Quick-starts are a means of trying out a roleplaying game before you buy. Each should provide a Game Master with sufficient background to introduce and explain the setting to her players, the rules to run the scenario included, and a set of ready-to-play, pre-generated characters that the players can pick up and understand almost as soon as they have sat down to play. The scenario itself should provide an introduction to the setting for the players as well as to the type of adventures that their characters will have and just an idea of some of the things their characters will be doing on said adventures. All of which should be packaged up in an easy-to-understand booklet whose contents, with a minimum of preparation upon the part of the Game Master, can be brought to the table and run for her gaming group in a single evening’s session—or perhaps two. And at the end of it, Game Master and players alike should ideally know whether they want to play the game again, perhaps purchasing another adventure or even the full rules for the roleplaying game.
Alternatively, if the Game Master already has the full rules for the roleplaying game the quick-start is for, then what it provides is a sample scenario that she still run as an introduction or even as part of her campaign for the roleplaying game. The ideal quick-start should entice and intrigue a playing group, but above all effectively introduce and teach the roleplaying game, as well as showcase both rules and setting.
What is it?
Discworld: Adventures in Ankh-Morpork Quickstart is the quick-start for Discworld: Adventures in Ankh-Morpork, the roleplaying game based on the satirical fantasy works of Sir Terry Pratchett published by Modiphius Entertainment and focusing on the great city of Ankh-Morpork, set in a particular Now somewhere around the events of the novels, Going Postal and Thud!.
It is a forty-eight page, 12.99 MB full black and white PDF.
It is decently written and the artwork is excellent. It does need an edit in places.
Discworld: Adventures in Ankh-Morpork Quickstart is designed to be played through in a single session, two at the very most.
What else do you need to play?
The Discworld: Adventures in Ankh-Morpork Quickstart needs a standard set of polyhedral dice, including percentile dice, per player. Except that is, the die between the seventh- and nineth-sided dice. This known as as the ‘Narrativium Die’ and is rolled by the Game Master.
It also requires some puns.
The Discworld: Adventures in Ankh-Morpork Quickstart includes six pre-generated Player Characters, all of whom are members of Ankh-Morpork’s City Watch. They consist of a veteran Zombie who very close to retirement; an Igorina recruit good with a needle; a surprisingly charismatic Troll; a Dwarf Crimescene Iconographer; a gifted beggar who surprised her parents by joining the Watch; and a very observant Gargoyle.
How is a Player Character defined?
Luck can also be spent to reduce the effects of consequences.
There are no specific combat mechanics in the Discworld: Adventures in Ankh-Morpork Quickstart. Instead, Tests are rolled as normal with the ‘Narrativium Die’ standing in for the opposition and the outcome narrated.
What do you play?
No. The Discworld: Adventures in Ankh-Morpork Quickstart has everything the Game Master and her players will need to play, including advice on tone, safety tools, and a good example of play. There is also a Reference Sheet on the last page.
Is it easy to prepare?
Yes. The Discworld: Adventures in Ankh-Morpork Quickstart is very easy to prepare.
Is it worth it?
Yes. There a lot to like about the Discworld: Adventures in Ankh-Morpork Quickstart. It is simple and straightforward, the rules are very easy to grasp and allow for a lot of player input and Trait twisting in light, narrative fashion. ‘Up in Smoke’ is a solid scenario and the pre-generated Player Characters are all nicely, nicely done. The Discworld: Adventures in Ankh-Morpork Quickstart really is one of the easiest of quick-starts to run and play.
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