This is the set-up to Blade Runner: The Roleplaying Game – Case File 02: Fiery Angels—and it is a great set-up, one that clearly echoes the begin of the film, Blade Runner, itself, when Blade Runner, Dave Holden, is seen conducting a Voight-Kampff test on Leon Kowalski. Dave Holden is, of course, by this time, the head of the Rep-Detect Unit, huffing and puffing through the replacement lungs that Kowalski shot out of him. Further, this is not the only reference to Blade Runner to be found during the course of the investigation. For example, the officers pay a visit to the Yukon Hotel on Hunterwasser Street where Leon Kowalski stayed, and both Ray McCoy and Runciter’s Live Animals appear from the 1997 Blade Runner video game from Westwood Studios. The Case File is littered with such references which the fan of Blade Runner will appreciate and which will also help to pull the players into the future of 2037. Such refences are not the only immersive elements in the Case File either, for just like ‘Case File 01: Electric Dreams’ in the Blade Runner – The Roleplaying Game Starter Set, the investigation is supported with numerous handouts that give points of reference and clues to the players and their characters.
Blade Runner: The Roleplaying Game – Case File 02: Fiery Angels is a scenario for Blade Runner: The Roleplaying Game, published by Free League Publishing. Although it can be run on its own, it specifically designed as a sequel to ‘Case File 01: Electric Dreams’ in the Blade Runner – The Roleplaying Game Starter Set, being part of ‘The Immortal Game’ campaign arc. Even then, the Game Master may need to make some alterations to this new Case File as some NPCs who appear in ‘Case File 01: Electric Dreams’ may have died. Blade Runner: The Roleplaying Game – Case File 02: Fiery Angels comes as a boxed set which contains not only the sixty-page book for the case file, but also a set of fourteen Mugshot cards, seven maps depicting locations pertinent to the case, and a sturdy, buff envelope marked ‘RDU – LAPD REP–Detect’. This contains another eleven clues and Esper images that the Player Characters can search for clues.
The interview and subsequent death of the service technician
triggers an investigation into the possibility of there being rogue Replicants
at large in LA and if so the possibility that someone else is using technology
stolen from the Tyrell Corporation, technology that is now solely owned by the
Wallace Corporation. The investigation is against the clock, just four days
before the antagonists’ plans come to a fruition, with numerous leads to follow.
As in Blade Runner: The Roleplaying Game, the investigation is carried out in
shifts—four per day, with one required for Downtime—with the Player Characters,
not just encouraged, but actually needing to split up to cover everything and everywhere.
Information can be shared and updated between the Player Characters via their
KIAs, Knowledge Integration Assistant units. The investigation is very well organised
by NPCs and locations, clearly listing what the Player Characters might find should
they interview the persons there and look at scenes. Some of the locations are
not directly linked to the investigation, but may be places that a Player
Character might go to speak to a contact.
In terms of structure, there are scenes in Blade Runner: The Roleplaying Game –
Case File 02: Fiery Angels where the action and story are quite directed, even
forced. This is intentional, designed to ramp up the tension and even set up
events in the sequel to the scenario. One Player Character, ideally a Human,
will also find himself in the spotlight for much of the scenario, his integrity
and humanity much tested. Other than that, there are tables of Downtime Events
for Player Characters, including a special set for the Player Character in the
spotlight, plus a list of Promotion and Humanity awards. The Case File is
designed to be played by between one and four Player Characters and if played
by one, the single player will find his character placed in the spotlight in
more ways than one.
Blade Runner: The Roleplaying Game – Case File 02: Fiery
Angels should provide two or three sessions’ worth of grim, grimy, and
uncertain play. Although its Case File could be run as a standalone
investigation, it works best as a continuation of ‘Case File 01: Electric Dreams’ from the Blade
Runner – The Roleplaying Game Starter Set, and as such, this is an in between
scenario, which continues the overall plot, but does not finish it. The only difficulty
really is making adjustments to take account of the changes between this Case File
and ‘Case File 01: Electric Dreams’, primarily if certain NPCs were killed in ‘Case
File 01: Electric Dreams’.
Physically, Blade Runner: The Roleplaying Game – Case File 02: Fiery Angels is superbly
presented. It is a fantastic boxed with superb handouts and good maps, many of
which could easily be used by the Game Master again for her own scenarios. The
scenario is well written and organised and the artwork throughout is stunning, everywhere
and everyone seeming to step out of the shadows in Film Noir fashion.
The unfortunate truth is that there is not great deal of support for Blade Runner: The Roleplaying Game, but there can be no doubt that Blade Runner: The Roleplaying Game – Case File 02: Fiery Angels is a brilliant addition to what is a very short line. It explores identity and the nature of what it is to be human from start to finish, really placing one Player Character in the spotlight, and does so in an incredibly good looking package.
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