characters and have enough background for the single scenario that is Operation Seaside Park.

Physically, Operation Seaside Park is well presented. The artwork is good, but the cartography is excellent. In terms of content, the scenario includes a good mix of aliens for the Player Characters to face and provides a good mix of combat and exploration. Overall, Operation Seaside Park is a solid adventure that does a good job of showing off the Starfinder Roleplaying Game.

Friday, 12 August 2022

[Free RPG Day 2022] Starfinder Skitter Warp

Now in its fifteenth year, Free RPG Day in 2022, was celebrated not once, but twice. First on Saturday, 25th June in the USA, and then on Saturday, 23rd July internationally. This was to prevent problem with past events when certain books did not arrive in time to be shipped internationally and so were not available outside of the USA. As per usual, Free RPG Day consisted of an array of new and interesting little releases, which are traditionally tasters for forthcoming games to be released at GenCon the following August, but others are support for existing RPGs or pieces of gaming ephemera or a quick-start. Thanks to the generosity of David Salisbury of Fan Boy 3Reviews from R’lyeh was get hold of many of the titles released for Free RPG Day, both in the USA and elsewhere.

—oOo—

One of the perennial contributors to Free RPG Day is 
Paizo, Inc., a publisher whose titles for both the Pathfinder Roleplaying Game and the Starfinder Roleplaying Game have proved popular and often in demand long after the event. For Free RPG Day 2022, the publisher again provides a title for each of these two roleplaying games, A Fistful of Flowers for the Pathfinder Roleplaying Game, Second Edition, the other being Skitter Warp for the Starfinder Roleplaying GameAs in past years, this is an adventure involving four of the cheerfully manic, gleefully helpful, vibrantly coloured, six-armed and furry creatures known as Skittermanders—Dakoyo, Gazigaz, Nako, and Quonx. They were introduced in the Free RPG Day adventure for 2018, Starfinder: Skitter Shot, in which as the crew of the starship Clutch performed salvage tasks in the Vast beyond the Pact Worlds and then came across a derelict luxury liner, before being boarded by pirates and forced to crash land on a nearby world and survive as detailed in the Free RPG Day adventure for 2019, Starfinder: Skitter Crash. The foursome returned for Free RPG Day 2020 in Starfinder: Skitter Home—not to have adventures, but to have fun!

Starfinder: Skitter Warp is designed to be played by four Player Characters of Fifth Level. In addition to the core rules, the supplements Starfinder Alien Archive 2 and Starfinder Drift Crisis will be useful in running the adventure, but neither are required. The scenario returns to the planet Varkulon 4, the setting for Starfinder: Skitter Crash. In that scenario, a confrontation with a pirate ship combined with a strange natural phenomenon—now identified as the annual cosmic event known as a Drift cyclone—forced both ships to crash. The Player Characters must fight off the surviving pirates, repair their own ship, and make friends with the members of a scientific outpost, the Helix Lyceum, staffed by the slug-like Osharus. As a result of their efforts, the Player Characters acquired the salvage rights to the interesting debris which the Drift cyclone deposits on Varkulon 4. As Starfinder: Skitter Warp opens, the quartet of Skittermanders have returned to the world to collect more salvage—and once again, they are affected by a Drift cyclone.

The Drift cyclone is an annual cosmic event which occurs where the barrier between the Material Plane and Drift is thin. Varkulon 4 regularly passes through this region and so the crew of the Clutch is used to navigating its way around the phenomenon, but this year the ship is caught up in a miasma of planar energy which wreaks damage on the ship and as desperate message from the scientific outpost warns, on the planet below. Starfinder: Skitter Crash is primarily set up as a series of tasks built around events. So first, the Player Characters must repair their ship—which involves multiple tasks, such as using the Computer skill to plot the fastest route out of the miasma or the Athletics to rush to the engineering deck to heft power cables through access ports to reach power junctions—and then fending off an undead spaceship! Once the Player Characters reach the Helix Lyceum, they discover what is going on Varkulon 4—the planar energy unleashed by the Drift cyclone has transformed both planet and its inhabitants. The latter have transformed into either the best or the worst versions of themselves, so the majority of the scientists and inhabitants of the Helix Lyceum have become angelic and good, but those outside the scientific outpost have become demonic and evil, which includes friends of the Player Characters. Not only that, but the demonically transformed are now hellbent on smashing the Helix Lyceum and its inhabitants!

