Every Week It's Wibbley-Wobbley Timey-Wimey Pookie-Reviewery...

Friday 13 October 2023

Friday Fantasy: Shadow Under Devil’s Reef

Dungeon Crawl Classics 2017 Halloween Module: Shadow Under Devil’s Reef is upfront about its inspiration—H.P. Lovecraft’s short story, ‘The Shadow Over Innsmouth’. Roleplaying game fantasy is no stranger to the Cthulhu Mythos, the Great Old One and others having appeared in the pages of the first edition of the Deities & Demigods supplement for Advanced Dungeons & Dragons, First Edition back in 1980. It moved back and forth with Realms of Crawling Chaos for Labyrinth Lord and other retroclones and with adventures like Carrion Hill for Pathfinder, before coming up to date more recently with a supplement and set of campaigns for Dungeons & Dragons, Fifth Edition written and published by Sandy Petersen, the designer of Call of Cthulhu no less! This began with Ghoul Island Act 1: Voyage to Farzeen, the first part of a four-part campaign for use with Sandy Petersen’s Cthulhu Mythos. Given that its inspiration has always been ‘Appendix N’ of the Dungeon Master’s Guide for Advanced Dungeons & Dragons, First Edition, it should be no surprise that Goodman Games’ Dungeon Crawl Classics Roleplaying Game has flirted with Cosmic Horror over the years, and equally, it should be no surprise that the author of Dungeon Crawl Classics 2017 Halloween Module: Shadow Under Devil’s Reef is by Jon Hook, who has authored several titles in the publisher’s Age of Cthulhu line.

Dungeon Crawl Classics 2017 Halloween Module: Shadow Under Devil’s Reef is designed to be played by four to six Player Characters of First level, but could easily be run as Character Funnel in which each player takes a quartet of Zero Level Player Characters and hopes to have at least one of them survive the scenario to gain sufficient Experience Points to rise to First Level and gain all the benefits of a Class. The scenario opens in Black Sand Port, a coastal backwater best known for the deadly ring of jagged coral known as Devil’s Reef surrounding the island of Devil’s Horn and which has been the cause of many a shipwreck and many a sailor’s death. In the past few days, the coast, Devil’s Reef, and Devil’s Horn have been wracked with severe thunderstorms and it is these which are believed to have delayed the arrival of The Royal Dawn, a vessel carrying Princess Kaeko of the Golden Sun, daughter of Lord Tkkeh-Luum, the Eternal Emperor of Fu-Lamia. The princess is betrothed to a local prince and the marriage will seal an alliance. Unfortunately, when the crew of The Royal Dawn begin being washed ashore it quickly becomes clear that the vessel, let alone the princess, having been driven onto the hull slashing Devil’s Reef, is never going to arrive. Worse, it quickly becomes clear that the survivors are suffering from something worse than being shipwrecked—something seems to be affecting their minds! Nevertheless, this does not stop the local burgomaster from assembling a party to go and rescue the princess. After all, there will surely be rich rewards for the men who do. The Player Characters also see this as an opportunity to make their fortune and after ‘borrowing’ a longboat and armed with a rumour or two about Devil’s Reef and Devil’s Horn, row out to rescue the princess.

From the start, there are one or two issues with the scenario, primarily to do with the placement of the wreck of The Royal Dawn. This is on the other side of the Devil’s Reef, away from Black Sand Port, which makes the idea of the surviving crew being washed ashore at Black Sand Port incongruous. Ideally, the Player Characters are meant to explore The Royal Dawn, but placing it on the other side of Devil’s Reef away from Black Sand Port means that the Player Characters have to row around the reef to get to it and there is no obvious incentive for them to do so. The Royal Dawn is also the obvious source of treasure for the Player Characters, but their very presence aboard, let alone attempts to plunder the wreck with its broken back will result in the statue of a six-armed, female demon in the bow of the ship animating and casting Animate Dead. The problem is that the Player Characters really do need to get aboard the ship, although they do not know it. What they need to retrieve from the ship it not the treasure, but Princess Kaeko’s pet psi-spider which is bonded with her. However, even once the Player Characters have got past the dead crewman and soldiers animated by the six-armed, female demon statue, they have to deal with a confused psi-spider whose actual attempts at telepathic contact will inflict damage. Which could end badly if the Player Characters think the psi-spider is attacking them… What the Player Characters really need is someone trained as an Animal Trainer.

