Quick-starts are a means of trying out a roleplaying game before you buy. Each should provide a Game Master with sufficient background to introduce and explain the setting to her players, the rules to run the scenario included, and a set of ready-to-play, pre-generated characters that the players can pick up and understand almost as soon as they have sat down to play. The scenario itself should provide an introduction to the setting for the players as well as to the type of adventures that their characters will have and just an idea of some of the things their characters will be doing on said adventures. All of which should be packaged up in an easy-to-understand booklet whose contents, with a minimum of preparation upon the part of the Game Master, can be brought to the table and run for her gaming group in a single evening’s session—or perhaps two. And at the end of it, Game Master and players alike should ideally know whether they want to play the game again, perhaps purchasing another adventure or even the full rules for the roleplaying game.
Alternatively, if the Game Master already has the full rules for the roleplaying game the quick-start is for, then what it provides is a sample scenario that she still run as an introduction or even as part of her campaign for the roleplaying game. The ideal quick-start should entice and intrigue a playing group, but above all effectively introduce and teach the roleplaying game, as well as showcase both rules and setting.
What is it?
Tunnels & Trolls: A New Age – Quickstart Guide is the quick-start for Tunnels & Trolls: A New Age, the latest version of the venerable fantasy roleplaying game first published in 1975 by Flying Buffalo, Inc. It is being published by Rebellion Unplugged, best known as the games arm of Rebellion, the publisher of long running British Science Fiction comic, 2000 AD, but in game terms for republishing the Games Workshop classics, Judge Dredd: The Game of Crime-Fighting in Mega-City One and Block Mania.
It is a thirty-two page, 730 MB full colour PDF.
However, it it does need an edit and the authors need to beg for forgiveness for the use of the word ‘stunting’ as a verb instead of the correct English language phrasing, ‘performing a stunt’.
The use of the word, ‘Knackered’, as a Tag though, is delightfully British, but in no way makes up for the erroneous error of ‘stunting’.
Tunnels & Trolls: A New Age – Quickstart Guide is designed to be played through in a single session, two at the very most. This includes Player Character creation.
What else do you need to play?
The Tunnels & Trolls: A New Age – Quickstart Guide needs a handful of six-sided dice per player plus some tokens to represent Threat.
Who do you play?
The Tunnels & Trolls: A New Age – Quickstart Guide does not come with any pre-generated Player Characters. Instead, rules are provided for the players to create their own.
How is a Player Character defined?
The rules also cover the creation of the Player Character party, which explains why they are all together.
How does combat work?
Combat in the Tunnels & Trolls: A New Age – Quickstart Guide starts with initiative, with Player Characters who succeed on the roll going before the monsters, and those who fail, after. A Player Character can perform one action per round, either a ‘Strike’, ‘Shoot’, ‘Spell’, or ‘Stunt’ action. A Stunt can be physical or verbal, and could be swinging on a chandelier to get across a room, taunting a villain, or diving into a pool of water to avoid a blast of magical fire. A Stunt can modify another action or an action in its own right. Most monsters will perform the ‘Strike’ action, whilst enemies or monsters with the ‘Elite’ tag are likely to have more options. The round ends when everyone has acted. If the Player Characters decide to keep going, they can each either gain a point of Stamina or a point of Luck. If they decide on the latter, they also gain a point of Threat, up to a maximum of three. If the monsters decide to keep going, they can trigger their escalation abilities, which might be special abilities, call for reinforcements, and so on.
Both sides will also add extra dice equal to their opponents’ Threat to the dice they roll. In addition, enemies will tend to target opponents who have higher Threat.
Magic in the Tunnels & Trolls: A New Age – Quickstart Guide is primarily gained from the Path of Wizardry selected during Player Character creation. A Player Character on the Path of Wizardry begins play with the ‘Wellspring’ Talent that enables him to regain or increase mana by spending Luck. His bonus talent will either be ‘Hexology’ or ‘Weaving’. The latter provides the Mending spell, whilst the latter gives Blasting Hex. Mending is actually a healing spell, restoring Stamina equal to the number of hits rolled. Blasting Hex is a damage spell, requiring an Intelligence roll versus an enemy’s Monster Rating. Damage inflicted ignores armour and the spell requires the caster to yell out something like, “Take That You Fiend!” in a nod to classic Tunnels & Trolls spell of the same name. All spells cost Mana to cast, with each point cast also increasing the number of dice a player rolls.
What do you play?
No. The Tunnels & Trolls: A New Age – Quickstart Guide has everything the Game Master and her players will need to play. However, the scenario is very much an introduction at only two scenes long and thus provides only a limited play experience.
Is it easy to prepare?
Unfortunately, the Tunnels & Trolls: A New Age – Quickstart Guide is not as easy to prepare as it could have been as it is quite detailed and there is a lot to go through, including character generation, before play can begin. There is a greater number of factors—Luck, Mana, Tags, and so on—for the Game Master and her players to keep track off during play as well. Players of previous versions of Tunnels & Trolls will find a much changed game, although there elements present from those previous editions. The roleplaying game is also not as fast playing as those previous editions, but does offer more options in terms of what the Player Characters can do.
Is it worth it?
Yes—for the most part. The Tunnels & Trolls: A New Age – Quickstart Guide presents a solid introduction to the rules, including combat, character generation, and interaction. It is also supported by examples of both play and combat and there is advice for the Game Master. However, the included adventure, ‘Trouble Brewing’, is short and will only provide a limited play experience.

It is obscene that they took a storied IP Name and tacked it onto this entirely dissimilar dumpster baby.