In the second half of the scenario, the Player Characters must defend the Helix Lyceum, including guiding civilians to safety, constructing defences, and holding off an attack by planar energy-transformed demons. These tasks can be done in any order, but get increasing difficult no matter which order they are dealt with. In addition, they are designed so that they have to be done with all four Player Characters rather than them splitting up and dealing with the tasks separately. This feels forced and some advice to handle what happens if the players decide their characters split up to deal with these tasks, would have been useful. Perhaps having the Player Characters realise that they cannot face a situation alone and they come to the rescue of each other? Once the Helix Lyceum is safe, the Player Characters can go out and track down their friends and hopefully save them and deal with the cause of the demonic outbreak which is attacking the Helix Lyceum.

Starfinder Skitter Warp is short and linear, no surprise given the format for Free RPG Day and the fact that it is intended as a demonstration adventure. Ideally, it should provide a session or two’s worth of entertaining play. Where the scenario differs from the previous scenarios involving the Skittermanders, is in the quartet of pre-generated characters provided for the players to roleplay. In the previous entries in the series, the four Player Characters are the Skittermanders—Dakoyo, Gazigaz, Nako, and Quonx. In Starfinder Skitter Warp, three of the Player Characters are Skittermanders. These are Dakoyo, Gazigaz, and Quonx. They are joined by Nakonechkin Ginnady, the male Vesk who is the others’ boss. It is great to see him play, his presence having been felt in the previous scenarios. However, this leaves the problem of what has happened to the fourth Skittermander, Nako. In the previous titles in the serious, he has always been a Player Character, but in Starfinder: Skitter Warp, he is shifted from being a Player Characters to NPC and discovering what happened to him is part of the scenario’s plot. Yet what if a player has roleplayed through the previous scenarios as Nako and wants to play him again? The obvious choice is to make Nakonechkin Ginnady the NPC, but Starfinder: Skitter Warp does not explore this option.

Physically, as with previous entries in the series, Starfinder: Skitter Warp is very nicely laid out and presented. The artwork is excellent, the writing clear, and the maps—placed inside the front cover—easy to use, if a little small. All exactly as you would expect for a scenario from Paizo, Inc.

If a group has played Starfinder: Skitter Shot, Starfinder: Skitter Crash, and Starfinder: Skitter Home before it, then doubtless they will be pleased to return to playing the humorous, if not silly, Skittermanders with Starfinder: Skitter Warp. Players new to Starfinder and the Skitterfinders may find the rules of the Starfinder Roleplaying Game slightly more complex than they expect and they certainly will not have the same sense of attachment to the Skittermander quartet as someone who has played the previous entries in the series. Even someone who played the previous scenarios may feel a sense of disconnect with the normally Player Character Nako being made an NPC.

Starfinder: Skitter Warp is a simple, straightforward scenario with a sense of both energy and urgency. Engagingly presented as you would expect for a title from Paizo, Inc. Starfinder: Skitter Warp is too deep into the story of the Skittermanders to quite work as an introduction to the Starfinder Roleplaying Game and ultimately, it is fans of both that will enjoy this scenario the most.

Friday, 26 November 2021

[Free RPG Day 2021] The Starfinder Four Vs. The Hardlight Harlequin

Now in its fourteenth year, Free RPG Day in 2021, after a little delay due to the global COVID-19 pandemic, took place on Saturday, 16th October. As per usual, it came with an array of new and interesting little releases, which traditionally would have been tasters for forthcoming games to be released at GenCon the following August, but others are support for existing RPGs or pieces of gaming ephemera or a quick-start. Of course, in 2021, Free RPG Day took place after GenCon despite it also taking place later than its traditional start of August dates, but Reviews from R’lyeh was able to gain access to the titles released on the day due to a friendly local gaming shop and both Keith Mageau and David Salisbury of Fan Boy 3 in together sourcing and providing copies of the Free RPG Day 2020 titles. Reviews from R’lyeh would like to thank all three for their help.

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One of the perennial contributors to Free RPG Day is Paizo, Inc., a publisher whose titles for both the Pathfinder Roleplaying Game and the Starfinder Roleplaying Game have proved popular and often in demand long after the event. For Free RPG Day 2021, the publisher again provides a title for each of the two roleplaying games, one of them being
Threshold of Knowledge for the Pathfinder Roleplaying Game, whereas the one for the Starfinder Roleplaying Game is a change of tone and pace.In past years, the releases for the Starfinder Roleplaying Game have been adventures involving four of the cheerfully manic, gleefully helpful, vibrantly coloured, six-armed and furry creatures known as Skittermanders—Dakoyo, Gazigaz, Nako, and Quonx. However, they do not appear in the Starfinder Roleplaying Game release for Free RPG Day in 2021, which instead features a new, and altogether more diverse cast, as well as kicking off a brand-new series of adventures. The adventure can be run as is, using nothing more than the Starfinder Roleplaying Game core rules, although the Game Master and players alike may find access to the supplements, Alien Archive 2 and Alien Archive 3, to be useful. 
 