The reason why the Player Characters need the pet psi-spider is because it can identify Princess Kaeko, for there is another danger inherent to the island and its eldritch occupants and that is that it transforms anyone on its coral shale shores into Deep One Hybrids. In fact, there are no Deep Ones on the island—they are all Hybrids!

Even getting to the island is problem in terms of the narrative. Of course, the Player Characters are going to have to row through Devil’s Reef with its razor-sharp coral, relying on the Thief’s ability to Disable Traps to determine a route. If this—or three Luck rolls—fails, the hull of the longboat takes damage. However, there are no actual stats for the boat! Then, once on the island, what the Player Characters also need is a Wizard who can cast Comprehend Languages or Knock. Several other occupations may also prove useful, whether the Wizard has either of those spells or not. Comprehend Languages or Knock will be useful because there are couple of doors which can only be opened by having their puzzles solved, rather than having a Thief do it. In both cases, the doors have a pair of dials which need to be turned to particular positions for the doors to open. Yet there are no real clues as to what the solutions are to either puzzle and unless the Wizard can cast Comprehend Languages or Knock, the only other option is going through all of the possible combinations and taking damage each time. A solution can be found elsewhere, but even that means suffering the loss of Hit Points.

Behind the first door—located in a coral pillar at the centre of Devil’s Island—is a small dungeon. Here the Player Characters will encounter more Deep One Hybrids, a potentially injured Shoggoth, several Elder Things, and more. All in quick succession. The dungeon, which is actually a laboratory operated by the Elder Things who are conducting an eons’ long experiment, is linear. The Player Characters are forced into it because beyond the entrance is a slide-like passageway. How do they get out if they have no rope? Ultimately, the scenario will end with a confrontation with the Elder Things in their laboratory and the Player Characters will either accidentally kill the Deep Hybrid that was Princess Kaeko, or if they are lucky, rescue her. If they manage the latter, the reward gained turns out to be particularly paltry...

Physically, Dungeon Crawl Classics 2017 Halloween Module: Shadow Under Devil’s Reef is impressive. The cover is creepy, the artwork inside excellent, and the maps decently done. However, illustrations of the two doors with their dial locks and traps are completely absent.

As written, Dungeon Crawl Classics 2017 Halloween Module: Shadow Under Devil’s Reef appears to want to nothing more than punish the Player Characters for information they simply lack. The two sets of doors are an exercise in frustration and the inclusion of the psi-spider without any sign that it might be important only seems to reward the most avaricious Player Character willing to fight past the undead crew. Ideally, The Royal Dawn could be shifted to face the post of Black Sand Port, to make it an obvious destination, one of its surviving crew inform the Player Characters about the importance of the princess’ pet psi-spider, or the pet psi-spider’s telepathic cries be heard across the wreck of the ship. Perhaps a scroll of either Comprehend Languages or Knock be found aboard or an illustration of both doors be given. Or at least have the second door rely upon another means of being opened, one that requires a Thief rather than a Wizard? Much of which could be fixed with the inclusion or preparation of suitable pre-generated Player Characters.

Dungeon Crawl Classics 2017 Halloween Module: Shadow Under Devil’s Reef looks like a great adventure with its decent maps and artwork, but it does not live up to either. It needs the input of the Judge to fix its issues and make it something that she might want to play and her players roleplay. Even then, Dungeon Crawl Classics 2017 Halloween Module: Shadow Under Devil’s Reef is a pulpy, eldritch-themed scenario rather than a horror scenario since there is no element of fear written in.

No comments:

Post a Comment