ReplyDeleteIt is obscene that they used the T&T name and stuck it on this dumpster baby.
ReplyDeleteNo. What is obscene is your inability to adapt to or willingness change. If you have a version of Tunnels & Trolls that you like, play that. In the meantime, grow up and accept that the hobby has changed.
ReplyDeleteI wouldn't accept being given a bicycle if I was looking for a car. There's change, and there's throwing an entire thing over your shoulder, presenting a poorly done new thing then calling it the old thing. It is not just about versions, this isn't a version.
DeleteI would not go shopping for a car in a bicycle shop. You are not going to get the version of the game that want, so either accept it and move on or raise the capital to buy the Intellectual Property and published the version that you want to see. Or pick from the previous eight versions of the game that you do like and play that. Life is too short to really worry about this.
DeleteIf you found a circus popped up on a loved ones grave, you'd just say you had fond memories and hooray for the future ? What they have done is classless.
DeleteApart from pointing out the idiotic conflation of your post, at least not for the fact that it would seven to eight graves as there have been that many editions of Tunnels & Trolls and only one circus, I would wonder why you are engaging with me and complaining about a quick-start to me. Whatever you post here is not going to change a single thing. I have no ties to Rebellion and nothing to do with the creation of the new version of Tunnels & Trolls. If you are unable to ignore the new edition and simply stick with of the previous editions and their lovely supporting content, why are you not writing to Rebellion? Posting comments on the CEO’s Facebook page? Letting him know that you cannot deal with change?
DeleteI have. Their use of the name for something that it is not is a classless dick move and I've made it clear. I am not alone.
DeleteWell done you. Were you honest enough to give your name when you did or did you remain anonymous like have been here, ranting pointlessly and namelessly whilst still exposing your inability to cope with change?
DeleteOf course I did, just because I couldn't be bothered to sign up here and use a handle anyway doesn't mean it is how I conduct my business in the world. Change. whatever, normally, but they took a name, and a legacy, stuck some middling new shit under it and pretend they are honouring the game, so fuck them in the eyeball with a shit covered dick for that. As you said earlier I wouldn't go shopping for a motorbike in a car yard. I'd still be bewildered if some fuck snuck a bike in and pretended it was a car.
DeleteI sure did, posting anonymously here is merely because I didn't bother to sign up. I'm sure you don't get about in life calling yourself Pookie, either. Nonetheless you can take the idea of ranting any way you like. The commercial fact is very many agree with me.
DeleteYou would be wrong and not for the first time in this conversation. I do go about calling myself ‘Pookie’ every day and a great many people use the nickname too.
DeleteAs to my taking the idea of ranting any way that I like? That I have absolutely no need to do so in this case. Your responses to my review have not only been nothing else but a rant, they have, given the nature of your language, an immature rant.
You also do not know the commercial facts of the situation. Some people are likely to agree with you I am sure, but many? Of that I am not so sure. Perhaps you could start a petition and prove me wrong.
What I am sure of is that you do not understand this product. It clearly states that it is for a ‘new generation’ and thus it is for a new audience. It is not designed for someone like you who is both unwilling and incapable of dealing with change, someone who cannot just be happy with fifty years of an intellectual property that been published again and again in seven or eight editions and supported with numerous supplements. I understand that you are old and set in your ways and unhappy that a publisher is doing something different rather than just publishing the same things again so that you feel happy about your teenage years once more.
Ultimately, the question that you have to ask yourself is, how can I be so old and so immature at the same time?
I understand the produce just fine. I've tried it. Any way you cut it it, it's a bit shit. And hey, if you go about with a nickname that sound like the teletubby that didn't make the cut, that's great and more power to you. But my disgust has been amplified by Rebellion paying for reviews by people who didn't even play the game. Yes, I challenged them and was answered in the affirmative.
DeleteI am entirely happy with the nickname which long predates the Teletubbies.
DeleteIn the meantime, I want to wish you every success in overcoming your immaturity and your inability to deal with change.
Whatever you say, Matthew, thanks for setting the example with the ad hominems. But the game is still shit, it is, and I am not in the minority on this, and they fact that they paid for positive reviews still pegs them as dishonest. Perhaps next year we should re-release Call of Cthulu with the same shit mechanics and you can celebrate that.
DeleteBoring, bland, wholly unoriginal. Designers have to do better than this to compete in today's crowded FRPG landscape. Sorry, but putting aside the question of whether or not this "is" T&T, it's a middling (at best) game that feels rather generic and unimpressive. Neither the rules nor the setting are terribly interesting. Many, many better choices to be had these days.
ReplyDeleteWhatever you say, Matthew
ReplyDeleteAh. "Whatever". The last dismissively immature refuge of someone incapable of holding a proper discussion or argument
DeleteIf you had actually made an attempt to form the basis of a proper, mature argument as to why the new version of Tunnels & Trolls is not to your liking, then perhaps your contention that my pointing out that all you have done so far is whinge, whine, and resort to bad language was an ad hominem attack on your person would have some validation, rather than be a truth. As I have said, I accept that you do not like the new version. I do not accept that your reaction to it is that of a mature adult capable of accepting change given the nature of your responses to my review or my replies to you.
ReplyDeleteI look forward to not engaging with you in the future and will not be interested in whatever you have to say if and when I get round to writing a review of the new edition when it is published.
It's published. They drummed up positive paid reviews from people who never played the game. That's all kind of dishonest. And then produced a game that just wasn't very good. Kickstarter so far gained 550 players, alienated more than that. What's to like, objectively?
ReplyDeleteYou can keep complaining to me again and again. It is not going to achieve anything. I am the wrong person to be complaining about this to.
Delete