Starfinder Four Vs. The Hardlight Harlequin is designed to be played by four Player Characters of Fourth Level and to that end comes with four pre-generated Player Characters. They include Chox, a Bolida Gladiator Soldier; Err0r, an Android Outlaw Technomancer; Gliko, a Raxilite Icon Operative; and Ritta Aufenren, a Vlaka Solar Disciple Solarian. This is a good mix of species and identities, and come with some fun abilities, such as Gliko’s biotech augmentation which gives them a cluster of prehensile vines or Chox’s ability to roll into a defensive ball and then make a rolling charge! Each of the four comes with a little background and a full illustration. All four are recent graduates of the Starfinder Society.

As the scenario opens, the Starfinder Four are on their way to HACTexpo, an event put on by HACTech, a small publisher of VR technology and games. Unfortunately, as they fly their into the destination to take a little time off, they receive a distress call which appears to rattle throughout the ship’s hull. Everything is going haywire down on the moon where HACTech has its headquarters, and of course, the members of the Starfinder Four are the nearest members of the Starfinder Society who can respond. If the players and their characters decide to demur and look for help else there is advice for the Game Master to keep everything on track, and very quickly the Player Characters will find themselves hurtling down towards the moon as all-too perfect asteroids seem to be flung at them! This sets the tone for the adventure as once they land, the Player Characters find them facing computer game demo after computer game demo come alive and challenge or attack them. The Player Characters will find themselves attacked by digitised Carrion Bats, digital Jack-in-the-Boxes made real and weaponised with giant scissors, soldiers taken from a first-person shooter, and more. Much of this takes place in a giant convention hall where there stands and demonstrations for all of the VR games they appear in.

Each of these encounters is self-contained, so that there is time for the four Player Characters to rest and perhaps recuperate between each of them. However, it may seem like the Player Characters are wasting their time in investigating each of the various displays and booths rather than proceeding deeper into the complex and investigating the cause of the emergency, but this is not necessarily the case. In many case, there are survivors—both event staff and attendees—to rescue from these booths and displays, and the Player Characters may also gain extra items which will help them in later encounters in the adventure.

Once the Player Characters have dealt with the displays—or most of the displays—dangerously in disarray, they will want to proceed behind the public areas of HACTexpo. This begins the climax to the adventure as the Player Characters explore the limits of a giant server room, a maze-like complex of server towers and computer consoles, strewn with thick bundles of cables and clouds of low-lying computer coolant. Again, the temptation for the Player Characters may be to rush through here to get the final confrontation, but a little patience, which gives time for exploration and examination, will pay off and gain them a slight advantage by the time they get to face the true villain of the adventure. What is essentially an ‘end of level fight is challenging and calls for more than a stand-up fight. In this the pre-generated Player Character, Err0r, with his advanced computer skills—along with his Technomancer spells—will play a major role in this final confrontation as he does throughout the adventure.

Physically, Starfinder Four Vs. The Hardlight Harlequin is as decently presented as you would expect for a title from Paizo, Inc. The artwork is excellent, the writing decent, and the cartography a blaze of bright colours. There is a lot going on in the scenario, though mostly in quite self-contained scenes despite the fact that they take place in the same enormous convention hall, so the Game Master will need to take a little care in preparing it for play.

Running throughout
Starfinder Four Vs. The Hardlight Harlequin are references to Champion Squad, a superhero comic book series in the future of the Starfinder Roleplaying Game which has been adapted to other media and which certain aspects of the threats faced by the Player Characters comes to see them as members of the superhero team. It would have been fun if this had been played up a little further, but there are hooks included for each of the Player Characters to motivate them to attend the HACTexpo. There is plenty of fun though to be had with the computer games included at the HACTexpo, all of course, inspired by the games of today, so in more than a few places it feels not a little tongue-in-cheek, and if everyone joins in with that, Starfinder Four Vs. The Hardlight Harlequin should be fun to play.

Overall,
Starfinder Four Vs. The Hardlight Harlequin should provide one, perhaps two good sessions’ worth of play and an exciting, action-packed adventure.






Monday, 14 September 2020

[Free RPG Day 2020] Starfinder: Skitter Home

Now in its thirteenth year, Free RPG Day in 2020, after a little delay due to the global COVID-19 pandemic, took place on Saturday, 25th July. As per usual, it came with an array of new and interesting little releases, which traditionally would have been tasters for forthcoming games to be released at GenCon the following August, but others are support for existing RPGs or pieces of gaming ephemera or a quick-start. Again, global events meant that Gen Con itself was not only delayed, but run as a virtual event, and likewise, global events meant that Reviews from R’lyeh could not gain access to the titles released on the day as no friendly local gaming shop was participating nearby. Fortunately, Reviews from R’lyeh has been able to gain copies of many of the titles released on the day, and so can review them as is the usual practice. To that end, Reviews from R’lyeh wants to thank both Keith Mageau and David Salisbury of Fan Boy 3 in sourcing and providing copies of the Free RPG Day 2020 titles.

One of the perennial contributors is Paizo, Inc., a publisher whose titles for both the Pathfinder Roleplaying Game and the Starfinder Roleplaying Game have proved popular and often in demand long after Free RPG Day. For 2020, the title released for the Pathfinder Roleplaying Game is Little Trouble in Big Absalom, and the title released for the Starfinder Roleplaying Game is Starfinder: Skitter Home. As in past years, this is an adventure involving four of the cheerfully manic, gleefully helpful, vibrantly coloured, six-armed and furry creatures known as Skittermanders—Dakoyo, Gazigaz, Nako, and Quonx. They were introduced in the Free RPG Day adventure for 2018, Starfinder: Skitter Shot, in which as the crew of the starship Clutch performed salvage tasks in the Vast beyond the Pact Worlds and then came across a derelict luxury liner, before being boarded by pirates and forced to crash land on a nearby world and survive as detailed in the Free RPG Day adventure for 2019, Starfinder: Skitter Crash. The foursome returned in Starfinder: Skitter Home—not to have adventures, but to have fun!

Starfinder: Skitter Home shares elements with Little Trouble in Big Absalom. Both are written for player characters of Fourth Level and both consist of two adventures which can be run together or separately—and in any order. In Starfinder: Skitter Home, the four Skittermanders have come to their home world of Vesk-3 for a vacation—first for a party and a celebration, and then for a leisurely safari. The party, detailed in the scenario ‘Festival of the Exclipse’, is at Reetamander, a festival celebrating a lunar eclipse on the skittermanders’ home world. There are games to play, market stalls to peruse, songs to sing, and once the eclipse is over, food and drink aplenty. Events—or rather the intervention of a horrid villain—means that things go awry, but the heroes do get to have some fun first. Unfortunately, the villain turns the Reetamander against its celebrants and the heroes must come to their rescue and stop him from enacting his inconceivable plan! Overall, ‘Festival of the Eclipse’ is a fun adventure, intentionally raucous—even a little riotous, and a very positive adventure since it plays into the helpful nature of the Skittermanders and there are some nice rewards for the Player Characters being helpful.

The second part, or scenario, in Starfinder: Skitter Home is much darker and a shift in tone. In ‘Hunters Hunted’ the heroes have been given the gift of an underground hunting expedition into the caves beneath Vesta-3 where stridermanders—massive, terrifying cousins of the skittermander species—are said to be found. Unfortunately, when the Skittermanders arrive at the hunt agency, it seems all trips into the caves are off, because contact has been lost with the last trip which went into the caves. Of course, the Skittermanders, being as naturally helpful as they are, they offer to join the search for the lost hunting party and pointed to an ancient side tunnel which nobody has been able to check yet due to the agency being short-staffed. ‘Hunters Hunted’ is a mini-dungeon, consisting of just eight locations, and focusing on stealth and exploration. It is all perfectly playable and enjoyable, but not quite as much fun—and nowhere near as raucous as ‘Festival of the Eclipse’. There is a sense of urgency to it though, as the surviving members of the lost party are hurt and very much in need a rescue.

Rounding out Starfinder: Skitter Home are the Skittermander pre-generated characters. There are four of these provided for use with Starfinder: Skitter Shot. They include a Priest Mystic, a Xenoseeker Mystic, a Spacefarer Soldier, and a Scholar Mechanic, all Third Level (up one Level from Starfinder: Skitter Crash). Each is detailed on a full page, complete with background and a really nice illustration, as well as the stats. Players will need to refer to the Starfinder Alien Archive for full details of the Skittermanders, but really, they should be played as they appear—bumptious, gleeful, up for a challenge, and manically helpful!

Physically, as with Starfinder: Skitter Shot and Starfinder: Skitter Crash, Starfinder: Skitter Home is very nicely laid out and presented. The artwork is excellent, the writing clear, and the maps—placed inside the front and back covers—easy to use. All exactly as you would expect for a scenario from Paizo, Inc.

If a group has played Starfinder: Skitter Shot and Starfinder: Skitter Crash before it, then doubtless they will be pleased to return to playing the humorous, if not silly, Skittermanders. Players new to Starfinder and Skitterfinders may find the rules of the Starfinder Roleplaying Game slightly more complex than they expect and they certainly will not have the same sense of attachment to the Skitterfinder quartet as someone who has played either—or both—Starfinder: Skitter Shot and Starfinder: Skitter Crash will have. Either way, the likelihood is that they will enjoy ‘Festival of the Eclipse’ more than they will ‘Hunters Hunted’, as it gives more scope for fun and action, and gives more for them to do, whereas ‘Hunters Hunted’ is just a bit too straightforward an adventure to be really exciting. Overall, 
Starfinder: Skitter Home is very nicely presented, but really one for fans of the Starfinder Roleplaying Game rather than a good introduction to it.

Friday, 22 June 2018

Free RPG 2018: Starfinder Skitter Shot

Now in its eleventh year, Saturday, June 16th was Free RPG Day and with it came an array of new and interesting little releases. Invariably they are tasters for forthcoming games to be released at GenCon the following August, but others are support for existing RPGs or pieces of gaming ephemera or a quick-start. In 2017, Paizo Publishing released such a preview, Starfinder: First Contact, of its then forthcoming Science Fantasy Roleplaying Game, Starfinder. This year Paizo Publishing has released the first scenario for Starfinder for Free RPG Day, Skitter Shot. At just sixteen pages, this is a short adventure, playable in a good session, specifically designed for use with Starfinder Alien Archive, the supplement which details some eighty life-forms, twenty Player Character races, alien technology aplenty, and more.

Designed to be played by four players, Starfinder Skitter Shot casts them as the cheerfully manic, gleefully helpful, vibrantly coloured, six-armed and furry creatures known as Skittermanders. Four pre-generated Skittermanders are provided in the adventure—Dakoyo, Gazigaz, Nako, and Quonx—who serve as the crew of the Clutch, a salvage ship captained by their Vest boss, Nakonechkin Ginnady. Out in the Vast beyond the Pact Worlds, the crew of the Clutch, searching for ancient battleships and space stations to salvage, come across a derelict ship, large, ornate, and with brass accents, looks to be very much out of place... As the adventure begins, Captain Nakonechkin Ginnady has been aboard the derelict ship for two hours and nothing has been heard from him. Something must have gone wrong, which means that Captain Nakonechkin Ginnady must be in trouble… Which can only mean, Skittermanders to the rescue!

Once aboard the derelict vessel, the remaining crew of the Clutch discover that she is a luxury liner called the Emerald Empyrean. Unfortunately, she has fallen under the control of a rogue artificial intelligence who has taken the well-being of both crew and passengers to an extreme. The Skittermanders need to deal with a ship who at first views them as pets and then as a threat, passengers who have no faith in their boundless energy, and everything that the computer is in control of aboard the Emerald Empyrean. It being a short booklet, the adventure only runs to some eleven locations, plus three events, but all are fully detailed and easy for the Game Master to pick up and run with. The action sequences—traps and combat—outweigh the roleplaying situations, but that is not necessarily a bad thing.

The adventure is challenging, but certainly rewarding if the players go at the adventure with the energy of the Skittermander pre-generated characters. There are four of these provided for use with Starfinder Skitter Shot. They include a Priest Mystic, a Xenoseeker Mystic, a Spacefarer Soldier, and a Scholar Mechanic, all Second Level. Each is detailed on a full page, complete with background, snatches of Skittermander slang, and a really nice illustration, as well as the stats. Players will need to refer to the Starfinder Alien Archive for full details of the Skittermanders, but really, they should be played as they appear—bumptious, gleeful, up for a challenge, and manic!

Physically, Starfinder Skitter Shot is very nicely laid out and presented. The artwork is excellent, the writing clear, and the map easy to use.

Starfinder Skitter Shot is a fun adventure. It is perhaps a bit of a cliche in terms of its plot, but for a straightforward one-shot—perhaps with room to develop into further adventures—that again, is no bad thing. It makes the adventure easy to run and grasp. Overall, Starfinder Skitter Shot nicely showcases the Starfinder setting of the Pact Worlds and provides a few hours of play with some bouncy, energetic, and lovable player characters.